diff --git a/Runtime/HumanoidControl/Scripts/Extensions/Custom/CustomTracker.cs b/Runtime/HumanoidControl/Scripts/Extensions/Custom/CustomTracker.cs index 764bdd9..d4d20af 100644 --- a/Runtime/HumanoidControl/Scripts/Extensions/Custom/CustomTracker.cs +++ b/Runtime/HumanoidControl/Scripts/Extensions/Custom/CustomTracker.cs @@ -65,8 +65,8 @@ namespace Passer.Humanoid { /// For the ViveTracker, this is the Passer::Tracking::ViveTrackerComponent. /// This class should be used on the Head, Hand, Hips and/or Foot Targets in the Sensor::sensorComponent /// parameter. Where applicable, selecting the bone in the dropdown determine to which bone the device is attached. - /// \image html CustomTrackerBodySkeleton.png - /// \image rtf CustomTrackerBodySkeleton.png + /// \image html CustomTrackerSensorComponent.png + /// \image rtf CustomTrackerSensorComponent.png /// In the new class, you should override the SensorComponent::StartComponent and SensorComponent::UpdateComponent functions /// and implement the functionality to correctly start the tracking and retrieve the actual pose of the device. /// This will ensure that the tracking is started and updated at the right moment.