%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1286211829304620
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 4886186252626136}
  - component: {fileID: 33763239559368032}
  - component: {fileID: 65678962904158460}
  - component: {fileID: 23871411946185280}
  m_Layer: 0
  m_Name: MagazineMesh
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &4886186252626136
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1286211829304620}
  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 0.03, y: 0.08, z: 0.04}
  m_Children: []
  m_Father: {fileID: 4074872513570674}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 30, y: 0, z: 0}
--- !u!33 &33763239559368032
MeshFilter:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1286211829304620}
  m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!65 &65678962904158460
BoxCollider:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1286211829304620}
  m_Material: {fileID: 0}
  m_IsTrigger: 0
  m_Enabled: 1
  serializedVersion: 2
  m_Size: {x: 1, y: 1, z: 1}
  m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &23871411946185280
MeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1286211829304620}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 2
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 2100000, guid: 8fde0228a72986441bee2a75e4be2a83, type: 2}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 1
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 0
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
--- !u!1 &1874205200582158
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 4074872513570674}
  - component: {fileID: 54272962004011888}
  - component: {fileID: 114557255070091186}
  m_Layer: 0
  m_Name: Gun Clip
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &4074872513570674
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1874205200582158}
  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children:
  - {fileID: 4886186252626136}
  - {fileID: 4419001243276706}
  m_Father: {fileID: 0}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!54 &54272962004011888
Rigidbody:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1874205200582158}
  serializedVersion: 2
  m_Mass: 1
  m_Drag: 0
  m_AngularDrag: 0.05
  m_UseGravity: 1
  m_IsKinematic: 0
  m_Interpolate: 1
  m_Constraints: 0
  m_CollisionDetection: 0
--- !u!114 &114557255070091186
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1874205200582158}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: bdb8618378c173d4d83d9b78bf66dd78, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  possessionType: 0
  crossSite: 1
  isUnique: 0
  assetPath: Assets/Passer/Demo/Pawn/Prefabs/Gun Clip.prefab
--- !u!1 &1922772510593618
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 4419001243276706}
  - component: {fileID: 114157376709159998}
  m_Layer: 0
  m_Name: Handle
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &4419001243276706
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1922772510593618}
  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  m_LocalPosition: {x: 0, y: 0.02815503, z: -0.008634287}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 4074872513570674}
  m_RootOrder: 1
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &114157376709159998
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1922772510593618}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: e27c61780f506f84282a32ce63522c75, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  grabType: 0
  sticky: 0
  range: 0.2
  inputEvents:
  - id: 0
    label: Vertical
    tooltip: 
    eventTypeLabels: []
    fromEventLabel: 
    events:
    - eventType: 0
      eventNetworking: 0
      functionCall:
        targetGameObject: {fileID: 0}
        methodName: 
        parameters: []
      boolInverse: 0
      overrideMode: 0
      floatParameter: 0
      floatTriggerLow: 0.2
      floatTriggerHigh: 0.8
      multiplicationFactor: 1
      intTriggerLow: 0
      intTriggerHigh: 1
      label: 
      poseValue: {fileID: 0}
      stringValue: 
      poseFloatEvent:
        m_PersistentCalls:
          m_Calls: []
    defaultParameterProperty: 
  - id: 1
    label: Horizontal
    tooltip: 
    eventTypeLabels: []
    fromEventLabel: 
    events:
    - eventType: 0
      eventNetworking: 0
      functionCall:
        targetGameObject: {fileID: 0}
        methodName: 
        parameters: []
      boolInverse: 0
      overrideMode: 0
      floatParameter: 0
      floatTriggerLow: 0.2
      floatTriggerHigh: 0.8
      multiplicationFactor: 1
      intTriggerLow: 0
      intTriggerHigh: 1
      label: 
      poseValue: {fileID: 0}
      stringValue: 
      poseFloatEvent:
        m_PersistentCalls:
          m_Calls: []
    defaultParameterProperty: 
  - id: 2
    label: Stick Button
    tooltip: 
    eventTypeLabels: []
    fromEventLabel: 
    events:
    - eventType: 0
      eventNetworking: 0
      functionCall:
        targetGameObject: {fileID: 0}
        methodName: 
        parameters: []
      boolInverse: 0
      overrideMode: 0
      floatParameter: 0
      floatTriggerLow: 0.2
      floatTriggerHigh: 0.8
      multiplicationFactor: 1
      intTriggerLow: 0
      intTriggerHigh: 1
      label: 
      poseValue: {fileID: 0}
      stringValue: 
      poseFloatEvent:
        m_PersistentCalls:
          m_Calls: []
    defaultParameterProperty: 
  - id: 3
    label: Button 1
    tooltip: 
    eventTypeLabels: []
    fromEventLabel: 
    events:
    - eventType: 0
      eventNetworking: 0
      functionCall:
        targetGameObject: {fileID: 0}
        methodName: 
        parameters: []
      boolInverse: 0
      overrideMode: 0
      floatParameter: 0
      floatTriggerLow: 0.2
      floatTriggerHigh: 0.8
      multiplicationFactor: 1
      intTriggerLow: 0
      intTriggerHigh: 1
      label: 
      poseValue: {fileID: 0}
      stringValue: 
      poseFloatEvent:
        m_PersistentCalls:
          m_Calls: []
    defaultParameterProperty: 
  - id: 4
    label: Button 2
    tooltip: 
    eventTypeLabels: []
    fromEventLabel: 
    events:
    - eventType: 0
      eventNetworking: 0
      functionCall:
        targetGameObject: {fileID: 0}
        methodName: 
        parameters: []
      boolInverse: 0
      overrideMode: 0
      floatParameter: 0
      floatTriggerLow: 0.2
      floatTriggerHigh: 0.8
      multiplicationFactor: 1
      intTriggerLow: 0
      intTriggerHigh: 1
      label: 
      poseValue: {fileID: 0}
      stringValue: 
      poseFloatEvent:
        m_PersistentCalls:
          m_Calls: []
    defaultParameterProperty: 
  - id: 5
    label: Button 3
    tooltip: 
    eventTypeLabels: []
    fromEventLabel: 
    events:
    - eventType: 0
      eventNetworking: 0
      functionCall:
        targetGameObject: {fileID: 0}
        methodName: 
        parameters: []
      boolInverse: 0
      overrideMode: 0
      floatParameter: 0
      floatTriggerLow: 0.2
      floatTriggerHigh: 0.8
      multiplicationFactor: 1
      intTriggerLow: 0
      intTriggerHigh: 1
      label: 
      poseValue: {fileID: 0}
      stringValue: 
      poseFloatEvent:
        m_PersistentCalls:
          m_Calls: []
    defaultParameterProperty: 
  - id: 6
    label: Button 4
    tooltip: 
    eventTypeLabels: []
    fromEventLabel: 
    events:
    - eventType: 0
      eventNetworking: 0
      functionCall:
        targetGameObject: {fileID: 0}
        methodName: 
        parameters: []
      boolInverse: 0
      overrideMode: 0
      floatParameter: 0
      floatTriggerLow: 0.2
      floatTriggerHigh: 0.8
      multiplicationFactor: 1
      intTriggerLow: 0
      intTriggerHigh: 1
      label: 
      poseValue: {fileID: 0}
      stringValue: 
      poseFloatEvent:
        m_PersistentCalls:
          m_Calls: []
    defaultParameterProperty: 
  - id: 7
    label: Trigger 1
    tooltip: 
    eventTypeLabels: []
    fromEventLabel: 
    events:
    - eventType: 0
      eventNetworking: 0
      functionCall:
        targetGameObject: {fileID: 0}
        methodName: 
        parameters: []
      boolInverse: 0
      overrideMode: 0
      floatParameter: 0
      floatTriggerLow: 0.2
      floatTriggerHigh: 0.8
      multiplicationFactor: 1
      intTriggerLow: 0
      intTriggerHigh: 1
      label: 
      poseValue: {fileID: 0}
      stringValue: 
      poseFloatEvent:
        m_PersistentCalls:
          m_Calls: []
    defaultParameterProperty: 
  - id: 8
    label: Trigger 2
    tooltip: 
    eventTypeLabels: []
    fromEventLabel: 
    events:
    - eventType: 0
      eventNetworking: 0
      functionCall:
        targetGameObject: {fileID: 0}
        methodName: 
        parameters: []
      boolInverse: 0
      overrideMode: 0
      floatParameter: 0
      floatTriggerLow: 0.2
      floatTriggerHigh: 0.8
      multiplicationFactor: 1
      intTriggerLow: 0
      intTriggerHigh: 1
      label: 
      poseValue: {fileID: 0}
      stringValue: 
      poseFloatEvent:
        m_PersistentCalls:
          m_Calls: []
    defaultParameterProperty: 
  - id: 9
    label: Option
    tooltip: 
    eventTypeLabels: []
    fromEventLabel: 
    events:
    - eventType: 0
      eventNetworking: 0
      functionCall:
        targetGameObject: {fileID: 0}
        methodName: 
        parameters: []
      boolInverse: 0
      overrideMode: 0
      floatParameter: 0
      floatTriggerLow: 0.2
      floatTriggerHigh: 0.8
      multiplicationFactor: 1
      intTriggerLow: 0
      intTriggerHigh: 1
      label: 
      poseValue: {fileID: 0}
      stringValue: 
      poseFloatEvent:
        m_PersistentCalls:
          m_Calls: []
    defaultParameterProperty: 
  socket: {fileID: 0}
  hand: 0
  pose: {fileID: 0}
  handTarget: {fileID: 0}
  isHeld: 0
  grabbedEvent:
    id: 0
    label: Grab Event
    tooltip: 'Call functions using the grabbing status

      Parameter: the grabbed
      object'
    eventTypeLabels:
    - Nothing
    - On Grab Start
    - On Let Go
    - While Holding
    - While Not Holding
    - On Grab Change
    - Always
    fromEventLabel: socket.gameObject
    events: []
