commit 17741d862a7e84a8267aa797f41aab5c26dca66a Author: Pascal Serrarens Date: Wed Jan 12 10:50:57 2022 +0100 First commit diff --git a/Editor.meta b/Editor.meta new file mode 100644 index 0000000..0889ea6 --- /dev/null +++ b/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ee1b6481cc8b2bd4b903abd0fa62d76b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree.meta b/Editor/HumanoidFree.meta new file mode 100644 index 0000000..dcd1733 --- /dev/null +++ b/Editor/HumanoidFree.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3f7bdcfbd3aabb94ab76f09fa2083474 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Configuration_Editor.cs b/Editor/HumanoidFree/Configuration_Editor.cs new file mode 100644 index 0000000..cf1f4d1 --- /dev/null +++ b/Editor/HumanoidFree/Configuration_Editor.cs @@ -0,0 +1,1462 @@ +using System; +using System.IO; +using UnityEditor; +using UnityEditor.Callbacks; + +using UnityEngine; +#if UNITY_2019_1_OR_NEWER +using System.Collections.Generic; +using UnityEditor.PackageManager.Requests; +using UnityEditor.PackageManager; +#endif +#if !UNITY_2019_1_OR_NEWER +#endif +#if hPHOTON2 +using Photon.Pun; +#endif + +namespace Passer.Humanoid { + + [InitializeOnLoad] + public class ConfigurationCheck { + static ConfigurationCheck() { + RetrievePackageList(); + + CheckXrSdks(); + } + + protected static ListRequest request; + public static List packageNameList; + + public static void RetrievePackageList() { + request = Client.List(); // List packages installed for the Project + EditorApplication.update += Progress; + } + + public static void Progress() { + if (request.IsCompleted) { + if (request.Status == StatusCode.Success) { + packageNameList = new List(); + foreach (UnityEditor.PackageManager.PackageInfo package in request.Result) + packageNameList.Add(package.name); + Configuration_Editor.CheckExtensionUnityXR(); + } + else if (request.Status >= StatusCode.Failure) + Debug.Log(request.Error.message); + + EditorApplication.update -= Progress; + } + } + + public static void CheckXrSdks() { + Configuration_Editor.FindHumanoidFolder(); + + Configuration configuration = Configuration_Editor.GetConfiguration(); + + +#if (UNITY_STANDALONE_WIN || UNITY_ANDROID) + bool oculusSupported +#if hLEGACYXR + = Oculus_Editor.OculusSupported(); +#else + = false; +#endif + if (oculusSupported && !configuration.oculusSupport) { + configuration.oculusSupport = true; + } +#endif + +#if (UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX) + bool steamVrSupported +#if hLEGACYXR + = Passer.Humanoid.OpenVR_Editor.OpenVRSupported(); +#else + = false; +#endif + if (steamVrSupported && !configuration.openVRSupport) { + configuration.openVRSupport = true; + } +#endif + +#if (UNITY_WSA_10_0) + bool windowsMrSupported +#if hLEGACYXR + = WindowsMR_Editor.MixedRealitySupported(); +#else + = false; +#endif + if (windowsMrSupported && !configuration.windowsMRSupport) { + configuration.windowsMRSupport = true; + } +#if !hWINDOWSMR + if (windowsMrSupported) + configuration.windowsMRSupport = false; +#endif +#endif + } + + [DidReloadScripts] + protected static void DidReloadScripts() { + Configuration_Editor.FindHumanoidFolder(); + + Configuration configuration = Configuration_Editor.GetConfiguration(); + Configuration_Editor.CheckExtensions(configuration); + } + + #region Availability + + #region Support + private static bool isHumanoid4 { + get { + return Configuration_Editor.DoesTypeExist("Passer.Site"); + } + } + #endregion Suport + + #endregion Availability + } + + [CustomEditor(typeof(Configuration))] + public class Configuration_Editor : Editor /*: Pawn.Configuration_Editor */{ + private Configuration configuration; + + private static string humanoidPath; + + private const string openVRPath = "Extensions/OpenVR/OpenVR.cs"; + private const string oculusPath = "Extensions/Oculus/Oculus.cs"; + private const string windowsMRPath = "Extensions/WindowsMR/WindowsMR.cs"; + private const string neuronPath = "Extensions/PerceptionNeuron/PerceptionNeuron.cs"; + private const string realsensePath = "Extensions/IntelRealsense/IntelRealsense.cs"; + private const string kinect1Path = "Extensions/MicrosoftKinect1/MicrosoftKinect1.cs"; + private const string kinect2Path = "Extensions/MicrosoftKinect2/MicrosoftKinect2.cs"; + private const string kinect4Path = "Extensions/MicrosoftKinect4/AzureKinect.cs"; + private const string hydraPath = "Extensions/RazerHydra/RazerHydra.cs"; + public const string arkitPath = "Extensions/Arkit/ArKit.cs"; + private const string pupilPath = "Extensions/Pupil/PupilTracker.cs"; + + private const string facePath = "FaceControl/EyeTarget.cs"; + + public static Configuration CreateDefaultConfiguration() { + Configuration configuration; + + Debug.Log("Created new Default Configuration"); + // Create new Default Configuration + configuration = CreateInstance(); + configuration.oculusSupport = true; + configuration.openVRSupport = true; + configuration.windowsMRSupport = true; + + string path = humanoidPath.Substring(0, humanoidPath.Length - 1); // strip last / + path = path.Substring(0, path.LastIndexOf('/') + 1); // strip Scripts; + path = "Assets" + path + "DefaultConfiguration.asset"; + AssetDatabase.CreateAsset(configuration, path); + AssetDatabase.SaveAssets(); + return configuration; + } + + public static Configuration GetConfiguration() { + string humanoidPath = FindHumanoidFolder(); + humanoidPath = humanoidPath.Substring(0, humanoidPath.Length - 1); // strip last / + humanoidPath = humanoidPath.Substring(0, humanoidPath.LastIndexOf('/') + 1); // strip Scripts; + + string configurationString = EditorPrefs.GetString("HumanoidConfigurationKey", "DefaultConfiguration"); + var settings = AssetDatabase.LoadAssetAtPath("Assets" + humanoidPath + "HumanoidPreferences.asset"); + if (settings == null) { + settings = CreateInstance(); + + AssetDatabase.CreateAsset(settings, HumanoidPreferences.settingsPath); + AssetDatabase.SaveAssets(); + } + + SerializedObject serializedSettings = new SerializedObject(settings); + SerializedProperty configurationProp = serializedSettings.FindProperty("configuration"); + if (settings.configuration == null) { + Configuration configuration = LoadConfiguration(configurationString); + if (configuration == null) { + configurationString = "DefaultConfiguration"; + configuration = LoadConfiguration(configurationString); + if (configuration == null) { + Debug.Log("Created new Default Configuration"); + // Create new Default Configuration + configuration = CreateInstance(); + configuration.oculusSupport = true; + configuration.openVRSupport = true; + configuration.windowsMRSupport = true; + string path = "Assets" + humanoidPath + configurationString + ".asset"; + Debug.Log(configuration + " " + path); + AssetDatabase.CreateAsset(configuration, path); + AssetDatabase.SaveAssets(); + } + EditorPrefs.SetString("HumanoidConfigurationKey", configurationString); + } + configurationProp.objectReferenceValue = configuration; + } + serializedSettings.ApplyModifiedProperties(); + return (Configuration)configurationProp.objectReferenceValue; + } + + #region Enable + + public void OnEnable() { + configuration = (Configuration)target; + + humanoidPath = FindHumanoidFolder(); + } + + public static string FindHumanoidFolder() { + // Path is correct + if (IsFileAvailable("HumanoidControl.cs")) + return humanoidPath; + + // Determine in which (sub)folder HUmanoid Control has been placed + // This makes it possible to place Humanoid Control is a different folder + string[] hcScripts = AssetDatabase.FindAssets("HumanoidControl"); + for (int i = 0; i < hcScripts.Length; i++) { + string assetPath = AssetDatabase.GUIDToAssetPath(hcScripts[i]); + if (assetPath.Length > 36 && assetPath.Substring(assetPath.Length - 27, 27) == "/Scripts/HumanoidControl.cs") { + humanoidPath = assetPath.Substring(6, assetPath.Length - 24); + return humanoidPath; + } + } + + // Defaulting to standard folder + humanoidPath = "/Humanoid/Scripts/"; + return humanoidPath; + } + + #endregion + + public override void OnInspectorGUI() { + serializedObject.Update(); + + bool anyChanged = ConfigurationGUI(serializedObject); + if (GUI.changed || anyChanged) { + EditorUtility.SetDirty(configuration); + } + + serializedObject.ApplyModifiedProperties(); + } + + public static bool ConfigurationGUI(SerializedObject serializedConfiguration) { + bool anyChanged = false; + + //anyChanged |= OpenVRSettingUI(serializedConfiguration); + + anyChanged |= SteamVRSettingUI(serializedConfiguration); + anyChanged |= OculusSettingUI(serializedConfiguration); + anyChanged |= WindowsMRSettingUI(serializedConfiguration); + anyChanged |= VrtkSettingUI(serializedConfiguration); + + anyChanged |= LeapSettingUI(serializedConfiguration); + anyChanged |= Kinect1SettingUI(serializedConfiguration); + anyChanged |= Kinect2SettingUI(serializedConfiguration); + anyChanged |= Kinect4SettingUI(serializedConfiguration); + anyChanged |= AstraSettingUI(serializedConfiguration); + + anyChanged |= RealsenseSettingUI(serializedConfiguration); + anyChanged |= HydraSettingUI(serializedConfiguration); + anyChanged |= TobiiSettingUI(serializedConfiguration); + anyChanged |= ArkitSettingUI(serializedConfiguration); + anyChanged |= PupilSettingUI(serializedConfiguration); + anyChanged |= NeuronSettingUI(serializedConfiguration); + anyChanged |= Hi5SettingUI(serializedConfiguration); + anyChanged |= OptitrackSettingUI(serializedConfiguration); + anyChanged |= AntilatencySettingUI(serializedConfiguration); + + anyChanged |= NetworkingSettingUI(serializedConfiguration); + + anyChanged |= HumanoidSceneInspector(serializedConfiguration); + + return anyChanged; + } + + #region SettingUI + + private static string[] personalHumanoidNames; + + public static bool HumanoidSceneInspector(SerializedObject serializedConfiguration) { + bool anyChanged = false; + SerializedProperty humanoidSceneNameProp = serializedConfiguration.FindProperty("humanoidSceneName"); + + if (HumanoidVisitors.visitors.Count <= 0) + return false; + + personalHumanoidNames = new string[HumanoidVisitors.visitors.Count]; + int i = 0; + int ix; + foreach (string personalHumanoid in HumanoidVisitors.visitors) { + string name = personalHumanoid; + ix = name.LastIndexOf('/'); + name = name.Substring(ix + 1); + name = name.Substring(0, name.Length - 6); // remove .unity + personalHumanoidNames[i++] = name; + } + + ix = HumanoidVisitors.visitors.FindIndex(name => name == humanoidSceneNameProp.stringValue); + if (ix < 0) + ix = 0; + ix = EditorGUILayout.Popup("Testing Visitor", ix, personalHumanoidNames); + anyChanged = humanoidSceneNameProp.stringValue != HumanoidVisitors.visitors[ix]; + if (anyChanged) + Passer.Humanoid.HumanoidVisitors.SetPersonalHumanoid(humanoidSceneNameProp.stringValue, HumanoidVisitors.visitors[ix]); + + humanoidSceneNameProp.stringValue = HumanoidVisitors.visitors[ix]; + return anyChanged; + } + + public static bool OpenVRSettingUI(SerializedObject serializedConfiguration) { + bool anyChanged = false; + + SerializedProperty openVRSupportProp = serializedConfiguration.FindProperty("openVRSupport"); + +#if UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX + bool openVrSupported +#if hLEGACYXR + = OpenVR_Editor.OpenVRSupported(); +#else + = false; +#endif + + if (openVrSupported) { + openVRSupportProp.boolValue = isOpenVrSupportAvailable; + using (new EditorGUI.DisabledScope(true)) { + EditorGUILayout.Toggle("OpenVR Support", openVRSupportProp.boolValue); + } + } + else if (!isOpenVrSupportAvailable) + openVRSupportProp.boolValue = false; + else + openVRSupportProp.boolValue = EditorGUILayout.Toggle("OpenVR Support", openVRSupportProp.boolValue); + + ViveTrackerSettingUI(serializedConfiguration); +#else + SerializedProperty viveTrackerSupportProp = serializedConfiguration.FindProperty("viveTrackerSupport"); + if (openVRSupportProp.boolValue | viveTrackerSupportProp.boolValue) + anyChanged = true; + openVRSupportProp.boolValue = false; + viveTrackerSupportProp.boolValue = false; +#endif + return anyChanged; + } + + public static bool SteamVRSettingUI(SerializedObject serializedConfiguration) { + bool anyChanged = false; + + SerializedProperty steamVrSupportProp = serializedConfiguration.FindProperty(nameof(Configuration.steamVrSupport)); + +#if UNITY_STANDALONE_WIN + if (isSteamVrSupportAvailable && isSteamVrAvailable) + steamVrSupportProp.boolValue = EditorGUILayout.Toggle("SteamVR Support", steamVrSupportProp.boolValue); + else + steamVrSupportProp.boolValue = false; + + ViveTrackerSettingUI(serializedConfiguration); +#else + SerializedProperty viveTrackerSupportProp = serializedConfiguration.FindProperty(nameof(Configuration.viveTrackerSupport)); + if (steamVrSupportProp.boolValue | viveTrackerSupportProp.boolValue) + anyChanged = true; + steamVrSupportProp.boolValue = false; + viveTrackerSupportProp.boolValue = false; +#endif + return anyChanged; + } + + public static bool ViveTrackerSettingUI(SerializedObject serializedConfiguration) { + //SerializedProperty openVRSupportProp = serializedConfiguration.FindProperty("openVRSupport"); + SerializedProperty steamVrSupportProp = serializedConfiguration.FindProperty(nameof(Configuration.steamVrSupport)); + SerializedProperty viveTrackerSupportProp = serializedConfiguration.FindProperty(nameof(Configuration.viveTrackerSupport)); + + using (new EditorGUI.DisabledScope(steamVrSupportProp.boolValue == false)) { + viveTrackerSupportProp.boolValue = isViveTrackerSupportAvailable && EditorGUILayout.Toggle("Vive Tracker Support", viveTrackerSupportProp.boolValue); + } + return false; + } + + public static bool OculusSettingUI(SerializedObject serializedConfiguration) { + bool anyChanged = false; + + SerializedProperty oculusSupportProp = serializedConfiguration.FindProperty("oculusSupport"); + +#if UNITY_STANDALONE_WIN || UNITY_ANDROID + bool oculusSupported +#if hLEGACYXR + = Oculus_Editor.OculusSupported(); +#else + = false; +#endif + if (oculusSupported) { + oculusSupportProp.boolValue = isOculusSupportAvailable; + using (new EditorGUI.DisabledScope(true)) { + EditorGUILayout.Toggle("Oculus Support", oculusSupportProp.boolValue); + } + } + else if (!isOculusSupportAvailable) + oculusSupportProp.boolValue = false; + else + oculusSupportProp.boolValue = EditorGUILayout.Toggle("Oculus Support", oculusSupportProp.boolValue); +#else + if (oculusSupportProp.boolValue) + anyChanged = true; + oculusSupportProp.boolValue = false; +#endif + return anyChanged; + } + + public static bool WindowsMRSettingUI(SerializedObject serializedConfiguration) { + bool anyChanged = false; + + SerializedProperty windowsMRSupportProp = serializedConfiguration.FindProperty("windowsMRSupport"); + +#if UNITY_WSA_10_0 + bool windowsMrSupported = WindowsMR_Editor.MixedRealitySupported(); + if (windowsMrSupported) { + windowsMRSupportProp.boolValue = isWindowsMrSupportAvailable; + using (new EditorGUI.DisabledScope(true)) { + EditorGUILayout.Toggle("Windows MR Support", windowsMRSupportProp.boolValue); + } + } + else if (!isWindowsMrSupportAvailable) + windowsMRSupportProp.boolValue = false; + else + windowsMRSupportProp.boolValue = EditorGUILayout.Toggle("Windows MR Support", windowsMRSupportProp.boolValue); +#else + if (windowsMRSupportProp.boolValue) + anyChanged = true; + windowsMRSupportProp.boolValue = false; +#endif + return anyChanged; + } + + public static bool VrtkSettingUI(SerializedObject serializedConfiguration) { + + SerializedProperty vrtkSupportProp = serializedConfiguration.FindProperty("vrtkSupport"); + + if (!isVrtkSupportAvailable) + vrtkSupportProp.boolValue = false; + + else if (!isVrtkAvailable) { + using (new EditorGUI.DisabledScope(true)) { + EditorGUILayout.Toggle("VRTK Supoort", false); + } + EditorGUILayout.HelpBox("VRTK is not available. Please download it from the Asset Store.", MessageType.Warning, true); + } + else + vrtkSupportProp.boolValue = EditorGUILayout.Toggle("VRTK Support", vrtkSupportProp.boolValue); + return false; + } + + public static bool LeapSettingUI(SerializedObject serializedConfiguration) { + SerializedProperty leapSupportProp = serializedConfiguration.FindProperty("leapSupport"); + + bool oldLeapSupport = leapSupportProp.boolValue; +#if UNITY_STANDALONE_WIN || UNITY_WSA_10_0 + if (!isLeapSupportAvailable) + leapSupportProp.boolValue = false; + + else if (!isLeapAvailable) { + using (new EditorGUI.DisabledScope(true)) { + leapSupportProp.boolValue = EditorGUILayout.Toggle("Leap Motion Support", false); + } + EditorGUILayout.HelpBox("Leap Motion Core Assets are not available. Please download the Core Assets using the button below and import them into this project.", MessageType.Warning, true); + if (GUILayout.Button("Download Leap Motion Unity Core Assets")) + Application.OpenURL("https://developer.leapmotion.com/unity"); + } + + else + using (new EditorGUI.DisabledScope(true)) { + leapSupportProp.boolValue = EditorGUILayout.Toggle("Leap Motion Support", leapSupportProp.boolValue); + } +#else + leapSupportProp.boolValue = false; +#endif + return (leapSupportProp.boolValue != oldLeapSupport); + } + + public static bool Kinect1SettingUI(SerializedObject serializedConfiguration) { + SerializedProperty kinect1SupportProp = serializedConfiguration.FindProperty("kinect1Support"); + + bool oldKinectSupport = kinect1SupportProp.boolValue; +#if UNITY_STANDALONE_WIN || UNITY_WSA_10_0 + if (!isKinect1SupportAvailable) + kinect1SupportProp.boolValue = false; + else + kinect1SupportProp.boolValue = EditorGUILayout.Toggle("Kinect 1 Support", kinect1SupportProp.boolValue); +#else + kinect1SupportProp.boolValue = false; +#endif + return (kinect1SupportProp.boolValue != oldKinectSupport); + } + + public static bool Kinect2SettingUI(SerializedObject serializedConfiguration) { + SerializedProperty kinect2SupportProp = serializedConfiguration.FindProperty("kinect2Support"); + + bool oldKinectSupport = kinect2SupportProp.boolValue; +#if UNITY_STANDALONE_WIN || UNITY_WSA_10_0 + if (!isKinect2SupportAvailable) + kinect2SupportProp.boolValue = false; + else + kinect2SupportProp.boolValue = EditorGUILayout.Toggle("Kinect 2 Support", kinect2SupportProp.boolValue); +#else + kinect2SupportProp.boolValue = false; +#endif + return (kinect2SupportProp.boolValue != oldKinectSupport); + } + + public static bool Kinect4SettingUI(SerializedObject serializedConfiguration) { + SerializedProperty kinect4SupportProp = serializedConfiguration.FindProperty("kinect4Support"); + + bool oldKinectSupport = kinect4SupportProp.boolValue; +#if UNITY_STANDALONE_WIN || UNITY_WSA_10_0 + if (!isKinect4SupportAvailable) + kinect4SupportProp.boolValue = false; + else + kinect4SupportProp.boolValue = EditorGUILayout.Toggle("Azure Kinect Support", kinect4SupportProp.boolValue); +#else + kinect4SupportProp.boolValue = false; +#endif + return (kinect4SupportProp.boolValue != oldKinectSupport); + + } + + public static bool AstraSettingUI(SerializedObject serializedConfiguration) { + SerializedProperty astraSupportProp = serializedConfiguration.FindProperty("astraSupport"); + + bool oldAstraSupport = astraSupportProp.boolValue; +#if UNITY_STANDALONE_WIN + if (!isAstraSupportAvailable) + astraSupportProp.boolValue = false; + + else if (!isAstraAvailable) { + using (new EditorGUI.DisabledScope(true)) { + astraSupportProp.boolValue = EditorGUILayout.Toggle("Orbbec Astra Support", false); + } + EditorGUILayout.HelpBox("Astra SDK is not available. Please download the Astra Unity SDK using the button below and import them into this project.", MessageType.Warning, true); + if (GUILayout.Button("Download Orbbec Astra SDK")) + Application.OpenURL("https://orbbec3d.com/develop/"); + } + else + using (new EditorGUI.DisabledScope(true)) { + astraSupportProp.boolValue = EditorGUILayout.Toggle("Orbbec Astra Support", astraSupportProp.boolValue); + } +#else + astraSupportProp.boolValue = false; +#endif + return (astraSupportProp.boolValue != oldAstraSupport); + } + + public static bool RealsenseSettingUI(SerializedObject serializedConfiguration) { + SerializedProperty realsenseSupportProp = serializedConfiguration.FindProperty("realsenseSupport"); + + bool oldRealsenseSupport = realsenseSupportProp.boolValue; +#if UNITY_STANDALONE_WIN + if (!isRealsenseSupportAvailable) + realsenseSupportProp.boolValue = false; + else + realsenseSupportProp.boolValue = EditorGUILayout.Toggle("Intel RealSense Support", realsenseSupportProp.boolValue); +#else + realsenseSupportProp.boolValue = false; +#endif + return (realsenseSupportProp.boolValue != oldRealsenseSupport); + } + + public static bool HydraSettingUI(SerializedObject serializedConfiguration) { + SerializedProperty hydraSupportProp = serializedConfiguration.FindProperty("hydraSupport"); + + bool oldHydraSupport = hydraSupportProp.boolValue; +#if UNITY_STANDALONE_WIN || UNITY_WSA_10_0 + if (!isHydraSupportAvailable) + hydraSupportProp.boolValue = false; + else + hydraSupportProp.boolValue = EditorGUILayout.Toggle("Hydra Support", hydraSupportProp.boolValue); +#else + hydraSupportProp.boolValue = false; +#endif + return (hydraSupportProp.boolValue != oldHydraSupport); + } + + public static bool TobiiSettingUI(SerializedObject serializedConfiguration) { + SerializedProperty tobiiSupportProp = serializedConfiguration.FindProperty("tobiiSupport"); + + bool oldTobiiSupport = tobiiSupportProp.boolValue; +#if UNITY_STANDALONE_WIN || UNITY_WSA_10_0 + if (!isFaceSupportAvailable || !isTobiiSupportAvailable) + tobiiSupportProp.boolValue = false; + + else if (!isTobiiAvailable) { + using (new EditorGUI.DisabledScope(true)) { + tobiiSupportProp.boolValue = EditorGUILayout.Toggle("Tobii Support", false); + } + EditorGUILayout.HelpBox("Tobii Framework is not available. Please download the Tobii Unity SDK using the button below and import them into this project.", MessageType.Warning, true); + if (GUILayout.Button("Download Tobii Unity SDK")) + Application.OpenURL("http://developer.tobii.com/tobii-unity-sdk/"); + } + else + using (new EditorGUI.DisabledScope(true)) { + tobiiSupportProp.boolValue = EditorGUILayout.Toggle("Tobii Support", tobiiSupportProp.boolValue); + } +#else + tobiiSupportProp.boolValue = false; +#endif + return (tobiiSupportProp.boolValue != oldTobiiSupport); + } + + public static bool ArkitSettingUI(SerializedObject serializedConfiguration) { + SerializedProperty arkitSupportProp = serializedConfiguration.FindProperty("arkitSupport"); + + bool oldArkitSupport = arkitSupportProp.boolValue; +#if UNITY_IOS && UNITY_2019_1_OR_NEWER + if (!isFaceSupportAvailable || !isArKitSupportAvailable) + arkitSupportProp.boolValue = false; + + else if (!isArKitAvailable) { + using (new EditorGUI.DisabledScope(true)) { + arkitSupportProp.boolValue = EditorGUILayout.Toggle("ArKit Support", false); + } + EditorGUILayout.HelpBox( + "Required packages are not installed. " + + "Please open the Unity Package Manager and install 'AR Foundation', 'ARKit Face Tracking' and 'XR Legacy Input Helpers'.", + MessageType.Warning, true); + if (GUILayout.Button("Open Package Manager")) + EditorApplication.ExecuteMenuItem("Window/Package Manager"); + } + else + using (new EditorGUI.DisabledScope(true)) { + arkitSupportProp.boolValue = EditorGUILayout.Toggle("ArKit Support", arkitSupportProp.boolValue); + } +#else + arkitSupportProp.boolValue = false; +#endif + return (arkitSupportProp.boolValue != oldArkitSupport); + } + + public static bool PupilSettingUI(SerializedObject serializedConfiguration) { + SerializedProperty pupilSupportProp = serializedConfiguration.FindProperty("pupilSupport"); + + bool oldPupilSupport = pupilSupportProp.boolValue; +#if UNITY_STANDALONE_WIN + if (!isPupilSupportAvailable) + pupilSupportProp.boolValue = false; + + else if (!isPupilAvailable) { + EditorGUI.BeginDisabledGroup(true); + pupilSupportProp.boolValue = EditorGUILayout.Toggle("Pupil Labs Support", false); + EditorGUI.EndDisabledGroup(); + EditorGUILayout.HelpBox("Pupil Labs plugin is not available. Please download the plugin using the button below and import them into this project.", MessageType.Warning, true); + if (GUILayout.Button("Download Pupil Unity Plugin")) + Application.OpenURL("https://github.com/pupil-labs/hmd-eyes/releases/tag/v0.5.1"); + } + else + pupilSupportProp.boolValue = EditorGUILayout.Toggle("Pupil Labs Support", pupilSupportProp.boolValue); +#else + pupilSupportProp.boolValue = false; +#endif + return (pupilSupportProp.boolValue != oldPupilSupport); + } + + public static bool NeuronSettingUI(SerializedObject serializedConfiguration) { + SerializedProperty neuronSupportProp = serializedConfiguration.FindProperty("neuronSupport"); + + bool oldNeuronSupport = neuronSupportProp.boolValue; +#if UNITY_STANDALONE_WIN || UNITY_WSA_10_0 + if (!isNeuronSupportAvailable) + neuronSupportProp.boolValue = false; + + else + neuronSupportProp.boolValue = EditorGUILayout.Toggle("Perception Neuron Support", neuronSupportProp.boolValue); +#else + neuronSupportProp.boolValue = false; +#endif + return (neuronSupportProp.boolValue != oldNeuronSupport); + } + + public static bool Hi5SettingUI(SerializedObject serializedConfiguration) { + SerializedProperty hi5SupportProp = serializedConfiguration.FindProperty("hi5Support"); + + bool oldHi5Support = hi5SupportProp.boolValue; +#if UNITY_STANDALONE_WIN || UNITY_WSA_10_0 + if (!isHi5SupportAvailable) + hi5SupportProp.boolValue = false; + //else if (!isHi5Available) { + // EditorGUI.BeginDisabledGroup(true); + // hi5SupportProp.boolValue = EditorGUILayout.Toggle("Hi5 Support", false); + // EditorGUI.EndDisabledGroup(); + // EditorGUILayout.HelpBox("Hi5 Unity Plugin is not available. Please download the SDK using the button below and import them into this project.", MessageType.Warning, true); + // if (GUILayout.Button("Download Hi5 Unity Plugin")) + // Application.OpenURL("https://hi5vrglove.com/downloads"); + //} + else { + //using (new EditorGUI.DisabledScope(true)) { + hi5SupportProp.boolValue = EditorGUILayout.Toggle("Hi5 Support", hi5SupportProp.boolValue); + //} + } +#else + hi5SupportProp.boolValue = false; +#endif + return (hi5SupportProp.boolValue != oldHi5Support); + } + + public static bool OptitrackSettingUI(SerializedObject serializedConfiguration) { + SerializedProperty optitrackSupportProp = serializedConfiguration.FindProperty("optitrackSupport"); + + bool oldOptitrackSupport = optitrackSupportProp.boolValue; +#if UNITY_STANDALONE_WIN || UNITY_WSA_10_0 + if (!isOptitrackSupportAvailable) + optitrackSupportProp.boolValue = false; + + else if (!isOptitrackAvailable) { + using (new EditorGUI.DisabledScope(true)) { + optitrackSupportProp.boolValue = EditorGUILayout.Toggle("OptiTrack Support", false); + } + EditorGUILayout.HelpBox("OptiTrack Unity plugin is not available. Please download the plugin using the button below and import them into this project.", MessageType.Warning, true); + if (GUILayout.Button("Download OptiTrack Unity Plugin")) + Application.OpenURL("https://optitrack.com/downloads/plugins.html#unity-plugin"); + } + else { + using (new EditorGUI.DisabledScope(true)) { + optitrackSupportProp.boolValue = EditorGUILayout.Toggle("OptiTrack Support", optitrackSupportProp.boolValue); + } + } +#else + optitrackSupportProp.boolValue = false; +#endif + return (optitrackSupportProp.boolValue != oldOptitrackSupport); + } + + public static bool AntilatencySettingUI(SerializedObject serializedConfiguration) { + SerializedProperty antilatencySupportProp = serializedConfiguration.FindProperty("antilatencySupport"); + + bool oldAntilatencySupport = antilatencySupportProp.boolValue; +#if UNITY_STANDALONE_WIN + if (!isAntilatencySupportAvailable) + antilatencySupportProp.boolValue = false; + else if (!isAntilatencyAvailable) { + EditorGUI.BeginDisabledGroup(true); + antilatencySupportProp.boolValue = EditorGUILayout.Toggle("Antilatency Support", false); + EditorGUI.EndDisabledGroup(); + EditorGUILayout.HelpBox("Antilatency SDK is not available. Please download the SDK and import it into this project.", MessageType.Warning, true); + } + else { + using (new EditorGUI.DisabledScope(true)) { + antilatencySupportProp.boolValue = EditorGUILayout.Toggle("Antilatency Support", antilatencySupportProp.boolValue); + } + } +#else + antilatencySupportProp.boolValue = false; +#endif + return (antilatencySupportProp.boolValue != oldAntilatencySupport); + } + + private static bool NetworkingSettingUI(SerializedObject serializedConfiguration) { +#if hNW_UNET || hNW_PHOTON || hNW_BOLT || hNW_MIRROR + SerializedProperty networkingSupportProp = serializedConfiguration.FindProperty("networkingSupport"); + int oldNetworkingSupport = networkingSupportProp.intValue; + networkingSupportProp.intValue = (int)(NetworkingSystems)EditorGUILayout.EnumPopup("Networking Support", (NetworkingSystems)networkingSupportProp.intValue); +//#if hPHOTON2 && hNW_PHOTON +// bool voiceChanged = NetworkingVoiceSettingUI(serializedConfiguration); +// return voiceChanged || (oldNetworkingSupport != networkingSupportProp.intValue); +//#else + return (oldNetworkingSupport != networkingSupportProp.intValue); +//#endif +#else + return false; +#endif + } + + //private static bool NetworkingVoiceSettingUI(SerializedObject serializedConfiguration) { + // if (isPhotonVoice2Available) { + // SerializedProperty networkingVoiceSupportProp = serializedConfiguration.FindProperty("networkingVoiceSupport"); + // bool oldNetworkingVoiceSupport = networkingVoiceSupportProp.boolValue; + // EditorGUI.indentLevel++; + // networkingVoiceSupportProp.boolValue = EditorGUILayout.Toggle("Networking Voice", networkingVoiceSupportProp.boolValue); + // EditorGUI.indentLevel--; + // return (oldNetworkingVoiceSupport != networkingVoiceSupportProp.boolValue); + // } + // else + // return false; + //} + + #endregion + + private static bool IsFileAvailable(string filePath) { + string path = Application.dataPath + humanoidPath + filePath; + bool fileAvailable = File.Exists(path); + return fileAvailable; + } + + #region Extension Checks + + public static void CheckExtensions(Configuration configuration) { + GlobalDefine("pHUMANOID4"); + + CheckExtensionUnityXR(); + + configuration.openVRSupport = CheckExtensionOpenVR(configuration); + configuration.steamVrSupport = CheckExtensionSteamVR(configuration); + configuration.viveTrackerSupport = CheckExtensionViveTracker(configuration); + configuration.oculusSupport = CheckExtensionOculus(configuration); + configuration.windowsMRSupport = CheckExtensionWindowsMR(configuration); + configuration.vrtkSupport = CheckExtensionVRTK(configuration); + configuration.neuronSupport = CheckExtensionNeuron(configuration); + configuration.hi5Support = CheckExtensionHi5(configuration); + configuration.realsenseSupport = CheckExtensionRealsense(configuration); + configuration.leapSupport = CheckExtensionLeap(configuration); + configuration.kinect1Support = CheckExtensionKinect1(configuration); + configuration.kinect2Support = CheckExtensionKinect2(configuration); + configuration.kinect4Support = CheckExtensionKinect4(configuration); + configuration.astraSupport = CheckExtensionAstra(configuration); + configuration.hydraSupport = CheckExtensionHydra(configuration); + configuration.tobiiSupport = CheckExtensionTobii(configuration); + configuration.arkitSupport = CheckExtensionArkit(configuration); + configuration.pupilSupport = CheckExtensionPupil(configuration); + configuration.optitrackSupport = CheckExtensionOptitrack(configuration); + configuration.antilatencySupport = CheckExtensionAntilatency(configuration); + + + CheckExtensionNetworking(configuration); + CheckExtensionCustom(configuration); + CheckFaceTracking(configuration); + } + + public static void CheckExtensionUnityXR() { +#if UNITY_2019_3_OR_NEWER + if (ConfigurationCheck.packageNameList != null) + CheckExtension(isUnityXRAvailable, "pUNITYXR"); +#else + GlobalUndefine("pUNITYXR"); +#endif + } + + public static bool CheckExtensionOpenVR(Configuration configuration) { + bool enabled = configuration.openVRSupport; + CheckExtension(isViveHandTrackingAvailable, "hVIVEHAND"); + return CheckExtension(enabled, openVRPath, "hOPENVR"); + } + + public static bool CheckExtensionSteamVR(Configuration configuration) { + bool enabled = + isSteamVrAvailable && + isSteamVrSupportAvailable && + configuration.steamVrSupport; + //CheckExtension(isViveHandTrackingAvailable, "hVIVEHAND"); + CheckExtension(enabled, "hSTEAMVR"); + return enabled; + } + + public static bool CheckExtensionViveTracker(Configuration configuration) { + bool available = isViveTrackerSupportAvailable; + bool enabled = configuration.viveTrackerSupport; + CheckExtension(available && enabled, "hVIVETRACKER"); + return available && enabled; + } + + public static bool CheckExtensionOculus(Configuration configuration) { + bool enabled = configuration.oculusSupport; + CheckExtension(isOculusHandSupportAvailable, "hOCHAND"); + return CheckExtension(enabled, oculusPath, "hOCULUS"); + } + + public static bool CheckExtensionWindowsMR(Configuration configuration) { + bool enabled = configuration.windowsMRSupport; + return CheckExtension(enabled, windowsMRPath, "hWINDOWSMR"); + } + + public static bool CheckExtensionVRTK(Configuration configuration) { + bool enabled = configuration.vrtkSupport && isVrtkAvailable; + CheckExtension(enabled, "hVRTK"); + return enabled; + } + + public static bool CheckExtensionNeuron(Configuration configuration) { + bool enabled = configuration.neuronSupport; + return CheckExtension(enabled, neuronPath, "hNEURON"); + } + + public static bool CheckExtensionHi5(Configuration configuration) { + bool available = configuration.hi5Support; + CheckExtension(available, "hHI5"); + configuration.hi5Support = available; + return available; + } + + public static bool CheckExtensionRealsense(Configuration configuration) { + bool enabled = configuration.realsenseSupport; + return CheckExtension(enabled, realsensePath, "hREALSENSE"); + } + + public static bool CheckExtensionLeap(Configuration configuration) { + bool available = isLeapAvailable && isLeapSupportAvailable; + CheckExtension(available, "hLEAP"); + configuration.leapSupport = available; + return available; + } + + public static bool CheckExtensionKinect1(Configuration configuration) { + bool enabled = configuration.kinect1Support; + return CheckExtension(enabled, kinect1Path, "hKINECT1"); + } + + public static bool CheckExtensionKinect2(Configuration configuration) { + bool enabled = configuration.kinect2Support; + return CheckExtension(enabled, kinect2Path, "hKINECT2"); + } + + public static bool CheckExtensionKinect4(Configuration configuration) { + bool enabled = configuration.kinect4Support; + return CheckExtension(enabled, kinect4Path, "hKINECT4"); + } + + public static bool CheckExtensionAstra(Configuration configuration) { + bool available = isAstraAvailable && isAstraSupportAvailable; + CheckExtension(available, "hORBBEC"); + configuration.astraSupport = available; + return available; + } + + public static bool CheckExtensionHydra(Configuration configuration) { + bool enabled = configuration.hydraSupport; + return CheckExtension(enabled, hydraPath, "hHYDRA"); + } + + public static bool CheckExtensionTobii(Configuration configuration) { + bool available = isTobiiAvailable && isTobiiSupportAvailable; + CheckExtension(available, "hTOBII"); + configuration.tobiiSupport = available; + return available; + } + + public static bool CheckExtensionArkit(Configuration configuration) { +#if UNITY_2019_1_OR_NEWER + if (ConfigurationCheck.packageNameList == null) + return configuration.arkitSupport; + bool available = isArKitSupportAvailable && isArKitAvailable; + CheckExtension(available, arkitPath, "hARKIT"); + configuration.arkitSupport = available; + return available; +#else + return false; +#endif + } + + public static bool CheckExtensionPupil(Configuration configuration) { + bool enabled = configuration.pupilSupport && isPupilAvailable; + return CheckExtension(enabled, pupilPath, "hPUPIL"); + } + + public static bool CheckExtensionOptitrack(Configuration configuration) { + bool available = isOptitrackAvailable && isOptitrackSupportAvailable; + CheckExtension(available, "hOPTITRACK"); + configuration.optitrackSupport = available; + return available; + } + + public static bool CheckExtensionAntilatency(Configuration configuration) { + bool available = isAntilatencyAvailable && isAntilatencySupportAvailable; + CheckExtension(available, "hANTILATENCY"); + configuration.antilatencySupport = available; + return available; + } + + public static bool CheckExtensionCustom(Configuration configuration) { + bool available = isCustomSupportAvailable; + CheckExtension(available, "hCUSTOM"); + return available; + } + + private static void CheckExtensionNetworking(Configuration configuration) { + if (isPhotonPun2Available) { + GlobalDefine("hPHOTON2"); + GlobalUndefine("hPHOTON1"); + //Debug.Log(isPhotonVoice2Available); + //if (isPhotonVoice2Available) + // GlobalDefine("hPUNVOICE2"); + //else + // GlobalUndefine("hPUNVOICE2"); + } + else if (isPhotonPun1Available) { + GlobalDefine("hPHOTON1"); + GlobalUndefine("hPHOTON2"); + } + else { + GlobalUndefine("hPHOTON1"); + GlobalUndefine("hPHOTON2"); + } + + if (isMirrorAvailable) + GlobalDefine("hMIRROR"); + else + GlobalUndefine("hMIRROR"); + + if (isPhotonBoltAvailable) + GlobalDefine("hBOLT"); + else + GlobalUndefine("hBOLT"); + + +#if !UNITY_2019_1_OR_NEWER + CheckExtension(isUnetAvailable, "hUNET"); + + if (configuration.networkingSupport == NetworkingSystems.UnityNetworking) + GlobalDefine("hNW_UNET"); + else + GlobalUndefine("hNW_UNET"); +#endif +#if hPHOTON1 || hPHOTON2 + if (configuration.networkingSupport == NetworkingSystems.None) + configuration.networkingSupport = NetworkingSystems.PhotonNetworking; + if (configuration.networkingSupport == NetworkingSystems.PhotonNetworking) + GlobalDefine("hNW_PHOTON"); + else + GlobalUndefine("hNW_PHOTON"); +#endif +#if hMIRROR + if (configuration.networkingSupport == NetworkingSystems.None) + configuration.networkingSupport = NetworkingSystems.MirrorNetworking; + if (configuration.networkingSupport == NetworkingSystems.MirrorNetworking) + GlobalDefine("hNW_MIRROR"); + else + GlobalUndefine("hNW_MIRROR"); +#endif +#if hBOLT + if (configuration.networkingSupport == NetworkingSystems.None) + configuration.networkingSupport = NetworkingSystems.PhotonBolt; + if (configuration.networkingSupport == NetworkingSystems.PhotonBolt) + GlobalDefine("hNW_BOLT"); + else + GlobalUndefine("hNW_BOLT"); +#endif +#if hPHOTON2 && hNW_PHOTON + if (isPhotonVoice2Available) + GlobalDefine("hPUNVOICE2"); + else +#endif + GlobalUndefine("hPUNVOICE2"); + } + + private static void CheckFaceTracking(Configuration configuration) { + if (IsFileAvailable(facePath)) { + GlobalDefine("hFACE"); + } + else { + GlobalUndefine("hFACE"); + } + } + + protected static void CheckExtension(bool enabled, string define) { + if (enabled) + GlobalDefine(define); + else + GlobalUndefine(define); + } + + public static bool CheckExtension(bool enabled, string filePath, string define) { + if (enabled) { + if (IsFileAvailable(filePath)) { + GlobalDefine(define); + return true; + } + else { + GlobalUndefine(define); + return false; + } + + } + else { + GlobalUndefine(define); + return false; + } + } + + public static bool CheckExtension(string filePath, string define) { + if (IsFileAvailable(filePath)) { + GlobalDefine(define); + return true; + } + else { + GlobalUndefine(define); + return false; + } + } + + public static Configuration LoadConfiguration(string configurationName) { + string[] foundAssets = AssetDatabase.FindAssets(configurationName + " t:Configuration"); + if (foundAssets.Length == 0) + return null; + + string path = AssetDatabase.GUIDToAssetPath(foundAssets[0]); + Configuration configuration = AssetDatabase.LoadAssetAtPath(path); + return configuration; + } + + public static void GlobalDefine(string name) { + //Debug.Log("Define " + name); + string scriptDefines = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup); + if (!scriptDefines.Contains(name)) { + string newScriptDefines = scriptDefines + " " + name; + if (EditorUserBuildSettings.selectedBuildTargetGroup != 0) + PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, newScriptDefines); + } + } + + public static void GlobalUndefine(string name) { + //Debug.Log("Undefine " + name); + string scriptDefines = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup); + if (scriptDefines.Contains(name)) { + int playMakerIndex = scriptDefines.IndexOf(name); + string newScriptDefines = scriptDefines.Remove(playMakerIndex, name.Length); + PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, newScriptDefines); + } + + } + + #endregion + + #region Availability + + public static bool DoesTypeExist(string className) { + System.Reflection.Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies(); + foreach (System.Reflection.Assembly assembly in assemblies) { + if (assembly.GetType(className) != null) + return true; + } + return false; + } + + #region SDKs + + protected static bool isUnityXRAvailable { + get { +#if UNITY_2019_1_OR_NEWER + if (ConfigurationCheck.packageNameList == null) + return false; + if (ConfigurationCheck.packageNameList.Contains("com.unity.xr.management")) + return true; + else if (ConfigurationCheck.packageNameList.Contains("com.unity.xr.openxr")) + // Somehow management is no longer available when OpenXR is used + return true; + else + return false; +#else + return DoesTypeExist("UnityEngine.XR.InputDevice"); +#endif + } + } + + private static bool isSteamVrAvailable { + get { + return false; + //return DoesTypeExist("Valve.VR.SteamVR"); + } + } + + private static bool isViveHandTrackingAvailable { + get { +#if UNITY_STANDALONE_WIN + return DoesTypeExist("ViveHandTracking.GestureProvider"); +#else + return false; +#endif + } + } + + private static bool isVrtkAvailable { + get { + return DoesTypeExist("VRTK.VRTK_SDKManager"); + } + } + + private static bool isLeapAvailable { + get { + return DoesTypeExist("Leap.Hand"); + } + } + + private static bool isAstraAvailable { + get { + return DoesTypeExist("Astra.Body"); + } + } + + private static bool isTobiiAvailable { + get { + return DoesTypeExist("Tobii.Gaming.TobiiAPI"); + } + } + + private static bool isArKitAvailable { + get { + return IsArkitAvailable(); + } + } + + private static bool IsArkitAvailable() { +#if UNITY_IOS && UNITY_2019_1_OR_NEWER + if (Pawn.ConfigurationCheck.packageNameList == null) + return false; + + bool arFoundationAvailable = Pawn.ConfigurationCheck.packageNameList.Contains("com.unity.xr.arfoundation"); + bool arKitFaceTrackingAvailable = Pawn.ConfigurationCheck.packageNameList.Contains("com.unity.xr.arkit-face-tracking"); + return arFoundationAvailable && arKitFaceTrackingAvailable; +#else + return false; +#endif + } + + private static bool isPupilAvailable { + get { + return IsPupilAvailable(); + } + } + + private static bool IsPupilAvailable() { + string path1 = Application.dataPath + "/pupil_plugin/Scripts/Networking/PupilTools.cs"; + string path2 = Application.dataPath + "/pupil_plugin/Plugins/x86_64/NetMQ.dll"; + return File.Exists(path1) && File.Exists(path2); + } + + //private static bool isHi5Available { + // get { + // return DoesTypeExist("HI5.HI5_Source"); + // } + //} + + private static bool isOptitrackAvailable { + get { + return DoesTypeExist("OptitrackStreamingClient"); + } + } + + private static bool isAntilatencyAvailable { + get { + return DoesTypeExist("Antilatency.Integration.DeviceNetwork"); + } + } + + private static bool isUnetAvailable { + get { + return DoesTypeExist("UnityEngine.Networking.NetworkIdentity"); + } + } + + private static bool isPhotonPun1Available { + get { + return DoesTypeExist("PhotonView"); + } + } + + private static bool isPhotonPun2Available { + get { + return DoesTypeExist("Photon.Pun.PhotonView"); + } + } + + private static bool isPhotonVoice2Available { + get { + return DoesTypeExist("Photon.Voice.PUN.PhotonVoiceView"); + } + } + + private static bool isMirrorAvailable { + get { + string path = Application.dataPath + "/Mirror/Runtime/NetworkBehaviour.cs"; + return File.Exists(path); + } + } + + private static bool isPhotonBoltAvailable { + get { + string path = Application.dataPath + "/Photon/PhotonBolt/project.json"; + return File.Exists(path); + } + } + + +#endregion SDKs + +#region Support + + private static bool isOpenVrSupportAvailable { + get { + return DoesTypeExist("Passer.Tracking.OpenVR"); + } + } + + private static bool isSteamVrSupportAvailable { + get { + return DoesTypeExist("Passer.Tracking.SteamVR"); + } + } + + private static bool isViveTrackerSupportAvailable { + get { + return DoesTypeExist("Passer.Tracking.ViveTrackerComponent"); + } + } + + private static bool isOculusSupportAvailable { + get { + return DoesTypeExist("Passer.Tracking.OculusTracker"); + } + } + + private static bool isOculusHandSupportAvailable { + get { +#if UNITY_ANDROID + return DoesTypeExist("Passer.Tracking.OculusHandSkeleton"); +#else + return false; +#endif + } + } + +#if UNITY_WSA_10_0 + private static bool isWindowsMrSupportAvailable { + get { + return DoesTypeExist("Passer.Humanoid.Tracking.WindowsMRDevice"); + } + } +#endif + private static bool isVrtkSupportAvailable { + get { + return DoesTypeExist("Passer.Humanoid.VrtkTracker"); + } + } + + private static bool isLeapSupportAvailable { + get { +#if UNITY_STANDALONE_WIN + return DoesTypeExist("Passer.Tracking.LeapMotion"); +#else + return false; +#endif + } + } + + private static bool isAstraSupportAvailable { + get { +#if UNITY_STANDALONE_WIN + return DoesTypeExist("Passer.Tracking.AstraDevice"); +#else + return false; +#endif + } + } + + private static bool isKinect1SupportAvailable { + get { + return DoesTypeExist("Passer.Humanoid.Kinect1Tracker"); + } + } + + private static bool isKinect2SupportAvailable { + get { + return DoesTypeExist("Passer.Humanoid.Kinect2Tracker"); + } + } + + private static bool isKinect4SupportAvailable { + get { + return DoesTypeExist("Passer.Tracking.AzureKinect"); + } + } + + private static bool isRealsenseSupportAvailable { + get { + return DoesTypeExist("Passer.Humanoid.RealsenseTracker"); + } + } + + private static bool isHydraSupportAvailable { + get { + return DoesTypeExist("Passer.Tracking.HydraBaseStation"); + } + } + + private static bool isHi5SupportAvailable { + get { + return DoesTypeExist("Passer.Humanoid.Hi5Tracker"); + } + } + + private static bool isTobiiSupportAvailable { + get { + return DoesTypeExist("Passer.Tracking.TobiiDevice"); + } + } + + private static bool isArKitSupportAvailable { + get { + return DoesTypeExist("Passer.Humanoid.ArKitTracker"); + } + } + + private static bool isPupilSupportAvailable { + get { + return DoesTypeExist("Passer.Tracking.Pupil.Device"); + } + } + + private static bool isNeuronSupportAvailable { + get { + return DoesTypeExist("Passer.Humanoid.NeuronTracker"); + } + } + + private static bool isOptitrackSupportAvailable { + get { + return DoesTypeExist("Passer.Tracking.OptitrackDevice"); + } + } + + private static bool isAntilatencySupportAvailable { + get { +#if UNITY_STANDALONE_WIN + return DoesTypeExist("Passer.Tracking.Antilatency"); +#else + return false; +#endif + } + } + + private static bool isCustomSupportAvailable { + get { + return DoesTypeExist("Passer.Humanoid.CustomTracker"); + } + } + private static bool isFaceSupportAvailable { + get { + return DoesTypeExist("Passer.Humanoid.FaceTarget"); + } + } + +#endregion Support + +#endregion + } + + public static class CustomAssetUtility { + public static void CreateAsset() where T : ScriptableObject { + T asset = ScriptableObject.CreateInstance(); + + string path = AssetDatabase.GetAssetPath(Selection.activeObject); + if (path == "") { + path = "Assets"; + } + else if (Path.GetExtension(path) != "") { + path = path.Replace(Path.GetFileName(AssetDatabase.GetAssetPath(Selection.activeObject)), ""); + } + + string assetTypeName = typeof(T).ToString(); + int dotIndex = assetTypeName.LastIndexOf('.'); + if (dotIndex >= 0) + assetTypeName = assetTypeName.Substring(dotIndex + 1); // leave just text behind '.' + string assetPathAndName = AssetDatabase.GenerateUniqueAssetPath(path + "/New " + assetTypeName + ".asset"); + + AssetDatabase.CreateAsset(asset, assetPathAndName); + + AssetDatabase.SaveAssets(); + EditorUtility.FocusProjectWindow(); + Selection.activeObject = asset; + } + } + +} \ No newline at end of file diff --git a/Editor/HumanoidFree/Configuration_Editor.cs.meta b/Editor/HumanoidFree/Configuration_Editor.cs.meta new file mode 100644 index 0000000..be9ecb6 --- /dev/null +++ b/Editor/HumanoidFree/Configuration_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 0e21e875c1037294faff6e238111315b +timeCreated: 1534854189 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Events.meta b/Editor/HumanoidFree/Events.meta new file mode 100644 index 0000000..09af0bd --- /dev/null +++ b/Editor/HumanoidFree/Events.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 46777292a3b508143b6a4513005097ad +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Events/PoseEvent_Editor.cs b/Editor/HumanoidFree/Events/PoseEvent_Editor.cs new file mode 100644 index 0000000..1707348 --- /dev/null +++ b/Editor/HumanoidFree/Events/PoseEvent_Editor.cs @@ -0,0 +1,73 @@ +using System.Reflection; +using UnityEditor; +using UnityEngine; +using UnityEngine.Events; + +namespace Passer.Humanoid { + + public class PoseEvent_Editor : Event_Editor { + + public static void EventInspector( + SerializedProperty eventSourceProp, PoseEventList eventSource, + ref int selectedEventSourceIx, ref int selectedEventIx) { + + //UnityEventBase unityEventBase = eventSource.events[selectedEventIx].GetUnityEventBase(); + + EventInspector(eventSourceProp, ref selectedEventSourceIx, ref selectedEventIx, + PoseMethodCheck, InitPoseEvent); + } + + protected static void InitPoseEvent(SerializedProperty eventProp) { + } + + protected static bool PoseMethodCheck(MethodInfo method, out string label) { + ParameterInfo[] parameters = method.GetParameters(); + if (parameters.Length == 0 && method.ReturnType == typeof(void)) { + label = method.Name + " ()"; + return true; + } + else if (parameters.Length == 1 && ( + parameters[0].ParameterType == typeof(bool) || + parameters[0].ParameterType == typeof(Pose) + )) { + + label = method.Name + " (" + parameters[0].ParameterType.Name + ")"; + return true; + } + + label = ""; + return false; + } + + public static void DetailsInspector(SerializedProperty eventProp, string label) { + if (eventProp == null) + return; + + DetailsTypeInspector(eventProp); + + PoseDetailsInspector(eventProp, label); + } + + protected static SerializedProperty DetailsTypeInspector(SerializedProperty eventProp) { + GUIContent text = new GUIContent( + "Event Type", + "Never: the function is never called\n" + + "OnStart: when the Pose becomes non-null\n" + + "OnEnd: when the Pose becomes null\n" + + "WhileActive: while Pose is non-null\n" + + "WhileInactive: while Pose is null\n" + + "OnChange: when the Pose changes\n" + + "Continuous: the function is called for every frame" + ); + SerializedProperty eventTypeProp = eventProp.FindPropertyRelative("eventType"); + eventTypeProp.intValue = (int)(EventHandler.Type)EditorGUILayout.EnumPopup(text, (EventHandler.Type)eventTypeProp.intValue); + return eventTypeProp; + } + + protected static void PoseDetailsInspector(SerializedProperty eventProp, string label) { + SerializedProperty poseEventProp = eventProp.FindPropertyRelative("poseEvent"); + EditorGUILayout.PropertyField(poseEventProp, new GUIContent("Pose")); + } + } + +} \ No newline at end of file diff --git a/Editor/HumanoidFree/Events/PoseEvent_Editor.cs.meta b/Editor/HumanoidFree/Events/PoseEvent_Editor.cs.meta new file mode 100644 index 0000000..7075d89 --- /dev/null +++ b/Editor/HumanoidFree/Events/PoseEvent_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 38cd88a9439142a4da4900d6fad80ee6 +timeCreated: 1551348784 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Extensions.meta b/Editor/HumanoidFree/Extensions.meta new file mode 100644 index 0000000..5ed85f3 --- /dev/null +++ b/Editor/HumanoidFree/Extensions.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4dbe76052d1e54c4a99e672f6389fae1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Extensions/RealWorldConfiguration_Editor.cs b/Editor/HumanoidFree/Extensions/RealWorldConfiguration_Editor.cs new file mode 100644 index 0000000..12044dd --- /dev/null +++ b/Editor/HumanoidFree/Extensions/RealWorldConfiguration_Editor.cs @@ -0,0 +1,39 @@ +using UnityEngine; +using UnityEditor; + +namespace Passer.Humanoid { + using Passer.Tracking; + + [CustomEditor(typeof(RealWorldConfiguration))] + public class RealWorldConfiguration_Editor : Editor { + + public override void OnInspectorGUI() { + serializedObject.Update(); + SerializedProperty trackerList = serializedObject.FindProperty("trackers"); + for (int i = 0; i < trackerList.arraySize; i++) { + SerializedProperty trackerProp = trackerList.GetArrayElementAtIndex(i); + + TrackingSpaceInspector(trackerProp); + } + serializedObject.ApplyModifiedProperties(); + } + + bool foldout = true; + protected virtual void TrackingSpaceInspector(SerializedProperty trackerProp) { + SerializedProperty trackerIdProp = trackerProp.FindPropertyRelative("trackerId"); + TrackerId trackerId = (TrackerId) trackerIdProp.intValue; + foldout = EditorGUILayout.Foldout(foldout, trackerId.ToString()); + if (foldout) { + EditorGUI.indentLevel++; + SerializedProperty positionProp = trackerProp.FindPropertyRelative("position"); + positionProp.vector3Value = EditorGUILayout.Vector3Field("Position", positionProp.vector3Value); + + SerializedProperty rotationProp = trackerProp.FindPropertyRelative("rotation"); + Vector3 angles = rotationProp.quaternionValue.eulerAngles; + angles = EditorGUILayout.Vector3Field("Rotation", angles); + rotationProp.quaternionValue = Quaternion.Euler(angles); + EditorGUI.indentLevel--; + } + } + } +} \ No newline at end of file diff --git a/Editor/HumanoidFree/Extensions/RealWorldConfiguration_Editor.cs.meta b/Editor/HumanoidFree/Extensions/RealWorldConfiguration_Editor.cs.meta new file mode 100644 index 0000000..1277e92 --- /dev/null +++ b/Editor/HumanoidFree/Extensions/RealWorldConfiguration_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: fec146cec5c169f44bb2a27991f924b3 +timeCreated: 1562138586 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Extensions/UnityXR.meta b/Editor/HumanoidFree/Extensions/UnityXR.meta new file mode 100644 index 0000000..633c274 --- /dev/null +++ b/Editor/HumanoidFree/Extensions/UnityXR.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 57f31699b97d4cb4e92cbd741595daea +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Extensions/UnityXR/UnityXR_Editor.cs b/Editor/HumanoidFree/Extensions/UnityXR/UnityXR_Editor.cs new file mode 100644 index 0000000..eb00464 --- /dev/null +++ b/Editor/HumanoidFree/Extensions/UnityXR/UnityXR_Editor.cs @@ -0,0 +1,184 @@ +using System.IO; +using UnityEditor; +using UnityEngine; + + +namespace Passer.Humanoid { + using Passer.Tracking; + + public class UnityXR_Editor : Tracker_Editor { + +#if pUNITYXR + + #region Tracker + + public class TrackerProps : HumanoidControl_Editor.HumanoidTrackerProps { + +#if hOCHAND + readonly private SerializedProperty oculusHandTrackingProp; +#endif +#if hVIVEHAND + readonly private SerializedProperty viveHandTrackingProp; +#endif + + + public TrackerProps(SerializedObject serializedObject, HumanoidControl_Editor.HumanoidTargetObjs targetObjs, UnityXRTracker _unityXR) + : base(serializedObject, targetObjs, _unityXR, nameof(HumanoidControl.unityXR)) { + tracker = _unityXR; + +#if hOCHAND + oculusHandTrackingProp = serializedObject.FindProperty("unityXR.oculusHandTracking"); + CheckQuestManifest(); +#endif +#if hVIVEHAND + viveHandTrackingProp = serializedObject.FindProperty("unityXR.viveHandTracking"); +#endif + } + + public override void Inspector(HumanoidControl humanoid) { + Inspector(humanoid, "Unity XR"); + if (enabledProp.boolValue) { + EditorGUI.indentLevel++; + TrackerInspector(humanoid, humanoid.unityXR); + HandTrackingInspector(humanoid); + + EditorGUI.indentLevel--; + } + } + + protected void HandTrackingInspector(HumanoidControl humanoid) { + OculusHandTrackingInspector(); + ViveHandTrackingInspector(humanoid); + } + + protected void OculusHandTrackingInspector() { +#if hOCHAND + GUIContent labelText = new GUIContent( + "Oculus Hand Tracking", + "Enables hand tracking on the Oculus Quest" + ); + oculusHandTrackingProp.boolValue = EditorGUILayout.ToggleLeft(labelText, oculusHandTrackingProp.boolValue); +#endif + } + + protected virtual void CheckQuestManifest() { + string manifestPath = Application.dataPath + "/Plugins/Android/AndroidManifest.xml"; + FileInfo fileInfo = new FileInfo(manifestPath); + fileInfo.Directory.Create(); + bool manifestAvailable = File.Exists(manifestPath); + if (manifestAvailable) + return; + + string humanoidPath = Configuration_Editor.FindHumanoidFolder(); + string questManifestPath = Application.dataPath + humanoidPath + "Extensions/Oculus/QuestManifest.xml"; + File.Copy(questManifestPath, manifestPath); + } + + + protected void ViveHandTrackingInspector(HumanoidControl humanoid) { +#if hVIVEHAND + GUIContent labelText = new GUIContent( + "Vive Hand Tracking", + "Enables hand tracking on the HTC Vive" + ); + viveHandTrackingProp.boolValue = EditorGUILayout.ToggleLeft(labelText, viveHandTrackingProp.boolValue); + // When using vive hand tracking, the GestureProvider should be added to the UnityXR component + // before the scene starts. So we need to add it in the edito + // and we need to have the unityXR component in the scene + if (viveHandTrackingProp.boolValue == true) { + humanoid.unityXR.CheckTracker(humanoid, UnityXR.Get); + ViveHandSkeleton.CheckGestureProvider(humanoid.unityXR.trackerComponent); + } +#endif + } + } + + #endregion + + #region Head + + public class HeadTargetProps : HeadTarget_Editor.TargetProps { + + readonly SerializedProperty hmdProp; + + public HeadTargetProps(SerializedObject serializedObject, HeadTarget headTarget) + : base(serializedObject, headTarget.unityXR, headTarget, nameof(HeadTarget.unityXR)) { + + hmdProp = serializedObject.FindProperty(nameof(HeadTarget.unityXR) + ".hmd"); + } + + public override void Inspector() { + if (!headTarget.humanoid.unityXR.enabled) + return; + + enabledProp.boolValue = HumanoidTarget_Editor.ControllerInspector(headTarget.unityXR, headTarget); + headTarget.unityXR.enabled = enabledProp.boolValue; + + if (enabledProp.boolValue) { + EditorGUI.indentLevel++; + if (headTarget.unityXR.hmd == null) { + // Hmd does not exist + using (new EditorGUILayout.HorizontalScope()) { + EditorGUILayout.LabelField("Hmd", GUILayout.Width(120)); + if (GUILayout.Button("Show")) { + headTarget.unityXR.CheckSensor(headTarget); + } + } + } + else + hmdProp.objectReferenceValue = (UnityXRHmd)EditorGUILayout.ObjectField("Hmd", headTarget.unityXR.hmd, typeof(UnityXRHmd), true); + EditorGUI.indentLevel--; + } + else + headTarget.unityXR.CheckSensor(headTarget); + } + } + + #endregion + + #region Hand + + public class HandTargetProps : HandTarget_Editor.TargetProps { + + SerializedProperty controllerProp; + + public HandTargetProps(SerializedObject serializedObject, HandTarget handTarget) + : base(serializedObject, handTarget.unityXR, handTarget, "unityXR") { + + controllerProp = serializedObject.FindProperty("unityXR.controller"); + } + + public override void Inspector() { + if (!handTarget.humanoid.unityXR.enabled) + return; + + enabledProp.boolValue = HumanoidTarget_Editor.ControllerInspector(handTarget.unityXR, handTarget); + handTarget.unityXR.enabled = enabledProp.boolValue; + + if (enabledProp.boolValue) { + EditorGUI.indentLevel++; + if (handTarget.unityXR.controller == null) { + // Controller does not exist + using (new EditorGUILayout.HorizontalScope()) { + EditorGUILayout.LabelField("Controller", GUILayout.Width(120)); + if (GUILayout.Button("Show")) { + handTarget.unityXR.CheckSensor(handTarget); + } + } + } + else + controllerProp.objectReferenceValue = (UnityXRController)EditorGUILayout.ObjectField("Controller", controllerProp.objectReferenceValue, typeof(UnityXRController), true); + EditorGUI.indentLevel--; + } + else + handTarget.unityXR.CheckSensor(handTarget); + } + + } + + #endregion + +#endif + } + +} diff --git a/Editor/HumanoidFree/Extensions/UnityXR/UnityXR_Editor.cs.meta b/Editor/HumanoidFree/Extensions/UnityXR/UnityXR_Editor.cs.meta new file mode 100644 index 0000000..17c1140 --- /dev/null +++ b/Editor/HumanoidFree/Extensions/UnityXR/UnityXR_Editor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b9c0bc4a64527a146baf617108518151 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/HumanoidControl_Editor.cs b/Editor/HumanoidFree/HumanoidControl_Editor.cs new file mode 100644 index 0000000..1140007 --- /dev/null +++ b/Editor/HumanoidFree/HumanoidControl_Editor.cs @@ -0,0 +1,1167 @@ +using UnityEditor; +using UnityEngine; +#if UNITY_2021_2_OR_NEWER +using UnityEditor.SceneManagement; +#else +using UnityEditor.Experimental.SceneManagement; +#endif +#if hPHOTON2 +using Photon.Pun; +#endif + +namespace Passer { + using Humanoid; + + [CanEditMultipleObjects] + [HelpURLAttribute("http://passervr.com/documentation/humanoid-control/")] + [CustomEditor(typeof(HumanoidControl), true)] + public class HumanoidControl_Editor : Editor { + + protected HumanoidControl humanoid; + protected GameObject realWorld; + + private bool settingAvatar; + + #region Enable + + public void OnEnable() { + ConfigurationCheck.CheckXrSdks(); + humanoid = (HumanoidControl)target; + if (humanoid == null) + return; + + humanoid.path = Configuration_Editor.FindHumanoidFolder(); + + if (humanoid.gameObject.name.EndsWith("_prefab")) + humanoid.gameObject.name = humanoid.gameObject.name.Substring(0, humanoid.gameObject.name.Length - 7); + + if (humanoid.disconnectInstances) { + PrefabInstanceStatus prefabInstanceStatus = PrefabUtility.GetPrefabInstanceStatus(humanoid.gameObject); + if (prefabInstanceStatus == PrefabInstanceStatus.Connected) { + Debug.Log("Unpacking Prefab Instance for Humanoid"); + PrefabUtility.UnpackPrefabInstance(humanoid.gameObject, PrefabUnpackMode.OutermostRoot, InteractionMode.AutomatedAction); + } + } + + if (!IsPrefab(humanoid)) { + CheckHumanoidId(humanoid); + + CheckAvatar(humanoid); + InitTargets(); + } + else { + humanoid.DetermineTargets(); + } + InitTrackers(humanoid); + InitPose(); + InitSettings(); + InitNetworking(); + + realWorld = HumanoidControl.GetRealWorld(humanoid.transform); + + SetScriptingOrder((MonoBehaviour)target); + } + + private void SetScriptingOrder(MonoBehaviour target) { + MonoScript monoScript = MonoScript.FromMonoBehaviour(target); + int currentExecutionOrder = MonoImporter.GetExecutionOrder(monoScript); + + if (currentExecutionOrder <= 0) { + MonoImporter.SetExecutionOrder(monoScript, 1000); + } + } + + #region HumanoidId + private static void CheckHumanoidId(HumanoidControl humanoid) { + if (humanoid.humanoidId >= 0) + return; + + HumanoidControl[] humanoids = FindObjectsOfType(); + for (int i = 0; i < humanoids.Length; i++) { + humanoids[i].humanoidId = i; + } + } + #endregion + + #endregion + + #region Disable + + public void OnDisable() { + CleanupStuff(); + + if (Application.isPlaying) + return; + + HumanoidControl humanoid = (HumanoidControl)target; + if (humanoid == null) + return; + } + +#if hPHOTON1 || hPHOTON2 + private PhotonView cleanupPhotonView; +#endif + private void CleanupStuff() { +#if hPHOTON1 || hPHOTON2 + if (cleanupPhotonView) { + DestroyImmediate(cleanupPhotonView, true); + cleanupPhotonView = null; + } +#endif + } + #endregion + + #region Destroy + public void OnDestroy() { + if (Application.isPlaying || target != null || humanoid == null || IsPrefab(humanoid)) + return; + + if (realWorld != null) + DestroyImmediate(realWorld, true); + + if (humanoid.headTarget != null) + DestroyImmediate(humanoid.headTarget.gameObject, true); + if (humanoid.leftHandTarget != null) + DestroyImmediate(humanoid.leftHandTarget.gameObject, true); + if (humanoid.rightHandTarget != null) + DestroyImmediate(humanoid.rightHandTarget.gameObject, true); + if (humanoid.hipsTarget != null) + DestroyImmediate(humanoid.hipsTarget.gameObject, true); + if (humanoid.leftFootTarget != null) + DestroyImmediate(humanoid.leftFootTarget.gameObject, true); + if (humanoid.rightFootTarget != null) + DestroyImmediate(humanoid.rightFootTarget.gameObject, true); + + if (humanoid.targetsRig != null) + DestroyImmediate(humanoid.targetsRig.gameObject, true); + } + #endregion + + #region Inspector + + public override void OnInspectorGUI() { + serializedObject.Update(); + + HumanoidControl humanoid = (HumanoidControl)target; + + PlayerTypeInspector(); + + if (humanoid.gameObject.name.EndsWith("_prefab")) + humanoid.gameObject.name = humanoid.gameObject.name.Substring(0, humanoid.gameObject.name.Length - 7); + + if (humanoid.avatarRig == null) { + EditorGUILayout.HelpBox("Could not detect suitable avatar", MessageType.Warning); + // Even without an avatar, we still need a target rig! + //if (humanoid.targetsRig != null) + // DestroyImmediate(humanoid.targetsRig.gameObject, true); + } + + TargetsInspector(humanoid); + + if (humanoid.headTarget == null || humanoid.leftHandTarget == null || humanoid.rightHandTarget == null || humanoid.hipsTarget == null || + humanoid.leftFootTarget == null || humanoid.rightFootTarget == null) + // targets could have been deleted in the hierarchy + return; + + TrackerInspectors(); + PoseInspector(); + NetworkingInspector(humanoid); + MovementInspector(); + SettingsInspector(); + Buttons(); + + serializedObject.ApplyModifiedProperties(); + } + + protected void PlayerTypeInspector() { + //Players players = Players_Editor.GetPlayers(); + //if (players.playerTypes.Length <= 1) + // return; + + //SerializedProperty playerTypeProp = serializedObject.FindProperty("playerType"); + //playerTypeProp.intValue = EditorGUILayout.Popup("Player Type", playerTypeProp.intValue, players.playerTypes); + } + + #region Avatar + + public static void CheckAvatar(HumanoidControl humanoid) { + if (humanoid == null || IsPrefab(humanoid) || !humanoid.gameObject.activeInHierarchy) + return; + + humanoid.avatarRig = humanoid.GetAvatar(humanoid.gameObject); + if (humanoid.avatarRig != null) { + // these need to be zero to avoid problems with the avatar being at an different position than the player + if (humanoid.avatarRig.transform != humanoid.transform) { + humanoid.avatarRig.transform.localPosition = Vector3.zero; + humanoid.avatarRig.transform.localRotation = Quaternion.identity; + } + } + } + + private void SetAvatar(HumanoidControl ivr) { + if (GUILayout.Button("Set Avatar")) { + int controlID = EditorGUIUtility.GetControlID(FocusType.Passive); + settingAvatar = true; + EditorGUIUtility.ShowObjectPicker(null, false, "avatar", controlID); + } + if (settingAvatar && UnityEngine.Event.current.commandName == "ObjectSelectorUpdated") { + Animator[] animators = ivr.GetComponentsInChildren(); + foreach (Animator animator in animators) + DestroyImmediate(animator.gameObject); + GameObject prefab = (GameObject)EditorGUIUtility.GetObjectPickerObject(); + if (prefab != null) { + GameObject avatar = Instantiate(prefab); + avatar.name = prefab.name; + avatar.transform.parent = ivr.transform; + avatar.transform.localPosition = Vector3.zero; + avatar.transform.localRotation = Quaternion.identity; + } + } + if (settingAvatar && UnityEngine.Event.current.commandName == "ObjectSelectorClosed") { + settingAvatar = false; + } + + } + + #endregion + + #region Targets + private void InitTargets() { + TargetsRigInspector(humanoid); + + if (!HeadTarget.IsInitialized(humanoid) || + !HandTarget.IsInitialized(humanoid) || + !HipsTarget.IsInitialized(humanoid) || + !FootTarget.IsInitialized(humanoid)) { + + humanoid.DetermineTargets(); + humanoid.RetrieveBones(); + humanoid.InitAvatar(); + humanoid.MatchTargetsToAvatar(); + } + + humanoid.InitTargets(); + } + + private static void TargetsRigInspector(HumanoidControl humanoid) { + HumanoidControl.CheckTargetRig(humanoid); + + if (humanoid.targetsRig.gameObject.hideFlags != HideFlags.None) { + humanoid.targetsRig.gameObject.hideFlags = HideFlags.None; + EditorApplication.DirtyHierarchyWindowSorting(); + } + //else if (!humanoid.showTargetRig && humanoid.targetsRig.gameObject.hideFlags != HideFlags.HideInHierarchy) { + // humanoid.targetsRig.gameObject.hideFlags = HideFlags.HideInHierarchy; + // EditorApplication.DirtyHierarchyWindowSorting(); + //} + } + + static bool showTargets; + private void TargetsInspector(HumanoidControl humanoid) { + GUIContent text = new GUIContent( + "Targets", + "The target transforms controlling the body parts" + ); + showTargets = EditorGUILayout.Foldout(showTargets, text, true); + + if (showTargets) { + EditorGUI.indentLevel++; + humanoid.headTarget = (HeadTarget)HumanoidTarget_Editor.Inspector(humanoid.headTarget, "Head Target"); + humanoid.leftHandTarget = (HandTarget)HandTarget_Editor.Inspector(humanoid.leftHandTarget, "Left Hand Target"); + humanoid.rightHandTarget = (HandTarget)HandTarget_Editor.Inspector(humanoid.rightHandTarget, "Right Hand Target"); + humanoid.hipsTarget = (HipsTarget)HumanoidTarget_Editor.Inspector(humanoid.hipsTarget, "Hips Target"); + humanoid.leftFootTarget = (FootTarget)FootTarget_Editor.Inspector(humanoid.leftFootTarget, "Left Foot Target"); + humanoid.rightFootTarget = (FootTarget)FootTarget_Editor.Inspector(humanoid.rightFootTarget, "Right Foot Target"); + EditorGUI.indentLevel--; + } + } + #endregion + + #region Trackers + + private HumanoidTargetObjs targetObjs; + private HumanoidTrackerProps[] allTrackerProps; + + public void InitTrackers(HumanoidControl humanoid) { + targetObjs = new HumanoidTargetObjs(humanoid); + + allTrackerProps = new HumanoidTrackerProps[] { +#if pUNITYXR + new UnityXR_Editor.TrackerProps(serializedObject, targetObjs, humanoid.unityXR), +#endif +//#if hOPENVR && (UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX) +// new OpenVR_Editor.TrackerProps(serializedObject, targetObjs, humanoid.openVR), +//#endif +//#if hSTEAMVR && UNITY_STANDALONE_WIN +// //new SteamVR_Editor.TrackerProps(serializedObject, targetObjs, humanoid.steamVR), +//#endif +//#if hOCULUS && (UNITY_STANDALONE_WIN || UNITY_ANDROID) +// new Oculus_Editor.TrackerProps(serializedObject, targetObjs, humanoid.oculus), +//#endif +#if hWINDOWSMR && UNITY_WSA_10_0 + new WindowsMR_Editor.TrackerProps(serializedObject, targetObjs, humanoid.mixedReality), + +#endif +#if hWAVEVR + new WaveVR_Editor.TrackerProps(serializedObject, targetObjs, humanoid.waveVR), +#endif +#if hVRTK + new Vrtk_Editor.TrackerProps(serializedObject, targetObjs, humanoid.vrtk), +#endif +#if hHYDRA && (UNITY_STANDALONE_WIN || UNITY_WSA_10_0) + new Hydra_Editor.TrackerProps(serializedObject, targetObjs, humanoid.hydra), +#endif +#if hLEAP && (UNITY_STANDALONE_WIN || UNITY_WSA_10_0) + new LeapMotion_Editor.TrackerProps(serializedObject, targetObjs, humanoid.leapTracker), +#endif +#if hKINECT1 && (UNITY_STANDALONE_WIN || UNITY_WSA_10_0) + new Kinect1_Editor.TrackerProps(serializedObject, targetObjs, humanoid.kinect1), +#endif +#if hKINECT2 && (UNITY_STANDALONE_WIN || UNITY_WSA_10_0) + new Kinect2_Editor.TrackerProps(serializedObject, targetObjs, humanoid.kinect2), +#endif +#if hKINECT4 && (UNITY_STANDALONE_WIN || UNITY_WSA_10_0) + new Kinect4_Editor.TrackerProps(serializedObject, targetObjs, humanoid.kinect4), +#endif +#if hORBBEC && (UNITY_STANDALONE_WIN || UNITY_ANDROID) + new Astra_Editor.TrackerProps(serializedObject, targetObjs, humanoid.astra), +#endif +#if hREALSENSE && (UNITY_STANDALONE_WIN || UNITY_WSA_10_0) + new Realsense_Editor.TrackerProps(serializedObject, targetObjs, humanoid.realsense), +#endif +#if hOPTITRACK && (UNITY_STANDALONE_WIN) + new Optitrack_Editor.TrackerProps(serializedObject, targetObjs, humanoid.optitrack), +#endif +#if hNEURON && (UNITY_STANDALONE_WIN) + new Neuron_Editor.TrackerProps(serializedObject, targetObjs, humanoid.neuronTracker), +#endif +#if hTOBII && (UNITY_STANDALONE_WIN) + new Tobii_Editor.TrackerProps(serializedObject, targetObjs, humanoid.tobiiTracker), +#endif +#if hARKIT && hFACE && UNITY_IOS && UNITY_2019_1_OR_NEWER + new ArKit_Editor.TrackerProps(serializedObject, targetObjs, humanoid.arkit), +#endif +#if hDLIB && (UNITY_STANDALONE_WIN) + new Dlib_Editor.TrackerProps(serializedObject, targetObjs, humanoid.dlib), +#endif +#if hPUPIL && (UNITY_STANDALONE_WIN) + new Tracking.Pupil.Pupil_Editor.TrackerProps(serializedObject, targetObjs, humanoid.pupil), +#endif +#if hANTILATENCY + new Antilatency_Editor.TrackerProps(serializedObject, targetObjs, humanoid.antilatency), +#endif +#if hHI5 + new Hi5_Editor.TrackerProps(serializedObject, targetObjs, humanoid.hi5), +#endif +#if hCUSTOM + new Custom_Editor.TrackerProps(serializedObject, targetObjs, humanoid.custom), +#endif + }; + + InitAnimations(humanoid); + } + + private bool showTrackers = true; + protected void TrackerInspectors() { + GUIContent text = new GUIContent( + "Input", + "Activate supported tracking devices for this humanoid" + ); + showTrackers = EditorGUILayout.Foldout(showTrackers, text, true); + + if (showTrackers) { + EditorGUI.indentLevel++; + + if (targetObjs != null) + targetObjs.Update(); + if (allTrackerProps != null) { + foreach (HumanoidTrackerProps props in allTrackerProps) + props.Inspector(humanoid); + } + if (targetObjs != null) + targetObjs.ApplyModifiedProperties(); + + AnimatorInspector(humanoid); + EditorGUI.indentLevel--; + } + } + + #region Animations + + private SerializedProperty animatorParamForwardProp; + private SerializedProperty animatorParamSidewardProp; + private SerializedProperty animatorParamRotationProp; + private SerializedProperty animatorParamHeightProp; + + + private void InitAnimations(HumanoidControl humanoid) { + + animatorParamForwardProp = serializedObject.FindProperty("animatorParameterForwardIndex"); + animatorParamSidewardProp = serializedObject.FindProperty("animatorParameterSidewardIndex"); + animatorParamRotationProp = serializedObject.FindProperty("animatorParameterRotationIndex"); + animatorParamHeightProp = serializedObject.FindProperty("animatorParameterHeightIndex"); + } + + bool showAnimatorParameters = false; + private void AnimatorInspector(HumanoidControl humanoid) { + AnimatorControllerInspector(humanoid); + AnimatorParametersInspector(humanoid); + } + + private void AnimatorControllerInspector(HumanoidControl humanoid) { + EditorGUILayout.BeginHorizontal(); + + SerializedProperty animatorEnabledProp = serializedObject.FindProperty("animatorEnabled"); + GUIContent text = new GUIContent( + "Animator", + "Standard Unity Animator Controller for animating the character" + ); + animatorEnabledProp.boolValue = EditorGUILayout.ToggleLeft(text, animatorEnabledProp.boolValue, GUILayout.Width(120)); + + SerializedProperty animatorControllerProp = serializedObject.FindProperty("animatorController"); + if (humanoid.targetsRig != null) { + if (animatorEnabledProp.boolValue) { + if (humanoid.targetsRig.runtimeAnimatorController != null) + showAnimatorParameters = EditorGUILayout.Foldout(showAnimatorParameters, "Params", true); + animatorControllerProp.objectReferenceValue = (RuntimeAnimatorController)EditorGUILayout.ObjectField(humanoid.targetsRig.runtimeAnimatorController, typeof(RuntimeAnimatorController), true); + if (animatorControllerProp.objectReferenceValue != humanoid.targetsRig.runtimeAnimatorController) + animatorParameterNames = null; + humanoid.targetsRig.runtimeAnimatorController = (RuntimeAnimatorController)animatorControllerProp.objectReferenceValue; + } + else + humanoid.targetsRig.runtimeAnimatorController = null; + } + EditorGUILayout.EndHorizontal(); + } + + private void AnimatorParametersInspector(HumanoidControl humanoid) { + if (showAnimatorParameters && humanoid.animatorEnabled && humanoid.targetsRig.runtimeAnimatorController != null) { + if (animatorParameterNames == null) + animatorParameterNames = GetAnimatorParameters(humanoid); + + EditorGUI.indentLevel++; + + GUIContent forwardSpeedText = new GUIContent( + "Forward Speed", + "Animator parameter controlling the forward motion animation" + ); + animatorParamForwardProp.intValue = SetAnimatorInput(forwardSpeedText, animatorParamForwardProp.intValue, ref humanoid.animatorParameterForward); + + GUIContent sidewardSpeedText = new GUIContent( + "Sideward Speed", + "Animator parameter controlling the sideward motion animation" + ); + animatorParamSidewardProp.intValue = SetAnimatorInput(sidewardSpeedText, animatorParamSidewardProp.intValue, ref humanoid.animatorParameterSideward); + + GUIContent turnSpeedText = new GUIContent( + "Turn Speed", + "Animator parameter controlling the rotation animation" + ); + animatorParamRotationProp.intValue = SetAnimatorInput(turnSpeedText, animatorParamRotationProp.intValue, ref humanoid.animatorParameterRotation); + + GUIContent headHeightText = new GUIContent( + "Head Height", + "Animation parameter controlling the squatting animation" + ); + animatorParamHeightProp.intValue = SetAnimatorInput(headHeightText, animatorParamHeightProp.intValue, ref humanoid.animatorParameterHeight); + + EditorGUI.indentLevel--; + } + else + showAnimatorParameters = false; + + } + + protected GUIContent[] animatorParameterNames; + public GUIContent[] GetAnimatorParameters(HumanoidControl humanoid) { + if (humanoid == null || humanoid.targetsRig.runtimeAnimatorController == null) + return null; + + AnimatorControllerParameter[] animatorParameters = humanoid.targetsRig.parameters; + GUIContent[] fullAnimatorParameterNames = new GUIContent[animatorParameters.Length + 1]; + fullAnimatorParameterNames[0] = new GUIContent(" "); + int j = 1; + for (int i = 0; i < animatorParameters.Length; i++) + if (animatorParameters[i].type == AnimatorControllerParameterType.Float) + fullAnimatorParameterNames[j++] = new GUIContent(animatorParameters[i].name); + + GUIContent[] truncatedParameterNames = new GUIContent[j]; + for (int i = 0; i < j; i++) + truncatedParameterNames[i] = fullAnimatorParameterNames[i]; + return truncatedParameterNames; + } + + private int SetAnimatorInput(GUIContent label, int parameterIndex, ref string parameterName) { + if (parameterIndex > animatorParameterNames.Length) + parameterIndex = 0; + int newParameterIndex = EditorGUILayout.Popup(label, parameterIndex, animatorParameterNames, GUILayout.MinWidth(80)); + + if (newParameterIndex > 0 && newParameterIndex < animatorParameterNames.Length) { + parameterName = animatorParameterNames[newParameterIndex].text; + } + else { + parameterName = null; + } + return newParameterIndex; + } + + #endregion + + #region Networking +#if hNW_UNET || hNW_PHOTON || hNW_BOLT || hNW_MIRROR + private SerializedProperty remoteAvatarProp; +#endif + + private void InitNetworking() { +#if hNW_UNET || hNW_PHOTON || hNW_BOLT || hNW_MIRROR + remoteAvatarProp = serializedObject.FindProperty("remoteAvatar"); +#endif + } + + private void NetworkingInspector(HumanoidControl humanoid) { +#if hNW_UNET || hNW_PHOTON || hNW_BOLT || hNW_MIRROR + GUIContent text = new GUIContent( + "Networking", + "Settings for networking" + ); + EditorGUILayout.LabelField(text, GUILayout.Width(100)); + + EditorGUI.indentLevel++; + RemoteAvatarInspector(); + EditorGUI.indentLevel--; +#endif + } + + private void RemoteAvatarInspector() { + if (humanoid.isRemote) + return; +#if hNW_UNET || hNW_PHOTON || hNW_BOLT || hNW_MIRROR + GUIContent text = new GUIContent( + "Remote Avatar", + "Determines how the avatar looks like on remote clients. Required for networking setups" + ); + remoteAvatarProp.objectReferenceValue = (GameObject)EditorGUILayout.ObjectField(text, remoteAvatarProp.objectReferenceValue, typeof(GameObject), false); + + GameObject remoteAvatarPrefab = (GameObject)remoteAvatarProp.objectReferenceValue; + if (remoteAvatarPrefab == null) { + remoteAvatarPrefab = DetermineRemoteAvatar(); + if (remoteAvatarPrefab == null) + EditorGUILayout.HelpBox("Remote Avatar cannot be null for networking", MessageType.Error); + else + remoteAvatarProp.objectReferenceValue = remoteAvatarPrefab; + } + else { + GameObject remoteAvatarTest = (GameObject)Resources.Load(remoteAvatarPrefab.name); + if (remoteAvatarTest == null) + EditorGUILayout.HelpBox(remoteAvatarPrefab.name + " is not located in a Resources folder", MessageType.Error); + } +#endif + } + + protected virtual GameObject DetermineRemoteAvatar() { + string avatarName = humanoid.avatarRig.gameObject.name; + GameObject remoteAvatarTest = (GameObject)Resources.Load(avatarName); + if (remoteAvatarTest == null) + return null; + + return remoteAvatarTest; + } + + #endregion + + #endregion + + #region Pose + + private void InitPose() { + if (!Application.isPlaying && humanoid.pose != null) + humanoid.pose.Show(humanoid); + } + + private void PoseInspector() { + EditorGUILayout.BeginHorizontal(); + SerializedProperty poseProp = serializedObject.FindProperty("pose"); + Pose newHumanoidPose = (Pose)EditorGUILayout.ObjectField("Pose", poseProp.objectReferenceValue, typeof(Pose), false); + if (newHumanoidPose != humanoid.pose) { + poseProp.objectReferenceValue = newHumanoidPose; + if (humanoid.pose != null) { + humanoid.pose.Show(humanoid); + humanoid.CopyRigToTargets(); + humanoid.UpdateMovements(); + } + } + + if (!Application.isPlaying && humanoid.pose != null) { + GUIContent text = new GUIContent( + "", + "Edit Pose" + ); + bool isEdited = EditorGUILayout.Toggle(text, humanoid.editPose, "button", GUILayout.Width(19)); + if (humanoid.editPose != isEdited) + SceneView.RepaintAll(); + humanoid.editPose = isEdited; + + if (humanoid.editPose) + humanoid.pose.UpdatePose(humanoid); + } + EditorGUILayout.EndHorizontal(); + } + #endregion + + #region Movement + + protected bool showMovement = false; + protected void MovementInspector() { + GUIContent text = new GUIContent( + "Movement", + "Settings related to moving the humanoid around" + ); + showMovement = EditorGUILayout.Foldout(showMovement, text, true); + if (showMovement) { + EditorGUI.indentLevel++; + ForwardSpeedInspector(); + BackwardSpeedInspector(); + SidewardSpeedInspector(); + MaxAccelerationInspector(); + RotationSpeedInspector(); + StepOffsetInspector(); + ProximitySpeedInspector(); + EditorGUI.indentLevel--; + } + } + + protected virtual void ForwardSpeedInspector() { + SerializedProperty forwardSpeedProp = serializedObject.FindProperty("forwardSpeed"); + GUIContent text = new GUIContent( + "Forward Speed", + "Maximum forward speed in units(meters)/second" + ); + forwardSpeedProp.floatValue = EditorGUILayout.FloatField(text, forwardSpeedProp.floatValue); + } + + protected virtual void BackwardSpeedInspector() { + SerializedProperty backwardSpeedProp = serializedObject.FindProperty("backwardSpeed"); + GUIContent text = new GUIContent( + "Backward Speed", + "Maximum backward speed in units(meters)/second" + ); + backwardSpeedProp.floatValue = EditorGUILayout.FloatField(text, backwardSpeedProp.floatValue); + } + + protected virtual void SidewardSpeedInspector() { + SerializedProperty sidewardSpeedPop = serializedObject.FindProperty("sidewardSpeed"); + GUIContent text = new GUIContent( + "Sideward Speed", + "Maximum sideward speed in units(meters)/second" + ); + sidewardSpeedPop.floatValue = EditorGUILayout.FloatField(text, sidewardSpeedPop.floatValue); + } + + protected virtual void MaxAccelerationInspector() { + SerializedProperty maxAccelerationProp = serializedObject.FindProperty("maxAcceleration"); + GUIContent text = new GUIContent( + "Maximum Acceleration", + "Maximum acceleration in units(meters)/second/second, 0 = no maximum acceleration" + ); + maxAccelerationProp.floatValue = EditorGUILayout.FloatField(text, maxAccelerationProp.floatValue); + } + + protected virtual void RotationSpeedInspector() { + SerializedProperty rotationSpeedProp = serializedObject.FindProperty("rotationSpeed"); + GUIContent text = new GUIContent( + "Rotation Speed", + "Maximum rotational speed in degrees/second" + ); + rotationSpeedProp.floatValue = EditorGUILayout.FloatField(text, rotationSpeedProp.floatValue); + } + + protected virtual void ProximitySpeedInspector() { + SerializedProperty proximitySpeedProp = serializedObject.FindProperty("proximitySpeed"); + GUIContent text = new GUIContent( + "Proximity Speed", + "Decreases movement speed when the pawn is close to static objects to reduce motion sickness" + ); + proximitySpeedProp.boolValue = EditorGUILayout.Toggle(text, proximitySpeedProp.boolValue); + } + + + protected void StepOffsetInspector() { + SerializedProperty stepOffsetProp = serializedObject.FindProperty("stepOffset"); + GUIContent text = new GUIContent( + "Step Offset", + "The maximum vertical distance which the humanoid van walk over" + ); + stepOffsetProp.floatValue = EditorGUILayout.FloatField(text, stepOffsetProp.floatValue); + } + + #endregion + + #region Settings + + protected virtual void InitSettings() { + ShowRealWorldObjects(); + } + + protected bool showSettings = false; + protected void SettingsInspector() { + GUIContent text = new GUIContent( + "Settings", + "To contract various aspects of the script" + ); + showSettings = EditorGUILayout.Foldout(showSettings, text, true); + + if (showSettings) { + EditorGUI.indentLevel++; + + RealWorldObjects(humanoid); + ShowSkeletonsInspector(); + + PhysicsSetting(); + UseGravitySetting(); + BodyPullSetting(); + HapticsSetting(); + CalibrateAtStartSetting(); + StartPositionSetting(); + ScalingSetting(); + DontDestroySetting(); + if (IsPrefab(humanoid)) + DisconnectInstancesSetting(); + + EditorGUI.indentLevel--; + } + + ShowTrackers(humanoid, humanoid.showRealObjects); + } + + private void RealWorldObjects(HumanoidControl humanoid) { + SerializedProperty showRealObjectsProp = serializedObject.FindProperty("showRealObjects"); + + bool lastShowRealObjects = showRealObjectsProp.boolValue; + + GUIContent text = new GUIContent( + "Show Real Objects", + "Shows real physical objects like trackers, controllers and camera's at their actual location" + ); + showRealObjectsProp.boolValue = EditorGUILayout.Toggle(text, lastShowRealObjects); + + if (!lastShowRealObjects && showRealObjectsProp.boolValue) { // we turned real world objects on + humanoid.leftHandTarget.showRealObjects = true; + humanoid.leftHandTarget.ShowSensors(true); + humanoid.rightHandTarget.showRealObjects = true; + humanoid.rightHandTarget.ShowSensors(true); + } + else { + humanoid.leftHandTarget.ShowSensors(showRealObjectsProp.boolValue && humanoid.leftHandTarget.showRealObjects); + humanoid.rightHandTarget.ShowSensors(showRealObjectsProp.boolValue && humanoid.rightHandTarget.showRealObjects); + } + } + + private void ShowSkeletonsInspector() { + SerializedProperty showSkeletonsProp = serializedObject.FindProperty("_showSkeletons"); + bool lastShowSkeletons = showSkeletonsProp.boolValue; + + GUIContent text = new GUIContent( + "Show Skeletons", + "If enabled, tracking skeletons will be rendered" + ); + showSkeletonsProp.boolValue = EditorGUILayout.Toggle(text, lastShowSkeletons); + // This line is needed to activate the setter + humanoid.showSkeletons = showSkeletonsProp.boolValue; + } + + protected void ShowRealWorldObjects() { + } + + protected void ScalingSetting() { + SerializedProperty scalingProp = serializedObject.FindProperty("scaling"); + GUIContent text = new GUIContent( + "Scaling", + "Determines how differences between the player size and the avatar are resolved" + ); + scalingProp.intValue = (int)(HumanoidControl.ScalingType)EditorGUILayout.EnumPopup(text, (HumanoidControl.ScalingType)scalingProp.intValue); + } + + private void ShowTrackers(HumanoidControl humanoid, bool shown) { + foreach (Tracker tracker in humanoid.trackers) + tracker.ShowTracker(shown); + } + + protected virtual void UseGravitySetting() { + SerializedProperty useGravityProp = serializedObject.FindProperty("useGravity"); + GUIContent text = new GUIContent( + "Use Gravity", + "Implements downward motion when the character is not on solid ground" + ); + useGravityProp.boolValue = EditorGUILayout.Toggle(text, useGravityProp.boolValue); + } + + protected virtual void PhysicsSetting() { + // Physics cannot bet changes during runtime + EditorGUI.BeginDisabledGroup(Application.isPlaying); + + SerializedProperty physicsProp = serializedObject.FindProperty("physics"); + GUIContent text = new GUIContent( + "Physics", + "Enables collisions of the pawn with the environment using the physics engine" + ); + physicsProp.boolValue = EditorGUILayout.Toggle(text, physicsProp.boolValue); + + EditorGUI.EndDisabledGroup(); + } + + protected virtual void BodyPullSetting() { + SerializedProperty bodyPullProp = serializedObject.FindProperty("bodyPull"); + GUIContent text = new GUIContent( + "Body Pull", + "Moves the body when grabbing static objects" + ); + bodyPullProp.boolValue = EditorGUILayout.Toggle(text, bodyPullProp.boolValue); + } + + protected void HapticsSetting() { + SerializedProperty hapticsProp = serializedObject.FindProperty("haptics"); + GUIContent text = new GUIContent( + "Haptics", + "Uses haptic feedback when colliding with objects" + ); + hapticsProp.boolValue = EditorGUILayout.Toggle(text, hapticsProp.boolValue); + } + + protected virtual void CalibrateAtStartSetting() { + SerializedProperty calibrateAtStartProp = serializedObject.FindProperty("calibrateAtStart"); + GUIContent text = new GUIContent( + "Calibrate at Start", + "Will calibrate the pawn when the tracking starts." + ); + calibrateAtStartProp.boolValue = EditorGUILayout.Toggle(text, calibrateAtStartProp.boolValue); + } + + //protected virtual void ScalingSetting() { + // SerializedProperty scalingProp = serializedObject.FindProperty("avatarMatching"); + // GUIContent text = new GUIContent( + // "Scaling", + // "Determines how differences between the player size and the character are resolved" + // ); + // scalingProp.intValue = (int)(PawnControl.MatchingType)EditorGUILayout.EnumPopup(text, (PawnControl.MatchingType)scalingProp.intValue); + //} + + protected virtual void StartPositionSetting() { + SerializedProperty startPositionProp = serializedObject.FindProperty("startPosition"); + GUIContent text = new GUIContent( + "Start Position", + "Determines the start position of the player" + ); + startPositionProp.intValue = (int)(HumanoidControl.StartPosition)EditorGUILayout.EnumPopup(text, (HumanoidControl.StartPosition)startPositionProp.intValue); + } + + protected void DontDestroySetting() { + SerializedProperty dontDestroyProp = serializedObject.FindProperty("dontDestroyOnLoad"); + GUIContent text = new GUIContent( + "Don't Destroy on Load", + "Ensures that the pawn survives a scene change" + ); + dontDestroyProp.boolValue = EditorGUILayout.Toggle(text, dontDestroyProp.boolValue); + } + + protected void DisconnectInstancesSetting() { + SerializedProperty disconnectInstancesProp = serializedObject.FindProperty("disconnectInstances"); + GUIContent text = new GUIContent( + "Disconnect Instances", + "Disconnects instances from prefab when instantiating" + ); + disconnectInstancesProp.boolValue = EditorGUILayout.Toggle(text, disconnectInstancesProp.boolValue); + } + + protected virtual void IsRemoteSetting() { + SerializedProperty isRemoteProp = serializedObject.FindProperty("isRemote"); + GUIContent text = new GUIContent( + "Is Remote", + "This pawn is used for remote clients" + ); + isRemoteProp.boolValue = EditorGUILayout.Toggle(text, isRemoteProp.boolValue); + } + + #endregion + + #region Buttons + private void Buttons() { + GUILayout.BeginHorizontal(); + if (Application.isPlaying && GUILayout.Button("Calibrate")) + humanoid.Calibrate(); + GUILayout.EndHorizontal(); + } + #endregion + + #endregion + + #region Scene + public void OnSceneGUI() { + if (Application.isPlaying) + return; + if (humanoid == null) + return; + + if (humanoid.pose != null) { + if (humanoid.editPose) + humanoid.pose.UpdatePose(humanoid); + else { + humanoid.pose.Show(humanoid); + humanoid.CopyRigToTargets(); + } + } + + if (humanoid.headTarget == null || + humanoid.leftHandTarget == null || + humanoid.rightHandTarget == null || + humanoid.hipsTarget == null || + humanoid.leftFootTarget == null || + humanoid.rightFootTarget == null) { + + return; + } + // update the avatar bones from the target rig + humanoid.UpdateMovements(); + // match the target rig with the new avatar pose + + humanoid.MatchTargetsToAvatar(); + + // and update all targets to match the target rig + humanoid.CopyRigToTargets(); + + // Update the sensors to match the updated targets + humanoid.UpdateSensorsFromTargets(); + } + #endregion + + public static bool IsPrefab(HumanoidControl humanoid) { + PrefabStage prefabStage = PrefabStageUtility.GetPrefabStage(humanoid.gameObject); + if (prefabStage == null) + return false; + else + return true; + } + + public static void ShowTracker(GameObject trackerObject, bool enabled) { + Renderer renderer = trackerObject.GetComponent(); + if (renderer != null) + renderer.enabled = enabled; + } + + public abstract class TrackerProps { + public SerializedProperty enabledProp; + //public SerializedProperty trackerTransfromProp; + public HumanoidTracker tracker; + + public TrackerProps(SerializedObject serializedObject, HumanoidTracker _tracker, string trackerName) { + enabledProp = serializedObject.FindProperty(trackerName + ".enabled"); + //trackerTransfromProp = serializedObject.FindProperty(trackerName + ".trackerTransform"); + + tracker = _tracker; + } + } + + public class HumanoidTargetObjs { + public SerializedObject headTargetObj; + public SerializedObject leftHandTargetObj; + public SerializedObject rightHandTargetObj; + public SerializedObject hipsTargetObj; + public SerializedObject leftFootTargetObj; + public SerializedObject rightFootTargetObj; + + public HumanoidTargetObjs(HumanoidControl humanoid) { + if (humanoid.headTarget != null) + headTargetObj = new SerializedObject(humanoid.headTarget); + if (humanoid.leftHandTarget != null) + leftHandTargetObj = new SerializedObject(humanoid.leftHandTarget); + if (humanoid.rightHandTarget != null) + rightHandTargetObj = new SerializedObject(humanoid.rightHandTarget); + if (humanoid.hipsTarget != null) + hipsTargetObj = new SerializedObject(humanoid.hipsTarget); + if (humanoid.leftFootTarget != null) + leftFootTargetObj = new SerializedObject(humanoid.leftFootTarget); + if (humanoid.rightFootTarget != null) + rightFootTargetObj = new SerializedObject(humanoid.rightFootTarget); + } + + public void Update() { + headTargetObj?.Update(); + leftHandTargetObj?.Update(); + rightHandTargetObj?.Update(); + hipsTargetObj?.Update(); + leftFootTargetObj?.Update(); + rightFootTargetObj?.Update(); + } + + public void ApplyModifiedProperties() { + headTargetObj?.ApplyModifiedProperties(); + leftHandTargetObj?.ApplyModifiedProperties(); + rightHandTargetObj?.ApplyModifiedProperties(); + hipsTargetObj?.ApplyModifiedProperties(); + leftFootTargetObj?.ApplyModifiedProperties(); + rightFootTargetObj?.ApplyModifiedProperties(); + } + } + + public abstract class HumanoidTrackerProps : TrackerProps { + protected HumanoidTargetObjs targetObjs; + + protected SerializedProperty trackerProp; + + protected SerializedProperty headSensorProp; + protected SerializedProperty leftHandSensorProp; + protected SerializedProperty rightHandSensorProp; + protected SerializedProperty hipsSensorProp; + protected SerializedProperty leftFootSensorProp; + protected SerializedProperty rightFootSensorProp; + + public HumanoidTrackerProps(SerializedObject serializedObject, HumanoidTargetObjs _targetObjs, HumanoidTracker _tracker, string trackerName) : + base(serializedObject, _tracker, trackerName) { + targetObjs = _targetObjs; + + trackerProp = serializedObject.FindProperty($"{trackerName}.{nameof(Tracker.trackerComponent)}"); + + if (targetObjs.headTargetObj != null) + headSensorProp = targetObjs.headTargetObj.FindProperty(trackerName); + if (targetObjs.leftHandTargetObj != null) + leftHandSensorProp = targetObjs.leftHandTargetObj.FindProperty(trackerName); + if (targetObjs.rightHandTargetObj != null) + rightHandSensorProp = targetObjs.rightHandTargetObj.FindProperty(trackerName); + if (targetObjs.hipsTargetObj != null) + hipsSensorProp = targetObjs.hipsTargetObj.FindProperty(trackerName); + if (targetObjs.leftFootTargetObj != null) + leftFootSensorProp = targetObjs.leftFootTargetObj.FindProperty(trackerName); + if (targetObjs.rightFootTargetObj != null) + rightFootSensorProp = targetObjs.rightFootTargetObj.FindProperty(trackerName); + } + + public abstract void Inspector(HumanoidControl humanoid); + + public void Inspector(HumanoidControl humanoid, string resourceName) { + EditorGUILayout.BeginHorizontal(); + bool wasEnabled = enabledProp.boolValue; + + GUIContent text = new GUIContent( + tracker.name, + "Activate " + tracker.name + " support for this humanoid" + ); + enabledProp.boolValue = EditorGUILayout.ToggleLeft(text, tracker.enabled, GUILayout.Width(200)); + + if (Application.isPlaying && enabledProp.boolValue) + EditorGUILayout.EnumPopup(tracker.status); + + EditorGUILayout.EndHorizontal(); + + if (Application.isPlaying) + return; + + + if (IsPrefab(humanoid)) + return; + + if (tracker.humanoid == null) + tracker.humanoid = humanoid; + + if (!Application.isPlaying && !enabledProp.boolValue) + RemoveTracker(); + + //tracker.ShowTracker(humanoid.showRealObjects && enabledProp.boolValue); + + if (!wasEnabled && enabledProp.boolValue) + InitControllers(); + else if (wasEnabled && !enabledProp.boolValue) + RemoveControllers(); + + if (enabledProp.boolValue && !Application.isPlaying) { + SetSensors2Target(); + } + } + + protected void TrackerInspector(HumanoidControl humanoid, HumanoidTracker tracker) { + if (trackerProp.objectReferenceValue == null) { + // Tracker does not exist + using (new EditorGUILayout.HorizontalScope()) { + EditorGUILayout.LabelField("Tracker", GUILayout.Width(120)); + if (TrackerComponentShowButton()) + tracker.CheckTracker(humanoid); + } + } + else { + TrackerComponentInspector(); + } + } + + protected bool TrackerComponentShowButton() { + GUIContent labelText = new GUIContent( + "Show", + "Press this button to show the tracker in the Real World" + ); + return GUILayout.Button(labelText); + } + + protected void TrackerComponentInspector() { + GUIContent trackerLabel = new GUIContent( + "Tracker", + "The tracker component in the real world" + ); + trackerProp.objectReferenceValue = (Tracking.TrackerComponent)EditorGUILayout.ObjectField(trackerLabel, trackerProp.objectReferenceValue, typeof(Tracking.TrackerComponent), true); + } + + private void RemoveTracker() { + if (tracker.trackerComponent == null) + return; + DestroyImmediate(tracker.trackerComponent.gameObject, true); + } + + public virtual void InitControllers() { + tracker.enabled = enabledProp.boolValue; + // this is necessary because the serializedproperty has not been processed yet + // and is used in InitController + + // This #if is necessary for build assetbundles (somehow) +#if UNITY_EDITOR + if (tracker.headSensor != null) + tracker.headSensor.InitController(headSensorProp, tracker.humanoid.headTarget); + if (tracker.leftHandSensor != null) + tracker.leftHandSensor.InitController(leftHandSensorProp, tracker.humanoid.leftHandTarget); + if (tracker.rightHandSensor != null) + tracker.rightHandSensor.InitController(rightHandSensorProp, tracker.humanoid.rightHandTarget); + if (tracker.hipsSensor != null) + tracker.hipsSensor.InitController(hipsSensorProp, tracker.humanoid.hipsTarget); + if (tracker.leftFootSensor != null) + tracker.leftFootSensor.InitController(leftFootSensorProp, tracker.humanoid.leftFootTarget); + if (tracker.rightFootSensor != null) + tracker.rightFootSensor.InitController(rightFootSensorProp, tracker.humanoid.rightFootTarget); +#endif + } + + private void RemoveControllers() { + foreach (HumanoidSensor sensor in tracker.sensors) + RemoveTransform(sensor.sensorTransform); + + if (tracker.headSensor != null) + tracker.headSensor.RemoveController(headSensorProp); + if (tracker.leftHandSensor != null) + tracker.leftHandSensor.RemoveController(leftHandSensorProp); + if (tracker.rightHandSensor != null) + tracker.rightHandSensor.RemoveController(rightHandSensorProp); + if (tracker.hipsSensor != null) + tracker.hipsSensor.RemoveController(hipsSensorProp); + if (tracker.leftFootSensor != null) + tracker.leftFootSensor.RemoveController(leftFootSensorProp); + if (tracker.rightFootSensor != null) + tracker.rightFootSensor.RemoveController(rightFootSensorProp); + } + + private void RemoveTransform(Transform trackerTransform) { + if (trackerTransform != null) + DestroyImmediate(trackerTransform.gameObject, true); + } + + private void SetSensors2Target() { + foreach (HumanoidSensor sensor in tracker.sensors) { + sensor.SetSensor2Target(); + } + } + } + } +} diff --git a/Editor/HumanoidFree/HumanoidControl_Editor.cs.meta b/Editor/HumanoidFree/HumanoidControl_Editor.cs.meta new file mode 100644 index 0000000..a6e5861 --- /dev/null +++ b/Editor/HumanoidFree/HumanoidControl_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 7b268ac19ecf09444b33a5c00674eec9 +timeCreated: 1453541563 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/HumanoidPreferences.cs b/Editor/HumanoidFree/HumanoidPreferences.cs new file mode 100644 index 0000000..84a18eb --- /dev/null +++ b/Editor/HumanoidFree/HumanoidPreferences.cs @@ -0,0 +1,158 @@ +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; + +namespace Passer.Humanoid { + + /// + /// Sets preferences for \ref Humanoid "Humanoid Control" + /// + /// + /// The preferences can be accessed by the Edit->Preferences... menu. + /// + /// \image html HumanoidPreferences.png + /// + /// * SteamVR Support, enables support for SteamVR devices beyound Unity XR (VR, Plus, Pro) + /// * Vive Tracker Support, enables support for Vive Trackers (Plus, Pro) + /// * Leap Motion Support, enables support for Leap Motion (Plus, Pro) + /// * Kinect 1 Support, enables support for Microsoft Kinect 360/Kinect for Windows (Plus, Pro) + /// * Kinect 2 Support, enables support for Microsoft Kinect 2 (Plus, Pro) + /// * Azure Kinect Support, enables support for Azure Kinect (Plus, Pro) + /// * Orbbec Astra Support, enables support for Orbbec Astra (Plus, Pro) + /// * Hydra Support, enables support for Razer Hydra (Pro) + /// * Tobii Support, enables support for Tobii desktop eye tracking (Pro) + /// * Perception Neuron Support, enables support for Perception Neuron (Pro) + /// * OptiTrack Support, enables support for OptiTrack (Pro) + /// * Antilatency Support, enables support for Antilatency (Pro) + /// + /// * The Testing Visitor selects which Visitor Scene will be used when a Site is started in Play mode. + /// + [System.Serializable] + public class HumanoidPreferences : ScriptableObject { + public static bool help = false; + public const string settingsPath = "Assets/Passer/Humanoid/HumanoidPreferences.asset"; + + public Configuration configuration; + + internal static HumanoidPreferences GetOrCreateSettings() { + string humanoidPath = Configuration_Editor.FindHumanoidFolder(); + humanoidPath = humanoidPath.Substring(0, humanoidPath.Length - 1); // strip last / + humanoidPath = humanoidPath.Substring(0, humanoidPath.LastIndexOf('/') + 1); // strip Scripts; + string settingsPath = "Assets" + humanoidPath + "HumanoidPreferences.asset"; + HumanoidPreferences settings = AssetDatabase.LoadAssetAtPath(settingsPath); + SerializedObject serializedSettings = new SerializedObject(settings); + if (settings == null) { + settings = CreateInstance(); + + AssetDatabase.CreateAsset(settings, settingsPath); + } + if (settings.configuration == null) { + string configurationString = EditorPrefs.GetString("HumanoidConfigurationKey", "DefaultConfiguration"); + Configuration configuration = Configuration_Editor.LoadConfiguration(configurationString); + if (configuration == null) { + configurationString = "DefaultConfiguration"; + Configuration_Editor.LoadConfiguration(configurationString); + if (configuration == null) { + Debug.Log("Created new Default Configuration"); + // Create new Default Configuration + configuration = CreateInstance(); + string path = "Assets" + humanoidPath + configurationString + ".asset"; + AssetDatabase.CreateAsset(configuration, path); + AssetDatabase.SaveAssets(); + } + } + SerializedProperty configurationProp = serializedSettings.FindProperty("configuration"); + configurationProp.objectReferenceValue = configuration; + EditorUtility.SetDirty(settings); + } + serializedSettings.ApplyModifiedProperties(); + return (HumanoidPreferences)serializedSettings.targetObject;//settings; + } + + internal static SerializedObject GetOrCreateSerializedSettings() { + string humanoidPath = Configuration_Editor.FindHumanoidFolder(); + humanoidPath = humanoidPath.Substring(0, humanoidPath.Length - 1); // strip last / + humanoidPath = humanoidPath.Substring(0, humanoidPath.LastIndexOf('/') + 1); // strip Scripts; + string settingsPath = "Assets" + humanoidPath + "HumanoidPreferences.asset"; + HumanoidPreferences settings = AssetDatabase.LoadAssetAtPath(settingsPath); + + if (settings == null) { + Debug.Log("Created new Settings"); + settings = CreateInstance(); + + AssetDatabase.CreateAsset(settings, settingsPath); + } + if (settings.configuration == null) { + Debug.Log("Settings Configuration is not set"); + string configurationString = "DefaultConfiguration"; + Configuration configuration = Configuration_Editor.LoadConfiguration(configurationString); + if (configuration == null) { + configurationString = "DefaultConfiguration"; + Configuration_Editor.LoadConfiguration(configurationString); + if (configuration == null) { + Debug.Log("Created new Default Configuration"); + // Create new Default Configuration + configuration = CreateInstance(); + string path = "Assets" + humanoidPath + configurationString + ".asset"; + AssetDatabase.CreateAsset(configuration, path); + AssetDatabase.SaveAssets(); + } + } + settings.configuration = configuration; + } + SerializedObject serializedSettings = new SerializedObject(settings); + return serializedSettings; + } + } + + static class HumanoidPreferencesIMGUIRegister { + public static bool reload; + + [SettingsProvider] + public static SettingsProvider CreateHumanoidSettingsProvider() { + var provider = new SettingsProvider("Preferences/HumanoidControlSettings", SettingsScope.User) { + label = "Humanoid Control", + guiHandler = (searchContext) => { + + SerializedObject serializedSettings = HumanoidPreferences.GetOrCreateSerializedSettings(); + + SerializedProperty configurationProp = serializedSettings.FindProperty("configuration"); + Configuration oldConfiguration = (Configuration)configurationProp.objectReferenceValue; + + configurationProp.objectReferenceValue = EditorGUILayout.ObjectField("Configuration", configurationProp.objectReferenceValue, typeof(Configuration), false); + SerializedObject serializedConfiguration = new SerializedObject(configurationProp.objectReferenceValue); + + bool anyChanged = false; + anyChanged |= (configurationProp.objectReferenceValue != oldConfiguration); + anyChanged |= Configuration_Editor.ConfigurationGUI(serializedConfiguration); + serializedConfiguration.ApplyModifiedProperties(); + serializedSettings.ApplyModifiedProperties(); + + Configuration_Editor.CheckExtensions((Configuration)configurationProp.objectReferenceValue); + + if (reload) { + reload = false; +#if hUNET + OnLoadHumanoidPlayerUnet.CheckHumanoidPlayer(); +#endif +#if hPHOTON1 || hPHOTON2 + OnLoadHumanoidPlayerPun.CheckHumanoidPlayer(); +#endif +#if hBOLT + OnLoadHumanoidPlayerBolt.CheckHumanoidPlayer(); +#endif +#if hMIRROR + OnLoadHumanoidPlayerMirror.CheckHumanoidPlayer(); +#endif + } + }, + keywords = new HashSet( + new[] { "Humanoid", "Oculus", "SteamVR" } + ) + }; + return provider; + } + + } + +} \ No newline at end of file diff --git a/Editor/HumanoidFree/HumanoidPreferences.cs.meta b/Editor/HumanoidFree/HumanoidPreferences.cs.meta new file mode 100644 index 0000000..b4143dc --- /dev/null +++ b/Editor/HumanoidFree/HumanoidPreferences.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 6021fe10956d4fe4e847551130851c03 +timeCreated: 1559823791 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Icons.meta b/Editor/HumanoidFree/Icons.meta new file mode 100644 index 0000000..043ab04 --- /dev/null +++ b/Editor/HumanoidFree/Icons.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 505c20d3b5eb39c44b642561b71057c2 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Editor/HumanoidFree/Icons/Controller_icon.png b/Editor/HumanoidFree/Icons/Controller_icon.png new file mode 100644 index 0000000..cbc8ffa Binary files /dev/null and b/Editor/HumanoidFree/Icons/Controller_icon.png differ diff --git a/Editor/HumanoidFree/Icons/Controller_icon.png.meta b/Editor/HumanoidFree/Icons/Controller_icon.png.meta new file mode 100644 index 0000000..d2bd3c7 --- /dev/null +++ b/Editor/HumanoidFree/Icons/Controller_icon.png.meta @@ -0,0 +1,47 @@ +fileFormatVersion: 2 +guid: e541a1c70a1d7c3439b0071a59508460 +TextureImporter: + fileIDToRecycleName: {} + serializedVersion: 2 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + linearTexture: 0 + correctGamma: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: .25 + normalMapFilter: 0 + isReadable: 0 + grayScaleToAlpha: 0 + generateCubemap: 0 + seamlessCubemap: 0 + textureFormat: -1 + maxTextureSize: 1024 + textureSettings: + filterMode: -1 + aniso: -1 + mipBias: -1 + wrapMode: -1 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: .5, y: .5} + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spritePixelsToUnits: 100 + alphaIsTransparency: 0 + textureType: -1 + buildTargetSettings: [] + spriteSheet: + sprites: [] + spritePackingTag: + userData: diff --git a/Editor/HumanoidFree/Icons/Extension_icon.png b/Editor/HumanoidFree/Icons/Extension_icon.png new file mode 100644 index 0000000..3df8669 Binary files /dev/null and b/Editor/HumanoidFree/Icons/Extension_icon.png differ diff --git a/Editor/HumanoidFree/Icons/Extension_icon.png.meta b/Editor/HumanoidFree/Icons/Extension_icon.png.meta new file mode 100644 index 0000000..9853df7 --- /dev/null +++ b/Editor/HumanoidFree/Icons/Extension_icon.png.meta @@ -0,0 +1,47 @@ +fileFormatVersion: 2 +guid: b9f0c4cc30a3a8e459af3607eba66591 +TextureImporter: + fileIDToRecycleName: {} + serializedVersion: 2 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + linearTexture: 0 + correctGamma: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: .25 + normalMapFilter: 0 + isReadable: 0 + grayScaleToAlpha: 0 + generateCubemap: 0 + seamlessCubemap: 0 + textureFormat: -1 + maxTextureSize: 1024 + textureSettings: + filterMode: -1 + aniso: -1 + mipBias: -1 + wrapMode: -1 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: .5, y: .5} + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spritePixelsToUnits: 100 + alphaIsTransparency: 0 + textureType: -1 + buildTargetSettings: [] + spriteSheet: + sprites: [] + spritePackingTag: + userData: diff --git a/Editor/HumanoidFree/Networking.meta b/Editor/HumanoidFree/Networking.meta new file mode 100644 index 0000000..040ff07 --- /dev/null +++ b/Editor/HumanoidFree/Networking.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0e47f9fdcd1fd87458f81fd6e36416bb +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Networking/HumanoidNetworking_Editor.cs b/Editor/HumanoidFree/Networking/HumanoidNetworking_Editor.cs new file mode 100644 index 0000000..83b2830 --- /dev/null +++ b/Editor/HumanoidFree/Networking/HumanoidNetworking_Editor.cs @@ -0,0 +1,20 @@ +using UnityEditor; + +namespace Passer.Humanoid { + using Pawn; + + public class HumanoidNetworking_Editor : Editor { + + protected virtual void SyncFingerSwingInspector() { + SerializedProperty syncFingerSwingProp = serializedObject.FindProperty("_syncFingerSwing"); + syncFingerSwingProp.boolValue = EditorGUILayout.Toggle("Sync Finger Swing", syncFingerSwingProp.boolValue); + } + + protected virtual void SyncTrackingInspector() { + SerializedProperty syncTrackingProp = serializedObject.FindProperty("_syncTracking"); + syncTrackingProp.boolValue = EditorGUILayout.Toggle("Sync Tracking Space", syncTrackingProp.boolValue); + } + + } + +} \ No newline at end of file diff --git a/Editor/HumanoidFree/Networking/HumanoidNetworking_Editor.cs.meta b/Editor/HumanoidFree/Networking/HumanoidNetworking_Editor.cs.meta new file mode 100644 index 0000000..8656bf7 --- /dev/null +++ b/Editor/HumanoidFree/Networking/HumanoidNetworking_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 534ed79b66bde8d459759734a5d468f7 +timeCreated: 1504014208 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Networking/HumanoidPlayer_Editor.cs b/Editor/HumanoidFree/Networking/HumanoidPlayer_Editor.cs new file mode 100644 index 0000000..804af76 --- /dev/null +++ b/Editor/HumanoidFree/Networking/HumanoidPlayer_Editor.cs @@ -0,0 +1,83 @@ +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; +#if !UNITY_2019_1_OR_NEWER +using UnityEngine.Networking; +#endif + + +namespace Passer.Humanoid { + + [InitializeOnLoad] + public class OnLoadHumanoidPlayer { + static OnLoadHumanoidPlayer() { + HumanoidPreferencesIMGUIRegister.reload = true; + } + + public static string GetHumanoidPlayerPrefabPath() { + string humanoidPath = Configuration_Editor.FindHumanoidFolder(); + string prefabPathWithoutScripts = humanoidPath.Substring(0, humanoidPath.Length - 8); + string prefabPath = "Assets" + prefabPathWithoutScripts + "Prefabs/Networking/Resources/HumanoidPlayer.prefab"; + return prefabPath; + } + + public static GameObject GetHumanoidPlayerPrefab(string prefabPath) { + GameObject prefab = PrefabUtility.LoadPrefabContents(prefabPath); + return prefab; + } + + public static void UpdateHumanoidPrefab(GameObject prefab, string prefabPath) { + if (!Application.isPlaying) { + Debug.Log("UpdateHumanoidPrefab " + Application.isFocused + " " + Application.isBatchMode + " " + Application.isEditor); + if (Application.isFocused && !Application.isBatchMode && Application.isEditor) { + Debug.Log("delaying save " + prefab); + HumanoidPlayer_Editor.prefabsToSave.Push(prefab); + HumanoidPlayer_Editor.prefabPaths.Push(prefabPath); + EditorApplication.delayCall += HumanoidPlayer_Editor.DelayedSave; + } + else { + Debug.Log("updating " + prefab); + PrefabUtility.SaveAsPrefabAsset(prefab, prefabPath); + PrefabUtility.UnloadPrefabContents(prefab); + } + } + + } + + [CustomEditor(typeof(HumanoidPlayer))] + public class HumanoidPlayer_Editor : HumanoidNetworking_Editor { +#if hNW_UNET + public override void OnInspectorGUI() { + serializedObject.Update(); + + SendRateInspector(); + DebugLevelInspector(); + SmoothingInspector(); + SyncFingerSwingInspector(); + CreateLocalRemotesInspector(); + SyncTrackingInspector(); + + serializedObject.ApplyModifiedProperties(); + } +#endif + public static Stack prefabsToSave = new Stack(); + public static Stack prefabPaths = new Stack(); + + + //private void OnSceneGUI() { + public static void DelayedSave() { + if (Application.isPlaying) + return; + + if (prefabsToSave.Count > 0) { + GameObject prefab = prefabsToSave.Pop(); + Debug.Log("Delayed save of prefab " + prefab); + string path = prefabPaths.Pop(); + PrefabUtility.SaveAsPrefabAsset(prefab, path); + PrefabUtility.UnloadPrefabContents(prefab); + } + + } + } + } +} \ No newline at end of file diff --git a/Editor/HumanoidFree/Networking/HumanoidPlayer_Editor.cs.meta b/Editor/HumanoidFree/Networking/HumanoidPlayer_Editor.cs.meta new file mode 100644 index 0000000..bf5cd2a --- /dev/null +++ b/Editor/HumanoidFree/Networking/HumanoidPlayer_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: ff6f5bfdd54b0a84da3fa2464feaf06e +timeCreated: 1563434259 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Networking/NetworkingSpawner_Editor.cs b/Editor/HumanoidFree/Networking/NetworkingSpawner_Editor.cs new file mode 100644 index 0000000..a780a15 --- /dev/null +++ b/Editor/HumanoidFree/Networking/NetworkingSpawner_Editor.cs @@ -0,0 +1,46 @@ +using UnityEditor; +using UnityEngine; +using UnityEngine.Networking; + +namespace Passer.Humanoid { + + [CustomEditor(typeof(NetworkingSpawner))] + public class NetworkingSpawner_Editor : NetworkingStarter_Editor { + private SerializedProperty humanoidPrefabProp; + private SerializedProperty spawnPointsProp; + private SerializedProperty spawnMethodProp; + + public override void OnEnable() { + base.OnEnable(); + + humanoidPrefabProp = serializedObject.FindProperty("humanoidPrefab"); + spawnPointsProp = serializedObject.FindProperty("spawnPoints"); + spawnMethodProp = serializedObject.FindProperty("spawnMethod"); + } + + public override void OnInspectorGUI() { + base.OnInspectorGUI(); + GUIContent label; + + label = new GUIContent( + "Humanoid Prefab", + "The Humanoid Prefab that will be spawned when networking has started" + ); + EditorGUILayout.PropertyField(humanoidPrefabProp, label); + + label = new GUIContent( + "Spawn Points", + "The possible spawning points for the Humanoid" + ); + EditorGUILayout.PropertyField(spawnPointsProp, label, true); + + label = new GUIContent( + "Spawn Mode", + "The order in which the spawn points are chosen" + ); + EditorGUILayout.PropertyField(spawnMethodProp, label); + + serializedObject.ApplyModifiedProperties(); + } + } +} diff --git a/Editor/HumanoidFree/Networking/NetworkingSpawner_Editor.cs.meta b/Editor/HumanoidFree/Networking/NetworkingSpawner_Editor.cs.meta new file mode 100644 index 0000000..35cb3c4 --- /dev/null +++ b/Editor/HumanoidFree/Networking/NetworkingSpawner_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: a432ba4f8b031e84ebae8a3ad39724f3 +timeCreated: 1519718995 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/ObjectTracker_Editor.cs b/Editor/HumanoidFree/ObjectTracker_Editor.cs new file mode 100644 index 0000000..67a819a --- /dev/null +++ b/Editor/HumanoidFree/ObjectTracker_Editor.cs @@ -0,0 +1,118 @@ +using UnityEditor; +using UnityEngine; + +namespace Passer.Humanoid { + using Passer.Tracking; + + [HelpURL("http://passervr.com/documentation/humanoid-control/object-tracker/")] + [CustomEditor(typeof(ObjectTracker))] + public class ObjectTracker_Editor : Editor { + public enum Side { + Left, + Right + } + + protected ObjectTracker objectTracker; + + #region Enable + public void OnEnable() { + objectTracker = (ObjectTracker)target; + + //if (objectTracker.targetTransform == null) + // objectTracker.targetTransform = objectTracker.transform; + // HumanoidControl humanoid = objectTracker.humanoid; + // if (humanoid != null) { + //#if hOCULUS + // objectTracker.oculusTouch.tracker = humanoid.oculus; + //#endif + // } + + //#if hOCULUS + // if (objectTracker.oculusTouch.target == null) + // objectTracker.oculusTouch.target = objectTracker; + //#endif + } + #endregion + + #region Disable + + public void OnDisable() { + if (!Application.isPlaying) { + serializedObject.Update(); + + SetSensor2Object(); + + serializedObject.ApplyModifiedProperties(); + } + } + + protected void SetSensor2Object() { + SensorComponent sensorComponent = objectTracker.sensorComponent; + if (sensorComponent == null) + return; + + SerializedProperty sensor2ObjectRotationProp = serializedObject.FindProperty("sensor2ObjectRotation"); + sensor2ObjectRotationProp.quaternionValue = Quaternion.Inverse(sensorComponent.transform.rotation) * objectTracker.transform.rotation; + + SerializedProperty sensor2ObjectPositionProp = serializedObject.FindProperty("sensor2ObjectPosition"); + sensor2ObjectPositionProp.vector3Value = -InverseTransformPointUnscaled(objectTracker.transform, sensorComponent.transform.position); + } + + private static Vector3 InverseTransformPointUnscaled(Transform transform, Vector3 position) { + var worldToLocalMatrix = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one).inverse; + return worldToLocalMatrix.MultiplyPoint3x4(position); + } + + #endregion + + #region Inspector + + public override void OnInspectorGUI() { + ObjectTracker objectTracker = (ObjectTracker)target; + serializedObject.Update(); + + SerializedProperty sensorComponentProp = serializedObject.FindProperty("sensorComponent"); + sensorComponentProp.objectReferenceValue = (SensorComponent)EditorGUILayout.ObjectField("Sensor Component", sensorComponentProp.objectReferenceValue, typeof(SensorComponent), true); + + Settings(objectTracker); + + serializedObject.ApplyModifiedProperties(); + } + + #region Settings + + private static bool showSettings = false; + public static void Settings(ObjectTracker objectTracker) { + showSettings = EditorGUILayout.Foldout(showSettings, "Settings", true); + if (showSettings) { + EditorGUI.indentLevel++; + objectTracker.showRealObjects = EditorGUILayout.Toggle("Show Real Objects", objectTracker.showRealObjects); + ShowTrackers(objectTracker, objectTracker.showRealObjects); + // Work in progress + //objectTracker.physics = EditorGUILayout.Toggle("Physics", objectTracker.physics); + EditorGUI.indentLevel--; + } + } + + private static void ShowTrackers(ObjectTracker objectTracker, bool shown) { + objectTracker.ShowTrackers(shown); + } + + #endregion + + #endregion + + #region Scene + //private Vector3 objectPosition; + //private Quaternion objectLocalRotation; + public void OnSceneGUI() { + ObjectTracker objectTracker = (ObjectTracker)target; + + //if (!Application.isPlaying) + // objectTracker.UpdateSensorsFromTarget(); + + } + #endregion + + } +} \ No newline at end of file diff --git a/Editor/HumanoidFree/ObjectTracker_Editor.cs.meta b/Editor/HumanoidFree/ObjectTracker_Editor.cs.meta new file mode 100644 index 0000000..40f92e4 --- /dev/null +++ b/Editor/HumanoidFree/ObjectTracker_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 81fa75314925347479e90858692406b5 +timeCreated: 1470140284 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Physics.meta b/Editor/HumanoidFree/Physics.meta new file mode 100644 index 0000000..b032f58 --- /dev/null +++ b/Editor/HumanoidFree/Physics.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 135f09a133a363a4cbcddb5019d34d3d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Physics/BallHandle_Editor.cs b/Editor/HumanoidFree/Physics/BallHandle_Editor.cs new file mode 100644 index 0000000..d40659b --- /dev/null +++ b/Editor/HumanoidFree/Physics/BallHandle_Editor.cs @@ -0,0 +1,14 @@ +using UnityEditor; + +namespace Passer.Humanoid { + + [CustomEditor(typeof(BallHandle))] + public class BallHandle_Editor : Handle_Editor { + + public override void OnInspectorGUI() { + EditorGUILayout.HelpBox("BallHandle is depreciated, use Handle with Grab Type=Ball Grab instead.", MessageType.Warning); + + base.OnInspectorGUI(); + } + } +} \ No newline at end of file diff --git a/Editor/HumanoidFree/Physics/BallHandle_Editor.cs.meta b/Editor/HumanoidFree/Physics/BallHandle_Editor.cs.meta new file mode 100644 index 0000000..170f21f --- /dev/null +++ b/Editor/HumanoidFree/Physics/BallHandle_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 5377376e3bb6b534499b7acdc84ea2b0 +timeCreated: 1547654508 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Physics/BarHandle_Editor.cs b/Editor/HumanoidFree/Physics/BarHandle_Editor.cs new file mode 100644 index 0000000..1041b64 --- /dev/null +++ b/Editor/HumanoidFree/Physics/BarHandle_Editor.cs @@ -0,0 +1,14 @@ +using UnityEditor; + +namespace Passer.Humanoid { + + [CustomEditor(typeof(BarHandle))] + public class BarHandle_Editor : Handle_Editor { + + public override void OnInspectorGUI() { + EditorGUILayout.HelpBox("BarHandle is depreciated, use Handle with Grab Type=Bar Grab instead.", MessageType.Warning); + + base.OnInspectorGUI(); + } + } +} \ No newline at end of file diff --git a/Editor/HumanoidFree/Physics/BarHandle_Editor.cs.meta b/Editor/HumanoidFree/Physics/BarHandle_Editor.cs.meta new file mode 100644 index 0000000..4daed6a --- /dev/null +++ b/Editor/HumanoidFree/Physics/BarHandle_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 6f72951144d0b36449e65bbd06fc6ed4 +timeCreated: 1506938796 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Pose.meta b/Editor/HumanoidFree/Pose.meta new file mode 100644 index 0000000..30344c9 --- /dev/null +++ b/Editor/HumanoidFree/Pose.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: dd826f7f2ad395b40b8e26c0347e4985 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Pose/HandPose_Editor.cs b/Editor/HumanoidFree/Pose/HandPose_Editor.cs new file mode 100644 index 0000000..9a98c30 --- /dev/null +++ b/Editor/HumanoidFree/Pose/HandPose_Editor.cs @@ -0,0 +1 @@ +// This file is intentionally empty \ No newline at end of file diff --git a/Editor/HumanoidFree/Pose/HandPose_Editor.cs.meta b/Editor/HumanoidFree/Pose/HandPose_Editor.cs.meta new file mode 100644 index 0000000..2986443 --- /dev/null +++ b/Editor/HumanoidFree/Pose/HandPose_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 61ac78e296f28ed4895d68008f395045 +timeCreated: 1515774271 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Pose/Pose_Editor.cs b/Editor/HumanoidFree/Pose/Pose_Editor.cs new file mode 100644 index 0000000..89c4838 --- /dev/null +++ b/Editor/HumanoidFree/Pose/Pose_Editor.cs @@ -0,0 +1,322 @@ +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; +using Passer; +using Passer.Humanoid.Tracking; + +namespace Passer.Humanoid { + + [CustomEditor(typeof(Pose))] + public class Pose_Editor : Editor { + private Pose pose; + + #region Enable + public void OnEnable() { + pose = (Pose)target; + if (pose.bonePoses == null) + pose.bonePoses = new List(); + } + #endregion + + #region Disable + public void OnDisable() { + pose.Cleanup(); + } + #endregion + + private enum Reference { + HumanoidLocal, + BoneLocal + } + + #region Inspector + public override void OnInspectorGUI() { + for (int i = 0; i < pose.bonePoses.Count; i++) { + BonePose bonePoses = pose.bonePoses[i]; + if (bonePoses == null) + continue; + + if (bonePoses.boneRef.type == BoneType.SideBones && bonePoses.boneRef.side == Side.AnySide) { + EditorGUILayout.HelpBox("Configure AnySide like Left Side", MessageType.Info); + } + EditorGUILayout.BeginHorizontal(); + bonePoses.boneRef.type = (BoneType)EditorGUILayout.EnumPopup(bonePoses.boneRef.type, GUILayout.Width(159)); + Bone oldBoneId = bonePoses.boneRef.boneId; + SideBone oldSideBoneId = bonePoses.boneRef.sideBoneId; + BoneSelector(ref bonePoses.boneRef); + EditorGUILayout.EndHorizontal(); + + if (bonePoses.boneRef.boneId != oldBoneId || bonePoses.boneRef.sideBoneId != oldSideBoneId) + PresetReferenceBone(bonePoses.boneRef, ref bonePoses.referenceBoneRef); + + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField("Reference", GUILayout.MaxWidth(65)); + bonePoses.referenceBoneRef.type = (BoneType)EditorGUILayout.EnumPopup(bonePoses.referenceBoneRef.type, GUILayout.Width(90)); + + BoneSelector(ref bonePoses.referenceBoneRef); EditorGUILayout.EndHorizontal(); + + EditorGUI.indentLevel++; + + EditorGUILayout.BeginHorizontal(); + bonePoses.setTranslation = EditorGUILayout.ToggleLeft("Translation", bonePoses.setTranslation, GUILayout.MaxWidth(131)); + if (bonePoses.setTranslation) + bonePoses.translation = EditorGUILayout.Vector3Field("", bonePoses.translation); + EditorGUILayout.EndHorizontal(); + + EditorGUILayout.BeginHorizontal(); + bonePoses.setRotation = EditorGUILayout.ToggleLeft("Rotation", bonePoses.setRotation, GUILayout.MaxWidth(131)); + if (bonePoses.setRotation) { + Vector3 eulerAngles = EditorGUILayout.Vector3Field("", bonePoses.rotation.eulerAngles); + if (eulerAngles != bonePoses.rotation.eulerAngles) + bonePoses.rotation.eulerAngles = eulerAngles; + } + EditorGUILayout.EndHorizontal(); + + EditorGUILayout.BeginHorizontal(); + bonePoses.setScale = EditorGUILayout.ToggleLeft("Scale", bonePoses.setScale, GUILayout.MaxWidth(131)); + if (bonePoses.setScale) + bonePoses.scale = EditorGUILayout.Vector3Field("", bonePoses.scale); + EditorGUILayout.EndHorizontal(); + + EditorGUI.indentLevel--; + } + Buttons(); + EditorUtility.SetDirty(pose); + } + + private void PresetReferenceBone(BoneReference bone, ref BoneReference referenceBone) { + if (referenceBone.boneId != Bone.None) + return; + + if (bone.isFacialBone) + referenceBone.centerBoneId = CenterBone.Head; + if (bone.isHandBone) { + referenceBone.sideBoneId = SideBone.Hand; + referenceBone.type = BoneType.SideBones; + } + } + + private void BoneSelector(ref BoneReference bone) { + switch (bone.type) { + case BoneType.AllBones: + bone.boneId = (Bone)EditorGUILayout.EnumPopup(bone.boneId); + return; + case BoneType.CenterBones: + CenterBone centerBone = (CenterBone)EditorGUILayout.EnumPopup(bone.centerBoneId); + if (centerBone != CenterBone.Unknown) + bone.centerBoneId = centerBone; + return; + case BoneType.SideBones: + if (bone.boneId == Bone.None) { + SideBone sideBoneId = bone.sideBoneId; + bone.sideBoneId = (SideBone)EditorGUILayout.EnumPopup(sideBoneId); + } + else { + bone.sideBoneId = (SideBone)EditorGUILayout.EnumPopup(bone.sideBoneId); + } + bone.side = (Side)EditorGUILayout.EnumPopup(bone.side, GUILayout.Width(80)); + return; + case BoneType.FaceBones: + bone.faceBoneId = (FacialBone)EditorGUILayout.EnumPopup(bone.faceBoneId); + return; + default: + return; + } + } + + #region Buttons + private void Buttons() { + EditorGUILayout.BeginHorizontal(); + AddBoneButton(); + ClearAllButton(); + EditorGUILayout.EndHorizontal(); + } + private void AddBoneButton() { + if (GUILayout.Button("Add Bone")) { + //PoseBone newBone = new PoseBone(); + //PoseBone newBone = ScriptableObject.CreateInstance(); + //pose.bones.Add(newBone); + pose.AddBone(Bone.None); + } + } + private void ClearAllButton() { + if (GUILayout.Button("Clear All")) { + pose.bonePoses = new List(); + //pose.boneArray = new BonePose[0]; + } + + } + #endregion + #endregion + + public static void PoseMixerInspector(PoseMixer poseMixer, HumanoidControl humanoid, Side side = Side.AnySide) { + int i = 0; + foreach (MixedPose pose in poseMixer.mixedPoses) { + Pose oldPose = pose.pose; + HumanoidPoseInspector(poseMixer, pose, i, humanoid, side); + if (pose.pose != oldPose && pose.pose == null) { + // We deleted a pose, let's undo it's effect + pose.value = 0; + pose.pose = oldPose; + poseMixer.ShowPose(humanoid); + pose.pose = null; + } + i++; + } + + EditorGUILayout.BeginHorizontal(); + Pose addPose = (Pose)EditorGUILayout.ObjectField(null, typeof(Pose), false, GUILayout.Width(200)); + if (addPose != null) { + MixedPose newPose = poseMixer.Add(); + newPose.pose = addPose; + } + EditorGUILayout.EndHorizontal(); + } + + public static MixedPose HumanoidPoseInspector(PoseMixer poseMixer, MixedPose mixedPose, int poseIx, HumanoidControl humanoid, Side side = Side.AnySide) { + EditorGUILayout.BeginHorizontal(); + + if (poseMixer.poseMode == PoseMixer.PoseMode.Set) + mixedPose.pose = (Pose)EditorGUILayout.ObjectField(mixedPose.pose, typeof(Pose), false, GUILayout.Width(200)); + else + mixedPose.pose = (Pose)EditorGUILayout.ObjectField(mixedPose.pose, typeof(Pose), false); + if (mixedPose.pose != null) { + if (mixedPose.isEdited) { + EditorGUILayout.Slider(mixedPose.value, 0, 1); + poseMixer.SetPoseValue(poseIx, 1); + } + else if (poseMixer.poseMode == PoseMixer.PoseMode.Set) + { + float value = EditorGUILayout.Slider(mixedPose.value, 0, 1); + if (value != mixedPose.value) { + poseMixer.SetPoseValue(poseIx, value); + } + } + if (!Application.isPlaying || side == Side.AnySide) { + bool isEdited = EditorGUILayout.Toggle(mixedPose.isEdited, "button", GUILayout.Width(19)); + if (mixedPose.isEdited != isEdited) + SceneView.RepaintAll(); + mixedPose.isEdited = isEdited; + } + else { + EditorGUILayout.FloatField(mixedPose.score); + } + } + + EditorGUILayout.EndHorizontal(); + if (mixedPose.isEdited) { + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField(" ", GUILayout.Width(200)); + mixedPose.additive = EditorGUILayout.ToggleLeft("Additive", mixedPose.additive); + EditorGUILayout.EndHorizontal(); + } + return mixedPose; + } + + #region Scene + + static int boneIndex = -1; + public static void UpdateScene(HumanoidControl humanoid, ITarget target, PoseMixer poseMixer, ref BonePose selectedBone, Side side = Side.AnySide) { + //if (!Application.isPlaying) + // poseMixer.ShowPose(humanoid); + + MixedPose currentPose = poseMixer.GetEditedPose(); + if (currentPose == null || !currentPose.isEdited) { + UnityEditor.Tools.hidden = false; + return; + } + + UnityEditor.Tools.hidden = true; + + HumanoidTarget.TargetedBone[] bones = target.GetBones(); + int[] controlIds = new int[bones.Length]; + Bone[] boneIds = new Bone[bones.Length]; + + for (int i = 0; i < bones.Length; i++) { + if (bones[i] == null || bones[i].bone == null || bones[i].bone.transform == null) + continue; + + Handles.FreeMoveHandle(bones[i].bone.transform.position, bones[i].bone.transform.rotation, 0.002F, Vector3.zero, DotHandleCapSaveID); + controlIds[i] = lastControlID; + boneIds[i] = bones[i].boneId; + } + + FindSelectedHandle(controlIds, boneIds, ref boneIndex); + if (boneIndex == -1) + return; + + HumanoidTarget.TargetedBone targetedBone = FindTargetedBone(bones, boneIds[boneIndex]); + if (targetedBone == null || targetedBone.bone.transform == null) + return; + + GUIStyle style = new GUIStyle(); + style.normal.textColor = Color.yellow; + Handles.Label(targetedBone.bone.transform.position + Vector3.up * 0.01F, targetedBone.name, style); + Handles.color = Color.white; + + switch (UnityEditor.Tools.current) { + case Tool.Move: + selectedBone = currentPose.pose.CheckBone(boneIds[boneIndex], true); + Vector3 handlePosition = Handles.PositionHandle(targetedBone.target.transform.position, targetedBone.bone.transform.rotation); + targetedBone.target.transform.position = handlePosition; + selectedBone.setTranslation = true; + selectedBone.SetReferenceLocal(humanoid, side); + selectedBone.UpdateTranslation(humanoid, side); + break; + case Tool.Rotate: + selectedBone = currentPose.pose.CheckBone(boneIds[boneIndex], true); + Quaternion handleRotation = Handles.RotationHandle(targetedBone.target.transform.rotation, targetedBone.bone.transform.position); + targetedBone.target.transform.rotation = handleRotation; + selectedBone.setRotation = true; + selectedBone.SetReferenceLocal(humanoid, side); + selectedBone.UpdateRotation(humanoid, side); + break; + case Tool.Scale: + //Handles.ScaleHandle(selectedBone.transform.localScale, selectedBone.transform.position, selectedBone.transform.rotation, HandleUtility.GetHandleSize(selectedBone.transform.position)); + // need to all morphScale first... + break; + } + + Handles.BeginGUI(); + ResetBoneButton(selectedBone, humanoid); + Handles.EndGUI(); + + } + + private static void ResetBoneButton(BonePose selectedBone, HumanoidControl humanoid) { + if (GUILayout.Button("Reset Bone", GUILayout.Width(100))) { + Debug.Log("Got it to work."); + selectedBone.setRotation = false; + selectedBone.rotation = Quaternion.identity; + HumanoidTarget.TargetedBone targetedBone = humanoid.GetBone(selectedBone.boneRef.boneId); + targetedBone.target.transform.localRotation = selectedBone.rotation; + } + } + + private static HumanoidTarget.TargetedBone FindTargetedBone(HumanoidTarget.TargetedBone[] bones, Tracking.Bone boneId) { + foreach (HumanoidTarget.TargetedBone bone in bones) { + if (bone.boneId == boneId) + return bone; + } + return null; + } + + static int lastControlID; + public static void DotHandleCapSaveID(int controlID, Vector3 position, Quaternion rotation, float size, EventType et) { + lastControlID = controlID; + Handles.DotHandleCap(controlID, position, rotation, size, et); + } + + private static void FindSelectedHandle(int[] controlIds, Tracking.Bone[] boneIds, ref int boneIndex) { + for (int i = 0; i < controlIds.Length; i++) { + if (controlIds[i] != 0 && controlIds[i] == GUIUtility.hotControl) { + boneIndex = i; + return; + } + } + return; + } + + #endregion + } +} diff --git a/Editor/HumanoidFree/Pose/Pose_Editor.cs.meta b/Editor/HumanoidFree/Pose/Pose_Editor.cs.meta new file mode 100644 index 0000000..87f7727 --- /dev/null +++ b/Editor/HumanoidFree/Pose/Pose_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 5ff8acba029085e498aca5aa403685d5 +timeCreated: 1515774608 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Preferences.cs b/Editor/HumanoidFree/Preferences.cs new file mode 100644 index 0000000..de50cfe --- /dev/null +++ b/Editor/HumanoidFree/Preferences.cs @@ -0,0 +1,35 @@ +#if UNITY_EDITOR +using System; +using System.Runtime.InteropServices; +using UnityEditor; +using UnityEngine; + +namespace Passer { + using Humanoid; + using Humanoid.Tracking; + using Passer.Tracking; + + [InitializeOnLoad] + public class HumanoidConfiguration : MonoBehaviour { + static HumanoidConfiguration() { + //Configuration_Editor.GlobalDefine("pHUMANOID"); +#if hLEAP + LeapDevice.LoadDlls(); +#endif +#if hORBBEC + AstraDevice.LoadDlls(); +#endif +#if hNEURON + NeuronDevice.LoadDlls(); +#endif + } + [DllImport("kernel32.dll")] + public static extern IntPtr LoadLibrary(string dllToLoad); + + // Have we loaded the prefs yet + public static Configuration configuration; + + } + +} +#endif \ No newline at end of file diff --git a/Editor/HumanoidFree/Preferences.cs.meta b/Editor/HumanoidFree/Preferences.cs.meta new file mode 100644 index 0000000..4d36e81 --- /dev/null +++ b/Editor/HumanoidFree/Preferences.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 336932db5f7f6174ea2950adf102b57b +timeCreated: 1534854134 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Targets.meta b/Editor/HumanoidFree/Targets.meta new file mode 100644 index 0000000..53b319e --- /dev/null +++ b/Editor/HumanoidFree/Targets.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d790c783fecd6d74f88b65be82fb57c0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Targets/FootTarget_Editor.cs b/Editor/HumanoidFree/Targets/FootTarget_Editor.cs new file mode 100644 index 0000000..6df0505 --- /dev/null +++ b/Editor/HumanoidFree/Targets/FootTarget_Editor.cs @@ -0,0 +1,605 @@ +using UnityEditor; +using UnityEngine; + +namespace Passer { + using Humanoid; + + [CanEditMultipleObjects] + [CustomEditor(typeof(FootTarget), true)] + public class FootTarget_Editor : Editor { + private FootTarget footTarget; + private HumanoidControl humanoid; + + private TargetProps[] allProps; + + #region Enable + + public void OnEnable() { + footTarget = (FootTarget)target; + + if (footTarget.humanoid == null) + footTarget.humanoid = GetHumanoid(footTarget); + humanoid = footTarget.humanoid; + if (humanoid == null) + return; + + InitEditors(); + + footTarget.InitSensors(); + InitConfiguration(footTarget); + InitSettings(); + InitEvents(); + } + + private void InitEditors() { + allProps = new TargetProps[] { +#if hOPENVR && hVIVETRACKER && (UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX) + new ViveTracker_Editor.FootTargetProps(serializedObject, footTarget), +#endif +#if hKINECT1 + new Kinect1_Editor.FootTargetProps(serializedObject, footTarget), +#endif +#if hKINECT2 + new Kinect2_Editor.FootTargetProps(serializedObject, footTarget), +#endif +#if hKINECT4 + new Kinect4_Editor.FootTargetProps(serializedObject, footTarget), +#endif +#if hORBBEC + new Astra_Editor.FootTargetProps(serializedObject, footTarget), +#endif +#if hNEURON + new Neuron_Editor.FootTargetProps(serializedObject, footTarget), +#endif +#if hOPTITRACK + new Optitrack_Editor.FootTargetProps(serializedObject, footTarget), +#endif +#if hANTILATENCY + new Antilatency_Editor.FootTargetProps(serializedObject, footTarget), +#endif +#if hCUSTOM + new Custom_Editor.FootTargetProps(serializedObject, footTarget), +#endif + }; + } + +#endregion + +#region Disable + public void OnDisable() { + if (humanoid == null) { + // This target is not connected to a humanoid, so we delete it + DestroyImmediate(footTarget, true); + return; + } + + if (!Application.isPlaying) { + SetSensor2Target(); + } + } + + private void SetSensor2Target() { + foreach (TargetProps props in allProps) + props.SetSensor2Target(); + } +#endregion + +#region Inspector + public override void OnInspectorGUI() { + if (footTarget == null || humanoid == null) + return; + + serializedObject.Update(); + + ControllerInspectors(footTarget); + ConfigurationInspector(footTarget); + SettingsInspector(footTarget); + EventsInspector(); + + serializedObject.ApplyModifiedProperties(); + UpdateBones(footTarget); + } + + public static FootTarget Inspector(FootTarget footTarget, string name) { + if (footTarget == null) + return footTarget; + + EditorGUILayout.BeginHorizontal(); + Transform defaultTargetTransform = footTarget.GetDefaultTarget(footTarget.humanoid); + Transform targetTransform = footTarget.transform ?? defaultTargetTransform; + + GUIContent text = new GUIContent( + name, + "The transform controlling the " + name + ); + targetTransform = (Transform)EditorGUILayout.ObjectField(text, targetTransform, typeof(Transform), true); + + if (!Application.isPlaying) { + if (targetTransform == defaultTargetTransform && GUILayout.Button("Show", GUILayout.MaxWidth(60))) { + // Call static method CreateTarget on target + footTarget = (FootTarget)footTarget.GetType().GetMethod("CreateTarget").Invoke(null, new object[] { footTarget }); + } + else if (targetTransform != footTarget.transform) { + footTarget = (FootTarget)footTarget.GetType().GetMethod("SetTarget").Invoke(null, new object[] { footTarget.humanoid, targetTransform, footTarget.isLeft }); + } + } + EditorGUILayout.EndHorizontal(); + return footTarget; + } + + public static HumanoidControl GetHumanoid(HumanoidTarget target) { + HumanoidControl foundHumanoid = target.transform.GetComponentInParent(); + if (foundHumanoid != null) + return foundHumanoid; + + HumanoidControl[] humanoids = GameObject.FindObjectsOfType(); + + for (int i = 0; i < humanoids.Length; i++) + if (humanoids[i].leftFootTarget.transform == target.transform || + humanoids[i].rightFootTarget.transform == target.transform) + foundHumanoid = humanoids[i]; + + return foundHumanoid; + } + +#region Sensors + private static bool showControllers = true; + private void ControllerInspectors(FootTarget footTarget) { + showControllers = EditorGUILayout.Foldout(showControllers, "Controllers", true); + if (showControllers) { + EditorGUI.indentLevel++; + + foreach (TargetProps props in allProps) + props.Inspector(); + + if (humanoid.animatorEnabled) + footTarget.legAnimator.enabled = EditorGUILayout.ToggleLeft("Procedural Animation", footTarget.legAnimator.enabled, GUILayout.MinWidth(80)); + EditorGUI.indentLevel--; + } + } +#endregion + +#region Configuration + private void InitConfiguration(FootTarget footTarget) { + if (footTarget.humanoid.avatarRig == null) + return; + + InitUpperLegConfiguration(footTarget.upperLeg); + InitLowerLegConfiguration(footTarget.lowerLeg); + InitFootConfiguration(footTarget.foot); + InitToesConfiguration(footTarget.toes); + } + + private static bool showConfiguration; + private void ConfigurationInspector(FootTarget footTarget) { + //if (!target.jointLimitations) + // return; + + footTarget.RetrieveBones(); + + showConfiguration = EditorGUILayout.Foldout(showConfiguration, "Configuration", true); + if (showConfiguration) { + EditorGUI.indentLevel++; + + UpperLegConfigurationInspector(ref footTarget.upperLeg, footTarget.isLeft); + LowerLegConfigurationInspector(ref footTarget.lowerLeg, footTarget.isLeft); + FootConfigurationInspector(ref footTarget.foot, footTarget.isLeft); + ToesConfigurationInspector(ref footTarget.toes, footTarget.isLeft); + + EditorGUI.indentLevel--; + } + } + + private void UpdateBones(FootTarget target) { + if (target.humanoid.avatarRig == null) + return; + + UpdateUpperLegBones(target.upperLeg); + UpdateLowerLegBones(target.lowerLeg); + UpdateFootBones(target.foot); + UpdateToesBones(target.toes); + } + +#region UpperLeg + //private string upperLegXname; + //private SerializedProperty upperLegMinX; + //private SerializedProperty upperLegMaxX; + + //private string upperLegYname; + //private SerializedProperty upperLegMinY; + //private SerializedProperty upperLegMaxY; + + //private string upperLegZname; + //private SerializedProperty upperLegMinZ; + //private SerializedProperty upperLegMaxZ; + + private void InitUpperLegConfiguration(FootTarget.TargetedUpperLegBone upperLeg) { + //if (upperLeg.bone.transform == null) + // return; + + //upperLegXname = upperLeg.bone.transform.name + "X"; + //upperLegMinX = serializedObject.FindProperty("upperLeg.bone.minAngles.x"); + //upperLegMaxX = serializedObject.FindProperty("upperLeg.bone.maxAngles.x"); + + //upperLegYname = upperLeg.bone.transform.name + "Y"; + //upperLegMinY = serializedObject.FindProperty("upperLeg.bone.minAngles.y"); + //upperLegMaxY = serializedObject.FindProperty("upperLeg.bone.maxAngles.y"); + + //upperLegZname = upperLeg.bone.transform.name + "Z"; + //upperLegMinZ = serializedObject.FindProperty("upperLeg.bone.minAngles.z"); + //upperLegMaxZ = serializedObject.FindProperty("upperLeg.bone.maxAngles.z"); + } + + private void UpperLegConfigurationInspector(ref FootTarget.TargetedUpperLegBone upperLeg, bool isLeft) { + if (upperLeg.bone.transform != null) + GUI.SetNextControlName(upperLeg.bone.transform.name + "00"); + upperLeg.bone.transform = (Transform)EditorGUILayout.ObjectField("Upper Leg Bone", upperLeg.bone.transform, typeof(Transform), true); + if (upperLeg.bone.transform != null) { + EditorGUI.indentLevel++; + + upperLeg.bone.jointLimitations = EditorGUILayout.Toggle("Joint Limitations", upperLeg.bone.jointLimitations); + if (upperLeg.bone.jointLimitations) { + upperLeg.bone.maxAngle = EditorGUILayout.Slider("Max Angle", upperLeg.bone.maxAngle, 0, 180); + } + + //EditorGUILayout.BeginHorizontal(); + //upperLeg.bone.maxAngle = EditorGUILayout.Slider("Max Angle", upperLeg.bone.maxAngle, 0, 180); + //if (GUILayout.Button("R", GUILayout.Width(20))) { + // upperLeg.bone.maxAngle = FootTarget.maxUpperLegAngle; + //} + //EditorGUILayout.EndHorizontal(); + + //if (isLeft) { + // Target_Editor.BoneAngleInspector(upperLegMinX, upperLegMaxX, FootTarget.minLeftUpperLegAngles.x, FootTarget.maxLeftUpperLegAngles.x, upperLegXname, "X Limits"); + // Target_Editor.BoneAngleInspector(upperLegMinY, upperLegMaxY, FootTarget.minLeftUpperLegAngles.y, FootTarget.maxLeftUpperLegAngles.y, upperLegYname, "Y Limits"); + // Target_Editor.BoneAngleInspector(upperLegMinZ, upperLegMaxZ, FootTarget.minLeftUpperLegAngles.z, FootTarget.maxLeftUpperLegAngles.z, upperLegZname, "Z Limits"); + //} else { + // Target_Editor.BoneAngleInspector(upperLegMinX, upperLegMaxX, FootTarget.minRightUpperLegAngles.x, FootTarget.maxRightUpperLegAngles.x, upperLegXname, "X Limits"); + // Target_Editor.BoneAngleInspector(upperLegMinY, upperLegMaxY, FootTarget.minRightUpperLegAngles.y, FootTarget.maxRightUpperLegAngles.y, upperLegYname, "Y Limits"); + // Target_Editor.BoneAngleInspector(upperLegMinZ, upperLegMaxZ, FootTarget.minRightUpperLegAngles.z, FootTarget.maxRightUpperLegAngles.z, upperLegZname, "Z Limits"); + //} + EditorGUI.indentLevel--; + } + } + + private void UpdateUpperLegBones(FootTarget.TargetedUpperLegBone upperLeg) { + //if (upperLeg.bone.transform == null) + // return; + + //upperLeg.bone.minAngles.x = upperLegMinX.floatValue; + //upperLeg.bone.maxAngles.x = upperLegMaxX.floatValue; + + //upperLeg.bone.minAngles.y = upperLegMinY.floatValue; + //upperLeg.bone.maxAngles.y = upperLegMaxY.floatValue; + + //upperLeg.bone.minAngles.z = upperLegMinZ.floatValue; + //upperLeg.bone.maxAngles.z = upperLegMaxZ.floatValue; + } + +#endregion + +#region LowerLeg + //private string lowerLegYname; + //private SerializedProperty lowerLegMinX; + //private SerializedProperty lowerLegMaxX; + + private void InitLowerLegConfiguration(FootTarget.TargetedLowerLegBone lowerLeg) { + //if (lowerLeg.bone.transform == null) + // return; + + //lowerLegYname = lowerLeg.bone.transform.name + "X"; + //lowerLegMinX = serializedObject.FindProperty("lowerLeg.bone.minAngles.x"); + //lowerLegMaxX = serializedObject.FindProperty("lowerLeg.bone.maxAngles.x"); + } + + private void LowerLegConfigurationInspector(ref FootTarget.TargetedLowerLegBone lowerLeg, bool isLeft) { + if (lowerLeg.bone.transform != null) + GUI.SetNextControlName(lowerLeg.bone.transform.name + "00"); + lowerLeg.bone.transform = (Transform)EditorGUILayout.ObjectField("Lower Leg Bone", lowerLeg.bone.transform, typeof(Transform), true); + if (lowerLeg.bone.transform != null) { + EditorGUI.indentLevel++; + + lowerLeg.bone.jointLimitations = EditorGUILayout.Toggle("Joint Limitations", lowerLeg.bone.jointLimitations); + if (lowerLeg.bone.jointLimitations) { + lowerLeg.bone.maxAngle = EditorGUILayout.Slider("Max Angle", lowerLeg.bone.maxAngle, 0, 180); + } + + //EditorGUILayout.BeginHorizontal(); + //lowerLeg.bone.maxAngle = EditorGUILayout.Slider("Max Angle", lowerLeg.bone.maxAngle, 0, 180); + //if (GUILayout.Button("R", GUILayout.Width(20))) { + // lowerLeg.bone.maxAngle = FootTarget.maxLowerLegAngle; + //} + //EditorGUILayout.EndHorizontal(); + + //if (isLeft) + // Target_Editor.BoneAngleInspector(lowerLegMinX, lowerLegMaxX, FootTarget.minLeftLowerLegAngles.x, FootTarget.maxLeftLowerLegAngles.x, lowerLegYname, "X Limits"); + //else + // Target_Editor.BoneAngleInspector(lowerLegMinX, lowerLegMaxX, FootTarget.minRightLowerLegAngles.x, FootTarget.maxRightLowerLegAngles.x, lowerLegYname, "X Limits"); + EditorGUI.indentLevel--; + } + } + + private void UpdateLowerLegBones(FootTarget.TargetedLowerLegBone lowerLeg) { + //if (lowerLeg.bone.transform == null) + // return; + + //lowerLeg.bone.minAngles.x = lowerLegMinX.floatValue; + //lowerLeg.bone.maxAngles.x = lowerLegMaxX.floatValue; + } +#endregion + +#region Foot + //private string footXname; + //private SerializedProperty footMinX; + //private SerializedProperty footMaxX; + + //private string footZname; + //private SerializedProperty footMinZ; + //private SerializedProperty footMaxZ; + + private void InitFootConfiguration(FootTarget.TargetedFootBone foot) { + //if (foot.bone.transform == null) + // return; + + //footXname = foot.bone.transform.name + "X"; + //footMinX = serializedObject.FindProperty("foot.bone.minAngles.x"); + //footMaxX = serializedObject.FindProperty("foot.bone.maxAngles.x"); + + //footZname = foot.bone.transform.name + "Z"; + //footMinZ = serializedObject.FindProperty("foot.bone.minAngles.z"); + //footMaxZ = serializedObject.FindProperty("foot.bone.maxAngles.z"); + } + + private void FootConfigurationInspector(ref FootTarget.TargetedFootBone foot, bool isLeft) { + if (foot.bone.transform != null) + GUI.SetNextControlName(foot.bone.transform.name + "00"); + foot.bone.transform = (Transform)EditorGUILayout.ObjectField("Foot Bone", foot.bone.transform, typeof(Transform), true); + if (foot.bone.transform != null) { + EditorGUI.indentLevel++; + + foot.bone.jointLimitations = EditorGUILayout.Toggle("Joint Limitations", foot.bone.jointLimitations); + if (foot.bone.jointLimitations) { + foot.bone.maxAngle = EditorGUILayout.Slider("Max Angle", foot.bone.maxAngle, 0, 180); + } + + //EditorGUILayout.BeginHorizontal(); + //foot.bone.maxAngle = EditorGUILayout.Slider("Max Angle", foot.bone.maxAngle, 0, 180); + //if (GUILayout.Button("R", GUILayout.Width(20))) { + // foot.bone.maxAngle = FootTarget.maxFootAngle; + //} + //EditorGUILayout.EndHorizontal(); + + //if (isLeft) { + // Target_Editor.BoneAngleInspector(footMinX, footMaxX, FootTarget.minLeftFootAngles.x, FootTarget.maxLeftFootAngles.x, footXname, "X Limits"); + // Target_Editor.BoneAngleInspector(footMinZ, footMaxZ, FootTarget.minLeftFootAngles.z, FootTarget.maxLeftFootAngles.z, footZname, "Z Limits"); + //} else { + // Target_Editor.BoneAngleInspector(footMinX, footMaxX, FootTarget.minRightFootAngles.x, FootTarget.maxRightFootAngles.x, footXname, "X Limits"); + // Target_Editor.BoneAngleInspector(footMinZ, footMaxZ, FootTarget.minRightFootAngles.z, FootTarget.maxRightFootAngles.z, footZname, "Z Limtis"); + //} + EditorGUI.indentLevel--; + } + } + + private void UpdateFootBones(FootTarget.TargetedFootBone foot) { + //if (foot.bone.transform == null) + // return; + + //foot.bone.minAngles.x = footMinX.floatValue; + //foot.bone.maxAngles.x = footMaxX.floatValue; + + //foot.bone.minAngles.z = footMinZ.floatValue; + //foot.bone.maxAngles.z = footMaxZ.floatValue; + } +#endregion + +#region Toes + //private string toesXname; + //private SerializedProperty toesMinX; + //private SerializedProperty toesMaxX; + + private void InitToesConfiguration(FootTarget.TargetedToesBone toes) { + //if (toes.bone.transform == null) + // return; + + //toesXname = toes.bone.transform.name + "X"; + //toesMinX = serializedObject.FindProperty("toes.bone.minAngles.x"); + //toesMaxX = serializedObject.FindProperty("toes.bone.maxAngles.x"); + } + + private void ToesConfigurationInspector(ref FootTarget.TargetedToesBone toes, bool isLeft) { + if (toes.bone.transform != null) + GUI.SetNextControlName(toes.bone.transform.name + "00"); + toes.bone.transform = (Transform)EditorGUILayout.ObjectField("Toes Bone", toes.bone.transform, typeof(Transform), true); + if (toes.bone.transform != null) { + EditorGUI.indentLevel++; + + toes.bone.jointLimitations = EditorGUILayout.Toggle("Joint Limitations", toes.bone.jointLimitations); + if (toes.bone.jointLimitations) { + toes.bone.maxAngle = EditorGUILayout.Slider("Max Angle", toes.bone.maxAngle, 0, 180); + } + + //EditorGUILayout.BeginHorizontal(); + //toes.bone.maxAngle = EditorGUILayout.Slider("Max Angle", toes.bone.maxAngle, 0, 180); + //if (GUILayout.Button("R", GUILayout.Width(20))) { + // toes.bone.maxAngle = FootTarget.maxToesAngle; + //} + //EditorGUILayout.EndHorizontal(); + + //if (isLeft) + // Target_Editor.BoneAngleInspector(toesMinX, toesMaxX, FootTarget.minLeftToesAngles.x, FootTarget.maxLeftToesAngles.x, toesXname, "X Limits"); + //else + // Target_Editor.BoneAngleInspector(toesMinX, toesMaxX, FootTarget.minRightToesAngles.x, FootTarget.maxRightToesAngles.x, toesXname, "X Limits"); + EditorGUI.indentLevel--; + } + } + + private void UpdateToesBones(FootTarget.TargetedToesBone toes) { + //if (toes.bone.transform == null) + // return; + + //toes.bone.minAngles.x = toesMinX.floatValue; + //toes.bone.maxAngles.x = toesMaxX.floatValue; + } + +#endregion +#endregion + +#region Settings + private SerializedProperty rotationSpeedLimitationProp; + private SerializedProperty slidePreventionProp; + + private void InitSettings() { + rotationSpeedLimitationProp = serializedObject.FindProperty("rotationSpeedLimitation"); + slidePreventionProp = serializedObject.FindProperty("slidePrevention"); + } + + private static bool showSettings; + private void SettingsInspector(FootTarget footTarget) { + showSettings = EditorGUILayout.Foldout(showSettings, "Settings", true); + if (showSettings) { + EditorGUI.indentLevel++; + //footTarget.jointLimitations = EditorGUILayout.Toggle("Joint Limitations", footTarget.jointLimitations); + bool showRealObjects = EditorGUILayout.Toggle("Show Real Objects", footTarget.showRealObjects); + if (showRealObjects != footTarget.showRealObjects) { + footTarget.ShowControllers(showRealObjects); + footTarget.showRealObjects = showRealObjects; + } + rotationSpeedLimitationProp.boolValue = EditorGUILayout.Toggle("Rotation Speed Limitation", rotationSpeedLimitationProp.boolValue); + slidePreventionProp.boolValue = EditorGUILayout.Toggle("Slide Prevention", slidePreventionProp.boolValue); + + EditorGUI.indentLevel--; + } + } +#endregion + +#region Events + + protected SerializedProperty groundEventProp; + + protected virtual void InitEvents() { + groundEventProp = serializedObject.FindProperty("groundEvent"); + } + + protected int selectedEventSource = -1; + protected int selectedEvent; + + protected bool showEvents; + protected virtual void EventsInspector() { + showEvents = EditorGUILayout.Foldout(showEvents, "Events", true); + if (showEvents) { + EditorGUI.indentLevel++; + + GameObjectEvent_Editor.EventInspector(groundEventProp, footTarget.groundEvent, ref selectedEventSource, ref selectedEvent); + + //EditorGUILayout.BeginHorizontal(); + + ////Labels + //EditorGUILayout.BeginVertical(GUILayout.MinWidth(110)); + + //GUILayout.Space(3); + //EditorGUILayout.LabelField("Ground", GUILayout.Width(110)); + + //EditorGUILayout.EndVertical(); + + //// Buttons + //string[] buttonTexts = new string[1]; + //buttonTexts[0] = Event.GetInputButtonLabel(footTarget.groundEvent.gameObjectEvent); + + //int oldFontSize = GUI.skin.button.fontSize; + //GUI.skin.button.fontSize = 9; + //selectedEventSource = GUILayout.SelectionGrid(selectedEventSource, buttonTexts, 1); + //GUI.skin.button.fontSize = oldFontSize; + + //EditorGUILayout.EndHorizontal(); + + //// Details + //GUIStyle style = new GUIStyle(GUI.skin.label) { + // fontStyle = FontStyle.Bold + //}; + //EditorGUILayout.LabelField("Details", style, GUILayout.ExpandWidth(true)); + + //EditorGUI.indentLevel++; + //EventDetails(selectedEventSource); + //EditorGUI.indentLevel--; + + EditorGUI.indentLevel--; + } + } + + //protected void EventDetails(int selectedInputEvent) { + // switch (selectedInputEvent) { + // case 0: + // GameObjectEvent_Editor.DetailsInspector(groundEventProp, "Ground"); + // break; + // } + //} + +#endregion + +#endregion + +#region Scene + + public void OnSceneGUI() { + if (footTarget == null || humanoid == null) + return; + if (Application.isPlaying) + return; + + if (humanoid.pose != null) { + if (humanoid.editPose) + humanoid.pose.UpdatePose(humanoid); + else { + humanoid.pose.Show(humanoid); + footTarget.CopyRigToTarget(); + } + } + + // update the target rig from the current foot target + footTarget.CopyTargetToRig(); + // update the avatar bones from the target rig + humanoid.UpdateMovements(); + // match the target rig with the new avatar pose + humanoid.MatchTargetsToAvatar(); + // and update all target to match the target rig + humanoid.CopyRigToTargets(); + + // Update the sensors to match the updated targets + humanoid.UpdateSensorsFromTargets(); + } + +#endregion + + public abstract class TargetProps { + public SerializedProperty enabledProp; + public SerializedProperty sensorTransformProp; + public SerializedProperty sensor2TargetPositionProp; + public SerializedProperty sensor2TargetRotationProp; + + public FootTarget footTarget; + public LegSensor sensor; + + public TargetProps(SerializedObject serializedObject, LegSensor _sensor, FootTarget _footTarget, string unitySensorName) { + enabledProp = serializedObject.FindProperty(unitySensorName + ".enabled"); + sensorTransformProp = serializedObject.FindProperty(unitySensorName + ".sensorTransform"); + sensor2TargetPositionProp = serializedObject.FindProperty(unitySensorName + ".sensor2TargetPosition"); + sensor2TargetRotationProp = serializedObject.FindProperty(unitySensorName + ".sensor2TargetRotation"); + + footTarget = _footTarget; + sensor = _sensor; + + sensor.Init(footTarget); + } + + public virtual void SetSensor2Target() { + if (sensor.sensorTransform == null) + return; + + sensor2TargetRotationProp.quaternionValue = Quaternion.Inverse(sensor.sensorTransform.rotation) * footTarget.foot.target.transform.rotation; + sensor2TargetPositionProp.vector3Value = -footTarget.foot.target.transform.InverseTransformPoint(sensor.sensorTransform.position); + } + + public abstract void Inspector(); + } + } +} diff --git a/Editor/HumanoidFree/Targets/FootTarget_Editor.cs.meta b/Editor/HumanoidFree/Targets/FootTarget_Editor.cs.meta new file mode 100644 index 0000000..a392917 --- /dev/null +++ b/Editor/HumanoidFree/Targets/FootTarget_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 0874824509b87a747a5b7fc51126d0e1 +timeCreated: 1462298140 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Targets/HandTarget_Editor.cs b/Editor/HumanoidFree/Targets/HandTarget_Editor.cs new file mode 100644 index 0000000..3e987a4 --- /dev/null +++ b/Editor/HumanoidFree/Targets/HandTarget_Editor.cs @@ -0,0 +1,759 @@ +using UnityEditor; +using UnityEngine; + +namespace Passer.Humanoid { + using Tracking; + + [CanEditMultipleObjects] + [CustomEditor(typeof(HandTarget), true)] + public class HandTarget_Editor : Editor { + private HandTarget handTarget; + private Passer.Humanoid.HumanoidControl humanoid; + + private TargetProps[] allProps; + + #region Enable + + public void OnEnable() { + handTarget = (HandTarget)target; + + if (handTarget.humanoid == null) + handTarget.humanoid = GetHumanoid(handTarget); + humanoid = handTarget.humanoid; + if (humanoid == null) + return; + + humanoid.InitTargets(); + + InitEditors(); + + handTarget.InitTarget(); + + InitConfiguration(handTarget); + InitSettings(); + InitEvents(); + + InitHandPose(handTarget); + + if (!Application.isPlaying) + SetSensor2Target(); + } + + private void InitEditors() { + allProps = new TargetProps[] { +#if pUNITYXR + new UnityXR_Editor.HandTargetProps(serializedObject, handTarget), +#endif +//#if hOPENVR && (UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX) +// new OpenVR_Editor.HandTargetProps(serializedObject, handTarget), +//#if hVIVETRACKER +// new ViveTracker_Editor.HandTargetProps(serializedObject, handTarget), +//#endif +//#endif +#if hSTEAMVR && UNITY_STANDALONE_WIN + //new SteamVR_Editor.HandTargetProps(serializedObject, handTarget), +#if hVIVETRACKER + //new ViveTracker_Editor.HandTargetProps(serializedObject, handTarget), +#endif +#endif +//#if hOCULUS && (UNITY_STANDALONE_WIN || UNITY_ANDROID) +// new Oculus_Editor.HandTargetProps(serializedObject, handTarget), +//#endif +#if hWINDOWSMR && UNITY_WSA_10_0 + new WindowsMR_Editor.HandTargetProps(serializedObject, handTarget), +#endif +#if hWAVEVR + new WaveVR_Editor.HandTargetProps(serializedObject, handTarget), +#endif +#if hVRTK + new Vrtk_Editor.HandTargetProps(serializedObject, handTarget), +#endif +#if hLEAP + new LeapMotion_Editor.HandTargetProps(serializedObject, handTarget), +#endif +#if hHYDRA + new Hydra_Editor.HandTargetProps(serializedObject, handTarget), +#endif +#if hKINECT1 + new Kinect1_Editor.HandTargetProps(serializedObject, handTarget), +#endif +#if hKINECT2 + new Kinect2_Editor.HandTargetProps(serializedObject, handTarget), +#endif +#if hKINECT4 + new Kinect4_Editor.HandTargetProps(serializedObject, handTarget), +#endif +#if hORBBEC + new Astra_Editor.HandTargetProps(serializedObject, handTarget), +#endif +#if hNEURON + new Neuron_Editor.HandTargetProps(serializedObject, handTarget), +#endif +#if hOPTITRACK + new Optitrack_Editor.HandTargetProps(serializedObject, handTarget), +#endif +#if hANTILATENCY + new Antilatency_Editor.HandTargetProps(serializedObject, handTarget), +#endif +#if hHI5 + new Hi5_Editor.HandTargetProps(serializedObject, handTarget), +#endif +#if hCUSTOM + new Custom_Editor.HandTargetProps(serializedObject, handTarget), +#endif + }; + } + + #endregion + + #region Disable + public void OnDisable() { + if (humanoid == null) { + // This target is not connected to a humanoid, so we delete it + DestroyImmediate(handTarget, true); + return; + } + + if (!Application.isPlaying) { + SetSensor2Target(); + } + + handTarget.poseMixer.Cleanup(); + if (!Application.isPlaying) + handTarget.poseMixer.ShowPose(humanoid, handTarget.isLeft ? Side.Left : Side.Right); + handTarget.UpdateMovements(humanoid); + } + + private void SetSensor2Target() { + foreach (TargetProps props in allProps) + props.SetSensor2Target(); + } + + #endregion + + #region Inspector + + public override void OnInspectorGUI() { + if (handTarget == null || humanoid == null) + return; + + serializedObject.Update(); + + ControllerInspectors(handTarget); + if (humanoid != null) { + SubTargetsInspector(handTarget); + ConfigurationInspector(handTarget); + serializedObject.ApplyModifiedProperties(); + HandPoseInspector(handTarget); + serializedObject.Update(); + } + SettingsInspector(handTarget); + + TouchedObjectInspector(handTarget); + GrabbedObjectInspector(handTarget); + + EventsInspector(); + + InteractionPointerButton(handTarget); + + serializedObject.ApplyModifiedProperties(); + //serializedObject.Update(); + //serializedObject.ApplyModifiedProperties(); + } + + public static HandTarget Inspector(HandTarget handTarget, string name) { + if (handTarget == null) + return handTarget; + + EditorGUILayout.BeginHorizontal(); + Transform defaultTargetTransform = handTarget.GetDefaultTarget(handTarget.humanoid); + Transform targetTransform = handTarget.transform ?? defaultTargetTransform; + + GUIContent text = new GUIContent( + name, + "The transform controlling the " + name + ); + targetTransform = (Transform)EditorGUILayout.ObjectField(text, targetTransform, typeof(Transform), true); + + if (!Application.isPlaying) { + if (targetTransform == defaultTargetTransform && GUILayout.Button("Show", GUILayout.MaxWidth(60))) { + // Call static method CreateTarget on target + handTarget = (HandTarget)handTarget.GetType().GetMethod("CreateTarget").Invoke(null, new object[] { handTarget }); + } + else if (targetTransform != handTarget.transform) { + handTarget = (HandTarget)handTarget.GetType().GetMethod("SetTarget").Invoke(null, new object[] { handTarget.humanoid, targetTransform, handTarget.isLeft }); + } + } + EditorGUILayout.EndHorizontal(); + return handTarget; + } + + public static HumanoidControl GetHumanoid(HumanoidTarget target) { + HumanoidControl foundHumanoid = target.transform.GetComponentInParent(); + if (foundHumanoid != null) + return foundHumanoid; + + HumanoidControl[] humanoids = GameObject.FindObjectsOfType(); + + for (int i = 0; i < humanoids.Length; i++) + if (humanoids[i].leftHandTarget.transform == target.transform || + humanoids[i].rightHandTarget.transform == target.transform) + foundHumanoid = humanoids[i]; + + return foundHumanoid; + } + + #region Sensors + + public bool showControllers = true; + private void ControllerInspectors(HandTarget handTarget) { + showControllers = EditorGUILayout.Foldout(showControllers, "Sensors/Controllers", true); + if (showControllers) { + EditorGUI.indentLevel++; + + foreach (TargetProps props in allProps) + props.Inspector(); + + if (humanoid != null && humanoid.animatorEnabled) + handTarget.armAnimator.enabled = EditorGUILayout.ToggleLeft("Procedural animation", handTarget.armAnimator.enabled, GUILayout.MinWidth(80)); + EditorGUI.indentLevel--; + } + } + + #endregion + + #region Morph Targets + + //float thumbCurl = 0; + + + private bool showSubTargets; + private void SubTargetsInspector(HandTarget handTarget) { + showSubTargets = EditorGUILayout.Foldout(showSubTargets, "Sub Targets", true); + if (showSubTargets) { + EditorGUI.indentLevel++; + EditorGUI.BeginDisabledGroup(true); + float thumbCurl = handTarget.fingers.thumb.CalculateCurl(); + EditorGUILayout.Slider("Thumb Curl", thumbCurl, -0.5F, 1); + float indexCurl = handTarget.fingers.index.CalculateCurl(); + EditorGUILayout.Slider("Index Finger Curl", indexCurl, -0.1F, 1); + float middleCurl = handTarget.fingers.middle.CalculateCurl(); + EditorGUILayout.Slider("Middle Finger Curl", middleCurl, -0.1F, 1); + float ringCurl = handTarget.fingers.ring.CalculateCurl(); + EditorGUILayout.Slider("Ring Finger Curl", ringCurl, -0.1F, 1); + float littleCurl = handTarget.fingers.little.CalculateCurl(); + EditorGUILayout.Slider("Little Finger Curl", littleCurl, -0.1F, 1); + EditorGUI.EndDisabledGroup(); + EditorGUI.indentLevel--; + } + } + + #endregion + + #region Configuration + private void InitConfiguration(HandTarget handTarget) { + InitShoulderConfiguration(handTarget.shoulder); + InitUpperArmConfiguration(handTarget.upperArm); + InitForearmConfiguration(handTarget.forearm); + InitHandConfiguration(handTarget.hand); + } + + private bool showConfiguration; + private bool showFingerConfiguration; + private void ConfigurationInspector(HandTarget handTarget) { + //if (!target.jointLimitations) + //return; + + //handTarget.RetrieveBones(); + + showConfiguration = EditorGUILayout.Foldout(showConfiguration, "Configuration", true); + if (showConfiguration) { + EditorGUI.indentLevel++; + ShoulderConfigurationInspector(ref handTarget.shoulder, handTarget.isLeft); + UpperArmConfigurationInspector(ref handTarget.upperArm, handTarget.isLeft); + ForearmConfigurationInspector(ref handTarget.forearm, handTarget.isLeft); + HandConfigurationInspector(ref handTarget.hand, handTarget.isLeft); + showFingerConfiguration = EditorGUILayout.Foldout(showFingerConfiguration, "Fingers", true); + if (showFingerConfiguration) { + EditorGUI.indentLevel++; + FingersConfigurationInspector(handTarget); + EditorGUI.indentLevel--; + } + EditorGUI.indentLevel--; + } + } + + #region Shoulder + private SerializedProperty shoulderArmJointLimitations; + private SerializedProperty shoulderArmLimitationAngle; + + private void InitShoulderConfiguration(HandTarget.TargetedShoulderBone shoulder) { + shoulderArmJointLimitations = serializedObject.FindProperty("shoulder.bone.jointLimitations"); + shoulderArmLimitationAngle = serializedObject.FindProperty("shoulder.bone.maxAngle"); + } + + private void ShoulderConfigurationInspector(ref HandTarget.TargetedShoulderBone shoulder, bool isLeft) { + if (shoulder.bone.transform != null) + GUI.SetNextControlName(shoulder.bone.transform.name + "00"); + shoulder.bone.transform = (Transform)EditorGUILayout.ObjectField("Shoulder Bone", shoulder.bone.transform, typeof(Transform), true); + if (shoulder.bone.transform != null) { + EditorGUI.indentLevel++; + + shoulderArmJointLimitations.boolValue = EditorGUILayout.Toggle("Joint Limitations", shoulder.bone.jointLimitations); + if (shoulder.bone.jointLimitations) { + shoulderArmLimitationAngle.floatValue = EditorGUILayout.Slider("Max Angle", shoulder.bone.maxAngle, 0, 180); + } + EditorGUI.indentLevel--; + } + } + + private void UpdateShoulderBones(HandTarget.TargetedShoulderBone shoulder) { + } + #endregion + + #region UpperArm + private SerializedProperty upperArmJointLimitations; + private SerializedProperty upperArmLimitationAngle; + + private void InitUpperArmConfiguration(HandTarget.TargetedUpperArmBone upperArm) { + upperArmJointLimitations = serializedObject.FindProperty("upperArm.bone.jointLimitations"); + upperArmLimitationAngle = serializedObject.FindProperty("upperArm.bone.maxAngle"); + } + + private void UpperArmConfigurationInspector(ref HandTarget.TargetedUpperArmBone upperArm, bool isLeft) { + if (upperArm.bone.transform != null) + GUI.SetNextControlName(upperArm.bone.transform.name + "00"); + upperArm.bone.transform = (Transform)EditorGUILayout.ObjectField("Upper Arm Bone", upperArm.bone.transform, typeof(Transform), true); + if (upperArm.bone.transform != null) { + EditorGUI.indentLevel++; + + upperArmJointLimitations.boolValue = EditorGUILayout.Toggle("Joint Limitations", upperArm.bone.jointLimitations); + if (upperArm.bone.jointLimitations) { + upperArmLimitationAngle.floatValue = EditorGUILayout.Slider("Max Angle", upperArm.bone.maxAngle, 0, 180); + } + + EditorGUI.indentLevel--; + } + } + + private void UpdateUpperArmBones(HandTarget.TargetedUpperArmBone upperArm) { + } + #endregion + + #region Forearm + private SerializedProperty forearmJointLimitations; + private SerializedProperty forearmLimitationAngle; + + private void InitForearmConfiguration(HandTarget.TargetedForearmBone forearm) { + forearmJointLimitations = serializedObject.FindProperty("forearm.bone.jointLimitations"); + forearmLimitationAngle = serializedObject.FindProperty("forearm.bone.maxAngle"); + } + + private void ForearmConfigurationInspector(ref HandTarget.TargetedForearmBone forearm, bool isLeft) { + if (forearm.bone.transform != null) + GUI.SetNextControlName(forearm.bone.transform.name + "00"); + forearm.bone.transform = (Transform)EditorGUILayout.ObjectField("Forearm Bone", forearm.bone.transform, typeof(Transform), true); + if (forearm.bone.transform != null) { + EditorGUI.indentLevel++; + + forearmJointLimitations.boolValue = EditorGUILayout.Toggle("Joint Limitations", forearm.bone.jointLimitations); + if (forearm.bone.jointLimitations) { + forearmLimitationAngle.floatValue = EditorGUILayout.Slider("Max Angle", forearm.bone.maxAngle, 0, 180); + } + + EditorGUI.indentLevel--; + } + } + + private void UpdateForearmBones(HandTarget.TargetedForearmBone forearm) { + } + #endregion + + #region Hand + private SerializedProperty handJointLimitations; + private SerializedProperty handLimitationAngle; + + private void InitHandConfiguration(HandTarget.TargetedHandBone hand) { + handJointLimitations = serializedObject.FindProperty("hand.bone.jointLimitations"); + handLimitationAngle = serializedObject.FindProperty("hand.bone.maxAngle"); + } + + + private void HandConfigurationInspector(ref HandTarget.TargetedHandBone hand, bool isLeft) { + hand.bone.transform = (Transform)EditorGUILayout.ObjectField("Hand Bone", hand.bone.transform, typeof(Transform), true); + if (hand.bone.transform != null) { + EditorGUI.indentLevel++; + + handJointLimitations.boolValue = EditorGUILayout.Toggle("Joint Limitations", hand.bone.jointLimitations); + if (hand.bone.jointLimitations) { + handLimitationAngle.floatValue = EditorGUILayout.Slider("Max Angle", hand.bone.maxAngle, 0, 180); + } + + EditorGUI.indentLevel--; + } + } + #endregion + + #region Fingers + SerializedProperty proximalMinX; + SerializedProperty proximalMaxX; + private void InitFingerConfiguration(FingersTarget fingers) { + } + + private void FingersConfigurationInspector(HandTarget handTarget) { + FingerConfigurationInspector(handTarget, handTarget.fingers.thumb, 0, "Proximal Thumb Bone"); + FingerConfigurationInspector(handTarget, handTarget.fingers.index, 1, "Proximal Index Bone"); + FingerConfigurationInspector(handTarget, handTarget.fingers.middle, 2, "Proximal Middle Bone"); + FingerConfigurationInspector(handTarget, handTarget.fingers.ring, 3, "Proximal Ring Bone"); + FingerConfigurationInspector(handTarget, handTarget.fingers.little, 4, "Proximal Little Bone"); + } + + private void FingerConfigurationInspector(HandTarget handTarget, FingersTarget.TargetedFinger digit, int fingerIndex, string label) { + Transform proximalBone = (Transform)EditorGUILayout.ObjectField(label, digit.proximal.bone.transform, typeof(Transform), true); + if (proximalBone == null || proximalBone != digit.proximal.bone.transform) { + if (proximalBone == null) + proximalBone = FingersTarget.GetFingerBone(handTarget, (Finger)fingerIndex, Humanoid.Tracking.FingerBones.Proximal); + if (proximalBone != null && proximalBone.childCount == 1) { + digit.intermediate.bone.transform = proximalBone.GetChild(0); + if (digit.intermediate.bone.transform != null && digit.intermediate.bone.transform.childCount == 1) + digit.distal.bone.transform = digit.intermediate.bone.transform.GetChild(0); + else + digit.distal.bone.transform = null; + } + else + digit.intermediate.bone.transform = null; + } + digit.proximal.bone.transform = proximalBone; + } + #endregion + + + #endregion + + #region Settings + + private SerializedProperty physicsProp; + private SerializedProperty rotationSpeedLimitationProp; + private SerializedProperty touchInteractionProp; + + private void InitSettings() { + // Cannot use serializedPropery because showRealObjects is a getter/setter + //showRealObjectsProp = serializedObject.FindProperty("showRealObjects"); + + physicsProp = serializedObject.FindProperty("physics"); + rotationSpeedLimitationProp = serializedObject.FindProperty("rotationSpeedLimitation"); + touchInteractionProp = serializedObject.FindProperty("touchInteraction"); + } + + public bool showSettings; + private void SettingsInspector(HandTarget handTarget) { + showSettings = EditorGUILayout.Foldout(showSettings, "Settings", true); + if (showSettings) { + EditorGUI.indentLevel++; + + // Cannot use serializedPropery because showRealObjects is a getter/setter + bool showRealObjects = EditorGUILayout.Toggle("Show Real Objects", handTarget.showRealObjects); + if (showRealObjects != handTarget.showRealObjects) { + handTarget.showRealObjects = showRealObjects; + handTarget.ShowSensors(showRealObjects, true); + } + + rotationSpeedLimitationProp.boolValue = EditorGUILayout.Toggle("Rotation Speed Limitation", rotationSpeedLimitationProp.boolValue); + handTarget.rotationSpeedLimitation = rotationSpeedLimitationProp.boolValue; + + touchInteractionProp.boolValue = EditorGUILayout.Toggle("Touch Interaction", touchInteractionProp.boolValue); + handTarget.touchInteraction = touchInteractionProp.boolValue; + + physicsProp.boolValue = EditorGUILayout.Toggle("Physics", physicsProp.boolValue); + handTarget.physics = physicsProp.boolValue; + if (handTarget.humanoid.physics) { + handTarget.strength = EditorGUILayout.FloatField("Strength", handTarget.strength); + } + + EditorGUI.indentLevel--; + } + } + + #endregion + + #region HandPose + + public static BonePose selectedBone = null; + private string[] poseNames; + + private void InitHandPose(HandTarget handTarget) { + } + + private bool showHandPoses = false; + private void HandPoseInspector(HandTarget handTarget) { + EditorGUILayout.BeginHorizontal(); + showHandPoses = EditorGUILayout.Foldout(showHandPoses, "Hand Pose", true); + + GetPoseNames(); + EditorGUILayout.BeginHorizontal(GUILayout.Width(300)); + + if (handTarget.poseMixer.poseMode == PoseMixer.PoseMode.Set) { + handTarget.poseMixer.poseMode = (PoseMixer.PoseMode)EditorGUILayout.EnumPopup(handTarget.poseMixer.poseMode, GUILayout.Width(100)); + int poseIx = EditorGUILayout.Popup(handTarget.poseMixer.currentPoseIx, poseNames); + if (poseIx != handTarget.poseMixer.currentPoseIx) { + handTarget.poseMixer.currentPoseIx = poseIx; + handTarget.poseMixer.SetPoseValue(poseIx); + } + } + else if (Application.isPlaying) { + handTarget.poseMixer.poseMode = (PoseMixer.PoseMode)EditorGUILayout.EnumPopup(handTarget.poseMixer.poseMode, GUILayout.Width(100)); + EditorGUILayout.ObjectField(handTarget.poseMixer.detectedPose, typeof(Pose), true); + } + else + handTarget.poseMixer.poseMode = (PoseMixer.PoseMode)EditorGUILayout.EnumPopup(handTarget.poseMixer.poseMode, GUILayout.MinWidth(100)); + + EditorGUILayout.EndHorizontal(); + + EditorGUILayout.EndHorizontal(); + if (showHandPoses) { + EditorGUI.indentLevel++; + Pose_Editor.PoseMixerInspector(handTarget.poseMixer, humanoid, handTarget.side); + EditorGUI.indentLevel--; + } + + if (!Application.isPlaying) { + handTarget.poseMixer.ShowPose(humanoid, handTarget.isLeft ? Side.Left : Side.Right); + handTarget.UpdateMovements(humanoid); + SceneView.RepaintAll(); + } + } + + private void GetPoseNames() { + poseNames = new string[handTarget.poseMixer.mixedPoses.Count];//.Length]; + for (int i = 0; i < poseNames.Length; i++) { + if (handTarget.poseMixer.mixedPoses[i].pose == null) + poseNames[i] = ""; + else + poseNames[i] = handTarget.poseMixer.mixedPoses[i].pose.name; + } + + } + + #endregion + + #region Other + + private void TouchedObjectInspector(HandTarget handTarget) { + handTarget.touchedObject = (GameObject)EditorGUILayout.ObjectField("Touched Object", handTarget.touchedObject, typeof(GameObject), true); + } + + private void GrabbedObjectInspector(HandTarget handTarget) { + SerializedProperty grabbedObjectProp = serializedObject.FindProperty("grabbedObject"); + if (Application.isPlaying) { + EditorGUI.BeginDisabledGroup(true); + EditorGUILayout.ObjectField("Grabbed Object", grabbedObjectProp.objectReferenceValue, typeof(GameObject), false); + EditorGUI.EndDisabledGroup(); + } + else { + SerializedProperty grabbedPrefabProp = serializedObject.FindProperty("grabbedPrefab"); + GameObject grabbedPrefab = (GameObject)EditorGUILayout.ObjectField("Grabbed Prefab", grabbedPrefabProp.objectReferenceValue, typeof(GameObject), false); + EditorGUI.BeginDisabledGroup(true); + EditorGUILayout.ObjectField("Grabbed Object", grabbedObjectProp.objectReferenceValue, typeof(GameObject), false); + EditorGUI.EndDisabledGroup(); + + if (grabbedPrefab != grabbedPrefabProp.objectReferenceValue) { + if (grabbedPrefab != null) + GrabPrefab(handTarget, grabbedObjectProp, grabbedPrefab); + else { + LetGoObject(handTarget, grabbedObjectProp); + } + } + serializedObject.Update(); + grabbedPrefabProp.objectReferenceValue = grabbedPrefab; + } + } + + private void GrabPrefab(HandTarget handTarget, SerializedProperty grabbedObjectProp, GameObject prefab) { + if (grabbedObjectProp.objectReferenceValue != null) + LetGoObject(handTarget, grabbedObjectProp); + + GameObject obj = Instantiate(prefab, handTarget.transform.position, handTarget.transform.rotation); + + //HandInteraction.NetworkedGrab(handTarget, obj, false); + handTarget.Grab(obj, false); + if (handTarget.grabbedObject == null) + Debug.LogWarning("Could not grab object"); + else { + grabbedObjectProp.objectReferenceValue = obj; + Handle handle = handTarget.grabbedHandle; + if (handle == null) { + Handle.Create(obj, handTarget); + } + } + } + + private void LetGoObject(HandTarget handTarget, SerializedProperty grabbedObjectProp) { + GameObject grabbedObject = (GameObject)grabbedObjectProp.objectReferenceValue; + handTarget.LetGo(); + DestroyImmediate(grabbedObject, true); + grabbedObjectProp.objectReferenceValue = null; + } + + #endregion + + #region Events + + protected SerializedProperty touchEventProp; + protected SerializedProperty grabEventProp; + protected SerializedProperty poseEventProp; + + protected virtual void InitEvents() { + touchEventProp = serializedObject.FindProperty("touchEvent"); + grabEventProp = serializedObject.FindProperty("grabEvent"); + poseEventProp = serializedObject.FindProperty("poseEvent"); + } + + protected int selectedEvent = -1; + protected int selectedSubEvent; + + protected bool showEvents; + protected virtual void EventsInspector() { + showEvents = EditorGUILayout.Foldout(showEvents, "Events", true); + if (showEvents) { + EditorGUI.indentLevel++; + + IntEvent_Editor.EventInspector(poseEventProp, handTarget.poseEvent, ref selectedEvent, ref selectedSubEvent); + GameObjectEvent_Editor.EventInspector(touchEventProp, handTarget.touchEvent, ref selectedEvent, ref selectedSubEvent); + GameObjectEvent_Editor.EventInspector(grabEventProp, handTarget.grabEvent, ref selectedEvent, ref selectedSubEvent); + + EditorGUI.indentLevel--; + } + } + + #endregion + + #region Buttons + + private void InteractionPointerButton(HandTarget handTarget) { + InteractionPointer interactionPointer = handTarget.transform.GetComponentInChildren(); + if (interactionPointer != null) + return; + + GUILayout.BeginHorizontal(); + if (GUILayout.Button("Add Interaction Pointer")) + AddInteractionPointer(); + if (GUILayout.Button("Add Teleporter")) + AddTeleporter(); + GUILayout.EndHorizontal(); + } + + private void AddInteractionPointer() { + InteractionPointer pointer = InteractionPointer.Add(handTarget.transform, InteractionPointer.PointerType.Ray); + if (handTarget.isLeft) { + pointer.transform.localPosition = new Vector3(-0.21F, -0.02F, 0.01F); + pointer.transform.localRotation = Quaternion.Euler(-180, 90, 180); + } + else { + pointer.transform.localPosition = new Vector3(0.21F, -0.02F, 0.01F); + pointer.transform.localRotation = Quaternion.Euler(-180, -90, -180); + } + pointer.active = false; + + ControllerInput controllerInput = humanoid.GetComponent(); + if (controllerInput != null) { + controllerInput.SetEventHandler(handTarget.isLeft, ControllerInput.SideButton.Button1, pointer.Activation); + + controllerInput.SetEventHandler(handTarget.isLeft, ControllerInput.SideButton.Trigger1, pointer.Click); + } + } + + private void AddTeleporter() { + Teleporter teleporter = Teleporter.Add(handTarget.transform); + if (handTarget.isLeft) { + teleporter.transform.localPosition = new Vector3(-0.21F, -0.02F, 0.01F); + teleporter.transform.localRotation = Quaternion.Euler(-180, 90, 180); + } + else { + teleporter.transform.localPosition = new Vector3(0.21F, -0.02F, 0.01F); + teleporter.transform.localRotation = Quaternion.Euler(-180, -90, -180); + } + + ControllerInput controllerInput = humanoid.GetComponent(); + if (controllerInput != null) { + //ControllerEventHandlers button1Input = controllerInput.GetInputEvent(handTarget.isLeft, ControllerInput.SideButton.Button1); + //ControllerEvent_Editor.SetBoolMethod(controllerInput.gameObject, button1Input, EventHandler.Type.OnChange, teleporter.Activation); + //ControllerEvent_Editor.SetEventHandlerBool(button1Input, EventHandler.Type.OnChange, teleporter, "Activation"); + controllerInput.SetEventHandler(handTarget.isLeft, ControllerInput.SideButton.Button1, teleporter.Activation); + + //ControllerEventHandlers trigger1Input = controllerInput.GetInputEvent(handTarget.isLeft, ControllerInput.SideButton.Trigger1); + //ControllerEvent_Editor.SetBoolMethod(controllerInput.gameObject, trigger1Input, EventHandler.Type.OnChange, teleporter.Click); + //ControllerEvent_Editor.SetEventHandlerBool(trigger1Input, EventHandler.Type.OnChange, teleporter, "Click"); + controllerInput.SetEventHandler(handTarget.isLeft, ControllerInput.SideButton.Trigger1, teleporter.Click); + } + } + + #endregion + + #endregion + + #region Scene + + protected void OnSceneGUI() { + HandTarget handTarget = (HandTarget)target; + if (humanoid == null) + return; + + if (Application.isPlaying) + return; + + Pose_Editor.UpdateScene(humanoid, handTarget.fingers, handTarget.poseMixer, ref selectedBone, handTarget.isLeft ? Side.Left : Side.Right); + + handTarget.poseMixer.ShowPose(humanoid, handTarget.side); + if (humanoid.pose != null) { + if (humanoid.editPose) + humanoid.pose.UpdatePose(humanoid); + else { + humanoid.pose.Show(humanoid); + handTarget.CopyRigToTarget(); + } + } + + // update the target rig from the current hand target + handTarget.CopyTargetToRig(); + // update the avatar bones from the target rig + humanoid.UpdateMovements(); + // match the target rig with the new avatar pose + humanoid.MatchTargetsToAvatar(); + // and update all targets to match the target rig + humanoid.CopyRigToTargets(); + + // Update the sensors to match the updated targets + humanoid.UpdateSensorsFromTargets(); + } + + #endregion + + public abstract class TargetProps { + public SerializedProperty enabledProp; + public SerializedProperty sensorTransformProp; + public SerializedProperty sensor2TargetPositionProp; + public SerializedProperty sensor2TargetRotationProp; + + public HandTarget handTarget; + public Humanoid.ArmSensor sensor; + + public TargetProps(SerializedObject serializedObject, Humanoid.ArmSensor _sensor, HandTarget _handTarget, string unitySensorName) { + enabledProp = serializedObject.FindProperty(unitySensorName + ".enabled"); + sensorTransformProp = serializedObject.FindProperty(unitySensorName + ".sensorTransform"); + sensor2TargetPositionProp = serializedObject.FindProperty(unitySensorName + ".sensor2TargetPosition"); + sensor2TargetRotationProp = serializedObject.FindProperty(unitySensorName + ".sensor2TargetRotation"); + + handTarget = _handTarget; + sensor = _sensor; + + sensor.Init(handTarget); + } + + public virtual void SetSensor2Target() { + sensor.SetSensor2Target(); + } + + public abstract void Inspector(); + } + } +} diff --git a/Editor/HumanoidFree/Targets/HandTarget_Editor.cs.meta b/Editor/HumanoidFree/Targets/HandTarget_Editor.cs.meta new file mode 100644 index 0000000..e18b2e0 --- /dev/null +++ b/Editor/HumanoidFree/Targets/HandTarget_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 0dd34aad8039ffd41b5585e0da454192 +timeCreated: 1459000174 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Targets/HeadTarget_Editor.cs b/Editor/HumanoidFree/Targets/HeadTarget_Editor.cs new file mode 100644 index 0000000..b66bdd1 --- /dev/null +++ b/Editor/HumanoidFree/Targets/HeadTarget_Editor.cs @@ -0,0 +1,536 @@ +using UnityEditor; +using UnityEngine; + +namespace Passer.Humanoid { + + [CanEditMultipleObjects] + [CustomEditor(typeof(HeadTarget), true)] + public class HeadTarget_Editor : Editor { + private HeadTarget headTarget; + private HumanoidControl humanoid; + + private TargetProps[] allProps; + + #region Enable + + public void OnEnable() { + headTarget = (HeadTarget)target; + + if (headTarget.humanoid == null) + headTarget.humanoid = GetHumanoid(headTarget); + humanoid = headTarget.humanoid; + + InitEditors(); + + headTarget.InitSensors(); + InitSensors(); +#if hFACE + FaceTarget_Editor.OnEnable(serializedObject, headTarget); +#endif + } + + private void InitEditors() { + allProps = new TargetProps[] { +#if pUNITYXR + new UnityXR_Editor.HeadTargetProps(serializedObject, headTarget), +#endif +#if hSTEAMVR && UNITY_STANDALONE_WIN +#if hVIVETRACKER + //new ViveTracker_Editor.HeadTargetProps(serializedObject, headTarget), +#endif +#endif +#if hWINDOWSMR && UNITY_WSA_10_0 + new WindowsMR_Editor.HeadTargetProps(serializedObject, headTarget), +#endif +#if hWAVEVR + new WaveVR_Editor.HeadTargetProps(serializedObject, headTarget), +#endif +#if hVRTK + new Vrtk_Editor.HeadTargetProps(serializedObject, headTarget), +#endif +#if hREALSENSE + new Realsense_Editor.HeadTargetProps(serializedObject, headTarget), +#endif +#if hKINECT1 + new Kinect1_Editor.HeadTargetProps(serializedObject, headTarget), +#endif +#if hKINECT2 + new Kinect2_Editor.HeadTargetProps(serializedObject, headTarget), +#endif +#if hKINECT4 + new Kinect4_Editor.HeadTargetProps(serializedObject, headTarget), +#endif +#if hORBBEC + new Astra_Editor.HeadTargetProps(serializedObject, headTarget), +#endif +#if hOPTITRACK + new Optitrack_Editor.HeadTargetProps(serializedObject, headTarget), +#endif +#if hNEURON + new Neuron_Editor.HeadTargetProps(serializedObject, headTarget), +#endif +#if hTOBII + new Tobii_Editor.HeadTargetProps(serializedObject, headTarget), +#endif +#if hARKIT + new ArKit_Editor.HeadTargetProps(serializedObject, headTarget), +#endif +#if hDLIB + new Dlib_Editor.HeadTargetProps(serializedObject, headTarget), +#endif +#if hPUPIL + new Tracking.Pupil.Pupil_Editor.HeadTargetProps(serializedObject, headTarget), +#endif +#if hANTILATENCY + new Antilatency_Editor.HeadTargetProps(serializedObject, headTarget), +#endif +#if hCUSTOM + new Custom_Editor.HeadTargetProps(serializedObject, headTarget), +#endif + }; + } + + #endregion + + #region Disable + public void OnDisable() { + if (humanoid == null) { + // This target is not connected to a humanoid, so we delete it + DestroyImmediate(headTarget, true); + return; + } + + if (!Application.isPlaying) { + SetSensor2Target(); + } + +#if hFACE + FaceTarget_Editor.OnDisable(serializedObject, headTarget); +#endif + } + + private void SetSensor2Target() { + if (allProps != null) + foreach (TargetProps props in allProps) + props.SetSensor2Target(); + } + #endregion + + #region Inspector + + public override void OnInspectorGUI() { + if (headTarget == null || humanoid == null) + return; + + serializedObject.Update(); + + SensorInspectors(headTarget); + if (headTarget.humanoid != null) { +#if hFACE + SerializedProperty faceTargetProp = serializedObject.FindProperty("face"); + FaceTarget_Editor.OnInspectorGUI(faceTargetProp, headTarget); +#endif + ConfigurationInspector(headTarget); + +#if hFACE + FaceTarget_Editor.ExpressionsInspector(headTarget.face); +#endif + } + + PoseInspector(); + SettingsInspector(headTarget); +#if hFACE + FaceTarget_Editor.FocusObjectInspector(headTarget.face); +#endif + EventsInspector(); + GazeInteractionButton(headTarget); + + serializedObject.ApplyModifiedProperties(); + } + + private static HumanoidControl GetHumanoid(HumanoidTarget target) { + HumanoidControl foundHumanoid = target.transform.GetComponentInParent(); + if (foundHumanoid != null) + return foundHumanoid; + + HumanoidControl[] humanoids = GameObject.FindObjectsOfType(); + + for (int i = 0; i < humanoids.Length; i++) + if (humanoids[i].headTarget.transform == target.transform) + foundHumanoid = humanoids[i]; + + return foundHumanoid; + } + + #region Sensors +#if hFACE + private SerializedProperty microphoneEnabledProp; +#endif + private void InitSensors() { +#if hFACE + microphoneEnabledProp = serializedObject.FindProperty("microphone.enabled"); +#endif + } + + private bool showControllers = true; + private void SensorInspectors(HeadTarget headTarget) { + showControllers = EditorGUILayout.Foldout(showControllers, "Controllers", true); + if (showControllers) { + EditorGUI.indentLevel++; + FirstPersonCameraInspector(headTarget); + ScreenInspector(headTarget); + + foreach (TargetProps props in allProps) + props.Inspector(); + + AnimatorInspector(headTarget); + EditorGUI.indentLevel--; + } + } + + private void FirstPersonCameraInspector(HeadTarget headTarget) { +#if pUNITYXR || hLEGACYXR + if (headTarget.unityXR == null) + return; +#endif + + +#if hOPENVR && hVIVETRACKER && (UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX) + EditorGUI.BeginDisabledGroup(headTarget.humanoid.openVR.enabled && headTarget.viveTracker.enabled); +#endif +#if pUNITYXR || hLEGACYXR + bool wasEnabled + = headTarget.unityXR.enabled; +#endif + + EditorGUILayout.BeginHorizontal(); + EditorGUI.BeginChangeCheck(); +#if hLEGACYXR +#if hOPENVR && hVIVETRACKER && (UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX) + if (headTarget.humanoid.openVR.enabled && headTarget.viveTracker.enabled) + headTarget.unity.enabled = false; +#endif +#endif +#pragma warning disable 219 + bool enabled +#if pUNITYXR || hLEGACYXR + = EditorGUILayout.ToggleLeft(headTarget.unityXR.name, headTarget.unityXR.enabled, GUILayout.MinWidth(80)); + if (EditorGUI.EndChangeCheck()) { + Undo.RecordObject(headTarget, enabled ? "Enabled " : "Disabled " + headTarget.unityXR.name); + headTarget.unityXR.enabled = enabled; + } +#else + = false; +#endif +#pragma warning restore 219 + EditorGUILayout.EndHorizontal(); + +#if hFACE + if (enabled) { // && microphoneEnabledProp != null) { + EditorGUI.indentLevel++; + microphoneEnabledProp.boolValue = EditorGUILayout.ToggleLeft("Microphone", microphoneEnabledProp.boolValue); + EditorGUI.indentLevel--; + } +#endif + +#if pUNITYXR + //if (!Application.isPlaying) { + // //Passer.Tracking.UnityXRHmd.CheckCamera(headTarget); + // if (!wasEnabled && headTarget.unity.enabled) { + // Passer.Tracking.UnityXRHmd.AddCamera(headTarget.unity); + // } + // else if (wasEnabled && !headTarget.unity.enabled) { + // Passer.Tracking.UnityXRHmd.RemoveCamera(headTarget.unity); + // } + //} +#endif + +#if hOPENVR && hVIVETRACKER && (UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX) + EditorGUI.EndDisabledGroup(); +#endif + + } + + private void ScreenInspector(HeadTarget headTarget) { + if (headTarget.virtual3d && headTarget.humanoid.showRealObjects) { + if (headTarget.screenTransform == null) + CreateScreen(headTarget); + headTarget.screenTransform.gameObject.SetActive(true); + } + else if (headTarget.screenTransform != null) + headTarget.screenTransform.gameObject.SetActive(false); + } + + private void CreateScreen(HeadTarget headTarget) { + GameObject realWorld = HumanoidControl.GetRealWorld(headTarget.humanoid.transform); + + headTarget.screenTransform = realWorld.transform.Find("Screen"); + if (headTarget.screenTransform == null) { + GameObject screenObj = GameObject.CreatePrimitive(PrimitiveType.Cube); //new GameObject("Screen"); + screenObj.name = "Screen"; + headTarget.screenTransform = screenObj.transform; + headTarget.screenTransform.parent = realWorld.transform; + headTarget.screenTransform.localPosition = headTarget.transform.position + headTarget.transform.forward; + headTarget.screenTransform.rotation = headTarget.transform.rotation * Quaternion.AngleAxis(180, Vector3.up); + headTarget.screenTransform.localScale = new Vector3(0.476F, 0.2677F, 0.02F); // 21.5 inch 16:9 screen size + } + } + + private void AnimatorInspector(HeadTarget headTarget) { + if (headTarget.humanoid == null) + return; + + if (headTarget.humanoid.animatorEnabled) { + headTarget.headAnimator.enabled = EditorGUILayout.ToggleLeft("Procedural Animation", headTarget.headAnimator.enabled, GUILayout.MinWidth(80)); + if (headTarget.headAnimator.enabled) { + EditorGUI.indentLevel++; + //headTarget.headAnimator.headAnimation = EditorGUILayout.ToggleLeft("Head Animation", headTarget.headAnimator.headAnimation); +#if hFACE + headTarget.face.behaviour.enabled = EditorGUILayout.ToggleLeft("Eye Behaviour", headTarget.face.behaviour.enabled); +#endif + EditorGUI.indentLevel--; + } + } + } + + #endregion + + #region Configuration + private bool showConfiguration; + private bool showLeftEye; + private bool showRightEye; + private void ConfigurationInspector(HeadTarget headTarget) { + if (headTarget.humanoid == null) + return; + + showConfiguration = EditorGUILayout.Foldout(showConfiguration, "Configuration", true); + if (showConfiguration) { + EditorGUI.indentLevel++; +#if hFACE + SerializedProperty faceProp = serializedObject.FindProperty("face"); + FaceTarget_Editor.ConfigurationInspector(faceProp, headTarget.face); +#endif + HeadConfigurationInspector(ref headTarget.head); + NeckConfigurationInspector(ref headTarget.neck); + + EditorGUI.indentLevel--; + } + } + + private void HeadConfigurationInspector(ref HeadTarget.TargetedHeadBone head) { + head.bone.transform = (Transform)EditorGUILayout.ObjectField("Head", head.bone.transform, typeof(Transform), true); + if (head.bone.transform != null) { + EditorGUI.indentLevel++; + + EditorGUILayout.BeginHorizontal(); + head.bone.maxAngle = EditorGUILayout.Slider("Max Angle", head.bone.maxAngle, 0, 180); + if (GUILayout.Button("R", GUILayout.Width(20))) { + head.bone.maxAngle = HeadTarget.maxHeadAngle; + } + EditorGUILayout.EndHorizontal(); + + EditorGUI.indentLevel--; + } + } + + private void NeckConfigurationInspector(ref HeadTarget.TargetedNeckBone neck) { + neck.bone.transform = (Transform)EditorGUILayout.ObjectField("Neck", neck.bone.transform, typeof(Transform), true); + if (neck.bone.transform != null) { + EditorGUI.indentLevel++; + + EditorGUILayout.BeginHorizontal(); + neck.bone.maxAngle = EditorGUILayout.Slider("Max Angle", neck.bone.maxAngle, 0, 180); + if (GUILayout.Button("R", GUILayout.Width(20))) { + neck.bone.maxAngle = HeadTarget.maxNeckAngle; + } + EditorGUILayout.EndHorizontal(); + + EditorGUI.indentLevel--; + } + } + + #endregion + + #region Pose + private void PoseInspector() { + if (!Application.isPlaying && humanoid.pose != null && humanoid.editPose) + humanoid.pose.UpdatePose(humanoid); + } + #endregion + + #region Settings + + private bool showSettings; + private void SettingsInspector(HeadTarget headTarget) { + showSettings = EditorGUILayout.Foldout(showSettings, "Settings", true); + if (showSettings) { + EditorGUI.indentLevel++; + CollisionFaderInspector(); + EditorGUI.indentLevel--; + } + } + + private void CollisionFaderInspector() { + SerializedProperty collisionFaderProp = serializedObject.FindProperty("collisionFader"); + collisionFaderProp.boolValue = EditorGUILayout.Toggle("Collision Fader", collisionFaderProp.boolValue); + } + #endregion + + #region Events + + protected int selectedEventSource = -1; + protected int selectedEvent; + + protected bool showEvents; + protected virtual void EventsInspector() { + showEvents = EditorGUILayout.Foldout(showEvents, "Events", true); + if (showEvents) { + EditorGUI.indentLevel++; + + TrackingEventInspector(); + AudioEventInspector(); +#if hFACE + FocusEventInspector(); + BlinkEventInspector(); +#endif + InsideColliderInspector(); + EditorGUI.indentLevel--; + } + } + + protected void TrackingEventInspector() { + SerializedProperty trackingEventProp = serializedObject.FindProperty("trackingEvent"); + BoolEvent_Editor.EventInspector(trackingEventProp, headTarget.trackingEvent, ref selectedEventSource, ref selectedEvent); + } + + protected void AudioEventInspector() { + SerializedProperty audioEventProp = serializedObject.FindProperty("audioEvent"); + FloatEvent_Editor.EventInspector(audioEventProp, headTarget.audioEvent, ref selectedEventSource, ref selectedEvent); + } +#if hFACE + protected void FocusEventInspector() { + SerializedProperty focusEventProp = serializedObject.FindProperty("focusEvent"); + GameObjectEvent_Editor.EventInspector(focusEventProp, headTarget.focusEvent, ref selectedEventSource, ref selectedEvent); + } + + protected void BlinkEventInspector() { + SerializedProperty blinkEventProp = serializedObject.FindProperty("blinkEvent"); + BoolEvent_Editor.EventInspector(blinkEventProp, headTarget.blinkEvent, ref selectedEventSource, ref selectedEvent); + } +#endif + + protected void InsideColliderInspector() { + SerializedProperty insideColliderEventProp = serializedObject.FindProperty("insideColliderEvent"); + BoolEvent_Editor.EventInspector(insideColliderEventProp, headTarget.insideColliderEvent, ref selectedEventSource, ref selectedEvent); + } + + // protected void EventDetails(int selectedEvent) { + // switch (selectedEvent) { + // case 0: + // FloatEvent_Editor.DetailsInspector(headTarget.audioEvent, audioEventProp, "Audio"); + // break; + //#if hFACE + // case 1: + // GameObjectEvent_Editor.DetailsInspector(focusEventProp, "Focus"); + // break; + // case 2: + // BoolEvent_Editor.DetailsInspector(blinkEventProp, "Blink"); + // break; + //#endif + // } + // } + + #endregion + + #region Buttons + private void GazeInteractionButton(HeadTarget headTarget) { + InteractionPointer interactionPointer = headTarget.transform.GetComponentInChildren(); + if (interactionPointer != null) + return; + + GUILayout.BeginHorizontal(); + if (GUILayout.Button("Add Interaction Pointer")) + AddInteractionPointer(); + if (GUILayout.Button("Add Teleporter")) + AddTeleporter(); + GUILayout.EndHorizontal(); + } + + private void AddInteractionPointer() { + } + + private void AddTeleporter() { + } + #endregion + + #endregion + + #region Scene + + public void OnSceneGUI() { + if (Application.isPlaying) + return; + if (headTarget == null || headTarget.humanoid == null) + return; + +#if hFACE + FaceTarget_Editor.UpdateScene(headTarget.face); +#endif + if (humanoid.pose != null) { + if (humanoid.editPose) + humanoid.pose.UpdatePose(humanoid); + else { + humanoid.pose.Show(humanoid); + headTarget.CopyRigToTarget(); + } + } + + // update the target rig from the current head target + headTarget.CopyTargetToRig(); + // update the avatar bones from the target rig + humanoid.UpdateMovements(); + // match the target rig with the new avatar pose + humanoid.MatchTargetsToAvatar(); + // and update all targets to match the target rig + humanoid.CopyRigToTargets(); + + // Update the sensors to match the updated targets + humanoid.UpdateSensorsFromTargets(); + + } + + #endregion + + public abstract class TargetProps { + public SerializedProperty enabledProp; + public SerializedProperty sensorTransformProp; + public SerializedProperty sensor2TargetPositionProp; + public SerializedProperty sensor2TargetRotationProp; + + public HeadTarget headTarget; + public HeadSensor sensor; + + public TargetProps(SerializedObject serializedObject, HeadSensor _sensor, HeadTarget _headTarget, string unitySensorName) { + enabledProp = serializedObject.FindProperty(unitySensorName + ".enabled"); + sensorTransformProp = serializedObject.FindProperty(unitySensorName + ".sensorTransform"); + sensor2TargetPositionProp = serializedObject.FindProperty(unitySensorName + ".sensor2TargetPosition"); + sensor2TargetRotationProp = serializedObject.FindProperty(unitySensorName + ".sensor2TargetRotation"); + + headTarget = _headTarget; + sensor = _sensor; + + sensor.Init(headTarget); + } + + public virtual void SetSensor2Target() { + if (sensor.sensorTransform == null) + return; + + sensor2TargetRotationProp.quaternionValue = Quaternion.Inverse(sensor.sensorTransform.rotation) * headTarget.head.target.transform.rotation; + sensor2TargetPositionProp.vector3Value = -headTarget.head.target.transform.InverseTransformPoint(sensor.sensorTransform.position); + } + + public abstract void Inspector(); + } + } +} \ No newline at end of file diff --git a/Editor/HumanoidFree/Targets/HeadTarget_Editor.cs.meta b/Editor/HumanoidFree/Targets/HeadTarget_Editor.cs.meta new file mode 100644 index 0000000..34e36e6 --- /dev/null +++ b/Editor/HumanoidFree/Targets/HeadTarget_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 363b5edd875938247a1df60350426519 +timeCreated: 1455896583 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Targets/HipsTarget_Editor.cs b/Editor/HumanoidFree/Targets/HipsTarget_Editor.cs new file mode 100644 index 0000000..4ee0b12 --- /dev/null +++ b/Editor/HumanoidFree/Targets/HipsTarget_Editor.cs @@ -0,0 +1,316 @@ +using UnityEditor; +using UnityEngine; + +namespace Passer { + using Humanoid; + + [CanEditMultipleObjects] + [CustomEditor(typeof(HipsTarget), true)] + public class HipsTarget_Editor : Editor { + private HipsTarget hipsTarget; + private HumanoidControl humanoid; + + private TargetProps[] allProps; + + #region Enable + + public void OnEnable() { + hipsTarget = (HipsTarget)target; + + if (hipsTarget.humanoid == null) + hipsTarget.humanoid = GetHumanoid(hipsTarget); + humanoid = hipsTarget.humanoid; + if (humanoid == null) + return; + + InitEditors(); + + hipsTarget.InitSensors(); + InitConfiguration(hipsTarget); + InitSettings(); + } + + private void InitEditors() { + allProps = new TargetProps[] { +#if hOPENVR && hVIVETRACKER && (UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX) + new ViveTracker_Editor.HipsTargetProps(serializedObject, hipsTarget), +#endif +#if hKINECT1 + new Kinect1_Editor.HipsTargetProps(serializedObject, hipsTarget), +#endif +#if hKINECT2 + new Kinect2_Editor.HipsTargetProps(serializedObject, hipsTarget), +#endif +#if hKINECT4 + new Kinect4_Editor.HipsTargetProps(serializedObject, hipsTarget), +#endif +#if hORBBEC + new Astra_Editor.HipsTargetProps(serializedObject, hipsTarget), +#endif +#if hNEURON + new Neuron_Editor.HipsTargetProps(serializedObject, hipsTarget), +#endif +#if hOPTITRACK + new Optitrack_Editor.HipsTargetProps(serializedObject, hipsTarget), +#endif +#if hCUSTOM + new Custom_Editor.HipsTargetProps(serializedObject, hipsTarget), +#endif + }; + } + +#endregion + +#region Disable + public void OnDisable() { + if (humanoid == null) { + // This target is not connected to a humanoid, so we delete it + DestroyImmediate(hipsTarget, true); + return; + } + + if (!Application.isPlaying) { + SetSensor2Target(); + } + } + + private void SetSensor2Target() { + foreach (TargetProps props in allProps) + props.SetSensor2Target(); + } +#endregion + +#region Inspector + + public override void OnInspectorGUI() { + if (hipsTarget == null || humanoid == null) + return; + + serializedObject.Update(); + + SensorInspectors(hipsTarget); + ConfigurationInspector(hipsTarget); + SettingsInspector(); + + serializedObject.ApplyModifiedProperties(); + } + + public static HumanoidControl GetHumanoid(HumanoidTarget target) { + HumanoidControl foundHumanoid = target.transform.GetComponentInParent(); + if (foundHumanoid != null) + return foundHumanoid; + + HumanoidControl[] humanoids = GameObject.FindObjectsOfType(); + + for (int i = 0; i < humanoids.Length; i++) + if (humanoids[i].hipsTarget.transform == target.transform) + foundHumanoid = humanoids[i]; + + return foundHumanoid; + } + +#region Sensors + public bool showSensors = true; + private void SensorInspectors(HipsTarget hipsTarget) { + showSensors = EditorGUILayout.Foldout(showSensors, "Controllers", true); + if (showSensors) { + EditorGUI.indentLevel++; + + foreach (TargetProps props in allProps) + props.Inspector(); + + if (humanoid.animatorEnabled) + hipsTarget.torsoAnimator.enabled = EditorGUILayout.ToggleLeft("Procedural Animation", hipsTarget.torsoAnimator.enabled, GUILayout.MinWidth(80)); + EditorGUI.indentLevel--; + } + } +#endregion + +#region Configuration + private void InitConfiguration(HipsTarget target) { + if (target.humanoid.avatarRig == null) + return; + + InitChestConfiguration(target.chest); + InitSpineConfiguration(target.spine); + InitHipsConfiguration(target.hips); + } + + private bool showConfiguration; + private void ConfigurationInspector(HipsTarget hipsTarget) { + hipsTarget.RetrieveBones(); + + showConfiguration = EditorGUILayout.Foldout(showConfiguration, "Configuration", true); + if (showConfiguration) { + EditorGUI.indentLevel++; + + ChestConfigurationInspector(ref hipsTarget.chest); + SpineConfigurationInspector(ref hipsTarget.spine); + HipsConfigurationInspector(ref hipsTarget.hips); + + EditorGUI.indentLevel--; + } + } + + private void UpdateBones(HipsTarget target) { + if (target.humanoid.avatarRig == null) + return; + + UpdateHipsBones(target.hips); + UpdateSpineBones(target.spine); + UpdateChestBones(target.chest); + } + +#region Chest + private void InitChestConfiguration(HipsTarget.TargetedChestBone upperLeg) { + } + + private void ChestConfigurationInspector(ref HipsTarget.TargetedChestBone chest) { + chest.bone.transform = (Transform)EditorGUILayout.ObjectField("Chest", chest.bone.transform, typeof(Transform), true); + if (chest.bone.transform != null) { + EditorGUI.indentLevel++; + + EditorGUILayout.BeginHorizontal(); + chest.bone.maxAngle = EditorGUILayout.Slider("Max Angle", chest.bone.maxAngle, 0, 180); + if (GUILayout.Button("R", GUILayout.Width(20))) { + chest.bone.maxAngle = HipsTarget.maxChestAngle; + } + EditorGUILayout.EndHorizontal(); + + EditorGUI.indentLevel--; + } + } + + private void UpdateChestBones(HipsTarget.TargetedChestBone chest) { + } + +#endregion + +#region Spine + private void InitSpineConfiguration(HipsTarget.TargetedSpineBone spine) { + } + + private void SpineConfigurationInspector(ref HipsTarget.TargetedSpineBone spine) { + spine.bone.transform = (Transform)EditorGUILayout.ObjectField("Spine", spine.bone.transform, typeof(Transform), true); + if (spine.bone.transform != null) { + EditorGUI.indentLevel++; + + EditorGUILayout.BeginHorizontal(); + spine.bone.maxAngle = EditorGUILayout.Slider("Max Angle", spine.bone.maxAngle, 0, 180); + if (GUILayout.Button("R", GUILayout.Width(20))) { + spine.bone.maxAngle = HipsTarget.maxSpineAngle; + } + EditorGUILayout.EndHorizontal(); + + EditorGUI.indentLevel--; + } + } + + private void UpdateSpineBones(HipsTarget.TargetedSpineBone spine) { + } +#endregion + +#region Hips + private void InitHipsConfiguration(HipsTarget.TargetedHipsBone hips) { + } + + private void HipsConfigurationInspector(ref HipsTarget.TargetedHipsBone hips) { + hips.bone.transform = (Transform)EditorGUILayout.ObjectField("Hips", hips.bone.transform, typeof(Transform), true); + } + + private void UpdateHipsBones(HipsTarget.TargetedHipsBone hips) { + } +#endregion + +#endregion + +#region Settings + + protected SerializedProperty bodyRotationProp; + + protected void InitSettings() { + SerializedProperty animatorProp = serializedObject.FindProperty("torsoAnimator"); + bodyRotationProp = animatorProp.FindPropertyRelative("bodyRotation"); + } + + public bool showSettings; + protected void SettingsInspector() { + showSettings = EditorGUILayout.Foldout(showSettings, "Settings", true); + if (showSettings) { + EditorGUI.indentLevel++; + + bodyRotationProp.intValue = (int)(TorsoAnimator.BodyRotation)EditorGUILayout.EnumPopup("Body Rotation", (TorsoAnimator.BodyRotation)bodyRotationProp.intValue); + + EditorGUI.indentLevel--; + } + } + +#endregion + +#endregion + +#region Scene + + public void OnSceneGUI() { + if (Application.isPlaying) + return; + if (hipsTarget == null || humanoid == null) + return; + + if (humanoid.pose != null) { + if (humanoid.editPose) + humanoid.pose.UpdatePose(humanoid); + else { + humanoid.pose.Show(humanoid); + hipsTarget.CopyRigToTarget(); + } + } + + // update the target rig from the current hips target + hipsTarget.CopyTargetToRig(); + // update the avatar bones to match the target rig + humanoid.UpdateMovements(); + // match the target rig with the new avatar pose + humanoid.MatchTargetsToAvatar(); + // and update all targets to match the target rig + humanoid.CopyRigToTargets(); + + // Update the sensors to match the updated targets + humanoid.UpdateSensorsFromTargets(); + } + +#endregion + + public abstract class TargetProps { + public SerializedProperty enabledProp; + public SerializedProperty sensorTransformProp; + public SerializedProperty sensor2TargetPositionProp; + public SerializedProperty sensor2TargetRotationProp; + + public HipsTarget hipsTarget; + public TorsoSensor sensor; + + public TargetProps(SerializedObject serializedObject, TorsoSensor _sensor, HipsTarget _hipsTarget, string unitySensorName) { + enabledProp = serializedObject.FindProperty(unitySensorName + ".enabled"); + sensorTransformProp = serializedObject.FindProperty(unitySensorName + ".sensorTransform"); + sensor2TargetPositionProp = serializedObject.FindProperty(unitySensorName + ".sensor2TargetPosition"); + sensor2TargetRotationProp = serializedObject.FindProperty(unitySensorName + ".sensor2TargetRotation"); + + hipsTarget = _hipsTarget; + sensor = _sensor; + + sensor.Init(hipsTarget); + } + + public virtual void SetSensor2Target() { + if (sensor.sensorTransform == null) + return; + + sensor2TargetRotationProp.quaternionValue = Quaternion.Inverse(sensor.sensorTransform.rotation) * hipsTarget.hips.target.transform.rotation; + sensor2TargetPositionProp.vector3Value = -hipsTarget.hips.target.transform.InverseTransformPoint(sensor.sensorTransform.position); + } + + public abstract void Inspector(); + } + } +} diff --git a/Editor/HumanoidFree/Targets/HipsTarget_Editor.cs.meta b/Editor/HumanoidFree/Targets/HipsTarget_Editor.cs.meta new file mode 100644 index 0000000..725e68e --- /dev/null +++ b/Editor/HumanoidFree/Targets/HipsTarget_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: bfaf25c142fe67b49969e7693e8db940 +timeCreated: 1462300882 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Targets/HumanoidTarget_Editor.cs b/Editor/HumanoidFree/Targets/HumanoidTarget_Editor.cs new file mode 100644 index 0000000..e58bcae --- /dev/null +++ b/Editor/HumanoidFree/Targets/HumanoidTarget_Editor.cs @@ -0,0 +1,389 @@ +using UnityEditor; +using UnityEngine; + +namespace Passer.Humanoid { + + public static class HumanoidTarget_Editor { + public static Target Inspector(Target target, string name) { + if (target == null) + return target; + + EditorGUILayout.BeginHorizontal(); + Transform defaultTargetTransform = null; // target.GetDefaultTarget(target.humanoid); + Transform targetTransform = target.transform ?? defaultTargetTransform; + targetTransform = (Transform)EditorGUILayout.ObjectField(name, targetTransform, typeof(Transform), true); + + if (!Application.isPlaying) { + if (targetTransform == defaultTargetTransform && GUILayout.Button("Show", GUILayout.MaxWidth(60))) { + // Call static method CreateTarget on target + target = (HumanoidTarget)target.GetType().GetMethod("CreateTarget").Invoke(null, new object[] { target }); + //} else if (targetTransform != target.transform) { + // target = (HumanoidTarget)target.GetType().GetMethod("SetTarget").Invoke(null, new object[] { target.humanoid, targetTransform }); + } + } + EditorGUILayout.EndHorizontal(); + return target; + } + + public static HumanoidTarget Inspector(HumanoidTarget target, string name) { + if (target == null) + return target; + + EditorGUILayout.BeginHorizontal(); + Transform defaultTargetTransform = target.GetDefaultTarget(target.humanoid); + Transform targetTransform = target.transform ?? defaultTargetTransform; + + GUIContent text = new GUIContent( + name, + "The transform controlling the " + name + ); + targetTransform = (Transform)EditorGUILayout.ObjectField(text, targetTransform, typeof(Transform), true); + + if (!Application.isPlaying) { + if (targetTransform == defaultTargetTransform && GUILayout.Button("Show", GUILayout.MaxWidth(60))) { + // Call static method CreateTarget on target + target = (HumanoidTarget)target.GetType().GetMethod("CreateTarget").Invoke(null, new object[] { target }); + } else if (targetTransform != target.transform) { + target = (HumanoidTarget)target.GetType().GetMethod("SetTarget").Invoke(null, new object[] { target.humanoid, targetTransform }); + } + } + EditorGUILayout.EndHorizontal(); + return target; + } + + public static bool ControllerInspector(HumanoidSensor controller) { + EditorGUILayout.BeginHorizontal(); + + controller.enabled = EditorGUILayout.ToggleLeft(controller.name, controller.enabled, GUILayout.MinWidth(80)); + if (controller.enabled && Application.isPlaying) + EditorGUILayout.EnumPopup(controller.status); + + EditorGUILayout.EndHorizontal(); + return controller.enabled; + } + + public static bool ControllerInspector(HumanoidSensor controller, Target target) { + EditorGUILayout.BeginHorizontal(); + EditorGUI.BeginChangeCheck(); + GUIContent text = new GUIContent( + controller.name, + "Activate " + controller.name + " support for this humanoid" + ); + + bool enabled = EditorGUILayout.ToggleLeft(text, controller.enabled, GUILayout.MinWidth(80)); + if (EditorGUI.EndChangeCheck()) { + Undo.RecordObject(target, enabled ? "Enabled " : "Disabled " + controller.name); + controller.enabled = enabled; + } + if (Application.isPlaying && enabled) + EditorGUILayout.EnumPopup(controller.status); + + EditorGUILayout.EndHorizontal(); + return enabled; + } + + + + public static void BoneAngleInspector(SerializedProperty minProperty, SerializedProperty maxProperty, float defaultMin, float defaultMax, string boneAxisName, string label) { + float min = minProperty.floatValue; + float max = maxProperty.floatValue; + + EditorGUI.BeginChangeCheck(); + + EditorGUILayout.BeginHorizontal(); + + EditorGUILayout.LabelField(label, GUILayout.MinWidth(70)); + + min = EditorGUILayout.FloatField(min, GUILayout.Width(65)); + GUI.SetNextControlName(boneAxisName + "1"); + EditorGUILayout.MinMaxSlider(ref min, ref max, -180, 180); + GUI.SetNextControlName(boneAxisName + "2"); + max = EditorGUILayout.FloatField(max, GUILayout.Width(65)); + + if (GUILayout.Button("R")) { + min = defaultMin; + max = defaultMax; + GUI.FocusControl(boneAxisName + "1"); + } + + EditorGUILayout.EndHorizontal(); + + if (EditorGUI.EndChangeCheck()) { + minProperty.floatValue = min; + maxProperty.floatValue = max; + } + + SceneView.RepaintAll(); + } + + public static void BoneXAngleInspector(HumanoidTarget.TargetedBone bone, float defaultMin, float defaultMax) { + float oldMin = bone.bone.minAngles.x; + float oldMax = bone.bone.maxAngles.x; + + EditorGUILayout.BeginHorizontal(); + + EditorGUILayout.LabelField("X Limits", GUILayout.MinWidth(70)); + + GUI.SetNextControlName(bone.bone.transform.name + "X1"); + bone.bone.minAngles.x = EditorGUILayout.FloatField(bone.bone.minAngles.x, GUILayout.Width(65)); + + EditorGUILayout.MinMaxSlider(ref bone.bone.minAngles.x, ref bone.bone.maxAngles.x, -180, 180); + + GUI.SetNextControlName(bone.bone.transform.name + "X2"); + bone.bone.maxAngles.x = EditorGUILayout.FloatField(bone.bone.maxAngles.x, GUILayout.Width(65)); + + if (GUILayout.Button("R")) { + bone.bone.minAngles.x = defaultMin; + bone.bone.maxAngles.x = defaultMax; + GUI.FocusControl(bone.bone.transform.name + "X1"); + } + + EditorGUILayout.EndHorizontal(); + + if (bone.bone.maxAngles.x != oldMax || bone.bone.minAngles.x != oldMin) + SceneView.RepaintAll(); + } + + public static void BoneYAngleInspector(HumanoidTarget.TargetedBone bone, float defaultMin, float defaultMax) { + float oldMin = bone.bone.minAngles.y; + float oldMax = bone.bone.maxAngles.y; + + EditorGUILayout.BeginHorizontal(); + + EditorGUILayout.LabelField("Y Limits", GUILayout.MinWidth(70)); + + GUI.SetNextControlName(bone.bone.transform.name + "Y1"); + bone.bone.minAngles.y = EditorGUILayout.FloatField(bone.bone.minAngles.y, GUILayout.Width(65)); + + EditorGUILayout.MinMaxSlider(ref bone.bone.minAngles.y, ref bone.bone.maxAngles.y, -180, 180); + + GUI.SetNextControlName(bone.bone.transform.name + "Y2"); + bone.bone.maxAngles.y = EditorGUILayout.FloatField(bone.bone.maxAngles.y, GUILayout.Width(65)); + + if (GUILayout.Button("R")) { + bone.bone.minAngles.y = defaultMin; + bone.bone.maxAngles.y = defaultMax; + GUI.FocusControl(bone.bone.transform.name + "Y1"); + + } + + EditorGUILayout.EndHorizontal(); + + if (bone.bone.maxAngles.y != oldMax || bone.bone.minAngles.y != oldMin) + SceneView.RepaintAll(); + } + + public static void BoneYAngleInspector(HumanoidTarget.TargetedBone bone, SerializedProperty minProperty, SerializedProperty maxProperty, float defaultMin, float defaultMax) { + float min = minProperty.floatValue; + float max = maxProperty.floatValue; + + EditorGUI.BeginChangeCheck(); + + EditorGUILayout.BeginHorizontal(); + + EditorGUILayout.LabelField("Limits Y", GUILayout.MinWidth(70)); + + min = EditorGUILayout.FloatField(min, GUILayout.Width(65)); + GUI.SetNextControlName(bone.bone.transform.name + "Y1"); + EditorGUILayout.MinMaxSlider(ref min, ref max, -180, 180); + GUI.SetNextControlName(bone.bone.transform.name + "Y2"); + max = EditorGUILayout.FloatField(max, GUILayout.Width(65)); + + if (GUILayout.Button("R")) { + min = defaultMin; + max = defaultMax; + GUI.FocusControl(bone.bone.transform.name + "Y1"); + } + + EditorGUILayout.EndHorizontal(); + + if (EditorGUI.EndChangeCheck()) { + minProperty.floatValue = min; + maxProperty.floatValue = max; + SceneView.RepaintAll(); + } + } + + public static void BoneZAngleInspector(HumanoidTarget.TargetedBone bone, float defaultMin, float defaultMax) { + float oldMin = bone.bone.minAngles.z; + float oldMax = bone.bone.maxAngles.z; + + EditorGUILayout.BeginHorizontal(); + + EditorGUILayout.LabelField("Z Limits", GUILayout.MinWidth(70)); + + GUI.SetNextControlName(bone.bone.transform.name + "Z1"); + bone.bone.minAngles.z = EditorGUILayout.FloatField(bone.bone.minAngles.z, GUILayout.Width(65)); + + EditorGUILayout.MinMaxSlider(ref bone.bone.minAngles.z, ref bone.bone.maxAngles.z, -180, 180); + + GUI.SetNextControlName(bone.bone.transform.name + "Z2"); + bone.bone.maxAngles.z = EditorGUILayout.FloatField(bone.bone.maxAngles.z, GUILayout.Width(65)); + + if (GUILayout.Button("R")) { + bone.bone.minAngles.z = defaultMin; + bone.bone.maxAngles.z = defaultMax; + GUI.FocusControl(bone.bone.transform.name + "Z1"); + + } + + EditorGUILayout.EndHorizontal(); + + if (bone.bone.maxAngles.y != oldMax || bone.bone.minAngles.y != oldMin) + SceneView.RepaintAll(); + } + + public static void BoneZAngleInspector(HumanoidTarget.TargetedBone bone, SerializedProperty minProperty, SerializedProperty maxProperty, float defaultMin, float defaultMax) { + float min = minProperty.floatValue; + float max = maxProperty.floatValue; + + EditorGUI.BeginChangeCheck(); + + EditorGUILayout.BeginHorizontal(); + + EditorGUILayout.LabelField("Limits Z", GUILayout.MinWidth(70)); + + min = EditorGUILayout.FloatField(min, GUILayout.Width(65)); + GUI.SetNextControlName(bone.bone.transform.name + "Z1"); + EditorGUILayout.MinMaxSlider(ref min, ref max, -180, 180); + GUI.SetNextControlName(bone.bone.transform.name + "Z2"); + max = EditorGUILayout.FloatField(max, GUILayout.Width(65)); + + if (GUILayout.Button("R")) { + min = defaultMin; + max = defaultMax; + GUI.FocusControl(bone.bone.transform.name + "Z1"); + } + + EditorGUILayout.EndHorizontal(); + + if (EditorGUI.EndChangeCheck()) { + minProperty.floatValue = min; + maxProperty.floatValue = max; + SceneView.RepaintAll(); + } + } + + //public static void DrawTargetBone(HumanoidTarget.TargetedBone bone) { + // if (bone.target.transform != null) { + // Handles.color = Color.white; + // Handles.DrawLine(bone.target.transform.position, bone.target.transform.position + bone.target.transform.rotation * bone.target.normalDirection * bone.bone.length); + // } + //} + + #region xArcs + public static void DrawXArcs(Vector3 position, Quaternion rotation, float minAngle, float maxAngle) { + DrawXArcs(position, rotation, minAngle, maxAngle, rotation * Vector3.down); + } + public static void DrawXArcs(Vector3 position, Quaternion rotation, float minAngle, float maxAngle, Vector3 zeroDirection) { + Vector3 planeNormal = rotation * Vector3.right; + DrawXArcs(position, rotation, minAngle, maxAngle, planeNormal, zeroDirection); + } + public static void DrawXArcs(Vector3 position, Quaternion rotation, float minAngle, float maxAngle, Vector3 planeNormal, Vector3 zeroDirection) { + DrawArcs(position, rotation, minAngle, maxAngle, planeNormal, zeroDirection, Color.red); + } + #endregion + #region yArcs + public static void DrawYArcs(Vector3 position, Quaternion rotation, float minAngle, float maxAngle) { + DrawYArcs(position, rotation, minAngle, maxAngle, rotation * Vector3.forward); + } + + public static void DrawYArcs(Vector3 position, Quaternion rotation, float minAngle, float maxAngle, Vector3 zeroDirection) { + Vector3 planeNormal = rotation * Vector3.up; + DrawYArcs(position, rotation, minAngle, maxAngle, planeNormal, zeroDirection); + } + + public static void DrawYArcs(Vector3 position, Quaternion rotation, float minAngle, float maxAngle, Vector3 planeNormal, Vector3 zeroDirection) { + DrawArcs(position, rotation, minAngle, maxAngle, planeNormal, zeroDirection, Color.green); + } + #endregion + #region zArcs + public static void DrawZArcs(Vector3 position, Quaternion rotation, float minAngle, float maxAngle) { + DrawZArcs(position, rotation, minAngle, maxAngle, rotation * Vector3.down); + } + + public static void DrawZArcs(Vector3 position, Quaternion rotation, float minAngle, float maxAngle, Vector3 zeroDirection) { + Vector3 planeNormal = rotation * Vector3.forward; + DrawZArcs(position, rotation, minAngle, maxAngle, planeNormal, zeroDirection); + } + + public static void DrawZArcs(Vector3 position, Quaternion rotation, float minAngle, float maxAngle, Vector3 planeNormal, Vector3 zeroDirection) { + DrawArcs(position, rotation, minAngle, maxAngle, planeNormal, zeroDirection, Color.blue); + } + #endregion + + public static void DrawArcs(Vector3 position, Quaternion rotation, float minAngle, float maxAngle, Vector3 planeNormal, Vector3 zeroDirection, Color color) { + color.a = 0.1F; + Handles.color = color; + Handles.DrawSolidArc(position, planeNormal, zeroDirection, minAngle, HandleUtility.GetHandleSize(position)); + Handles.DrawSolidArc(position, planeNormal, zeroDirection, maxAngle, HandleUtility.GetHandleSize(position)); + + color.a = 1; + Handles.color = color; + Handles.DrawWireArc(position, planeNormal, zeroDirection, minAngle, HandleUtility.GetHandleSize(position)); + Handles.DrawWireArc(position, planeNormal, zeroDirection, maxAngle, HandleUtility.GetHandleSize(position)); + + Handles.DrawLine(position, position + zeroDirection * HandleUtility.GetHandleSize(position)); + } + + #region MinMaxSlider + + } + + public class MinMaxSliderAttribute : PropertyAttribute { + public readonly string name; + public readonly float defaultMin; + public readonly float defaultMax; + public readonly float minLimit; + public readonly float maxLimit; + + public MinMaxSliderAttribute(string _name, float _defaultMin, float _defaultMax, float _minLimit, float _maxLimit) { + name = _name; + defaultMin = _defaultMin; + defaultMax = _defaultMax; + minLimit = _minLimit; + maxLimit = _maxLimit; + } + } + + [CustomPropertyDrawer(typeof(MinMaxSliderAttribute))] + class MinMaxSliderDrawer : PropertyDrawer { + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { + if (property.propertyType == SerializedPropertyType.Vector2) { + Vector2 range = property.vector2Value; + float min = range.x; + float max = range.y; + MinMaxSliderAttribute attr = attribute as MinMaxSliderAttribute; + EditorGUI.BeginChangeCheck(); + + EditorGUILayout.BeginHorizontal(); + + EditorGUILayout.LabelField(label, GUILayout.MinWidth(70)); + + min = EditorGUILayout.FloatField(min, GUILayout.Width(65)); + GUI.SetNextControlName(attr.name + "1"); + EditorGUI.MinMaxSlider(position, label, ref min, ref max, attr.minLimit, attr.maxLimit); + GUI.SetNextControlName(attr.name + "2"); + max = EditorGUILayout.FloatField(max, GUILayout.Width(65)); + + if (GUILayout.Button("R")) { + min = attr.defaultMin; + max = attr.defaultMax; + GUI.FocusControl(attr.name + "Y1"); + } + + if (EditorGUI.EndChangeCheck()) { + range.x = min; + range.y = max; + property.vector2Value = range; + } + + EditorGUILayout.EndHorizontal(); + } else { + EditorGUI.LabelField(position, label, "Use only with Vector2"); + } + } + } + #endregion +} diff --git a/Editor/HumanoidFree/Targets/HumanoidTarget_Editor.cs.meta b/Editor/HumanoidFree/Targets/HumanoidTarget_Editor.cs.meta new file mode 100644 index 0000000..089fab4 --- /dev/null +++ b/Editor/HumanoidFree/Targets/HumanoidTarget_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: dfaa18de9efae9e4692a96305b21d4e3 +timeCreated: 1485418477 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Targets/Target_Editor.cs b/Editor/HumanoidFree/Targets/Target_Editor.cs new file mode 100644 index 0000000..1354903 --- /dev/null +++ b/Editor/HumanoidFree/Targets/Target_Editor.cs @@ -0,0 +1,29 @@ +using UnityEditor; +using UnityEngine; + +namespace Passer { + + public static class Target_Editor { + public static Target Inspector(Target target, string name) { + if (target == null) + return target; + + EditorGUILayout.BeginHorizontal(); + Transform defaultTargetTransform = null; // target.GetDefaultTarget(target.humanoid); + Transform targetTransform = target.transform ?? defaultTargetTransform; + targetTransform = (Transform)EditorGUILayout.ObjectField(name, targetTransform, typeof(Transform), true); + + if (!Application.isPlaying) { + if (targetTransform == defaultTargetTransform && GUILayout.Button("Show", GUILayout.MaxWidth(60))) { + // Call static method CreateTarget on target + target = (Target)target.GetType().GetMethod("CreateTarget").Invoke(null, new object[] { target }); + //} else if (targetTransform != target.transform) { + // target = (HumanoidTarget)target.GetType().GetMethod("SetTarget").Invoke(null, new object[] { target.humanoid, targetTransform }); + } + } + EditorGUILayout.EndHorizontal(); + return target; + } + } + +} \ No newline at end of file diff --git a/Editor/HumanoidFree/Targets/Target_Editor.cs.meta b/Editor/HumanoidFree/Targets/Target_Editor.cs.meta new file mode 100644 index 0000000..3a3dc45 --- /dev/null +++ b/Editor/HumanoidFree/Targets/Target_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f51402f87211d494abb18fefb102f23b +timeCreated: 1553075920 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Tools.meta b/Editor/HumanoidFree/Tools.meta new file mode 100644 index 0000000..7dd4052 --- /dev/null +++ b/Editor/HumanoidFree/Tools.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cde1d9ece214cd9459618e3f564ee3b2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Tools/AvatarManager_Editor.cs b/Editor/HumanoidFree/Tools/AvatarManager_Editor.cs new file mode 100644 index 0000000..916de57 --- /dev/null +++ b/Editor/HumanoidFree/Tools/AvatarManager_Editor.cs @@ -0,0 +1,90 @@ +using UnityEngine; +using UnityEditor; + +namespace Passer.Humanoid { + + [CustomEditor(typeof(AvatarManager))] + public class AvatarManager_Editor : Editor { + + public void OnDisable() { + AvatarManager avatarManager = (AvatarManager)target; + Cleanup(avatarManager); + } + + public override void OnInspectorGUI() { + AvatarManager avatarManager = (AvatarManager)target; + + CurrentAvatarInspector(avatarManager); + + if (avatarManager.fpAvatars.Length == 0 || avatarManager.fpAvatars[avatarManager.fpAvatars.Length - 1] != null) + avatarManager.fpAvatars = Extend(avatarManager.fpAvatars, avatarManager.fpAvatars.Length + 1); + if (avatarManager.tpAvatars.Length < avatarManager.fpAvatars.Length) + avatarManager.tpAvatars = Extend(avatarManager.tpAvatars, avatarManager.fpAvatars.Length); + + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField("#", GUILayout.Width(20)); + EditorGUILayout.LabelField("First Person", GUILayout.MinWidth(100)); +#if hNW_UNET || hNW_PHOTON || hNW_BOLT || hNW_MIRROR + EditorGUILayout.LabelField("Third Person", GUILayout.MinWidth(100)); +#endif + EditorGUILayout.EndHorizontal(); + for (int i = 0; i < avatarManager.fpAvatars.Length; i++) + AvatarInspector(avatarManager, i); + + //if (GUILayout.Button("Add Avatar")) +// AddAvatar(avatarManager); + + } + + private void CurrentAvatarInspector(AvatarManager avatarManager) { + int lastAvatarIndex = avatarManager.currentAvatarIndex; + avatarManager.currentAvatarIndex = EditorGUILayout.IntField("Current Avatar Index", avatarManager.currentAvatarIndex); + if (Application.isPlaying && avatarManager.currentAvatarIndex != lastAvatarIndex) + avatarManager.SetAvatar(avatarManager.currentAvatarIndex); + } + + private void AvatarInspector(AvatarManager avatarManager, int i) { + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField(i.ToString(), GUILayout.Width(20)); + avatarManager.fpAvatars[i] = (Animator)EditorGUILayout.ObjectField(avatarManager.fpAvatars[i], typeof(Animator), false); +#if hNW_UNET || hNW_PHOTON || hNW_BOLT || hNW_MIRROR + avatarManager.tpAvatars[i] = (Animator) EditorGUILayout.ObjectField(avatarManager.tpAvatars[i], typeof(Animator), false); +#endif + EditorGUILayout.EndHorizontal(); + } + + private void AddAvatar(AvatarManager avatarManager) { + avatarManager.fpAvatars = Extend(avatarManager.fpAvatars, avatarManager.fpAvatars.Length + 1); + } + + private Animator[] Extend(Animator[] animators, int n) { + Animator[] newAnimators = new Animator[n]; + + for (int i = 0; i < animators.Length; i++) + newAnimators[i] = animators[i]; + + return newAnimators; + } + + private void Cleanup(AvatarManager avatarManager) { + int nNonNullEntries = 0; + foreach (Animator animator in avatarManager.fpAvatars) { + if (animator != null) + nNonNullEntries++; + } + + if (nNonNullEntries == avatarManager.fpAvatars.Length) + return; + + Animator[] newFpAvatars = new Animator[nNonNullEntries]; + int j = 0; + for (int i = 0; i < avatarManager.fpAvatars.Length; i++) { + if (avatarManager.fpAvatars[i] != null) { + newFpAvatars[j] = avatarManager.fpAvatars[i]; + j++; + } + } + avatarManager.fpAvatars = newFpAvatars; + } + } +} \ No newline at end of file diff --git a/Editor/HumanoidFree/Tools/AvatarManager_Editor.cs.meta b/Editor/HumanoidFree/Tools/AvatarManager_Editor.cs.meta new file mode 100644 index 0000000..5e6e939 --- /dev/null +++ b/Editor/HumanoidFree/Tools/AvatarManager_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 43744b1e9fbbc154da0167e2af1c5fd5 +timeCreated: 1513776933 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Tools/ColoringInteractionPointer_Editor.cs b/Editor/HumanoidFree/Tools/ColoringInteractionPointer_Editor.cs new file mode 100644 index 0000000..bf16699 --- /dev/null +++ b/Editor/HumanoidFree/Tools/ColoringInteractionPointer_Editor.cs @@ -0,0 +1,24 @@ +using UnityEngine; +using UnityEditor; + +namespace Passer.Humanoid { + [CustomEditor(typeof(ColoringInteractionPointer), true)] + public class ColoringInteractionPointer_Editor : InteractionPointer_Editor { + + #region Inspector + + public override void OnInspectorGUI() { + base.OnInspectorGUI(); + + SerializedProperty validMaterialProp = serializedObject.FindProperty("validMaterial"); + SerializedProperty invalidMaterialProp = serializedObject.FindProperty("invalidMaterial"); + + validMaterialProp.objectReferenceValue = EditorGUILayout.ObjectField("Valid Material", validMaterialProp.objectReferenceValue, typeof(Material), false); + invalidMaterialProp.objectReferenceValue = EditorGUILayout.ObjectField("Invalid Material", invalidMaterialProp.objectReferenceValue, typeof(Material), false); + + serializedObject.ApplyModifiedProperties(); + } + + #endregion + } +} \ No newline at end of file diff --git a/Editor/HumanoidFree/Tools/ColoringInteractionPointer_Editor.cs.meta b/Editor/HumanoidFree/Tools/ColoringInteractionPointer_Editor.cs.meta new file mode 100644 index 0000000..ab90ce7 --- /dev/null +++ b/Editor/HumanoidFree/Tools/ColoringInteractionPointer_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d02dc353189558b4ea8595963c421445 +timeCreated: 1575542779 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Tools/HumanoidInteractionPointer_Editor.cs b/Editor/HumanoidFree/Tools/HumanoidInteractionPointer_Editor.cs new file mode 100644 index 0000000..0c523d5 --- /dev/null +++ b/Editor/HumanoidFree/Tools/HumanoidInteractionPointer_Editor.cs @@ -0,0 +1,8 @@ +/* +using UnityEditor; + +namespace Passer.Humanoid { + [CustomEditor(typeof(HumanoidInteractionPointer), true)] + public class HumanoidInteractionPointer_Editor : InteractionPointer_Editor { } +} +*/ \ No newline at end of file diff --git a/Editor/HumanoidFree/Tools/HumanoidInteractionPointer_Editor.cs.meta b/Editor/HumanoidFree/Tools/HumanoidInteractionPointer_Editor.cs.meta new file mode 100644 index 0000000..f4ec0f9 --- /dev/null +++ b/Editor/HumanoidFree/Tools/HumanoidInteractionPointer_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 9960a3766953271488d78fb0a36223a6 +timeCreated: 1520436447 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Tools/Telegrabber_Editor.cs b/Editor/HumanoidFree/Tools/Telegrabber_Editor.cs new file mode 100644 index 0000000..469cca0 --- /dev/null +++ b/Editor/HumanoidFree/Tools/Telegrabber_Editor.cs @@ -0,0 +1,6 @@ +using UnityEditor; + +namespace Passer.Humanoid { + [CustomEditor(typeof(Telegrabber))] + public class Telegrabber_Editor : InteractionPointer_Editor { } +} \ No newline at end of file diff --git a/Editor/HumanoidFree/Tools/Telegrabber_Editor.cs.meta b/Editor/HumanoidFree/Tools/Telegrabber_Editor.cs.meta new file mode 100644 index 0000000..0cd6156 --- /dev/null +++ b/Editor/HumanoidFree/Tools/Telegrabber_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f20a7e0a71465de4bab00c177aa6af18 +timeCreated: 1536833107 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/TrackedRigidbody_Editor.cs b/Editor/HumanoidFree/TrackedRigidbody_Editor.cs new file mode 100644 index 0000000..e945dcb --- /dev/null +++ b/Editor/HumanoidFree/TrackedRigidbody_Editor.cs @@ -0,0 +1,56 @@ +using UnityEditor; +using UnityEngine; + +namespace Passer { + using Passer.Tracking; + + [CustomEditor(typeof(TrackedRigidbody))] + public class TrackedRigidbody_Editor : Editor { + + public override void OnInspectorGUI() { + serializedObject.Update(); + + SensorInspector(); + HybridPhysics.PhysicsMode physicsMode = PhysicsModeInspector(); + if (physicsMode != HybridPhysics.PhysicsMode.Kinematic) { + StrengthInspector(); + if (physicsMode == HybridPhysics.PhysicsMode.HybridKinematic) + KinematicMass(); + } + + serializedObject.ApplyModifiedProperties(); + } + + protected virtual void SensorInspector() { + SerializedProperty sensorComponentProp = serializedObject.FindProperty("target"); + Transform sensorTransform = (Transform)sensorComponentProp.objectReferenceValue; + SensorComponent sensorComponent = + sensorTransform != null ? + sensorTransform.GetComponent() : + null; + sensorComponent = (SensorComponent)EditorGUILayout.ObjectField("Sensor", sensorComponent, typeof(SensorComponent), true); + sensorComponentProp.objectReferenceValue = + sensorComponent != null ? + sensorComponent.transform : + null; + } + + protected virtual HybridPhysics.PhysicsMode PhysicsModeInspector() { + SerializedProperty modeProp = serializedObject.FindProperty("mode"); + HybridPhysics.PhysicsMode physicsMode = (HybridPhysics.PhysicsMode)EditorGUILayout.EnumPopup("Physics Mode", (HybridPhysics.PhysicsMode)modeProp.intValue); + modeProp.intValue = (int)physicsMode; + return physicsMode; + } + + protected virtual void StrengthInspector() { + SerializedProperty strengthProp = serializedObject.FindProperty("strength"); + strengthProp.floatValue = EditorGUILayout.FloatField("Strength", strengthProp.floatValue); + } + + protected virtual void KinematicMass() { + SerializedProperty kinematicMassProp = serializedObject.FindProperty("kinematicMass"); + kinematicMassProp.floatValue = EditorGUILayout.FloatField("Kinematic Mass", kinematicMassProp.floatValue); + } + } + +} \ No newline at end of file diff --git a/Editor/HumanoidFree/TrackedRigidbody_Editor.cs.meta b/Editor/HumanoidFree/TrackedRigidbody_Editor.cs.meta new file mode 100644 index 0000000..04bdb5f --- /dev/null +++ b/Editor/HumanoidFree/TrackedRigidbody_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f7c0372c48e713242be42a6c0b6332ba +timeCreated: 1569481259 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/HumanoidFree/Tracker_Editor.cs b/Editor/HumanoidFree/Tracker_Editor.cs new file mode 100644 index 0000000..d6d2f0b --- /dev/null +++ b/Editor/HumanoidFree/Tracker_Editor.cs @@ -0,0 +1,55 @@ +using UnityEngine; +using UnityEditor; + +namespace Passer.Humanoid { + + public class Tracker_Editor : Editor { + public static void Inspector(HumanoidControl humanoid, HumanoidTracker tracker, SerializedProperty enabledProp, string resourceName) { + EditorGUILayout.BeginHorizontal(); + //EditorGUI.BeginChangeCheck(); + bool wasEnabled = enabledProp.boolValue; + enabledProp.boolValue = EditorGUILayout.ToggleLeft(tracker.name, enabledProp.boolValue, GUILayout.MinWidth(80)); + if (Application.isPlaying && enabledProp.boolValue) + EditorGUILayout.EnumPopup(tracker.status); + EditorGUILayout.EndHorizontal(); + + PrefabAssetType prefabType = PrefabUtility.GetPrefabAssetType(humanoid); + if (prefabType != PrefabAssetType.NotAPrefab) + return; + + if (tracker.humanoid == null) + tracker.humanoid = humanoid; + + //if (enabledProp.boolValue && resourceName != null) + // tracker.AddTracker(humanoid, resourceName); + //else if (wasEnabled) { + // RemoveTracker(tracker); + //} + + //tracker.ShowTracker(humanoid.showRealObjects && enabledProp.boolValue); + } + + + public static void Inspector(HumanoidTracker tracker, SerializedProperty enabledProp) { + EditorGUILayout.BeginHorizontal(); + //EditorGUI.BeginChangeCheck(); + enabledProp.boolValue = EditorGUILayout.ToggleLeft(tracker.name, enabledProp.boolValue, GUILayout.MinWidth(80)); + if (Application.isPlaying && enabledProp.boolValue) + EditorGUILayout.EnumPopup(tracker.status); + EditorGUILayout.EndHorizontal(); + } + + protected static void RemoveTracker(HumanoidTracker tracker) { + if (tracker.trackerComponent == null) + return; + DestroyImmediate(tracker.trackerComponent.gameObject, true); + } + + public static Transform RemoveTransform(Transform trackerTransform) { + if (trackerTransform != null) { + DestroyImmediate(trackerTransform.gameObject, true); + } + return null; + } + } +} \ No newline at end of file diff --git a/Editor/HumanoidFree/Tracker_Editor.cs.meta b/Editor/HumanoidFree/Tracker_Editor.cs.meta new file mode 100644 index 0000000..a239394 --- /dev/null +++ b/Editor/HumanoidFree/Tracker_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: ab47a0583b3b8d947ab63aef8be18bdb +timeCreated: 1487856438 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/PasserVR.HumanoidControl.Editor.asmdef b/Editor/PasserVR.HumanoidControl.Editor.asmdef new file mode 100644 index 0000000..6b5decb --- /dev/null +++ b/Editor/PasserVR.HumanoidControl.Editor.asmdef @@ -0,0 +1,23 @@ +{ + "name": "PasserVR.HumanoidControl.Editor", + "references": [ + "PasserVR.HumanoidControl", + "Passer.Visitors.Editor", + "PhotonUnityNetworking", + "PhotonVoice", + "PhotonVoice.PUN", + "PhotonRealtime", + "PhotonVoice.API" + ], + "includePlatforms": [ + "Editor" + ], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Editor/PasserVR.HumanoidControl.Editor.asmdef.meta b/Editor/PasserVR.HumanoidControl.Editor.asmdef.meta new file mode 100644 index 0000000..c154a68 --- /dev/null +++ b/Editor/PasserVR.HumanoidControl.Editor.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8d71350a0583ead4aaa1142233af2cd7 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Sites.meta b/Editor/Sites.meta new file mode 100644 index 0000000..f3230c7 --- /dev/null +++ b/Editor/Sites.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b0e878c4acc46164b984c88512d3690e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Sites/HumanoidAttachments_Editor.cs b/Editor/Sites/HumanoidAttachments_Editor.cs new file mode 100644 index 0000000..b6e8867 --- /dev/null +++ b/Editor/Sites/HumanoidAttachments_Editor.cs @@ -0,0 +1,14 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEditor; + +namespace Passer { + + [CustomEditor(typeof(HumanoidAttachments))] + public class HumanoidAttachments_Editor : Editor { + + + } +} \ No newline at end of file diff --git a/Editor/Sites/HumanoidAttachments_Editor.cs.meta b/Editor/Sites/HumanoidAttachments_Editor.cs.meta new file mode 100644 index 0000000..c3766cb --- /dev/null +++ b/Editor/Sites/HumanoidAttachments_Editor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a9ab8b99163be2443bfa90b3d9503b43 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Sites/HumaonidPossessions_Editor.cs b/Editor/Sites/HumaonidPossessions_Editor.cs new file mode 100644 index 0000000..f66de38 --- /dev/null +++ b/Editor/Sites/HumaonidPossessions_Editor.cs @@ -0,0 +1,64 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; + +namespace Passer { + + [CustomEditor(typeof(VisitorPossessions))] + public class PawnPossessions_Editor : Editor { + + private VisitorPossessions humanoidPossessions; + + private void OnEnable() { + humanoidPossessions = (VisitorPossessions)target; + } + + public override void OnInspectorGUI() { + ClearOnAwakeInspector(); + DefaultPossessionsInspector(); + serializedObject.ApplyModifiedProperties(); + + if (Application.isPlaying) { + CurrentPossessions(); + } else { + ScenePossessions(); + } + } + + protected virtual void ClearOnAwakeInspector() { + SerializedProperty clearOnAwakeProp = serializedObject.FindProperty("clearOnAwake"); + EditorGUILayout.PropertyField(clearOnAwakeProp); + } + + protected virtual void DefaultPossessionsInspector() { + SerializedProperty defaultPossessionsProp = serializedObject.FindProperty("defaultPossessions"); + EditorGUILayout.PropertyField(defaultPossessionsProp, true); + } + + protected void CurrentPossessions() { + EditorGUILayout.LabelField("Current Possessions"); + EditorGUI.indentLevel++; + if (humanoidPossessions.possessions != null) { + List possessionList = humanoidPossessions.possessions; + foreach (VisitorPossessions.Possession possession in possessionList) { + EditorGUILayout.TextField(possession.name); + } + } + EditorGUI.indentLevel--; + } + + protected void ScenePossessions() { + EditorGUILayout.LabelField("Possessions in this Scene"); + EditorGUI.indentLevel++; + using (new EditorGUI.DisabledScope(true)) { + Possessable[] sitePossessions = FindObjectsOfType(); + foreach (Possessable possession in sitePossessions) { + EditorGUILayout.ObjectField(possession, typeof(Possessable), true); + } + } + EditorGUI.indentLevel--; + } + + } +} \ No newline at end of file diff --git a/Editor/Sites/HumaonidPossessions_Editor.cs.meta b/Editor/Sites/HumaonidPossessions_Editor.cs.meta new file mode 100644 index 0000000..01e709f --- /dev/null +++ b/Editor/Sites/HumaonidPossessions_Editor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 06487cb6c00bf14459184312487d5d87 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Sites/Possession_Editor.cs b/Editor/Sites/Possession_Editor.cs new file mode 100644 index 0000000..f02e98d --- /dev/null +++ b/Editor/Sites/Possession_Editor.cs @@ -0,0 +1,105 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; +#if UNITY_2021_2_OR_NEWER +using UnityEditor.SceneManagement; +#else +using UnityEditor.Experimental.SceneManagement; +#endif +using UnityEditor; + +namespace Passer { + + [CustomEditor(typeof(Possessable))] + public class Possession_Editor : Editor { + + protected Possessable possession; + +#region Enable + + // should execute after compile...? + private void OnEnable() { + possession = (Possessable)target; + + DeterminePossessionType(); + AddToAssetBundle(); + } + + private void DeterminePossessionType() { + Animator animator = possession.GetComponent(); + if (animator != null && animator.isHuman) { + possession.possessionType = Possessable.Type.Avatar; + // Avatar are always unique + possession.isUnique = true; + return; + } + + possession.possessionType = Possessable.Type.Generic; + } + + private void AddToAssetBundle() { + Scene activeScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene(); + + if (IsPrefab(possession.gameObject)) { + Debug.Log("is prefab"); + possession.assetPath = AssetDatabase.GetAssetPath(possession.gameObject); + + string scenePath = activeScene.path; + AssetImporter assetImporter = AssetImporter.GetAtPath(possession.assetPath); + if (assetImporter != null) + assetImporter.assetBundleName = "possessions"; //activeScene.name + "_possessions"; + return; + } + + Object prefab = PrefabUtility.GetCorrespondingObjectFromSource(possession.gameObject); + if (prefab != null) { + possession.assetPath = AssetDatabase.GetAssetPath(prefab); + + string scenePath = activeScene.path; + AssetImporter assetImporter = AssetImporter.GetAtPath(possession.assetPath); + assetImporter.assetBundleName = "possessions"; //activeScene.name + "_possessions"; + //Debug.Log(possession.gameObject + ": Set AssetBundleName to " + assetImporter.assetBundleName); + } + } + + public static bool IsPrefab(GameObject gameObject) { + PrefabStage prefabStage = PrefabStageUtility.GetPrefabStage(gameObject); + if (prefabStage == null) + return false; + else + return true; + } +#endregion + +#region Inspector + + public override void OnInspectorGUI() { + serializedObject.Update(); + + PossessionTypeInspector(); + CrossSitePossession(); + IsUniqueInspector(); + + serializedObject.ApplyModifiedProperties(); + } + + protected void PossessionTypeInspector() { + SerializedProperty possessionTypeProp = serializedObject.FindProperty("possessionType"); + possessionTypeProp.intValue = (int)(Possessable.Type)EditorGUILayout.EnumPopup("Possession Type", (Possessable.Type)possessionTypeProp.intValue); + } + + protected void CrossSitePossession() { + SerializedProperty crossSiteProp = serializedObject.FindProperty("crossSite"); + crossSiteProp.boolValue = EditorGUILayout.Toggle("Cross Site Allowed", crossSiteProp.boolValue); + } + + protected void IsUniqueInspector() { + SerializedProperty isUniqueProp = serializedObject.FindProperty("crossSite"); + isUniqueProp.boolValue = EditorGUILayout.Toggle("Is Unique", isUniqueProp.boolValue); + } + +#endregion + } + +} \ No newline at end of file diff --git a/Editor/Sites/Possession_Editor.cs.meta b/Editor/Sites/Possession_Editor.cs.meta new file mode 100644 index 0000000..1530d04 --- /dev/null +++ b/Editor/Sites/Possession_Editor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b28a88fc67b5c0e4a898913eedf7528e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Sites/SiteBuilder.cs b/Editor/Sites/SiteBuilder.cs new file mode 100644 index 0000000..63c4f8e --- /dev/null +++ b/Editor/Sites/SiteBuilder.cs @@ -0,0 +1,287 @@ +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEditor; +using System.IO; + +namespace Passer { + + /// + /// A component for building \ref Site "Humanoid Sites" + /// + /// + /// Sites can be built by selecting the _File->Build Sites_ menu. + /// After this you will be able to select which sites will be built + /// by selecting the appropriate sites in the dialog: + /// + /// \image html BuildSitesDialog.png + /// + /// When the Build button is pressed, all sites will be build and become available in the Assets/SiteBuilds folder + /// with a submap for each platform (like Windows, Android...) + /// + /// When the Build to Folder is pressed, the built sites will additionally be copied to the selected target folder. + /// This enables you to directly publish to a web site for instance. + /// + /// \version 4 and higher + [InitializeOnLoad] + public class SiteBuilder { + + static SiteBuilder() { + if (siteBuilds == null) { + siteBuilds = AssetDatabase.LoadAssetAtPath("Assets/HumanoidControl/Runtime/Sites/SiteList.asset"); + if (siteBuilds == null) { + siteBuilds = (Sites)ScriptableObject.CreateInstance(typeof(Sites)); + AssetDatabase.CreateAsset(siteBuilds, "Assets/HumanoidControl/Runtime/Sites/SiteList.asset"); + } + } + bool hasChanged = false; + + string[] assetbundles = AssetDatabase.GetAllAssetBundleNames(); + for (int i = 0; i < assetbundles.Length; i++) { + Sites.SiteBuild siteBuild = siteBuilds.list.Find(sb => sb.siteName == assetbundles[i]); + if (siteBuild == null) { + siteBuild = new Sites.SiteBuild() { + siteName = assetbundles[i], + enabled = true, + }; + siteBuilds.list.Add(siteBuild); + hasChanged = true; + } + } + if (hasChanged) + AssetDatabase.SaveAssets(); + } + + public static Sites siteBuilds; + + private class SiteBuilderWindow : EditorWindow { + [MenuItem("File/Build Sites", false, 100)] // somehow priority does not work in File Menu? + public static void OpenWindow() { + + SiteBuilderWindow window = (SiteBuilderWindow)EditorWindow.GetWindow(typeof(SiteBuilderWindow), true, "Build Sites"); + window.ShowUtility(); + } + + + private Vector2 scrollPos; + + private void OnGUI() { + //GUI.contentColor = Color.red; + EditorGUILayout.LabelField("Sites in Build", EditorStyles.boldLabel); + + scrollPos = + EditorGUILayout.BeginScrollView(scrollPos, GUILayout.ExpandHeight(true)); + + for (int i = 0; i < siteBuilds.list.Count; i++) { + siteBuilds.list[i].enabled = EditorGUILayout.ToggleLeft(siteBuilds.list[i].siteName, siteBuilds.list[i].enabled); + } + EditorGUILayout.EndScrollView(); + + + bool buildSites = false; + bool buildToFolder = false; + using (new GUILayout.HorizontalScope()) { + GUILayout.FlexibleSpace(); + buildSites = GUILayout.Button("Build", GUILayout.Width(110)); + buildToFolder = GUILayout.Button("Build to Folder", GUILayout.Width(110)); + } + + if (buildSites) BuildSites(""); + if (buildToFolder) StartBuildToFolder(); + } + } + + private static void StartBuildToFolder() { + string savePath = EditorUtility.SaveFolderPanel("Target folder", "", ""); + BuildSites(savePath); + } + + + /// + /// Build all sites in this project and save them in the indicated location + /// + /// Currently this function will build all sites for Windows and Android platforms only. + /// The full path to the folder in which the sites should be saved + public static void BuildSites(string savePath) { + BuildWindowsSites(savePath); + BuildAndroidSites(savePath); + BuildWebGLSites(savePath); + } + + /// + /// Build all sites for the Windows Standalone platform in this project and save them in the indicated location + /// + /// The full path to the folder in which the sites should be saved + public static void BuildWindowsSites(string savePath) { + Debug.Log("[SiteBuilder] Building Windows Sites"); + System.Console.WriteLine("[SiteBuilder] Building Windows Sites"); + string assetBundleDirectory = "Assets/SiteBuilds/Windows"; + if (Directory.Exists(assetBundleDirectory)) + Directory.Delete(assetBundleDirectory, true); + if (!Directory.Exists(assetBundleDirectory)) + Directory.CreateDirectory(assetBundleDirectory); + + AssetBundleBuild[] buildMap = GetBuildmap(); + BuildPipeline.BuildAssetBundles(assetBundleDirectory, buildMap, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows); + + string[] filePaths = Directory.GetFiles(assetBundleDirectory); + foreach (string filePath in filePaths) { + if (!filePath.Contains(".")) { + if (filePath.Substring(filePath.Length - 8) == "\\Windows" || + filePath.Substring(filePath.Length - 17) == "\\Windows.manifest") { + File.Delete(filePath); + File.Delete(filePath + ".meta"); + continue; + } + Debug.Log("Built " + filePath); + + // Rename assetbundles to include platform + string newFilePath = filePath + ".windows.site"; + if (File.Exists(newFilePath)) + File.Delete(newFilePath); + File.Move(filePath, newFilePath); + // Rename .meta + string newMetaPath = newFilePath + ".meta"; + string metaPath = filePath + ".meta"; + if (File.Exists(newMetaPath)) + File.Delete(newMetaPath); + if (File.Exists(metaPath)) + File.Move(metaPath, newMetaPath); + + if (savePath != "") { + int slashPos = newFilePath.LastIndexOf("\\"); + string fileName = newFilePath.Substring(slashPos + 1); + string saveFilePath = savePath + "/" + fileName; + System.Console.WriteLine("[SiteBuilder] Copy " + newFilePath + " to " + saveFilePath); + File.Copy(newFilePath, saveFilePath, true); + } + } + + } + } + + /// + /// Build all sites for the Android platform in this project and save them in the indicated location + /// + /// The full path to the folder in which the sites should be saved + public static void BuildAndroidSites(string savePath) { + + Debug.Log("[SiteBuilder] Building Android Sites"); + System.Console.WriteLine("[SiteBuilder] Building Android Sites"); + string assetBundleDirectory = "Assets/SiteBuilds/Android"; + if (Directory.Exists(assetBundleDirectory)) + Directory.Delete(assetBundleDirectory, true); + if (!Directory.Exists(assetBundleDirectory)) + Directory.CreateDirectory(assetBundleDirectory); + + AssetBundleBuild[] buildMap = GetBuildmap(); + BuildPipeline.BuildAssetBundles(assetBundleDirectory, buildMap, BuildAssetBundleOptions.None, BuildTarget.Android); + + string[] filePaths = Directory.GetFiles(assetBundleDirectory); + foreach (string filePath in filePaths) { + if (!filePath.Contains(".")) { + if (filePath.Substring(filePath.Length - 8) == "\\Android" || + filePath.Substring(filePath.Length - 17) == "\\Android.manifest") { + File.Delete(filePath); + File.Delete(filePath + ".meta"); + continue; + } + + Debug.Log("Built " + filePath); + + string newFilePath = filePath + ".android.site"; + if (File.Exists(newFilePath)) + File.Delete(newFilePath); + File.Move(filePath, newFilePath); + // Rename .meta + string newMetaPath = newFilePath + ".meta"; + string metaPath = filePath + ".meta"; + if (File.Exists(newMetaPath)) + File.Delete(newMetaPath); + if (File.Exists(metaPath)) + File.Move(metaPath, newMetaPath); + + if (savePath != "") { + int slashPos = newFilePath.LastIndexOf("\\"); + string fileName = newFilePath.Substring(slashPos + 1); + string saveFilePath = savePath + "/" + fileName; + System.Console.WriteLine("[SiteBuilder] Copy " + newFilePath + " to " + saveFilePath); + File.Copy(newFilePath, saveFilePath, true); + } + } + } + } + + /// + /// Build all sites for the WebGL platform in this project and save them in the indicated location + /// + /// The full path to the folder in which the sites should be saved + public static void BuildWebGLSites(string savePath) { + Debug.Log("[SiteBuilder] Building WebGL Sites"); + System.Console.WriteLine("[SiteBuilder] Building WebGL Sites"); + string assetBundleDirectory = "Assets/SiteBuilds/WebGL"; + if (Directory.Exists(assetBundleDirectory)) + Directory.Delete(assetBundleDirectory, true); + if (!Directory.Exists(assetBundleDirectory)) + Directory.CreateDirectory(assetBundleDirectory); + + AssetBundleBuild[] buildMap = GetBuildmap(); + BuildPipeline.BuildAssetBundles(assetBundleDirectory, buildMap, BuildAssetBundleOptions.None, BuildTarget.WebGL); + + string[] filePaths = Directory.GetFiles(assetBundleDirectory); + foreach (string filePath in filePaths) { + if (!filePath.Contains(".")) { + if (filePath.Substring(filePath.Length - 6) == "\\WebGL" || + filePath.Substring(filePath.Length - 15) == "\\WebGL.manifest") { + File.Delete(filePath); + File.Delete(filePath + ".meta"); + continue; + } + + Debug.Log("Built " + filePath); + + string newFilePath = filePath + ".webgl.site"; + if (File.Exists(newFilePath)) + File.Delete(newFilePath); + File.Move(filePath, newFilePath); + // Rename .meta + string newMetaPath = newFilePath + ".meta"; + string metaPath = filePath + ".meta"; + if (File.Exists(newMetaPath)) + File.Delete(newMetaPath); + if (File.Exists(metaPath)) + File.Move(metaPath, newMetaPath); + + if (savePath != "") { + int slashPos = newFilePath.LastIndexOf("\\"); + string fileName = newFilePath.Substring(slashPos + 1); + string saveFilePath = savePath + "/" + fileName; + System.Console.WriteLine("[SiteBuilder] Copy " + newFilePath + " to " + saveFilePath); + File.Copy(newFilePath, saveFilePath, true); + } + } + } + } + + protected static AssetBundleBuild[] GetBuildmap() { + List buildList = new List(); + + for (int i = 0; i < siteBuilds.list.Count; i++) { + if (siteBuilds.list[i].enabled == false) + continue; + + AssetBundleBuild build = new AssetBundleBuild(); + build.assetBundleName = siteBuilds.list[i].siteName; + + string[] AssetsInBundle = AssetDatabase.GetAssetPathsFromAssetBundle(build.assetBundleName); + build.assetNames = AssetsInBundle; + + buildList.Add(build); + } + + AssetBundleBuild[] buildMap = buildList.ToArray(); + return buildMap; + } + } + +} \ No newline at end of file diff --git a/Editor/Sites/SiteBuilder.cs.meta b/Editor/Sites/SiteBuilder.cs.meta new file mode 100644 index 0000000..1d52970 --- /dev/null +++ b/Editor/Sites/SiteBuilder.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8cd7c23996f7e67448a32974b88d9e42 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Sites/SiteNavigator_Editor.cs b/Editor/Sites/SiteNavigator_Editor.cs new file mode 100644 index 0000000..bb64506 --- /dev/null +++ b/Editor/Sites/SiteNavigator_Editor.cs @@ -0,0 +1,117 @@ +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; + +namespace Passer { + using Humanoid; + + [CustomEditor(typeof(SiteNavigator))] + public class SiteNavigator_Editor : Editor { + protected SiteNavigator siteNavigator; + + protected string[] siteNames; + + #region Enable + + protected virtual void OnEnable() { + siteNavigator = (SiteNavigator)target; + + InitializeSiteNames(); + } + + protected virtual void InitializeSiteNames() { + EditorBuildSettingsScene[] editorBuildSettingsScenes = EditorBuildSettings.scenes; + int siteCount = editorBuildSettingsScenes.Length - HumanoidVisitors.visitors.Count; + + List siteList = new List(); + siteList.Add("-none-"); + int j = 0; + for (int i = 0; i < siteCount; i++) { + if (!editorBuildSettingsScenes[j].enabled) { + j++; + continue; + } + + string sceneName = editorBuildSettingsScenes[j].path; + int lastSlash = sceneName.LastIndexOf('/'); + sceneName = sceneName.Substring(lastSlash + 1); + sceneName = sceneName.Substring(0, sceneName.Length - 6); // remove .unity + + bool isVisitor = HumanoidVisitors.visitors.Contains(sceneName); + if (!isVisitor) { + //siteNames[i] = sceneName; + siteList.Add(sceneName); + j++; + } + } + siteNames = siteList.ToArray();//new string[siteCount]; + } + + #endregion Enable + + #region Inspector + + public override void OnInspectorGUI() { + serializedObject.Update(); + + LoadSiteAtStartInspector(); + StartSiteInspector(); + StartSceneInspector(); + + serializedObject.ApplyModifiedProperties(); + } + + protected void LoadSiteAtStartInspector() { + GUIContent text = new GUIContent( + "Load Site at Start", + "" + ); + + SerializedProperty loadSiteAtStartProp = serializedObject.FindProperty(nameof(siteNavigator.loadSiteAtStart)); + loadSiteAtStartProp.boolValue = EditorGUILayout.Toggle(text, loadSiteAtStartProp.boolValue); + } + + protected void StartSiteInspector() { + GUIContent text = new GUIContent( + "Start Site", + "" + ); + + SerializedProperty startSiteProp = serializedObject.FindProperty(nameof(siteNavigator.startSite)); + startSiteProp.stringValue = EditorGUILayout.TextField(text, startSiteProp.stringValue); + } + + protected void StartSceneInspector() { + GUIContent text = new GUIContent( + "Start Scene", + "" + ); + + SerializedProperty startSceneProp = serializedObject.FindProperty(nameof(siteNavigator.startScene)); + + if (siteNames == null || siteNames.Length == 0) { + startSceneProp.stringValue = ""; + return; + } + + int ix = 0; + for (; ix < siteNames.Length; ix++) { + if (siteNames[ix] == startSceneProp.stringValue) + break; + } + if (ix == siteNames.Length) ix = 0; + if (Application.isPlaying) { + using (new EditorGUI.DisabledScope(true)) { + EditorGUILayout.Popup(text, ix, siteNames); + } + } + else { + + ix = EditorGUILayout.Popup(text, ix, siteNames); + startSceneProp.stringValue = siteNames[ix]; + } + } + + #endregion Inspector + } +} diff --git a/Editor/Sites/SiteNavigator_Editor.cs.meta b/Editor/Sites/SiteNavigator_Editor.cs.meta new file mode 100644 index 0000000..c990291 --- /dev/null +++ b/Editor/Sites/SiteNavigator_Editor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 41a7c2840a1617345ac737856afc1f41 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Sites/Site_Editor.cs b/Editor/Sites/Site_Editor.cs new file mode 100644 index 0000000..5b299aa --- /dev/null +++ b/Editor/Sites/Site_Editor.cs @@ -0,0 +1,40 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEditor; + +namespace Passer { + + [CustomEditor(typeof(Site))] + public class Site_Editor : Editor { + + protected Site site; + + private Humanoid.Configuration configuration; + private string[] personalHumanoidNames; + + #region Enable + + private void OnEnable() { + site = (Site)target; + + Scene activeScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene(); + + string scenePath = activeScene.path; + AssetImporter assetImporter = AssetImporter.GetAtPath(scenePath); + assetImporter.assetBundleName = activeScene.name; + } + + #endregion + + #region Inspector + + public override void OnInspectorGUI() { + serializedObject.ApplyModifiedProperties(); + } + + + #endregion Inspector + } +} \ No newline at end of file diff --git a/Editor/Sites/Site_Editor.cs.meta b/Editor/Sites/Site_Editor.cs.meta new file mode 100644 index 0000000..396a57a --- /dev/null +++ b/Editor/Sites/Site_Editor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7f1f8e9660e293046b8280013b223262 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools.meta b/Editor/Tools.meta new file mode 100644 index 0000000..1ea06f2 --- /dev/null +++ b/Editor/Tools.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: dbaaf36023ed1904a8a248bc4d226098 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/CollisionEventHandler_Editor.cs b/Editor/Tools/CollisionEventHandler_Editor.cs new file mode 100644 index 0000000..c997e4b --- /dev/null +++ b/Editor/Tools/CollisionEventHandler_Editor.cs @@ -0,0 +1,63 @@ +using UnityEditor; + +namespace Passer { + + [CustomEditor(typeof(CollisionEventHandler))] + public class CollisionEventHandler_Editor : Editor { + protected CollisionEventHandler eventHandler; + + #region Enable + protected virtual void OnEnable() { + eventHandler = (CollisionEventHandler)target; + + InitEvents(); + } + #endregion + + #region Disable + protected virtual void OnDisable() { + CleanupEvents(); + } + #endregion + + #region Inspector + public override void OnInspectorGUI() { + serializedObject.Update(); + + EventsInspector(); + + serializedObject.ApplyModifiedProperties(); + } + + #region Events + + protected GameObjectEventHandlers[] eventLists; + protected SerializedProperty[] eventListProps; + protected SerializedProperty collisionEventProp; + + protected void InitEvents() { + eventLists = new GameObjectEventHandlers[] { + eventHandler.collisionHandlers, + }; + + collisionEventProp = serializedObject.FindProperty("collisionHandlers"); + } + + protected int selectedEvent = -1; + protected int selectedSub = -1; + + protected void EventsInspector() { + GameObjectEvent_Editor.EventInspector(collisionEventProp, eventHandler.collisionHandlers, ref selectedEvent, ref selectedSub); + } + + protected void CleanupEvents() { + foreach (GameObjectEventHandlers eventList in eventLists) + GameObjectEvent_Editor.Cleanup(eventList); + } + + #endregion + + #endregion + } + +} \ No newline at end of file diff --git a/Editor/Tools/CollisionEventHandler_Editor.cs.meta b/Editor/Tools/CollisionEventHandler_Editor.cs.meta new file mode 100644 index 0000000..a384340 --- /dev/null +++ b/Editor/Tools/CollisionEventHandler_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: bf8f19f53465b6a42a45d554263dae88 +timeCreated: 1551351700 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/Comment_Editor.cs b/Editor/Tools/Comment_Editor.cs new file mode 100644 index 0000000..dcc5fbb --- /dev/null +++ b/Editor/Tools/Comment_Editor.cs @@ -0,0 +1,21 @@ +using UnityEditor; + +namespace Passer { + + [CustomEditor(typeof(Comment))] + public class Comment_Editor : Editor { + + public override void OnInspectorGUI() { + serializedObject.Update(); + + EditorStyles.textField.wordWrap = true; + + SerializedProperty textProp = serializedObject.FindProperty("text"); + textProp.stringValue = EditorGUILayout.TextArea(textProp.stringValue); + + serializedObject.ApplyModifiedProperties(); + } + + } + +} \ No newline at end of file diff --git a/Editor/Tools/Comment_Editor.cs.meta b/Editor/Tools/Comment_Editor.cs.meta new file mode 100644 index 0000000..9455c32 --- /dev/null +++ b/Editor/Tools/Comment_Editor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: db32e5f4067b17d4fa35d86292486ff1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/Condition_Editor.cs b/Editor/Tools/Condition_Editor.cs new file mode 100644 index 0000000..35ed8a8 --- /dev/null +++ b/Editor/Tools/Condition_Editor.cs @@ -0,0 +1,243 @@ +using System.Collections.Generic; +using System.Reflection; +using UnityEditor; +using UnityEngine; + +namespace Passer { + + public class Condition_Editor { + + public static string GetConditionLabel(SerializedProperty conditionProp) { + SerializedProperty targetProp = conditionProp.FindPropertyRelative("targetGameObject"); + if (targetProp.objectReferenceValue == null) + return ""; + + string targetName = targetProp.objectReferenceValue.ToString(); + int braceIndex = targetName.IndexOf('('); + if (braceIndex > 0) + targetName = targetName.Substring(0, braceIndex - 1); + string label = "[" + targetName + "]"; + + SerializedProperty propertyNameProp = conditionProp.FindPropertyRelative("fullPropertyName"); + string propertyName = propertyNameProp.stringValue; + label += propertyNameProp.stringValue; + + SerializedProperty propertyTypeProp = conditionProp.FindPropertyRelative("propertyType"); + Condition.PropertyType propertyType = (Condition.PropertyType)propertyTypeProp.intValue; + + SerializedProperty operandIndexProp = conditionProp.FindPropertyRelative("operandIndex"); + int operandIndex = operandIndexProp.intValue; + + switch (propertyType) { + case Condition.PropertyType.Bool: + label += " " + Condition.boolOperands[operandIndex]; + break; + case Condition.PropertyType.Int: + label += " " + Condition.intOperands[operandIndex]; + SerializedProperty intConstantProp = conditionProp.FindPropertyRelative("intConstant"); + label += " " + intConstantProp.intValue; + break; + case Condition.PropertyType.Float: + label += " " + Condition.floatOperands[operandIndex]; + SerializedProperty floatConstantProp = conditionProp.FindPropertyRelative("floatConstant"); + label += " " + floatConstantProp.floatValue; + break; + case Condition.PropertyType.Object: + label += " " + Condition.objectOperands[operandIndex]; + break; + + } + + return label; + } + + public static void ConditionInspector(SerializedProperty conditionProp) { + if (conditionProp == null) + return; + + GUIStyle style = new GUIStyle(GUI.skin.box) { + margin = new RectOffset(0, 0, 0, 0) + }; + + Rect rect = EditorGUILayout.BeginVertical(style); + GUI.Box(rect, "", style); + + int indentLevel = EditorGUI.indentLevel; + EditorGUI.indentLevel = 1; + + SerializedProperty targetProp = ConditionTargetInspector(conditionProp); + ConditionPropertyInspector(conditionProp, targetProp); + EditorGUILayout.BeginHorizontal(); + ConditionOperandInspector(conditionProp); + EditorGUILayout.EndHorizontal(); + + EditorGUI.indentLevel = indentLevel; + EditorGUILayout.EndVertical(); + } + + public static void AppendNewCondition(SerializedProperty conditionsProp) { + int conditionsCount = conditionsProp.arraySize; + + conditionsProp.InsertArrayElementAtIndex(conditionsCount); + SerializedProperty functionCallProp = conditionsProp.GetArrayElementAtIndex(conditionsCount); + SerializedProperty targetProp = functionCallProp.FindPropertyRelative("targetGameObject"); + targetProp.objectReferenceValue = null; + } + + #region Target + + protected static SerializedProperty ConditionTargetInspector(SerializedProperty conditionProp) { + SerializedProperty targetProp = conditionProp.FindPropertyRelative("targetGameObject"); + GUIContent text = new GUIContent( + "Target", + "The Object on which the method is called" + ); + EditorGUILayout.ObjectField(targetProp, text); + + return targetProp; + } + + #endregion + + #region Property + + private static System.Type ConditionPropertyInspector(SerializedProperty conditionProp, SerializedProperty targetProp) { + string componentType = ""; + Object callTarget = targetProp.objectReferenceValue; + if (callTarget != null && callTarget.GetType() != typeof(GameObject)) + componentType = callTarget.GetType().Name; + + List propertyTypes; + string[] propertyNames = GetPropertyNames(targetProp, out propertyTypes); + + SerializedProperty fullPropertyNameProp = conditionProp.FindPropertyRelative("fullPropertyName"); + //SerializedProperty propertyNameProp = conditionProp.FindPropertyRelative("propertyName"); + int propertyNameIndex = GetPropertyIndex(/*componentType,*/ fullPropertyNameProp.stringValue, propertyNames); + propertyNameIndex = EditorGUILayout.Popup("Property", propertyNameIndex, propertyNames); + + if (propertyNameIndex >= 0 && propertyNameIndex < propertyNames.Length) { + string fullPropertyName = propertyNames[propertyNameIndex]; + SetProperty(conditionProp, targetProp, fullPropertyName, propertyTypes[propertyNameIndex]); + } + return null; + } + + private static string[] GetPropertyNames(SerializedProperty targetProp, out List propertyTypes) { + GameObject targetObject = (GameObject)targetProp.objectReferenceValue; + if (targetObject == null) { + propertyTypes = new List(); + return new string[0]; + } + + // Get all components for the targetObejct + Component[] components = targetObject.GetComponents(); + + // For each component, add the properties + List nameList = new List(); + propertyTypes = new List(); + AddPropertyNames(ref nameList, ref propertyTypes, targetObject); + foreach (Component component in components) { + AddPropertyNames(ref nameList, ref propertyTypes, component); + } + + string[] names = new string[nameList.Count]; + for (int i = 0; i < nameList.Count; i++) { + names[i] = nameList[i]; + } + return names; + } + + private static void AddPropertyNames(ref List names, ref List types, Object component) { + if (component == null) + return; + + System.Type componentType = component.GetType(); + PropertyInfo[] properties = componentType.GetProperties(BindingFlags.Public | BindingFlags.Instance); + + for (int i = 0; i < properties.Length; i++) { + if (BlackListed(properties[i].Name)) + continue; + + if (properties[i].PropertyType == typeof(float) || + properties[i].PropertyType == typeof(int) || + properties[i].PropertyType == typeof(bool) || + properties[i].PropertyType == typeof(Object) + ) { + + names.Add(componentType.Name + "/" + properties[i].Name); + types.Add(Condition.GetFromType(properties[i].PropertyType)); + } + } + } + + private static string[] blackList = { + + }; + private static bool BlackListed(string propertyName) { + foreach (string blackListEntry in blackList) { + if (propertyName == blackListEntry) + return true; + } + return false; + } + + private static int GetPropertyIndex(/*string componentType,*/ string propertyName, string[] propertyNames) { + for (int i = 0; i < propertyNames.Length; i++) { + if (propertyName == propertyNames[i]) + return i; + } + return -1; + } + + private static void SetProperty( + SerializedProperty conditionProp, SerializedProperty targetProp, + string fullPropertyName, Condition.PropertyType propertyType) { + + //int slashPos = fullPropertyName.LastIndexOf("/"); + + GameObject callTargetObject = Event_Editor.GetTargetGameObject(targetProp); + if (callTargetObject != null) { + //string componentType = fullPropertyName.Substring(0, slashPos); + targetProp.objectReferenceValue = callTargetObject; + } + + SerializedProperty fullPropertyNameProp = conditionProp.FindPropertyRelative("fullPropertyName"); + fullPropertyNameProp.stringValue = fullPropertyName; + SerializedProperty propertyTypeProp = conditionProp.FindPropertyRelative("propertyType"); + propertyTypeProp.intValue = (int)propertyType; + } + + #endregion + + #region Operand + + private static void ConditionOperandInspector(SerializedProperty conditionProp) { + SerializedProperty propertyTypeProp = conditionProp.FindPropertyRelative("propertyType"); + SerializedProperty operandIndexProp = conditionProp.FindPropertyRelative("operandIndex"); + Condition.PropertyType propertyType = (Condition.PropertyType)propertyTypeProp.intValue; + switch (propertyType) { + case Condition.PropertyType.Bool: + operandIndexProp.intValue = EditorGUILayout.Popup(" ", operandIndexProp.intValue, Condition.boolOperands); + break; + case Condition.PropertyType.Int: + operandIndexProp.intValue = EditorGUILayout.Popup(operandIndexProp.intValue, Condition.intOperands, GUILayout.MaxWidth(120)); + SerializedProperty intConstantProp = conditionProp.FindPropertyRelative("intConstant"); + intConstantProp.intValue = EditorGUILayout.IntField(intConstantProp.intValue); + break; + case Condition.PropertyType.Float: + operandIndexProp.intValue = EditorGUILayout.Popup(operandIndexProp.intValue, Condition.floatOperands, GUILayout.MaxWidth(120)); + SerializedProperty floatConstantProp = conditionProp.FindPropertyRelative("floatConstant"); + floatConstantProp.floatValue = EditorGUILayout.FloatField(floatConstantProp.floatValue); + break; + case Condition.PropertyType.Object: + operandIndexProp.intValue = EditorGUILayout.Popup(operandIndexProp.intValue, Condition.objectOperands); + break; + default: + return; + } + } + + #endregion + } + +} \ No newline at end of file diff --git a/Editor/Tools/Condition_Editor.cs.meta b/Editor/Tools/Condition_Editor.cs.meta new file mode 100644 index 0000000..4c4bfb3 --- /dev/null +++ b/Editor/Tools/Condition_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 59c8435b1c2081c40aaff93023a634da +timeCreated: 1564304070 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/Counter_Editor.cs b/Editor/Tools/Counter_Editor.cs new file mode 100644 index 0000000..9628a75 --- /dev/null +++ b/Editor/Tools/Counter_Editor.cs @@ -0,0 +1,111 @@ +using UnityEngine; +using UnityEditor; + +namespace Passer { + + [CustomEditor(typeof(Counter), true)] + public class Counter_Editor : Editor { + + protected Counter counter; + + #region Enable + + protected virtual void OnEnable() { + counter = (Counter)target; + } + + #endregion Enable + + #region Inspector + + public override void OnInspectorGUI() { + serializedObject.Update(); + + ValueInspector(); + MinInspector(); + MaxInspector(); + + TimerInspector(); + NetworkingInspector(); + + EventsInspector(counter); + + if (Application.isPlaying) + Buttons(); + + serializedObject.ApplyModifiedProperties(); + } + + protected void ValueInspector() { + SerializedProperty valueProp = serializedObject.FindProperty("_value"); + valueProp.intValue = EditorGUILayout.IntField("Value", valueProp.intValue); + } + + protected void MinInspector() { + SerializedProperty minProp = serializedObject.FindProperty("min"); + minProp.intValue = EditorGUILayout.IntField("Minimum", minProp.intValue); + } + + protected void MaxInspector() { + SerializedProperty maxProp = serializedObject.FindProperty("max"); + maxProp.intValue = EditorGUILayout.IntField("Maximum", maxProp.intValue); + } + + protected void TimerInspector() { + SerializedProperty timerProp = serializedObject.FindProperty("timer"); + timerProp.floatValue = EditorGUILayout.FloatField("Timer", timerProp.floatValue); + } + + protected virtual void NetworkingInspector() { +#if hNW_PHOTON + SerializedProperty networkingProp = serializedObject.FindProperty(nameof(Counter.networking)); + + networkingProp.boolValue = EditorGUILayout.Toggle("Network Sync", networkingProp.boolValue); + + if (networkingProp.boolValue) { + Photon.Pun.PhotonView photonView = counter.GetComponent(); + if (photonView == null) { + counter.gameObject.AddComponent(); + } + } +#endif + } + + protected virtual void Buttons() { + EditorGUILayout.BeginHorizontal(); + DecrementButton(); + IncrementButton(); + EditorGUILayout.EndHorizontal(); + } + + protected virtual void DecrementButton() { + if (GUILayout.Button("Decrement")) + counter.Decrement(); + } + + protected virtual void IncrementButton() { + if (GUILayout.Button("Increment")) + counter.Increment(); + } + + #endregion Inspector + + #region Events + + protected bool showEvents; + protected int selectedEventSource = -1; + protected int selectedEvent; + + protected virtual void EventsInspector(Counter counter) { + showEvents = EditorGUILayout.Foldout(showEvents, "Events", true); + if (showEvents) { + EditorGUI.indentLevel++; + + SerializedProperty counterEventProp = serializedObject.FindProperty("counterEvent"); + IntEvent_Editor.EventInspector(counterEventProp, counter.counterEvent, ref selectedEventSource, ref selectedEvent); + } + } + + #endregion + } +} \ No newline at end of file diff --git a/Editor/Tools/Counter_Editor.cs.meta b/Editor/Tools/Counter_Editor.cs.meta new file mode 100644 index 0000000..527db76 --- /dev/null +++ b/Editor/Tools/Counter_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 9ed53a946a9ce95459817ea0b3b11863 +timeCreated: 1564565060 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/Events.meta b/Editor/Tools/Events.meta new file mode 100644 index 0000000..946b7ff --- /dev/null +++ b/Editor/Tools/Events.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3a2e9b7c06264b540931fbfbc5731cff +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/Events/BoolEvent_Editor.cs b/Editor/Tools/Events/BoolEvent_Editor.cs new file mode 100644 index 0000000..fc608e8 --- /dev/null +++ b/Editor/Tools/Events/BoolEvent_Editor.cs @@ -0,0 +1,59 @@ +using System.Collections.Generic; +using System.Reflection; +using UnityEditor; +using UnityEngine; +using UnityEngine.Events; + +namespace Passer { + + public class BoolEvent_Editor : Event_Editor { + + public static void EventInspector( + SerializedProperty eventSourceProp, BoolEventHandlers eventSource, + ref int selectedEventSourceIx, ref int selectedEventIx) { + + EventInspector(eventSourceProp, ref selectedEventSourceIx, ref selectedEventIx, + BoolMethodCheck, InitBoolEvent); + } + + protected static void InitBoolEvent(SerializedProperty eventProp) { + } + + + protected static bool BoolMethodCheck(MethodInfo method, out string label) { + ParameterInfo[] parameters = method.GetParameters(); + if (parameters.Length == 0 && method.ReturnType == typeof(void)) { + label = method.Name + " ()"; + return true; + } + else if (parameters.Length == 1 && ( + parameters[0].ParameterType == typeof(bool) + )) { + + label = method.Name + " (" + parameters[0].ParameterType.Name + ")"; + return true; + } + + label = ""; + return false; + } + + protected static SerializedProperty DetailsTypeInspector(SerializedProperty eventProp) { + GUIContent text = new GUIContent( + "Event Type", + "Never: the function is never called\n" + + "OnStart: when the boolean becomes true\n" + + "OnEnd: when the boolean becomes false\n" + + "WhileActive: while the bool is true\n" + + "WhileInactive: while the bool is false\n" + + "OnChange: when the bool value changes\n" + + "Continuous: the function is called for every frame" + ); + SerializedProperty eventTypeProp = eventProp.FindPropertyRelative("eventType"); + eventTypeProp.intValue = (int)(EventHandler.Type)EditorGUILayout.EnumPopup(text, (EventHandler.Type)eventTypeProp.intValue); + return eventTypeProp; + } + + } + +} \ No newline at end of file diff --git a/Editor/Tools/Events/BoolEvent_Editor.cs.meta b/Editor/Tools/Events/BoolEvent_Editor.cs.meta new file mode 100644 index 0000000..0ebf6c9 --- /dev/null +++ b/Editor/Tools/Events/BoolEvent_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: bdbc48da826150e47b4c7993401149a7 +timeCreated: 1551346543 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/Events/ControllerEvent_Editor.cs b/Editor/Tools/Events/ControllerEvent_Editor.cs new file mode 100644 index 0000000..659ff64 --- /dev/null +++ b/Editor/Tools/Events/ControllerEvent_Editor.cs @@ -0,0 +1,60 @@ +using UnityEditor; +using UnityEngine.Events; + +namespace Passer { + + public class ControllerEvent_Editor : FloatEvent_Editor { + + public static void EventInspector( + SerializedProperty eventHandlerProp, + ref int selectedEventIx, ref int selectedEventHandlerIx, bool showOverrideMode = false) { + + EventInspector(eventHandlerProp, ref selectedEventIx, ref selectedEventHandlerIx, + EventMethodCheck, InitControllerEvent, null, showOverrideMode) ; + + SetParameterOnEvents(eventHandlerProp); + } + + public static void SetParameterOnEvents(SerializedProperty eventHandlersProp) { + SerializedProperty defaultParameterPropertyProp = eventHandlersProp.FindPropertyRelative("defaultParameterProperty"); + string defaultParameterProperty = defaultParameterPropertyProp.stringValue; + + SerializedProperty eventsProp = eventHandlersProp.FindPropertyRelative("events"); + int eventCount = eventsProp.arraySize; + for (int i = 0; i < eventCount; i++) { + SerializedProperty eventHandlerProp = eventsProp.GetArrayElementAtIndex(i); + SetParameterOnEvent(eventHandlerProp, defaultParameterProperty); + } + } + + protected static void SetParameterOnEvent(SerializedProperty eventHandlerProp, string defaultParameterProperty) { + + SerializedProperty parametersProp = eventHandlerProp.FindPropertyRelative("functionCall.parameters"); + int parameterCount = parametersProp.arraySize; + if (parameterCount != 1) + return; // no support for more than 1 parameter yet, 0 parameters: nothing to do + + SerializedProperty parameterProp = parametersProp.GetArrayElementAtIndex(0); + SerializedProperty parameterTypeProp = parameterProp.FindPropertyRelative("type"); + SerializedProperty propertyNameProp = parameterProp.FindPropertyRelative("localProperty"); + if (propertyNameProp.stringValue == "") { + switch ((FunctionCall.ParameterType)parameterTypeProp.intValue) { + case FunctionCall.ParameterType.Float: + propertyNameProp.stringValue = defaultParameterProperty; + break; + } + } + } + + public static void InitControllerEvent(SerializedProperty eventProp) { + SerializedProperty functionParametersProp = eventProp.FindPropertyRelative("functionCall.parameters"); + if (functionParametersProp.arraySize == 0) + functionParametersProp.InsertArrayElementAtIndex(0); + SerializedProperty parameter0Prop = functionParametersProp.GetArrayElementAtIndex(0); + parameter0Prop.FindPropertyRelative("fromEvent").boolValue = true; + parameter0Prop.FindPropertyRelative("localProperty").stringValue = "From Event"; + InitFloatEvent(eventProp); + } + + } +} diff --git a/Editor/Tools/Events/ControllerEvent_Editor.cs.meta b/Editor/Tools/Events/ControllerEvent_Editor.cs.meta new file mode 100644 index 0000000..ce0fb3a --- /dev/null +++ b/Editor/Tools/Events/ControllerEvent_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: ddcf94c88c8845e40a1b201ac9f20c81 +timeCreated: 1550151605 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/Events/Event_Editor.cs b/Editor/Tools/Events/Event_Editor.cs new file mode 100644 index 0000000..434f062 --- /dev/null +++ b/Editor/Tools/Events/Event_Editor.cs @@ -0,0 +1,686 @@ +using System.Collections.Generic; +using System.Reflection; +using UnityEditor; +using UnityEngine; + +namespace Passer { + + public class Event_Editor { + + public static bool showParameterSettings = false; + + public delegate bool MethodCheck(MethodInfo method, out string label); + public delegate void InitEvent(SerializedProperty eventProp); + public delegate void LabelField(SerializedProperty eventHandlerProp); + + public static void EventInspector( + SerializedProperty eventHandlerProp, + ref int selectedEventSourceIx, ref int selectedEventIx, + MethodCheck methodCheck, + InitEvent InitEvent, + LabelField LabelField = null, + bool showOverrideMode = false + ) { + + if (!Application.isPlaying) + CheckEmptySlot(eventHandlerProp, InitEvent); + + SerializedProperty eventsProp = eventHandlerProp.FindPropertyRelative("events"); + int eventCount = eventsProp.arraySize; + + string[] eventTypeLabels = GetEventTypeLabels(eventHandlerProp); + + SerializedProperty eventIdProp = eventHandlerProp.FindPropertyRelative("id"); + bool selected = eventIdProp.intValue == selectedEventSourceIx; + + for (int i = 0; i < eventCount; i++) { + EditorGUILayout.BeginHorizontal(); + if (i == 0) { + if (LabelField == null) { + SerializedProperty eventLabel = eventHandlerProp.FindPropertyRelative("label"); + EditorGUILayout.LabelField(eventLabel.stringValue, GUILayout.Width(140)); + } + else + LabelField(eventHandlerProp); + } + else + EditorGUILayout.LabelField(" ", GUILayout.Width(140)); + + SerializedProperty selectedButton = eventsProp.GetArrayElementAtIndex(i); + + if (selected && selectedEventIx == i) { + EventDetails(eventHandlerProp, selectedButton, methodCheck, eventTypeLabels, InitEvent, showOverrideMode); + } + else { + string label = GetButtonLabel(selectedButton, eventTypeLabels); + if (GUILayout.Button(label)) { + selectedEventSourceIx = eventIdProp.intValue; + selectedEventIx = i; + } + } + EditorGUILayout.EndHorizontal(); + } + if (eventCount > 1) + EditorGUILayout.Space(); + } + + protected static void CheckEmptySlot( + SerializedProperty eventHandlerProp, + InitEvent InitEvent) { + + SerializedProperty eventsProp = eventHandlerProp.FindPropertyRelative("events"); + int eventCount = eventsProp.arraySize; + + if (eventCount == 0) { + eventsProp.InsertArrayElementAtIndex(0); + SerializedProperty eventProp = eventsProp.GetArrayElementAtIndex(0); + InitEvent(eventProp); + SerializedProperty eventTypeProp = eventProp.FindPropertyRelative("eventType"); + eventTypeProp.intValue = 0; + SerializedProperty functionCallProp = eventProp.FindPropertyRelative("functionCall"); + SerializedProperty eventTargetGameObjectProp = functionCallProp.FindPropertyRelative("targetGameObject"); + eventTargetGameObjectProp.objectReferenceValue = null; + } + else { + SerializedProperty lastEventProp = eventsProp.GetArrayElementAtIndex(eventCount - 1); + SerializedProperty lastEventTypeProp = lastEventProp.FindPropertyRelative("eventType"); + if (lastEventTypeProp.intValue != 0) { + eventsProp.InsertArrayElementAtIndex(eventCount); + SerializedProperty eventProp = eventsProp.GetArrayElementAtIndex(eventCount); + InitEvent(eventProp); + SerializedProperty eventTypeProp = eventProp.FindPropertyRelative("eventType"); + eventTypeProp.intValue = 0; + SerializedProperty functionCallProp = eventProp.FindPropertyRelative("functionCall"); + SerializedProperty eventTargetGameObjectProp = functionCallProp.FindPropertyRelative("targetGameObject"); + eventTargetGameObjectProp.objectReferenceValue = null; + } + } + } + + public static string GetButtonLabel(SerializedProperty eventProp, string[] eventTypeLabels) { + SerializedProperty eventTypeProp = eventProp.FindPropertyRelative("eventType"); + EventHandler.Type eventType = (EventHandler.Type)eventTypeProp.intValue; + //if (eventType == EventHandler.Type.Never) + // return ""; + string eventTypeLabel = eventTypeLabels[eventTypeProp.intValue]; + + SerializedProperty functionCallProp = eventProp.FindPropertyRelative("functionCall"); + SerializedProperty eventTargetGameObjectProp = functionCallProp.FindPropertyRelative("targetGameObject"); + if (eventTargetGameObjectProp.objectReferenceValue == null) + return ""; + + string targetName = eventTargetGameObjectProp.objectReferenceValue.ToString(); + int braceIndex = targetName.IndexOf('('); + if (braceIndex > 0) + targetName = targetName.Substring(0, braceIndex - 1); + + string methodName = GetTargetMethodName(eventProp); + methodName = methodName.Replace('/', '.'); + string label = eventTypeLabel + ": [" + targetName + "]" + methodName; + + SerializedProperty parametersProp = functionCallProp.FindPropertyRelative("parameters"); + if (parametersProp.arraySize == 0) { + label += "()"; + return label; + } + + SerializedProperty parameterProp = parametersProp.GetArrayElementAtIndex(0); + SerializedProperty fromEventProp = parameterProp.FindPropertyRelative("fromEvent"); + if (fromEventProp.boolValue) { + label += "(...)"; + return label; + } + + SerializedProperty parameterTypeProp = parameterProp.FindPropertyRelative("type"); + switch ((FunctionCall.ParameterType)parameterTypeProp.intValue) { + case FunctionCall.ParameterType.Void: + label += "()"; + break; + case FunctionCall.ParameterType.Float: + SerializedProperty floatValueProp = parameterProp.FindPropertyRelative("floatConstant"); + label += "(" + floatValueProp.floatValue + ")"; + break; + case FunctionCall.ParameterType.Bool: + SerializedProperty boolValueProp = parameterProp.FindPropertyRelative("boolConstant"); + label += "(" + boolValueProp.boolValue + ")"; + break; + case FunctionCall.ParameterType.Int: + SerializedProperty intValueProp = parameterProp.FindPropertyRelative("intConstant"); + label += "(" + intValueProp.intValue + ")"; + break; + case FunctionCall.ParameterType.String: + SerializedProperty stringValueProp = parameterProp.FindPropertyRelative("stringConstant"); + label += "(" + stringValueProp.stringValue + ")"; + break; + default: + label += "(...)"; + break; + } + + return label; + } + + protected static string GetTargetMethodName(SerializedProperty eventProp) { + SerializedProperty functionCallProp = eventProp.FindPropertyRelative("functionCall"); + SerializedProperty methodNameProp = functionCallProp.FindPropertyRelative("methodName"); + string methodName = methodNameProp.stringValue; + if (methodName == "Execute") { + // user Custom Script Name + SerializedProperty eventTargetProp = functionCallProp.FindPropertyRelative("target"); + Object eventTarget = eventTargetProp.objectReferenceValue; + if (eventTarget is Script) { + Script script = (Script)eventTarget; + return script.scriptName; + } + } + int ix = methodName.LastIndexOf('.'); + if (ix > -1) { + methodName = methodName.Substring(ix + 1); + } + return methodName; + } + + #region Details + + protected static void EventDetails( + SerializedProperty eventHandlerProp, SerializedProperty eventSourceProp, + MethodCheck methodCheck, string[] eventTypeLabels, InitEvent InitEvent, bool showOverrideMode) { + + if (eventSourceProp == null) + return; + + GUIStyle style = new GUIStyle(GUI.skin.box) { + margin = new RectOffset(0, 0, 4, 10) + }; + + Rect rect = EditorGUILayout.BeginVertical(style); + GUI.Box(rect, "", style); + + int indentLevel = EditorGUI.indentLevel; + EditorGUI.indentLevel = 1; + + EventTypeInspector(eventSourceProp, eventTypeLabels); + EventTargetInspector(eventHandlerProp, eventSourceProp, methodCheck, InitEvent); +#if hNW_PHOTON + EventNetworkingInspector(eventSourceProp); +#endif + ParameterOptionsInspector(eventSourceProp); + + if (showOverrideMode) + OverrideModeInspector(eventSourceProp); + + EditorGUI.indentLevel = indentLevel; + EditorGUILayout.EndVertical(); + } + + private static string[] GetEventTypeLabels(SerializedProperty eventSourceProp) { + SerializedProperty eventTypeLabelsProp = eventSourceProp.FindPropertyRelative("eventTypeLabels"); + string[] eventTypeLabels = new string[7]; + if (eventTypeLabelsProp.arraySize == 7) { + for (int i = 0; i < eventTypeLabelsProp.arraySize; i++) { + SerializedProperty eventTypeLabelProp = eventTypeLabelsProp.GetArrayElementAtIndex(i); + eventTypeLabels[i] = eventTypeLabelProp.stringValue; + } + } + else { + for (int i = 0; i < 7; i++) { + eventTypeLabels[i] = ((EventHandler.Type)i).ToString(); + } + } + return eventTypeLabels; + } + + public static SerializedProperty EventTypeInspector(SerializedProperty eventProp, string[] eventTypeLabels) { + SerializedProperty eventTypeProp = eventProp.FindPropertyRelative("eventType"); + + using (new EditorGUILayout.HorizontalScope()) { + GUIContent text = new GUIContent( + "Event Type", + "Never: the function is never called\n" + + "OnStart: when the button is pressed\n" + + "OnEnd: when the button is released\n" + + "WhileActive: while the button is pressed\n" + + "WhileInactive: while the button is released\n" + + "OnChange: when the button press changes\n" + + "Continuous: the function is called for every frame" + ); + EditorGUILayout.LabelField(text.text, GUILayout.Width(90)); + eventTypeProp.intValue = EditorGUILayout.Popup(eventTypeProp.intValue, eventTypeLabels); + } + return eventTypeProp; + } + + protected static void OverrideModeInspector(SerializedProperty eventProp) { + SerializedProperty overrideModeProp = eventProp.FindPropertyRelative("overrideMode"); + + using (new EditorGUILayout.HorizontalScope()) { + GUIContent text = new GUIContent( + "Add by", + "How will this handler interact with existing handlers?" + ); + EditorGUILayout.LabelField(text.text, GUILayout.Width(90)); + overrideModeProp.intValue = (int)(EventHandler.OverrideMode)EditorGUILayout.EnumPopup((EventHandler.OverrideMode)overrideModeProp.intValue); + } + } + + #region Event Target + + protected static void EventTargetInspector( + SerializedProperty eventHandlerProp, SerializedProperty eventProp, + MethodCheck methodCheck, InitEvent InitEvent) { + + SerializedProperty functionCallProp = eventProp.FindPropertyRelative("functionCall"); + SerializedProperty functionParametersProp = eventProp.FindPropertyRelative("functionCall.parameters"); + if (functionParametersProp.arraySize == 0) + InitEvent(eventProp); + + SerializedProperty eventTargetGameObjectProp = functionCallProp.FindPropertyRelative("targetGameObject"); + GUIContent text = new GUIContent( + "Target", + "The Object on which the method is called" + ); + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField(text, GUILayout.Width(90)); + eventTargetGameObjectProp.objectReferenceValue = EditorGUILayout.ObjectField(eventTargetGameObjectProp.objectReferenceValue, typeof(GameObject), true); + EditorGUILayout.EndHorizontal(); + + SerializedProperty parametersProp = functionCallProp.FindPropertyRelative("parameters"); + if (parametersProp.arraySize > 0) { + SerializedProperty parameterProp = parametersProp.GetArrayElementAtIndex(0); + if (!parameterProp.FindPropertyRelative("fromEvent").boolValue) { + methodCheck = ConstantCheck; + } + } + + // Component / Method + string[] methodNames = GetMethodNames(eventTargetGameObjectProp, methodCheck); + + SerializedProperty methodNameProp = functionCallProp.FindPropertyRelative("methodName"); + + int methodNameIndex = GetMethodIndex(methodNameProp.stringValue, methodNames); + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField("Method", GUILayout.Width(90)); + methodNameIndex = EditorGUILayout.Popup(methodNameIndex, methodNames); + EditorGUILayout.EndHorizontal(); + + if (methodNameIndex >= 0 && methodNameIndex < methodNames.Length) { + string fullMethodName = methodNames[methodNameIndex]; + + SetMethod(functionCallProp, fullMethodName); + + SerializedProperty newFunctionCallProp = eventProp.FindPropertyRelative("functionCallFloat"); + if (newFunctionCallProp != null) { + SerializedProperty newEventTargetGameObjectProp = newFunctionCallProp.FindPropertyRelative("targetGameObject"); + + SerializedProperty newMethodNameProp = newFunctionCallProp.FindPropertyRelative("methodName"); + + newEventTargetGameObjectProp.objectReferenceValue = eventTargetGameObjectProp.objectReferenceValue; + newMethodNameProp.stringValue = methodNameProp.stringValue; + } + + MethodParametersInspector(eventProp, eventHandlerProp); + } + } + + private static bool ConstantCheck(MethodInfo method, out string label) { + ParameterInfo[] parameters = method.GetParameters(); + if (parameters.Length == 0 && method.ReturnType == typeof(void)) { + label = method.Name + " ()"; + return true; + } + else if (parameters.Length == 1) { + + label = method.Name + " (" + parameters[0].ParameterType.Name + ")"; + return true; + } + label = ""; + return false; + } + + #endregion + + #region Method + + public static int GetMethodIndex(string methodName, string[] methodNames) { + for (int i = 0; i < methodNames.Length; i++) { + int brace1Pos = methodNames[i].LastIndexOf("("); + if (methodName == methodNames[i].Substring(0, brace1Pos - 1)) + return i; + } + return -1; + } + + public static string[] GetMethodNames(SerializedProperty targetGameObjectProp, MethodCheck methodCheck) { + GameObject callTargetObject = (GameObject)targetGameObjectProp.objectReferenceValue; + if (callTargetObject == null) + return new string[0]; + + Component[] components = callTargetObject.GetComponents(); + + List nameList = new List(); + AddMethodNames(ref nameList, callTargetObject, methodCheck); + foreach (Component component in components) { + AddMethodNames(ref nameList, component, methodCheck); + } + + string[] names = new string[nameList.Count]; + for (int i = 0; i < nameList.Count; i++) { + names[i] = nameList[i]; + } + return names; + } + + public static GameObject GetTargetGameObject(SerializedProperty callTargetProp) { + Object callTarget = callTargetProp.objectReferenceValue; + if (callTarget == null) + return null; + + if (callTarget.GetType() == typeof(GameObject)) + return (GameObject)callTarget; + else + return ((Component)callTarget).gameObject; + } + + protected static void AddMethodNames(ref List names, Object component, MethodCheck methodCheck) { + if (component == null) + return; + + System.Type componentType = component.GetType(); + MethodInfo[] methods = componentType.GetMethods(BindingFlags.Public | BindingFlags.Instance); + + for (int i = 0; i < methods.Length; i++) { + if (BlackListed(methods[i].Name)) + continue; + if (methods[i].ReturnType != typeof(void)) + continue; + + if (componentType == typeof(Script) && component is Script) { + Script script = (Script)component; + names.Add("Script/" + script.scriptName + " ()"); + } + else { + string methodLabel; + if (methodCheck(methods[i], out methodLabel)) { + names.Add(componentType.FullName + "/" + methodLabel); + } + } + } + + if (componentType == typeof(Humanoid.HumanoidControl)) { + AddAnimatorParameterMethods(ref names, component); + } + + } + + protected static void AddAnimatorParameterMethods(ref List names, Object component) { + Humanoid.HumanoidControl humanoid = component as Humanoid.HumanoidControl; + if (humanoid == null || humanoid.targetsRig.runtimeAnimatorController == null) + return; + + AnimatorControllerParameter[] animatorParameters = humanoid.targetsRig.parameters; + for (int i = 0; i < animatorParameters.Length; i++) { + string fullMethodName = "SetAnimatorParameter/" + animatorParameters[i].name; + switch (animatorParameters[i].type) { + case AnimatorControllerParameterType.Bool: + fullMethodName += " (Boolean)"; + break; + case AnimatorControllerParameterType.Float: + fullMethodName += " (Single)"; + break; + case AnimatorControllerParameterType.Int: + fullMethodName += " (Int32)"; + break; + case AnimatorControllerParameterType.Trigger: + default: + break; + } + names.Add(fullMethodName); + } + } + + protected static string[] blackList = { + "GetComponentInChildren", + "GetComponentsInChildren", + "GetComponentsInParent", + "SetSiblingIndex", + "set_hasChanged", + "set_active", + "GetChild", + "set_hierarchyCapacity", + "set_useGUILayout", + "set_runInEditMode", + "CancelInvoke", + "StopAllCoroutines", + "Awake", + "Start", + "Update", + "FixedUpdate", + "OnApplicationQuit", + "DetachChildren", + "SetAsFirstSibling", + "SetAsLastSibling", + "IsInvoking", + "StopCoroutine", + "SetAnimationParameterTrigger" // is done via SetAnimationParamater construction + }; + public static bool BlackListed(string methodName) { + foreach (string blackListEntry in blackList) { + if (methodName == blackListEntry) + return true; + } + return false; + } + + + public static void SetMethod(SerializedProperty functionCallProp, string fullMethodName) { + int brace1Pos = fullMethodName.LastIndexOf("("); + int brace2Pos = fullMethodName.LastIndexOf(")"); + string methodName = fullMethodName.Substring(0, brace1Pos - 1); + + SerializedProperty methodNameProp = functionCallProp.FindPropertyRelative("methodName"); + methodNameProp.stringValue = methodName; + + string parameterTypeName = fullMethodName.Substring(brace1Pos + 1, brace2Pos - brace1Pos - 1); + SerializedProperty parametersProp = functionCallProp.FindPropertyRelative("parameters"); + SerializedProperty parameterProp; + if (parametersProp.arraySize <= 0) { + parametersProp.InsertArrayElementAtIndex(0); + parameterProp = parametersProp.GetArrayElementAtIndex(0); + InitParameter(parameterProp); + } + else { + parameterProp = parametersProp.GetArrayElementAtIndex(0); + } + SerializedProperty parameterTypeProp = parameterProp.FindPropertyRelative("type"); + + switch (parameterTypeName) { + case "Single": + parameterTypeProp.intValue = (int)FunctionCall.ParameterType.Float; + break; + case "Int32": + parameterTypeProp.intValue = (int)FunctionCall.ParameterType.Int; + break; + case "Boolean": + parameterTypeProp.intValue = (int)FunctionCall.ParameterType.Bool; + break; + case "String": + parameterTypeProp.intValue = (int)FunctionCall.ParameterType.String; + break; + case "Vector3": + parameterTypeProp.intValue = (int)FunctionCall.ParameterType.Vector3; + break; + case "GameObject": + parameterTypeProp.intValue = (int)FunctionCall.ParameterType.GameObject; + break; + case "Rigidbody": + parameterTypeProp.intValue = (int)FunctionCall.ParameterType.Rigidbody; + break; + case "Object": + parameterTypeProp.intValue = (int)FunctionCall.ParameterType.Void; + break; + default: + parameterTypeProp.intValue = (int)FunctionCall.ParameterType.Void; + break; + } + } + + protected static void InitParameter(SerializedProperty parameterProp) { + parameterProp.FindPropertyRelative("fromEvent").boolValue = true; + } + + public static bool EventMethodCheck(MethodInfo method, out string label) { + ParameterInfo[] parameters = method.GetParameters(); + if (parameters.Length == 0 && method.ReturnType == typeof(void)) { + label = method.Name + " ()"; + return true; + } + else if (parameters.Length == 1 && ( + parameters[0].ParameterType == typeof(float) || + parameters[0].ParameterType == typeof(int) || + parameters[0].ParameterType == typeof(bool) || + parameters[0].ParameterType == typeof(string) || + parameters[0].ParameterType == typeof(Vector3) || + parameters[0].ParameterType == typeof(GameObject) || + parameters[0].ParameterType == typeof(Rigidbody) || + + parameters[0].ParameterType.IsEnum + )) { + + label = method.Name + " (" + parameters[0].ParameterType.Name + ")"; + return true; + } + else if (parameters.Length == 1 && parameters[0].ParameterType.IsSubclassOf(typeof(Object))) { + label = method.Name + " (Object)"; + return true; + } + + label = ""; + return false; + } + + #endregion + + #region Parameters + + public static void MethodParametersInspector(SerializedProperty eventProp, SerializedProperty eventHandlerProp) { + SerializedProperty functionCallProp = eventProp.FindPropertyRelative("functionCall"); + SerializedProperty parametersProp = functionCallProp.FindPropertyRelative("parameters"); + if (parametersProp.arraySize == 0) + return; + + SerializedProperty parameterProp = parametersProp.GetArrayElementAtIndex(0); + SerializedProperty parameterTypeProp = parameterProp.FindPropertyRelative("type"); + + FunctionCall.ParameterType parameterType = (FunctionCall.ParameterType)parameterTypeProp.intValue; + if (parameterType == FunctionCall.ParameterType.Void) + return; + + System.Type parameterSystemType = FunctionCall.ToSystemType(parameterType); + + EditorGUI.indentLevel++; + EditorGUILayout.BeginHorizontal(); + + EditorGUILayout.LabelField("Parameter", GUILayout.Width(120)); + int indentLevel = EditorGUI.indentLevel; + EditorGUI.indentLevel = 0; + FunctionCall_Editor.PropertyParameterInspector(parameterProp.serializedObject, parameterProp, parameterSystemType); + + EditorGUI.indentLevel = indentLevel; + EditorGUILayout.EndHorizontal(); + EditorGUI.indentLevel--; + } + + #endregion + + protected static void EventNetworkingInspector(SerializedProperty eventProp) { + GUIContent text = new GUIContent( + "Networking", + "When enabled, the event will be synchronized across the network" + ); + SerializedProperty eventNetworkingProp = eventProp.FindPropertyRelative("eventNetworking"); + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField(text, GUILayout.Width(90)); + eventNetworkingProp.boolValue = EditorGUILayout.Toggle(eventNetworkingProp.boolValue); + EditorGUILayout.EndHorizontal(); + } + + public static void ParameterOptionsInspector(SerializedProperty eventSourceProp) { + SerializedProperty functionCallProp = eventSourceProp.FindPropertyRelative("functionCall"); + SerializedProperty parametersProp = functionCallProp.FindPropertyRelative("parameters"); + if (parametersProp.arraySize == 0) + return; + + SerializedProperty parameterProp = parametersProp.GetArrayElementAtIndex(0); + SerializedProperty parameterTypeProp = parameterProp.FindPropertyRelative("type"); + FunctionCall.ParameterType parameterType = (FunctionCall.ParameterType)parameterTypeProp.intValue; + + showParameterSettings = EditorGUILayout.Foldout(showParameterSettings, "Options", true); + if (showParameterSettings) { + EditorGUI.indentLevel++; + + switch (parameterType) { + case FunctionCall.ParameterType.Float: + MultiplicationInspector(eventSourceProp); + TriggerLevelInspector(eventSourceProp); + break; + case FunctionCall.ParameterType.Int: + MultiplicationInspector(eventSourceProp); + TriggerLevelInspector(eventSourceProp); + break; + case FunctionCall.ParameterType.Bool: + TriggerLevelInspector(eventSourceProp); + InverseInspector(eventSourceProp); + break; + default: + TriggerLevelInspector(eventSourceProp); + break; + } + EditorGUI.indentLevel--; + } + } + + protected static SerializedProperty MultiplicationInspector(SerializedProperty eventProp) { + GUIContent text = new GUIContent( + "Multiplication", + "Multiply the value before calling event trigger" + ); + SerializedProperty multiplicationProp = eventProp.FindPropertyRelative("multiplicationFactor"); + multiplicationProp.floatValue = EditorGUILayout.FloatField(text, multiplicationProp.floatValue); + return multiplicationProp; + } + + protected static void TriggerLevelInspector(SerializedProperty eventProp) { + SerializedProperty floatTriggerLowProp = eventProp.FindPropertyRelative("floatTriggerLow"); + SerializedProperty floatTriggerHighProp = eventProp.FindPropertyRelative("floatTriggerHigh"); + float floatTriggerLow = floatTriggerLowProp.floatValue; + float floatTriggerHigh = floatTriggerHighProp.floatValue; + + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField("Trigger Level", GUILayout.MinWidth(115)); + int indentLevel = EditorGUI.indentLevel; + EditorGUI.indentLevel = 0; + floatTriggerLow = EditorGUILayout.FloatField(floatTriggerLow, GUILayout.Width(40)); + EditorGUILayout.MinMaxSlider(ref floatTriggerLow, ref floatTriggerHigh, -1, 1); + floatTriggerHigh = EditorGUILayout.FloatField(floatTriggerHigh, GUILayout.Width(40)); + EditorGUI.indentLevel = indentLevel; + EditorGUILayout.EndHorizontal(); + + floatTriggerLowProp.floatValue = floatTriggerLow; + floatTriggerHighProp.floatValue = floatTriggerHigh; + } + + protected static SerializedProperty InverseInspector(SerializedProperty eventProp) { + GUIContent text = new GUIContent( + "Inverse", + "Negate the boolean state before calling event trigger" + ); + SerializedProperty boolInverseProp = eventProp.FindPropertyRelative("boolInverse"); + boolInverseProp.boolValue = EditorGUILayout.Toggle(text, boolInverseProp.boolValue); + return boolInverseProp; + } + + #endregion + + } + +} \ No newline at end of file diff --git a/Editor/Tools/Events/Event_Editor.cs.meta b/Editor/Tools/Events/Event_Editor.cs.meta new file mode 100644 index 0000000..e41ca3a --- /dev/null +++ b/Editor/Tools/Events/Event_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 6f789752f3d51344fad00118ef8c1e81 +timeCreated: 1555502438 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/Events/FloatEvent_Editor.cs b/Editor/Tools/Events/FloatEvent_Editor.cs new file mode 100644 index 0000000..8c45e9f --- /dev/null +++ b/Editor/Tools/Events/FloatEvent_Editor.cs @@ -0,0 +1,28 @@ +using UnityEditor; + + +namespace Passer { + + public class FloatEvent_Editor : Event_Editor { + + public static void EventInspector( + SerializedProperty eventSourceProp, FloatEventHandlers eventSource, + ref int selectedEventSourceIx, ref int selectedEventIx) { + + EventInspector(eventSourceProp, ref selectedEventSourceIx, ref selectedEventIx, + EventMethodCheck, InitFloatEvent); + + } + + protected static void InitFloatEvent(SerializedProperty eventProp) { + eventProp.FindPropertyRelative("floatTriggerLow").floatValue = 0.01F; + eventProp.FindPropertyRelative("floatTriggerHigh").floatValue = 0.99F; + eventProp.FindPropertyRelative("multiplicationFactor").floatValue = 1; + + eventProp.FindPropertyRelative("intTriggerLow").intValue = 0; + eventProp.FindPropertyRelative("intTriggerHigh").intValue = 1; + } + + } + +} \ No newline at end of file diff --git a/Editor/Tools/Events/FloatEvent_Editor.cs.meta b/Editor/Tools/Events/FloatEvent_Editor.cs.meta new file mode 100644 index 0000000..9e47868 --- /dev/null +++ b/Editor/Tools/Events/FloatEvent_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: a6d181a042b53374c8aac608fc7b28b3 +timeCreated: 1551345890 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/Events/GameObjectEvent_Editor.cs b/Editor/Tools/Events/GameObjectEvent_Editor.cs new file mode 100644 index 0000000..34c62bd --- /dev/null +++ b/Editor/Tools/Events/GameObjectEvent_Editor.cs @@ -0,0 +1,71 @@ +using System.Reflection; +using UnityEditor; +using UnityEditor.Events; +using UnityEngine; +using UnityEngine.Events; + +namespace Passer { + + public class GameObjectEvent_Editor : Event_Editor { + + #region EventList + + public static void EventInspector( + SerializedProperty eventSourceProp, GameObjectEventHandlers eventSource, + ref int selectedEventSourceIx, ref int selectedEventIx) { + + EventInspector(eventSourceProp, ref selectedEventSourceIx, ref selectedEventIx, + GameObjectMethodCheck, InitGameObjectEvent); + } + + protected static void InitGameObjectEvent(SerializedProperty eventProp) { + } + + protected static bool GameObjectMethodCheck(MethodInfo method, out string label) { + ParameterInfo[] parameters = method.GetParameters(); + if (parameters.Length == 0 && method.ReturnType == typeof(void)) { + label = method.Name + " ()"; + return true; + } + else if (parameters.Length == 1 && ( + parameters[0].ParameterType == typeof(GameObject) || + parameters[0].ParameterType == typeof(float) || + parameters[0].ParameterType == typeof(int) || + parameters[0].ParameterType == typeof(bool) || + parameters[0].ParameterType == typeof(GameObject) || + parameters[0].ParameterType == typeof(Rigidbody) + )) { + + label = method.Name + " (" + parameters[0].ParameterType.Name + ")"; + return true; + } + + label = ""; + return false; + } + + public static void Cleanup(GameObjectEventHandlers eventList) { + foreach (GameObjectEvent goEvent in eventList.events) + Cleanup(goEvent); + + eventList.events.RemoveAll(goEvent => goEvent.eventType == EventHandler.Type.Never); + } + + public static void Cleanup(GameObjectEvent goEvent) { + } + + public static void Cleanup(UnityEventBase eventBase) { + int nCalls = eventBase.GetPersistentEventCount(); + for (int i = 0; i < nCalls; i++) { + if (eventBase.GetPersistentTarget(i) == null) { + UnityEventTools.RemovePersistentListener(eventBase, i); + return; + } + } + } + + #endregion + + } + +} \ No newline at end of file diff --git a/Editor/Tools/Events/GameObjectEvent_Editor.cs.meta b/Editor/Tools/Events/GameObjectEvent_Editor.cs.meta new file mode 100644 index 0000000..495c556 --- /dev/null +++ b/Editor/Tools/Events/GameObjectEvent_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c7e4b0606c915f544b3fc4caf327985e +timeCreated: 1550151029 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/Events/IntEvent_Editor.cs b/Editor/Tools/Events/IntEvent_Editor.cs new file mode 100644 index 0000000..95da620 --- /dev/null +++ b/Editor/Tools/Events/IntEvent_Editor.cs @@ -0,0 +1,27 @@ +using UnityEngine.Events; +using UnityEditor; + +namespace Passer { + + public class IntEvent_Editor : Event_Editor { + + public static void EventInspector( + SerializedProperty eventSourceProp, IntEventHandlers eventSource, + ref int selectedEventSourceIx, ref int selectedEventIx) { + + //UnityEventBase unityEventBase = (selectedEventSourceIx == eventSource.id) ? + // eventSource.events[selectedEventIx].GetUnityEventBase() : null; + + EventInspector(eventSourceProp, ref selectedEventSourceIx, ref selectedEventIx, + EventMethodCheck, InitIntEvent); + } + + protected static void InitIntEvent(SerializedProperty eventProp) { + eventProp.FindPropertyRelative("intTriggerLow").intValue = 0; + eventProp.FindPropertyRelative("intTriggerHigh").intValue = 1; + eventProp.FindPropertyRelative("multiplicationFactor").intValue = 1; + } + + } + +} \ No newline at end of file diff --git a/Editor/Tools/Events/IntEvent_Editor.cs.meta b/Editor/Tools/Events/IntEvent_Editor.cs.meta new file mode 100644 index 0000000..f9cf944 --- /dev/null +++ b/Editor/Tools/Events/IntEvent_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 36c764e1c5a7e8c48876e1f666ce114f +timeCreated: 1564565119 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/Events/Vector3Event_Editor.cs b/Editor/Tools/Events/Vector3Event_Editor.cs new file mode 100644 index 0000000..3efd5aa --- /dev/null +++ b/Editor/Tools/Events/Vector3Event_Editor.cs @@ -0,0 +1,56 @@ +using System.Reflection; +using UnityEditor; +using UnityEngine; + +namespace Passer { + + public class Vector3Event_Editor : Event_Editor { + + public static void EventInspector( + SerializedProperty eventSourceProp, Vector3EventList eventSource, + ref int selectedEventSourceIx, ref int selectedEventIx) { + + EventInspector(eventSourceProp, ref selectedEventSourceIx, ref selectedEventIx, + Vector3MethodCheck, InitVector3Event); + } + + protected static void InitVector3Event(SerializedProperty eventProp) { + } + + protected static bool Vector3MethodCheck(MethodInfo method, out string label) { + ParameterInfo[] parameters = method.GetParameters(); + if (parameters.Length == 0 && method.ReturnType == typeof(void)) { + label = method.Name + " ()"; + return true; + } + else if (parameters.Length == 1 && ( + parameters[0].ParameterType == typeof(Vector3) + )) { + + label = method.Name + " (" + parameters[0].ParameterType.Name + ")"; + return true; + } + + label = ""; + return false; + } + + + protected static SerializedProperty DetailsTypeInspector(SerializedProperty eventProp) { + GUIContent text = new GUIContent( + "Event Type", + "Never: the function is never called\n" + + "OnStart: when the Vector3 becomes non zero\n" + + "OnEnd: when the Vector becomes zero\n" + + "WhileActive: while the Vector3 is non zero\n" + + "WhileInactive: while the Vector3 is zero\n" + + "OnChange: when the Vector3 changes\n" + + "Continuous: the function is called for every frame" + ); + SerializedProperty eventTypeProp = eventProp.FindPropertyRelative("eventType"); + eventTypeProp.intValue = (int)(EventHandler.Type)EditorGUILayout.EnumPopup(text, (EventHandler.Type)eventTypeProp.intValue); + return eventTypeProp; + } + } + +} \ No newline at end of file diff --git a/Editor/Tools/Events/Vector3Event_Editor.cs.meta b/Editor/Tools/Events/Vector3Event_Editor.cs.meta new file mode 100644 index 0000000..7b914e7 --- /dev/null +++ b/Editor/Tools/Events/Vector3Event_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 869e4c7c9e59ccd40b3d0aebc9090e16 +timeCreated: 1551447961 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/FunctionCall_Editor.cs b/Editor/Tools/FunctionCall_Editor.cs new file mode 100644 index 0000000..8e250b9 --- /dev/null +++ b/Editor/Tools/FunctionCall_Editor.cs @@ -0,0 +1,326 @@ +using System.Collections.Generic; +using System.Reflection; +using UnityEditor; +using UnityEngine; + +namespace Passer { + + public class FunctionCall_Editor { + + public static void AppendNewFunctionCall(SerializedProperty functionCallsProp) { + int functionCallCount = functionCallsProp.arraySize; + + functionCallsProp.InsertArrayElementAtIndex(functionCallCount); + SerializedProperty functionCallProp = functionCallsProp.GetArrayElementAtIndex(functionCallCount); + SerializedProperty targetGameObjectProp = functionCallProp.FindPropertyRelative("targetGameObject"); + targetGameObjectProp.objectReferenceValue = null; + } + + public static void FunctionCallInspector(SerializedProperty functionCallProp) { + if (functionCallProp == null) + return; + + GUIStyle style = new GUIStyle(GUI.skin.box) { + margin = new RectOffset(0, 0, 0, 0) + }; + + GUI.SetNextControlName("rect"); + Rect rect = EditorGUILayout.BeginVertical(style); + GUI.Box(rect, "", style); + + int indentLevel = EditorGUI.indentLevel; + EditorGUI.indentLevel = 1; + + FunctionCallTargetInspector(functionCallProp); + + EditorGUI.indentLevel = indentLevel; + EditorGUILayout.EndVertical(); + } + + private static void FunctionCallTargetInspector(SerializedProperty functionCallProp) { + SerializedProperty targetGameObjectProp = functionCallProp.FindPropertyRelative("targetGameObject"); + GUIContent text = new GUIContent( + "Target", + "The Object on which the method is called" + ); + EditorGUILayout.ObjectField(targetGameObjectProp, text); + + // Component / Method + string[] methodNames = Event_Editor.GetMethodNames(targetGameObjectProp, Event_Editor.EventMethodCheck); + + SerializedProperty methodNameProp = functionCallProp.FindPropertyRelative("methodName"); + int methodNameIndex = Event_Editor.GetMethodIndex(methodNameProp.stringValue, methodNames); + methodNameIndex = EditorGUILayout.Popup("Method", methodNameIndex, methodNames); + + if (methodNameIndex >= 0 && methodNameIndex < methodNames.Length) { + string fullMethodName = methodNames[methodNameIndex]; + + Event_Editor.SetMethod(functionCallProp, fullMethodName); + + MethodParametersInspector(functionCallProp); + } + } + + private static void MethodParametersInspector(SerializedProperty functionCallProp) { + SerializedProperty parametersProp = functionCallProp.FindPropertyRelative("parameters"); + if (parametersProp.arraySize == 0) + return; + + EditorGUI.indentLevel++; + EditorGUILayout.BeginHorizontal(); + SerializedProperty parameterProp = parametersProp.GetArrayElementAtIndex(0); + SerializedProperty parameterTypeProp = parameterProp.FindPropertyRelative("type"); + + switch ((FunctionCall.ParameterType)parameterTypeProp.intValue) { + case FunctionCall.ParameterType.Bool: + SerializedProperty boolValueProp = parameterProp.FindPropertyRelative("boolConstant"); + boolValueProp.boolValue = EditorGUILayout.Toggle("Parameter", boolValueProp.boolValue); + break; + case FunctionCall.ParameterType.Float: + SerializedProperty floatValueProp = parameterProp.FindPropertyRelative("floatConstant"); + floatValueProp.floatValue = EditorGUILayout.FloatField("Parameter", floatValueProp.floatValue); + break; + case FunctionCall.ParameterType.Int: + SerializedProperty intValueProp = parameterProp.FindPropertyRelative("intConstant"); + intValueProp.intValue = EditorGUILayout.IntField("Parameter", intValueProp.intValue); + break; + case FunctionCall.ParameterType.Vector3: + SerializedProperty vector3ValueProp = parameterProp.FindPropertyRelative("vector3Constant"); + vector3ValueProp.vector3Value = EditorGUILayout.Vector3Field("Parameter", vector3ValueProp.vector3Value); + break; + case FunctionCall.ParameterType.GameObject: + SerializedProperty gameObjectValueProp = parameterProp.FindPropertyRelative("gameObjectConstant"); + gameObjectValueProp.objectReferenceValue = EditorGUILayout.ObjectField("Parameter", gameObjectValueProp.objectReferenceValue, typeof(GameObject), false); + break; + case FunctionCall.ParameterType.Rigidbody: + SerializedProperty rigidbodyValueProp = parameterProp.FindPropertyRelative("rigidbodyConstant"); + rigidbodyValueProp.objectReferenceValue = EditorGUILayout.ObjectField("Parameter", rigidbodyValueProp.objectReferenceValue, typeof(Rigidbody), false); + break; + case FunctionCall.ParameterType.Void: + break; + } + + EditorGUILayout.EndHorizontal(); + EditorGUI.indentLevel--; + } + + public static string GetFunctionCallLabel(SerializedProperty functionCallProp) { + SerializedProperty eventTargetGameObjectProp = functionCallProp.FindPropertyRelative("targetGameObject"); + if (eventTargetGameObjectProp.objectReferenceValue == null) + return ""; + + string targetName = eventTargetGameObjectProp.objectReferenceValue.ToString(); + int braceIndex = targetName.IndexOf('('); + if (braceIndex > 0) + targetName = targetName.Substring(0, braceIndex - 1); + + SerializedProperty methodNameProp = functionCallProp.FindPropertyRelative("methodName"); + string targetMethodName = methodNameProp.stringValue; + string label = "[" + targetName + "]"; + + if (targetMethodName.Substring(0, 4) == "set_") + label += targetMethodName.Substring(4) + GetLabelSetter(functionCallProp); + else + label += targetMethodName + GetLabel1Parameter(functionCallProp); + + return label; + } + + private static string GetLabel1Parameter(SerializedProperty functionCallProp) { + SerializedProperty parametersProp = functionCallProp.FindPropertyRelative("parameters"); + if (parametersProp.arraySize == 1) { + SerializedProperty parameterProp = parametersProp.GetArrayElementAtIndex(0); + SerializedProperty parameterTypeProp = parameterProp.FindPropertyRelative("type"); + switch ((FunctionCall.ParameterType)parameterTypeProp.intValue) { + case FunctionCall.ParameterType.Void: + return "()"; + case FunctionCall.ParameterType.Float: + SerializedProperty floatValueProp = parameterProp.FindPropertyRelative("floatConstant"); + return "(" + floatValueProp.floatValue + ")"; + case FunctionCall.ParameterType.Bool: + SerializedProperty boolValueProp = parameterProp.FindPropertyRelative("boolConstant"); + return "(" + boolValueProp.boolValue + ")"; + case FunctionCall.ParameterType.Int: + SerializedProperty intValueProp = parameterProp.FindPropertyRelative("intConstant"); + return "(" + intValueProp.intValue + ")"; + default: + break; + } + } + return "(...)"; + } + + private static string GetLabelSetter(SerializedProperty functionCallProp) { + SerializedProperty parametersProp = functionCallProp.FindPropertyRelative("parameters"); + if (parametersProp.arraySize == 1) { + SerializedProperty parameterProp = parametersProp.GetArrayElementAtIndex(0); + SerializedProperty parameterTypeProp = parameterProp.FindPropertyRelative("type"); + switch ((FunctionCall.ParameterType)parameterTypeProp.intValue) { + case FunctionCall.ParameterType.Float: + SerializedProperty floatValueProp = parameterProp.FindPropertyRelative("floatConstant"); + return " = " + floatValueProp.floatValue; + case FunctionCall.ParameterType.Bool: + SerializedProperty boolValueProp = parameterProp.FindPropertyRelative("boolConstant"); + return " = " + boolValueProp.boolValue; + case FunctionCall.ParameterType.Int: + SerializedProperty intValueProp = parameterProp.FindPropertyRelative("intConstant"); + return " = " + intValueProp.intValue; + default: + break; + } + } + return " = ..."; + } + + #region Properties + + public static void PropertyParameterInspector(SerializedObject serializedObject, SerializedProperty parameterProp, System.Type propertyType) { + string[] propertyNames = GetPropertyNames(serializedObject, propertyType); + SerializedProperty propertyNameProp = parameterProp.FindPropertyRelative("localProperty"); + SerializedProperty fromEventProp = parameterProp.FindPropertyRelative("fromEvent"); + + int propertyNameIndex = GetPropertyIndex(propertyNameProp.stringValue, propertyNames); + if (propertyNameProp.stringValue == "" || propertyNameProp.stringValue == "Constant") { + propertyNameProp.stringValue = "Constant"; + propertyNameIndex = 0; + propertyNameIndex = EditorGUILayout.Popup(propertyNameIndex, propertyNames, GUILayout.Width(70)); + ConstantParameterInspector(parameterProp); + fromEventProp.boolValue = false; + } + else { + propertyNameIndex = EditorGUILayout.Popup(propertyNameIndex, propertyNames); + fromEventProp.boolValue = true; + } + + if (propertyNameIndex >= 0 && propertyNameIndex < propertyNames.Length) { + string propertyName = propertyNames[propertyNameIndex]; + + propertyNameProp.stringValue = propertyName; + } + } + + protected static void ConstantParameterInspector(SerializedProperty parameterProp) { + SerializedProperty parameterTypeProp = parameterProp.FindPropertyRelative("type"); + + switch ((FunctionCall.ParameterType)parameterTypeProp.intValue) { + case FunctionCall.ParameterType.Bool: + SerializedProperty boolValueProp = parameterProp.FindPropertyRelative("boolConstant"); + boolValueProp.boolValue = EditorGUILayout.Toggle(boolValueProp.boolValue); + break; + case FunctionCall.ParameterType.Float: + SerializedProperty floatValueProp = parameterProp.FindPropertyRelative("floatConstant"); + floatValueProp.floatValue = EditorGUILayout.FloatField(floatValueProp.floatValue); + break; + case FunctionCall.ParameterType.Int: + SerializedProperty intValueProp = parameterProp.FindPropertyRelative("intConstant"); + intValueProp.intValue = EditorGUILayout.IntField(intValueProp.intValue); + break; + case FunctionCall.ParameterType.String: + SerializedProperty stringValueProp = parameterProp.FindPropertyRelative("stringConstant"); + stringValueProp.stringValue = EditorGUILayout.TextField(stringValueProp.stringValue); + break; + case FunctionCall.ParameterType.Vector3: + SerializedProperty vector3ValueProp = parameterProp.FindPropertyRelative("vector3Constant"); + vector3ValueProp.vector3Value = EditorGUILayout.Vector3Field("", vector3ValueProp.vector3Value); + break; + case FunctionCall.ParameterType.GameObject: + SerializedProperty gameObjectValueProp = parameterProp.FindPropertyRelative("gameObjectConstant"); + gameObjectValueProp.objectReferenceValue = EditorGUILayout.ObjectField(gameObjectValueProp.objectReferenceValue, typeof(GameObject), true); + break; + case FunctionCall.ParameterType.Rigidbody: + SerializedProperty rigidbodyValueProp = parameterProp.FindPropertyRelative("rigidbodyConstant"); + rigidbodyValueProp.objectReferenceValue = EditorGUILayout.ObjectField(rigidbodyValueProp.objectReferenceValue, typeof(Rigidbody), true); + break; + case FunctionCall.ParameterType.Void: + break; + } + } + + protected static string[] GetPropertyNames(SerializedObject serializedObject, System.Type propertyType) { + Object targetObject = serializedObject.targetObject; + if (targetObject == null) + return new string[0]; + + //Component targetComponent = (Component)targetObject; + //GameObject gameObject = targetComponent.gameObject; + //Component[] components = gameObject.GetComponents(); + + List nameList = new List { + "Constant", + "", + "From Event" + }; + + //AddLocalPropertyNames(ref nameList, targetComponent, propertyType); + //nameList.Add(""); + //AddPropertyNames(ref nameList, gameObject, propertyType); + //foreach (Component component in components) { + // AddPropertyNames(ref nameList, component, propertyType); + //} + + string[] names = nameList.ToArray(); + return names; + } + + protected static void AddPropertyNames(ref List names, Object component, System.Type propertyType) { + if (component == null) + return; + + System.Type componentType = component.GetType(); + + //FieldInfo[] fields = componentType.GetFields(BindingFlags.Public | BindingFlags.Instance); + //for (int i = 0; i < fields.Length; i++) { + // //if (BlackListed(methods[i].Name)) + // // continue; + + // names.Add(componentType.Name + "/" + fields[i].Name); + //} + + PropertyInfo[] properties = componentType.GetProperties(BindingFlags.Public | BindingFlags.Instance); + for (int i = 0; i < properties.Length; i++) { + //if (BlackListed(methods[i].Name)) + // continue; + + if (properties[i].PropertyType == propertyType) + names.Add(componentType.Name + "/" + properties[i].Name); + } + + } + + protected static void AddLocalPropertyNames(ref List names, Object component, System.Type propertyType) { + if (component == null) + return; + + System.Type componentType = component.GetType(); + + //FieldInfo[] fields = componentType.GetFields(BindingFlags.Public | BindingFlags.Instance); + //for (int i = 0; i < fields.Length; i++) { + // //if (BlackListed(methods[i].Name)) + // // continue; + + // names.Add(fields[i].Name); + //} + + PropertyInfo[] properties = componentType.GetProperties(BindingFlags.Public | BindingFlags.Instance); + for (int i = 0; i < properties.Length; i++) { + //if (BlackListed(methods[i].Name)) + // continue; + + if (properties[i].PropertyType == propertyType) + names.Add(properties[i].Name); + } + + } + + public static int GetPropertyIndex(string propertyName, string[] propertyNames) { + for (int i = 0; i < propertyNames.Length; i++) { + if (propertyName == propertyNames[i]) + return i; + } + return -1; + } + + #endregion + } + +} \ No newline at end of file diff --git a/Editor/Tools/FunctionCall_Editor.cs.meta b/Editor/Tools/FunctionCall_Editor.cs.meta new file mode 100644 index 0000000..264d002 --- /dev/null +++ b/Editor/Tools/FunctionCall_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c769f570effc83c4daab9f5be1a81956 +timeCreated: 1565174600 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/Handle_Editor.cs b/Editor/Tools/Handle_Editor.cs new file mode 100644 index 0000000..ca16355 --- /dev/null +++ b/Editor/Tools/Handle_Editor.cs @@ -0,0 +1,215 @@ +using UnityEditor; +using UnityEngine; + +namespace Passer { + using Humanoid; + + [CustomEditor(typeof(Handle), true)] + public class Handle_Editor : Editor { + + protected Handle handle; + protected static GameControllers viewControllerType; + + protected SerializedProperty handlePositionProp; + protected SerializedProperty handleRotationProp; + + #region Enable + public virtual void OnEnable() { + handle = (Handle)target; + + handlePositionProp = serializedObject.FindProperty("position"); + handleRotationProp = serializedObject.FindProperty("rotation"); + + InitHandPoses(handle); + + InitEvents(); + } + #endregion + + #region Disable + + protected virtual void OnDisable() { + ControllerEventHandlers.Cleanup(handle.controllerInputEvents); + } + + #endregion + + #region Inspector + + public override void OnInspectorGUI() { + serializedObject.Update(); + + //if (HumanoidPreferences.help) + // EditorGUILayout.HelpBox("Component to specify behaviour when grabbing the GameObject", MessageType.None); + + handle.hand = (Handle.Hand)EditorGUILayout.EnumPopup("Hand", handle.hand); + handle.grabType = (Handle.GrabType)EditorGUILayout.EnumPopup("Grab type", handle.grabType); + handle.range = EditorGUILayout.FloatField("Range", handle.range); + + HandPoseInspector(handle); + CheckHandTarget(handle); + EventsInspector(); + ControllerInputInspector(serializedObject.FindProperty(nameof(Handle.controllerInputEvents))); + //MouseInputInspector(serializedObject.FindProperty(nameof(Handle.mouseInputEvents))); + + SceneView.RepaintAll(); + serializedObject.ApplyModifiedProperties(); + } + + private string[] handPoseNames; + private void InitHandPoses(Handle handle) { + } + + private bool showHandPoseInspector; + private void HandPoseInspector(Handle handle) { + handle.pose = (Pose)EditorGUILayout.ObjectField("Hand Pose", handle.pose, typeof(Pose), false); +#if hNEARHANDLE + EditorGUILayout.BeginHorizontal(); + SphereCollider collider = handle.gameObject.GetComponent(); + bool useNearPose = EditorGUILayout.ToggleLeft("Near Pose", handle.useNearPose); + if (useNearPose && !handle.useNearPose) + AddNearTrigger(handle, collider); + else if (!useNearPose && handle.useNearPose) + RemoveNearTrigger(handle, collider); + + handle.useNearPose = useNearPose; + if (handle.useNearPose) { + EditorGUI.indentLevel--; + handle.nearPose = EditorGUILayout.Popup(handle.nearPose, handPoseNames); + collider.radius = handle.range; + EditorGUI.indentLevel++; + } + EditorGUILayout.EndHorizontal(); +#endif + } + + private void AddNearTrigger(Handle handle, SphereCollider collider) { + if (collider == null || !collider.isTrigger) { + collider = handle.gameObject.AddComponent(); + collider.isTrigger = true; + collider.radius = handle.range; + } + } + + private void RemoveNearTrigger(Handle handle, SphereCollider collider) { + if (collider != null && collider.isTrigger) { + DestroyImmediate(collider, true); + } + } + + public static void CheckHandTarget(Handle handle) { + HandTarget handTarget = (HandTarget)EditorGUILayout.ObjectField("Hand Target", handle.handTarget, typeof(HandTarget), true); + if (handTarget != handle.handTarget) { + if (handTarget != null) { + if (handle.handTarget != null) + handle.handTarget.LetGo(); + if (handTarget.grabbedObject != null) + handTarget.LetGo(); + + HandInteraction.MoveAndGrabHandle(handTarget, handle); + handTarget.transform.parent = handle.transform; + } + else { + handle.handTarget.LetGo(); + } + } + } + + #region Events + + protected void InitEvents() { + handle.grabbedEvent.id = 0; + } + + protected bool showEvents; + protected int selectedEventSource = -1; + protected int selectedEvent; + + protected void EventsInspector() { + showEvents = EditorGUILayout.Foldout(showEvents, "Events", true); + if (showEvents) { + EditorGUI.indentLevel++; + + SerializedProperty grabbedEventProp = serializedObject.FindProperty("grabbedEvent"); + GameObjectEvent_Editor.EventInspector(grabbedEventProp, handle.grabbedEvent, ref selectedEventSource, ref selectedEvent); + + EditorGUI.indentLevel--; + } + } + + #endregion + + #region Input + + protected static bool showControllerInput = false; + protected int selected = -1; + protected int selectedSub; + protected SerializedProperty selectedButton; + + protected void ControllerInputInspector(SerializedProperty eventsProp) { + showControllerInput = EditorGUILayout.Foldout(showControllerInput, "Controller Input", true); + if (showControllerInput) { + EditorGUI.indentLevel++; + //viewControllerType = (GameControllers)EditorGUILayout.EnumPopup(viewControllerType); + + //string[] controllerLabels = ControllerEvent_Editor.GetControllerLabels(Side.AnySide, viewControllerType); + //ControllerEvent_Editor.ControllerEventsInspector(eventsProp, handle.inputEvents, controllerLabels, viewControllerType, ref selected, ref selectedSub); + + for (int i = 0; i < handle.controllerInputEvents.Length; i++) { + ControllerEvent_Editor.EventInspector( + eventsProp.GetArrayElementAtIndex(i), /*handle.inputEvents[i],*/ + ref selected, ref selectedSub + ); + } + + EditorGUI.indentLevel--; + + } + } + + //protected static bool showMouseInput = false; + //protected int selectedMouseInput = -1; + //protected int selectedMouseInputSub; + //protected void MouseInputInspector(SerializedProperty eventsProp) { + // showMouseInput = EditorGUILayout.Foldout(showMouseInput, "Mouse Input", true); + // if (showMouseInput) { + // EditorGUI.indentLevel++; + // for (int i = 0; i < handle.mouseInputEvents.Length; i++) { + // ControllerEvent_Editor.EventInspector( + // eventsProp.GetArrayElementAtIndex(i), + // ref selectedMouseInput, ref selectedMouseInputSub + // ); + // } + + // EditorGUI.indentLevel--; + + // } + //} + + + #endregion Input + + #endregion + + #region Scene + + public void OnSceneGUI() { + Handle handle = (Handle)target; + + if (handle.handTarget == null) + return; + + if (!Application.isPlaying) { + handle.handTarget.poseMixer.ShowPose(handle.handTarget.humanoid, handle.handTarget.side); + HandInteraction.MoveHandTargetToHandle(handle.handTarget, handle); + + ArmMovements.Update(handle.handTarget); + FingerMovements.Update(handle.handTarget); + handle.handTarget.MatchTargetsToAvatar(); + } + } + + #endregion + } + +} \ No newline at end of file diff --git a/Editor/Tools/Handle_Editor.cs.meta b/Editor/Tools/Handle_Editor.cs.meta new file mode 100644 index 0000000..cedd2ba --- /dev/null +++ b/Editor/Tools/Handle_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: e0d2fc289ff15534ca272cb45f143769 +timeCreated: 1553077281 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/Input.meta b/Editor/Tools/Input.meta new file mode 100644 index 0000000..7f19127 --- /dev/null +++ b/Editor/Tools/Input.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1713de370c6db654b8e314268c5c5f3d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/Input/ControllerInput_Editor.cs b/Editor/Tools/Input/ControllerInput_Editor.cs new file mode 100644 index 0000000..7d95f7c --- /dev/null +++ b/Editor/Tools/Input/ControllerInput_Editor.cs @@ -0,0 +1,490 @@ +using UnityEditor; +using UnityEngine; + +namespace Passer { + using Humanoid; + + [CustomEditor(typeof(ControllerInput))] + public class ControllerInput_Editor : Editor { + protected ControllerInput controllerInput; + + protected HumanoidControl humanoid; + + #region Enable + + protected virtual void OnEnable() { + controllerInput = (ControllerInput)target; + + if (controllerInput.leftInputEvents == null || controllerInput.leftInputEvents.Length != 13) + controllerInput.InitializeLeftInputEvents(); + if (controllerInput.rightInputEvents == null || controllerInput.rightInputEvents.Length != 13) + controllerInput.InitializeRightInputEvents(); + + for (int i = 0; i < controllerInput.leftInputEvents.Length; i++) { + if (controllerInput.leftInputEvents[i].events == null || controllerInput.leftInputEvents[i].events.Count == 0) { + controllerInput.leftInputEvents[i].events.Add(new ControllerEventHandler(controllerInput.gameObject, EventHandler.Type.Never)); + } + } + for (int i = 0; i < controllerInput.rightInputEvents.Length; i++) { + if (controllerInput.rightInputEvents[i].events == null || controllerInput.rightInputEvents[i].events.Count == 0) { + controllerInput.rightInputEvents[i].events.Add(new ControllerEventHandler(controllerInput.gameObject, EventHandler.Type.Never)); + } + } + + serializedObject.Update(); + humanoid = controllerInput.GetComponent(); + SerializedProperty humanoidProp = serializedObject.FindProperty("humanoid"); + humanoidProp.objectReferenceValue = humanoid; + serializedObject.ApplyModifiedProperties(); + + InitController(); + CheckHandlerLabels(); + } + + protected virtual void CheckHandlerLabels() { + string[] leftLabels = defaultLeft; + string[] rightLabels = defaultRight; + if (controllerInput.leftInputEvents.Length < 13) { + for (int i = 0; i < 3; i++) { + leftLabels[i] = defaultLeft[i]; + rightLabels[i] = defaultRight[i]; + } + for (int i = 3; i < 10; i++) { + leftLabels[i] = defaultLeft[i + 3]; + rightLabels[i] = defaultRight[i + 3]; + } + } + + if (humanoid != null) { +//#if hOCULUS && (UNITY_STANDALONE_WIN || UNITY_ANDROID) +// if (humanoid.oculus.enabled) { +// if (controllerInput.leftInputEvents.Length < 13) { +// for (int i = 0; i < 3; i++) { +// leftLabels[i] = oculusLeft[i]; +// rightLabels[i] = oculusRight[i]; +// } +// for (int i = 3; i < 10; i++) { +// leftLabels[i] = oculusLeft[i + 3]; +// rightLabels[i] = oculusRight[i + 3]; +// } +// } +// else { +// leftLabels = oculusLeft; +// rightLabels = oculusRight; +// } +// } +// else +//#endif + //#if hOPENVR && (UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX) + // if (humanoid.openVR.enabled) { + // if (controllerInput.leftInputEvents.Length < 13) { + // for (int i = 0; i < 3; i++) { + // leftLabels[i] = openVRLeft[i]; + // rightLabels[i] = openVRRight[i]; + // } + // for (int i = 3; i < 10; i++) { + // leftLabels[i] = openVRLeft[i + 3]; + // rightLabels[i] = openVRRight[i + 3]; + // } + // } + // else { + // leftLabels = openVRLeft; + // rightLabels = openVRRight; + // } + // } + // else + //#endif +#if hWINDOWSMR && UNITY_WSA_10_0 + if (humanoid.mixedReality.enabled) { + if (controllerInput.leftInputEvents.Length < 13) { + for (int i = 0; i < 3; i++) { + leftLabels[i] = windowsMRLeft[i]; + rightLabels[i] = windowsMRRight[i]; + } + for (int i = 3; i < 10; i++) { + leftLabels[i] = windowsMRLeft[i + 3]; + rightLabels[i] = windowsMRRight[i + 3]; + } + } + else { + leftLabels = windowsMRLeft; + rightLabels = windowsMRRight; + } + } + else +#endif + { + ; + } + } + else + switch (controllerInput.gameController) { + case GameControllers.Xbox: + //if (controllerInput.leftInputEvents.Length < 13) { + // for (int i = 0; i < 3; i++) { + // leftLabels[i] = xboxLeft[i]; + // rightLabels[i] = xboxRight[i]; + // } + // for (int i = 3; i < 10; i++) { + // leftLabels[i] = xboxLeft[i + 3]; + // rightLabels[i] = xboxRight[i + 3]; + // } + //} + //else { + leftLabels = xboxLeft; + rightLabels = xboxRight; + //} + break; + } + + for (int i = 0; i < controllerInput.leftInputEvents.Length; i++) + controllerInput.leftInputEvents[i].label = leftLabels[i]; + for (int i = 0; i < controllerInput.rightInputEvents.Length; i++) + controllerInput.rightInputEvents[i].label = rightLabels[i]; + } + + #region Labels + + readonly string[] defaultLeft = { + "Stick Vertical", + "Stick Horizontal", + "Stick Button", + "Touchpad Vertical", + "Touchpad Horizontal", + "Touchpad Button", + "Button 1", + "Button 2", + "Button 3", + "Button 4", + "Trigger 1", + "Trigger 2", + "Option" + }; + readonly string[] defaultRight = { + "Stick Vertical", + "Stick Horizontal", + "Stick Button", + "Touchpad Vertical", + "Touchpad Horizontal", + "Touchpad Button", + "Button 1", + "Button 2", + "Button 3", + "Button 4", + "Trigger 1", + "Trigger 2", + "Option" + }; + + readonly string[] xboxLeft = { + "Vertical", + "Horizontal", + "Stick Button", + "", + "", + "", + "", + "", + "", + "", + "Bumper", + "Trigger", + "Back" + }; + readonly string[] xboxRight = { + "Vertical", + "Horizontal", + "Stick Button", + "", + "", + "", + "A", + "B", + "X", + "Y", + "Bumper", + "Trigger", + "Start" + }; + +#if hOCULUS + readonly string[] oculusLeft = { + "Vertical", + "Horizontal", + "Stick Button", + "", + "", + "", + "X", + "Y", + "", + "", + "Trigger 1", + "Trigger 2", + "Menu" + }; + readonly string[] oculusRight = { + "Vertical", + "Horizontal", + "Stick Button", + "", + "", + "", + "A", + "B", + "", + "", + "Trigger 1", + "Trigger 2", + "" + }; +#endif + +#if hOPENVR + readonly string[] openVRLeft = { + "Stick Vertical", + "Stick Horizontal", + "Stick Button", + "Touchpad Vertical", + "Touchpad Horizontal", + "Touchpad Button", + "A", + "B", + "", + "", + "Trigger", + "Grip", + "Menu" + }; + readonly string[] openVRRight = { + "Stick Vertical", + "Stick Horizontal", + "Stick Button", + "Touchpad Vertical", + "Touchpad Horizontal", + "Touchpad Button", + "A", + "B", + "", + "", + "Trigger", + "Grip", + "Menu" + }; +#endif + +#if hWINDOWSMR && UNITY_WSA_10_0 + readonly string[] windowsMRLeft = { + "Stick Vertical", + "Stick Horizontal", + "Stick Button", + "Touchpad Vertical", + "Touchpad Horizontal", + "Touchpad Button", + "", + "", + "", + "", + "Select", + "Grab", + "Menu" + }; + readonly string[] windowsMRRight = { + "Stick Vertical", + "Stick Horizontal", + "Stick Button", + "Touchpad Vertical", + "Touchpad Horizontal", + "Touchpad Button", + "", + "", + "", + "", + "Select", + "Grab", + "Menu" + }; +#endif + + #endregion + + #endregion + + #region Disable + + protected virtual void OnDisable() { + ControllerEventHandlers.Cleanup(controllerInput.leftInputEvents); + ControllerEventHandlers.Cleanup(controllerInput.rightInputEvents); + } + + #endregion + + #region Inspector + + protected int selectedLeft = -1; + protected int selectedRight = -1; + protected int selectedSub = -1; + + protected bool showLeft = true; + protected bool showRight = true; + + public override void OnInspectorGUI() { + serializedObject.Update(); + + SerializedProperty humanoidProp = serializedObject.FindProperty("humanoid"); + if (humanoidProp.objectReferenceValue != null) + FingerMovementsInspector(); + + ControllerInspector(); + + serializedObject.ApplyModifiedProperties(); + } + + protected void FingerMovementsInspector() { + GUIContent text = new GUIContent( + "Finger Movements", + "Implements finger movements using controller input" + ); + + SerializedProperty fingerMovementsProp = serializedObject.FindProperty("fingerMovements"); + fingerMovementsProp.boolValue = EditorGUILayout.Toggle(text, fingerMovementsProp.boolValue); + } + + #region Controller + + protected SerializedProperty fingerMovementsProp; + protected SerializedProperty leftEventsProp; + protected SerializedProperty rightEventsProp; + + protected virtual void InitController() { + + leftEventsProp = serializedObject.FindProperty("leftInputEvents"); + rightEventsProp = serializedObject.FindProperty("rightInputEvents"); + } + + protected virtual void ControllerInspector() { + GameControllerInspector(); + + showLeft = EditorGUILayout.Foldout(showLeft, "Left", true); + if (showLeft) { + for (int i = 0; i < controllerInput.leftInputEvents.Length; i++) { + ControllerEvent_Editor.EventInspector( + leftEventsProp.GetArrayElementAtIndex(i), + ref selectedLeft, ref selectedSub + ); + } + if (selectedLeft >= 0) + selectedRight = -1; + } + + showRight = EditorGUILayout.Foldout(showRight, "Right"); + if (showRight) { + for (int i = 0; i < controllerInput.rightInputEvents.Length; i++) { + ControllerEvent_Editor.EventInspector( + rightEventsProp.GetArrayElementAtIndex(i), + ref selectedRight, ref selectedSub + ); + } + if (selectedRight >= 0) + selectedLeft = -1; + } + } + + protected void GameControllerInspector() { + SerializedProperty gameControllerProp = serializedObject.FindProperty("gameController"); + + GUIContent text = new GUIContent( + "Game Controller", + "The type of Game Controller used." + ); + gameControllerProp.intValue = (int)(GameControllers)EditorGUILayout.EnumPopup(text, (GameControllers)gameControllerProp.intValue); + } + + #endregion + + #endregion + } + + [InitializeOnLoad] + class InputManager { + static InputManager() { + EnforceInputManagerBindings(); + } + + private static void EnforceInputManagerBindings() { +#if !UNITY_2021_2_OR_NEWER + try { + BindAxis(new Axis() { name = "Axis 3", axis = 2, }); + BindAxis(new Axis() { name = "Axis 4", axis = 3, }); + BindAxis(new Axis() { name = "Axis 5", axis = 4, }); + BindAxis(new Axis() { name = "Axis 6", axis = 5, }); + BindAxis(new Axis() { name = "Axis 7", axis = 6, }); + BindAxis(new Axis() { name = "Axis 8", axis = 7, }); + BindAxis(new Axis() { name = "Axis 9", axis = 8, }); + BindAxis(new Axis() { name = "Axis 10", axis = 9, }); + BindAxis(new Axis() { name = "Axis 11", axis = 10, }); + BindAxis(new Axis() { name = "Axis 12", axis = 11, }); + BindAxis(new Axis() { name = "Axis 13", axis = 12, }); + } + catch { + Debug.LogError("Failed to apply Humanoid input manager bindings."); + } +#endif + } + + private class Axis { + public string name = System.String.Empty; + public string descriptiveName = System.String.Empty; + public string descriptiveNegativeName = System.String.Empty; + public string negativeButton = System.String.Empty; + public string positiveButton = System.String.Empty; + public string altNegativeButton = System.String.Empty; + public string altPositiveButton = System.String.Empty; + public float gravity = 0.0f; + public float dead = 0.001f; + public float sensitivity = 1.0f; + public bool snap = false; + public bool invert = false; + public int type = 2; + public int axis = 0; + public int joyNum = 0; + } + + private static void BindAxis(Axis axis) { + SerializedObject serializedObject = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/InputManager.asset")[0]); + SerializedProperty axesProperty = serializedObject.FindProperty("m_Axes"); + + SerializedProperty axisIter = axesProperty.Copy(); + axisIter.Next(true); + axisIter.Next(true); + while (axisIter.Next(false)) { + if (axisIter.FindPropertyRelative("m_Name").stringValue == axis.name) { + // Axis already exists. Don't create binding. + return; + } + } + + axesProperty.arraySize++; + serializedObject.ApplyModifiedProperties(); + + SerializedProperty axisProperty = axesProperty.GetArrayElementAtIndex(axesProperty.arraySize - 1); + axisProperty.FindPropertyRelative("m_Name").stringValue = axis.name; + axisProperty.FindPropertyRelative("descriptiveName").stringValue = axis.descriptiveName; + axisProperty.FindPropertyRelative("descriptiveNegativeName").stringValue = axis.descriptiveNegativeName; + axisProperty.FindPropertyRelative("negativeButton").stringValue = axis.negativeButton; + axisProperty.FindPropertyRelative("positiveButton").stringValue = axis.positiveButton; + axisProperty.FindPropertyRelative("altNegativeButton").stringValue = axis.altNegativeButton; + axisProperty.FindPropertyRelative("altPositiveButton").stringValue = axis.altPositiveButton; + axisProperty.FindPropertyRelative("gravity").floatValue = axis.gravity; + axisProperty.FindPropertyRelative("dead").floatValue = axis.dead; + axisProperty.FindPropertyRelative("sensitivity").floatValue = axis.sensitivity; + axisProperty.FindPropertyRelative("snap").boolValue = axis.snap; + axisProperty.FindPropertyRelative("invert").boolValue = axis.invert; + axisProperty.FindPropertyRelative("type").intValue = axis.type; + axisProperty.FindPropertyRelative("axis").intValue = axis.axis; + axisProperty.FindPropertyRelative("joyNum").intValue = axis.joyNum; + serializedObject.ApplyModifiedProperties(); + } + } + +} \ No newline at end of file diff --git a/Editor/Tools/Input/ControllerInput_Editor.cs.meta b/Editor/Tools/Input/ControllerInput_Editor.cs.meta new file mode 100644 index 0000000..c433ca4 --- /dev/null +++ b/Editor/Tools/Input/ControllerInput_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 43abdc67835efbe4fade783fa0e3bc6a +timeCreated: 1537941173 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/Input/KeyboardInput_Editor.cs b/Editor/Tools/Input/KeyboardInput_Editor.cs new file mode 100644 index 0000000..30c95e6 --- /dev/null +++ b/Editor/Tools/Input/KeyboardInput_Editor.cs @@ -0,0 +1,119 @@ +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; + +namespace Passer { + + [CustomEditor(typeof(KeyboardInput))] + public class KeyboardInput_Editor : Editor { + + #region Disable + + protected virtual void OnDisable() { + KeyboardInput keyboardInput = (KeyboardInput)target; + Cleanup(keyboardInput.keyboardHandlers); + } + + protected static void Cleanup(List eventHandlers) { + foreach (KeyboardEventHandlers inputEventList in eventHandlers) { + inputEventList.events.RemoveAll(triggerEvent => triggerEvent.isDead); + } + } + + #endregion + + #region Inspector + + protected int selectedKey = -1; + protected int selectedSub = -1; + + public override void OnInspectorGUI() { + serializedObject.Update(); + + SerializedProperty handlersProp = serializedObject.FindProperty("keyboardHandlers"); + for (int i = 0; i < handlersProp.arraySize; i++) { + SerializedProperty handlerProp = handlersProp.GetArrayElementAtIndex(i); + KeyEventHandlers(handlerProp); + } + CleanKeyboardHandlers(handlersProp); + + EditorGUILayout.BeginHorizontal(); + KeyCode keyCode = (KeyCode)EditorGUILayout.EnumPopup(KeyCode.None, GUILayout.Width(140)); ; + if (keyCode != KeyCode.None) + AddKeyboardInput(handlersProp, keyCode); + EditorGUILayout.EndHorizontal(); + + serializedObject.ApplyModifiedProperties(); + } + + private void KeyEventHandlers(SerializedProperty eventHandlerProp) { + Event_Editor.EventInspector(eventHandlerProp, + ref selectedKey, ref selectedSub, + Event_Editor.EventMethodCheck, + ControllerEvent_Editor.InitControllerEvent, + LabelField + ); + + ControllerEvent_Editor.SetParameterOnEvents(eventHandlerProp); + } + + protected static void LabelField(SerializedProperty eventHandlerProp) { + SerializedProperty handlerKeyProp = eventHandlerProp.FindPropertyRelative("keyCode"); + handlerKeyProp.intValue = (int)(KeyCode)EditorGUILayout.EnumPopup((KeyCode)handlerKeyProp.intValue, GUILayout.Width(140)); + } + + + private void AddKeyboardInput(SerializedProperty handlersProp, KeyCode keyCode) { + int handlerIndex = handlersProp.arraySize; + handlersProp.InsertArrayElementAtIndex(handlerIndex); + SerializedProperty newHandlerProp = handlersProp.GetArrayElementAtIndex(handlerIndex); + + SerializedProperty handlerIdProp = newHandlerProp.FindPropertyRelative("id"); + handlerIdProp.intValue = handlerIndex; + + SerializedProperty eventTypeLabelsProp = newHandlerProp.FindPropertyRelative("eventTypeLabels"); + for (int i = 0; i < KeyboardInput.eventTypeLabels.Length; i++) { + eventTypeLabelsProp.InsertArrayElementAtIndex(i); + SerializedProperty eventTypeLabelProp = eventTypeLabelsProp.GetArrayElementAtIndex(i); + eventTypeLabelProp.stringValue = KeyboardInput.eventTypeLabels[i]; + } + + SerializedProperty keyCodeProp = newHandlerProp.FindPropertyRelative("keyCode"); + keyCodeProp.intValue = (int)keyCode; + + // Remove all events becuase the new array element is a copy of the last element... + SerializedProperty eventsProp = newHandlerProp.FindPropertyRelative("events"); + eventsProp.arraySize = 0; + } + + + private void CleanKeyboardHandlers(SerializedProperty handlersProp) { + int i; + do { + i = FindKeyboardHandler(handlersProp, KeyCode.None); + if (i >= 0) + handlersProp.DeleteArrayElementAtIndex(i); + } while (i >= 0); + } + + /// + /// Find a keyboardHandler for a specific key + /// + /// The keyboard handlers List property + /// The KeyCode of the key + /// Index of the first keyboardhandler in the list for the given ket. + /// This is -1 when no keyboardHandler could be found. + protected int FindKeyboardHandler(SerializedProperty handlersProp, KeyCode code) { + for (int i = 0; i < handlersProp.arraySize; i++) { + SerializedProperty handlerProp = handlersProp.GetArrayElementAtIndex(i); + SerializedProperty keyCodeProp = handlerProp.FindPropertyRelative("keyCode"); + if ((KeyCode)keyCodeProp.intValue == code) + return i; + } + return -1; + } + + #endregion + + } +} \ No newline at end of file diff --git a/Editor/Tools/Input/KeyboardInput_Editor.cs.meta b/Editor/Tools/Input/KeyboardInput_Editor.cs.meta new file mode 100644 index 0000000..755885a --- /dev/null +++ b/Editor/Tools/Input/KeyboardInput_Editor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 264b8b28f3eb98a43afd6e26c116ca45 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/Input/MouseInput_Editor.cs b/Editor/Tools/Input/MouseInput_Editor.cs new file mode 100644 index 0000000..34f6801 --- /dev/null +++ b/Editor/Tools/Input/MouseInput_Editor.cs @@ -0,0 +1,89 @@ +using UnityEditor; + +namespace Passer { + + [CustomEditor(typeof(MouseInput))] + public class MouseInput_Editor : Editor { + protected MouseInput mouseInput; + + protected string[] mouseLabelList = new string[] { + "Mouse Vertical", + "Mouse Horizontal", + "Mouse Scroll", + "Left Button", + "Middle button", + "Right Button", + }; + + #region Enable + + protected void OnEnable() { + mouseInput = (MouseInput)target; + } + + #endregion + + #region Disable + + protected virtual void OnDisable() { + ControllerEventHandlers.Cleanup(mouseInput.mouseInputEvents); + } + + #endregion + + #region Inspector + + protected int selectedMouse = -1; + protected int selectedSub = -1; + + public override void OnInspectorGUI() { + serializedObject.Update(); + + LeftHandedMouseInspector(); + LeftButtonIsTrigger1Inspector(); + MiddleButtonIsButton1Inspector(); + RightButtonIsTrigger2Inspector(); + EventsInspector(); + + serializedObject.ApplyModifiedProperties(); + } + + protected void LeftHandedMouseInspector() { + SerializedProperty mouseInputSideProp = serializedObject.FindProperty(nameof(MouseInput.side)); + bool isLeft = EditorGUILayout.Toggle("Left Handed Mouse", mouseInput.isLeft); + if (isLeft) + mouseInputSideProp.intValue = (int)Side.Left; + else + mouseInputSideProp.intValue = (int)Side.Right; + } + + protected void LeftButtonIsTrigger1Inspector() { + SerializedProperty leftButtonIsTrigger1Prop = serializedObject.FindProperty(nameof(MouseInput.leftButtonIsTrigger1)); + leftButtonIsTrigger1Prop.boolValue = EditorGUILayout.Toggle("Left Button = Trigger 1", leftButtonIsTrigger1Prop.boolValue); + } + + protected void MiddleButtonIsButton1Inspector() { + SerializedProperty middleButtonIsButton1Prop = serializedObject.FindProperty(nameof(MouseInput.middleButtonIsButton1)); + middleButtonIsButton1Prop.boolValue = EditorGUILayout.Toggle("Middle Button = Button 1", middleButtonIsButton1Prop.boolValue); + } + + protected void RightButtonIsTrigger2Inspector() { + SerializedProperty rightButtonIsTrigger2Prop = serializedObject.FindProperty(nameof(MouseInput.rightButtonIsTrigger2)); + rightButtonIsTrigger2Prop.boolValue = EditorGUILayout.Toggle("Right Button = Trigger 2", rightButtonIsTrigger2Prop.boolValue); + } + + protected void EventsInspector() { + SerializedProperty mouseEventsProp = serializedObject.FindProperty("mouseInputEvents"); + for (int i = 0; i < mouseEventsProp.arraySize; i++) { + if (i == 3 && mouseInput.leftButtonIsTrigger1) + continue; + if (i == 5 && mouseInput.rightButtonIsTrigger2) + continue; + + ControllerEvent_Editor.EventInspector(mouseEventsProp.GetArrayElementAtIndex(i), ref selectedMouse, ref selectedSub); + } + } + + #endregion + } +} \ No newline at end of file diff --git a/Editor/Tools/Input/MouseInput_Editor.cs.meta b/Editor/Tools/Input/MouseInput_Editor.cs.meta new file mode 100644 index 0000000..3b30616 --- /dev/null +++ b/Editor/Tools/Input/MouseInput_Editor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 35cc522be6067664b817f71fbbbd426a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/InteractionEventHandler_Editor.cs b/Editor/Tools/InteractionEventHandler_Editor.cs new file mode 100644 index 0000000..89fb45b --- /dev/null +++ b/Editor/Tools/InteractionEventHandler_Editor.cs @@ -0,0 +1,50 @@ +using UnityEditor; + +namespace Passer { + + [CustomEditor(typeof(InteractionEventHandler))] + public class InteractionEventHandler_Editor : Editor { + protected InteractionEventHandler eventHandler; + + #region Enable + protected virtual void OnEnable() { + eventHandler = (InteractionEventHandler)target; + } + #endregion + + + #region Inspector + + public override void OnInspectorGUI() { + serializedObject.Update(); + + EventsInspector(); + + serializedObject.ApplyModifiedProperties(); + } + + #region Events + + protected int selectedEvent = -1; + protected int selectedSub = -1; + + protected void EventsInspector() { + FocusEventInspector(); + ClickEventInspector(); + } + + protected void FocusEventInspector() { + SerializedProperty focusEventProp = serializedObject.FindProperty(nameof(InteractionEventHandler.focusHandlers)); + BoolEvent_Editor.EventInspector(focusEventProp, eventHandler.focusHandlers, ref selectedEvent, ref selectedSub); + } + + protected void ClickEventInspector() { + SerializedProperty clickEventProp = serializedObject.FindProperty(nameof(InteractionEventHandler.clickHandlers)); + BoolEvent_Editor.EventInspector(clickEventProp, eventHandler.clickHandlers, ref selectedEvent, ref selectedSub); + } + + #endregion Events + + #endregion Inspector + } +} \ No newline at end of file diff --git a/Editor/Tools/InteractionEventHandler_Editor.cs.meta b/Editor/Tools/InteractionEventHandler_Editor.cs.meta new file mode 100644 index 0000000..be04a11 --- /dev/null +++ b/Editor/Tools/InteractionEventHandler_Editor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1e8003fe51eda2c429a42843342a2387 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/InteractionPointer_Editor.cs b/Editor/Tools/InteractionPointer_Editor.cs new file mode 100644 index 0000000..cd3ca52 --- /dev/null +++ b/Editor/Tools/InteractionPointer_Editor.cs @@ -0,0 +1,195 @@ +using UnityEditor; +using UnityEngine; + +namespace Passer { + + [CustomEditor(typeof(InteractionPointer))] + public class InteractionPointer_Editor : Editor { + protected InteractionPointer pointer; + + protected SerializedProperty timedClickProp; + protected SerializedProperty pointerModeProp; + protected SerializedProperty maxDistanceProp; + protected SerializedProperty resolutionProp; + protected SerializedProperty speedProp; + protected SerializedProperty radiusProp; + + + #region Enable + public virtual void OnEnable() { + pointer = (InteractionPointer)target; + + timedClickProp = serializedObject.FindProperty("timedClick"); + pointerModeProp = serializedObject.FindProperty("rayType"); + maxDistanceProp = serializedObject.FindProperty("maxDistance"); + resolutionProp = serializedObject.FindProperty("resolution"); + speedProp = serializedObject.FindProperty("speed"); + radiusProp = serializedObject.FindProperty("radius"); + + InitEvents(); + } + #endregion + + #region Inspector + public override void OnInspectorGUI() { + serializedObject.Update(); + + pointer.active = EditorGUILayout.Toggle("Active", pointer.active); + timedClickProp.floatValue = EditorGUILayout.FloatField("Timed Click", timedClickProp.floatValue); + pointer.focusPointObj = (GameObject)EditorGUILayout.ObjectField("Focus Point Object", pointer.focusPointObj, typeof(GameObject), true); + + EditorGUILayout.ObjectField("Object in Focus", pointer.objectInFocus, typeof(GameObject), true); + + pointerModeProp.intValue = (int)(InteractionPointer.RayType)EditorGUILayout.EnumPopup("Mode", (InteractionPointer.RayType)pointerModeProp.intValue); + + if (pointer.rayType == InteractionPointer.RayType.Straight) { + maxDistanceProp.floatValue = EditorGUILayout.FloatField("Maximum Distance", maxDistanceProp.floatValue); + } + if (pointer.rayType == InteractionPointer.RayType.Bezier){ + maxDistanceProp.floatValue = EditorGUILayout.FloatField("Maximum Distance", maxDistanceProp.floatValue); + EditorGUI.BeginDisabledGroup(Application.isPlaying); + resolutionProp.floatValue = EditorGUILayout.FloatField("Resolution", resolutionProp.floatValue); + EditorGUI.EndDisabledGroup(); + } + if (pointer.rayType == InteractionPointer.RayType.Gravity) { + speedProp.floatValue = EditorGUILayout.FloatField("Speed", speedProp.floatValue); + resolutionProp.floatValue = EditorGUILayout.FloatField("Resolution", resolutionProp.floatValue); + } + else if (pointer.rayType == InteractionPointer.RayType.SphereCast) { + maxDistanceProp.floatValue = EditorGUILayout.FloatField("Maximum Distance", maxDistanceProp.floatValue); + radiusProp.floatValue = EditorGUILayout.FloatField("Radius", radiusProp.floatValue); + } + + EventsInspector(); + + serializedObject.ApplyModifiedProperties(); + } + + #region Events + protected SerializedProperty focusEventsProp; + protected SerializedProperty focusPointEventsProp; + protected SerializedProperty clickEventsProp; + + protected void InitEvents() { + focusEventsProp = serializedObject.FindProperty("focusEvent"); + pointer.focusEvent.id = 0; + focusPointEventsProp = serializedObject.FindProperty("focusPointEvent"); + pointer.focusPointEvent.id = 1; + clickEventsProp = serializedObject.FindProperty("clickEvent"); + pointer.clickEvent.id = 2; + } + + protected bool showEvents; + protected int selectedEventSource = -1; + protected int selectedEvent; + + protected void EventsInspector() { + showEvents = EditorGUILayout.Foldout(showEvents, "Events", true); + if (showEvents) { + EditorGUI.indentLevel++; + + GameObjectEvent_Editor.EventInspector(focusEventsProp, pointer.focusEvent, ref selectedEventSource, ref selectedEvent); + Vector3Event_Editor.EventInspector(focusPointEventsProp, pointer.focusPointEvent, ref selectedEventSource, ref selectedEvent); + GameObjectEvent_Editor.EventInspector(clickEventsProp, pointer.clickEvent, ref selectedEventSource, ref selectedEvent); + //EditorGUILayout.BeginHorizontal(); + + ////Labels + //EditorGUILayout.BeginVertical(GUILayout.MinWidth(110)); + + //GUILayout.Space(3); + //EditorGUILayout.LabelField("Focus", GUILayout.Width(110)); + //if (pointer.focusEvent.events == null || pointer.focusEvent.events.Count == 0) + // pointer.focusEvent.events.Add(new GameObjectEvent(Event.Type.Never)); + //for (int i = 1; i < pointer.focusEvent.events.Count; i++) { + // GUILayout.Space(1); + // EditorGUILayout.LabelField(" ", GUILayout.Width(140)); + //} + + //GUILayout.Space(1); + //EditorGUILayout.LabelField("Focus Point", GUILayout.Width(110)); + //if (pointer.focusPointEvent.events == null || pointer.focusPointEvent.events.Count == 0) + // pointer.focusPointEvent.events.Add(new Vector3Event(Event.Type.Never)); + //for (int i = 1; i < pointer.focusPointEvent.events.Count; i++) { + // GUILayout.Space(1); + // EditorGUILayout.LabelField(" ", GUILayout.Width(140)); + //} + + //GUILayout.Space(1); + //EditorGUILayout.LabelField("Click", GUILayout.Width(110)); + //if (pointer.clickEvent.events == null || pointer.clickEvent.events.Count == 0) + // pointer.clickEvent.events.Add(new GameObjectEvent(Event.Type.Never)); + //for (int i = 1; i < pointer.clickEvent.events.Count; i++) { + // GUILayout.Space(1); + // EditorGUILayout.LabelField(" ", GUILayout.Width(140)); + //} + + //EditorGUILayout.EndVertical(); + + //// Buttons + //int eventCount = + // pointer.focusEvent.events.Count + + // pointer.focusPointEvent.events.Count + + // pointer.clickEvent.events.Count; + + //string[] buttonTexts = new string[eventCount]; + //int[] eventListIndex = new int[eventCount]; + //SerializedProperty[] eventListProps = new SerializedProperty[eventCount]; + //int index = 0; + //SerializedProperty eventsProp = focusEventsProp.FindPropertyRelative("events"); + //for (int i = 0; i < pointer.focusEvent.events.Count; i++) { + // buttonTexts[index] = Event.GetInputButtonLabel(pointer.focusEvent.events[i]); + // eventListIndex[index] = 0; + // eventListProps[index] = eventsProp.GetArrayElementAtIndex(i); + // index++; + //} + //eventsProp = focusPointEventsProp.FindPropertyRelative("events"); + //for (int i = 0; i < pointer.focusPointEvent.events.Count; i++) { + // buttonTexts[index] = Event.GetInputButtonLabel(pointer.focusPointEvent.events[i]); + // eventListIndex[index] = 1; + // eventListProps[index] = eventsProp.GetArrayElementAtIndex(i); + // index++; + //} + //eventsProp = clickEventsProp.FindPropertyRelative("events"); + //for (int i = 0; i < pointer.clickEvent.events.Count; i++) { + // buttonTexts[index] = Event.GetInputButtonLabel(pointer.clickEvent.events[i]); + // eventListIndex[index] = 2; + // eventListProps[index] = eventsProp.GetArrayElementAtIndex(i); + // index++; + //} + + //int oldFontSize = GUI.skin.button.fontSize; + //GUI.skin.button.fontSize = 9; + //if (selectedEvent >= buttonTexts.Length) + // selectedEvent = -1; + //selectedEvent = GUILayout.SelectionGrid(selectedEvent, buttonTexts, 1); + //GUI.skin.button.fontSize = oldFontSize; + + //EditorGUILayout.EndHorizontal(); + + //// Details + //if (selectedEvent >= 0) + // EventDetails(eventListIndex[selectedEvent], eventListProps[selectedEvent]); + + EditorGUI.indentLevel--; + } + } + + //protected void EventDetails(int selectedEventList, SerializedProperty eventProp) { + // switch (selectedEventList) { + // case 0: + // GameObjectEvent_Editor.EventListDetails(pointer.focusEvents, eventProp); + // break; + // case 1: + // Vector3Event_Editor.EventListDetails(pointer.focusPointEvents, eventProp); + // break; + // case 2: + // GameObjectEvent_Editor.EventListDetails(pointer.clickEvents, eventProp); + // break; + // } + //} + #endregion + + #endregion + + } +} \ No newline at end of file diff --git a/Editor/Tools/InteractionPointer_Editor.cs.meta b/Editor/Tools/InteractionPointer_Editor.cs.meta new file mode 100644 index 0000000..aa4bcc5 --- /dev/null +++ b/Editor/Tools/InteractionPointer_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c322afc6bc318f34f99e52600ecd1a48 +timeCreated: 1518019038 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/Networking.meta b/Editor/Tools/Networking.meta new file mode 100644 index 0000000..7ec4cd3 --- /dev/null +++ b/Editor/Tools/Networking.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4649963252fec3c42943fcc2e2a0d7fc +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/Networking/NetworkObject_Editor.cs b/Editor/Tools/Networking/NetworkObject_Editor.cs new file mode 100644 index 0000000..6e4da49 --- /dev/null +++ b/Editor/Tools/Networking/NetworkObject_Editor.cs @@ -0,0 +1,224 @@ +using UnityEngine; +using UnityEditor; +#if UNITY_2021_2_OR_NEWER +using UnityEditor.SceneManagement; +#else +using UnityEditor.Experimental.SceneManagement; +#endif + +namespace Passer { + + [InitializeOnLoad] + public class NetworkObject_Check { + /// Check if this gameObject has the right network transform code + static NetworkObject_Check() { + NetworkObject[] networkObjects = Object.FindObjectsOfType(); + + foreach (NetworkObject networkObject in networkObjects) + CheckForNetworkObject(networkObject.gameObject); + } + + public static void CheckForNetworkObject(GameObject gameObject) { + CheckNetworkObjectNone(gameObject); + CheckNetworkObjectUnet(gameObject); + CheckNetworkObjectPun(gameObject); + CheckNetworkObjectBolt(gameObject); + CheckNetworkObjectMirror(gameObject); + } + + #region None + + protected static void CheckNetworkObjectNone(GameObject gameObject) { +#if !hNW_UNET && !hNW_PHOTON && !hNW_MIRROR + CleanupNetworkObjectUnet(gameObject); + CleanupNetworkObjectPun(gameObject); + CleanupNetworkObjectMirror(gameObject); +#endif + } + + #endregion + + #region Unet + + protected static void CheckNetworkObjectUnet(GameObject gameObject) { +#if hNW_UNET && !UNITY_2019_1_OR_NEWER +#pragma warning disable 0618 + UnityEngine.Networking.NetworkIdentity networkIdentity = gameObject.GetComponent(); + if (networkIdentity == null) + networkIdentity = gameObject.AddComponent(); + + UnityEngine.Networking.NetworkTransform networkTransform = gameObject.GetComponent(); + if (networkTransform == null) + networkTransform = gameObject.AddComponent(); + + CleanupNetworkObjectPun(gameObject); + CleanupNetworkObjectMirror(gameObject); +#pragma warning restore 0618 +#endif + } + + protected static void CleanupNetworkObjectUnet(GameObject gameObject) { +#if !UNITY_2019_1_OR_NEWER +#pragma warning disable 0618 + UnityEngine.Networking.NetworkTransform networkTransform = gameObject.GetComponent(); + if (networkTransform != null) + DestroyComponent(networkTransform); + + UnityEngine.Networking.NetworkIdentity networkIdentity = gameObject.GetComponent(); + if (networkIdentity != null) + DestroyComponent(networkIdentity); +#pragma warning restore 0618 +#endif + } + + #endregion + + #region Photon PUN + + protected static void CheckNetworkObjectPun(GameObject gameObject) { +#if hNW_PHOTON +#if hPHOTON1 + PhotonView photonView = gameObject.GetComponent(); + if (photonView == null) + photonView = gameObject.AddComponent(); + + PhotonTransformView transformView = gameObject.GetComponent(); + if (transformView == null) { + transformView = gameObject.AddComponent(); + transformView.m_PositionModel.SynchronizeEnabled = true; + transformView.m_RotationModel.SynchronizeEnabled = true; + if (photonView.ObservedComponents == null) + photonView.ObservedComponents = new System.Collections.Generic.List(); + photonView.ObservedComponents.Add(transformView); + } + + CleanupNetworkObjectUnet(gameObject); + CleanupNetworkObjectMirror(gameObject); +#elif hPHOTON2 + Photon.Pun.PhotonView photonView = gameObject.GetComponent(); + if (photonView == null) + photonView = gameObject.AddComponent(); + + Photon.Pun.PhotonTransformView transformView = gameObject.GetComponent(); + if (transformView == null) { + transformView = gameObject.AddComponent(); + transformView.m_SynchronizePosition = true; + transformView.m_SynchronizeRotation = true; + if (photonView.ObservedComponents == null) + photonView.ObservedComponents = new System.Collections.Generic.List(); + photonView.ObservedComponents.Add(transformView); + } + + CleanupNetworkObjectUnet(gameObject); + CleanupNetworkObjectMirror(gameObject); +#endif +#endif + } + + protected static void CleanupNetworkObjectPun(GameObject gameObject) { +#if hPHOTON1 + PhotonTransformView transformView = gameObject.GetComponent(); + if (transformView != null) + DestroyComponent(transformView); + + PhotonView photonView = gameObject.GetComponent(); + if (photonView != null) + DestroyComponent(photonView); +#elif hPHOTON2 + Photon.Pun.PhotonTransformView transformView = gameObject.GetComponent(); + if (transformView != null) + DestroyComponent(transformView); + + Photon.Pun.PhotonView photonView = gameObject.GetComponent(); + if (photonView != null) + DestroyComponent(photonView); +#endif + } + + #endregion + + #region Photon Bolt + + protected static void CheckNetworkObjectBolt(GameObject gameObject) { +#if hNW_BOLT && hBOLT + CleanupNetworkObjectUnet(gameObject); + CleanupNetworkObjectPun(gameObject); + CleanupNetworkObjectMirror(gameObject); +#endif + } + + #endregion + + #region Mirror + + protected static void CheckNetworkObjectMirror(GameObject gameObject) { +#if hNW_MIRROR && hMIRROR + Mirror.NetworkIdentity networkIdentity = gameObject.GetComponent(); + if (networkIdentity == null) + networkIdentity = gameObject.AddComponent(); + + Mirror.NetworkTransform networkTransform = gameObject.GetComponent(); + if (networkTransform == null) + networkTransform = gameObject.AddComponent(); + + CleanupNetworkObjectUnet(gameObject); + CleanupNetworkObjectPun(gameObject); +#endif + } + + protected static void CleanupNetworkObjectMirror(GameObject gameObject) { +#if hMIRROR + Mirror.NetworkTransform networkTransform = gameObject.GetComponent(); + if (networkTransform != null) + DestroyComponent(networkTransform); + + Mirror.NetworkIdentity networkIdentity = gameObject.GetComponent(); + if (networkIdentity != null) + DestroyComponent(networkIdentity); +#endif + } + + #endregion + + protected static void DestroyComponent(Component component) { + if (IsPrefab(component.gameObject)) + Object.DestroyImmediate(component, true); + else + Object.DestroyImmediate(component, true); + } + + protected static bool IsPrefab(GameObject gameObject) { + PrefabStage prefabStage = PrefabStageUtility.GetPrefabStage(gameObject); + if (prefabStage == null) + return false; + else + return true; + } + + } + + [CustomEditor(typeof(NetworkObject))] + public class NetworkObject_Editor : Editor { + + #region Enable + + public void OnEnable() { + NetworkObject networkObject = (NetworkObject)target; + + NetworkObject_Check.CheckForNetworkObject(networkObject.gameObject); + } + + public override void OnInspectorGUI() { +#if hNW_BOLT && hBOLT + NetworkObject networkObject = (NetworkObject)target; + BoltEntity boltEntity = networkObject.GetComponent(); + if (boltEntity == null) + EditorGUILayout.HelpBox("Object needs to have a Bolt Entity component for network grabbing", MessageType.Error); +#endif + base.OnInspectorGUI(); + } + + #endregion + + } +} \ No newline at end of file diff --git a/Editor/Tools/Networking/NetworkObject_Editor.cs.meta b/Editor/Tools/Networking/NetworkObject_Editor.cs.meta new file mode 100644 index 0000000..794915c --- /dev/null +++ b/Editor/Tools/Networking/NetworkObject_Editor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 856362be718671043b97c3a4f1b84bb6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/Networking/NetworkedTransform_Editor.cs b/Editor/Tools/Networking/NetworkedTransform_Editor.cs new file mode 100644 index 0000000..c69b8e7 --- /dev/null +++ b/Editor/Tools/Networking/NetworkedTransform_Editor.cs @@ -0,0 +1,226 @@ +using UnityEngine; +using UnityEditor; +#if UNITY_2021_2_OR_NEWER +using UnityEditor.SceneManagement; +#else +using UnityEditor.Experimental.SceneManagement; +#endif + +namespace Passer { + + [InitializeOnLoad] + public class NetworkedTransform_Check { + /// Check if this gameObject has the right network transform code + static NetworkedTransform_Check() { + NetworkedTransform[] networkedTransforms = Object.FindObjectsOfType(); + + foreach (NetworkedTransform networkedTransform in networkedTransforms) + CheckForNetworkTransform(networkedTransform.gameObject); + } + + public static void CheckForNetworkTransform(GameObject gameObject) { + CheckNetworkTransformNone(gameObject); + CheckNetworkTransformUnet(gameObject); + CheckNetworkTransformPun(gameObject); + CheckNetworkTransformBolt(gameObject); + CheckNetworkTransformMirror(gameObject); + } + + #region None + + protected static void CheckNetworkTransformNone(GameObject gameObject) { +#if !hNW_UNET && !hNW_PHOTON && !hNW_MIRROR + CleanupNetworkTransformUnet(gameObject); + CleanupNetworkTransformPun(gameObject); + CleanupNetworkTransformMirror(gameObject); +#endif + } + + #endregion + + #region Unet + + protected static void CheckNetworkTransformUnet(GameObject gameObject) { +#if hNW_UNET && !UNITY_2019_1_OR_NEWER +#pragma warning disable 0618 + UnityEngine.Networking.NetworkIdentity networkIdentity = gameObject.GetComponent(); + if (networkIdentity == null) + networkIdentity = gameObject.AddComponent(); + + UnityEngine.Networking.NetworkTransform networkTransform = gameObject.GetComponent(); + if (networkTransform == null) + networkTransform = gameObject.AddComponent(); + + CleanupNetworkTransformPun(gameObject); + CleanupNetworkTransformMirror(gameObject); +#pragma warning restore 0618 +#endif + } + + protected static void CleanupNetworkTransformUnet(GameObject gameObject) { +#if !UNITY_2019_1_OR_NEWER +#pragma warning disable 0618 + UnityEngine.Networking.NetworkTransform networkTransform = gameObject.GetComponent(); + if (networkTransform != null) + DestroyComponent(networkTransform); + + UnityEngine.Networking.NetworkIdentity networkIdentity = gameObject.GetComponent(); + if (networkIdentity != null) + DestroyComponent(networkIdentity); +#pragma warning restore 0618 +#endif + } + + #endregion + + #region Photon PUN + + protected static void CheckNetworkTransformPun(GameObject gameObject) { +#if hNW_PHOTON +#if hPHOTON1 + PhotonView photonView = gameObject.GetComponent(); + if (photonView == null) + photonView = gameObject.AddComponent(); + + PhotonTransformView transformView = gameObject.GetComponent(); + if (transformView == null) { + transformView = gameObject.AddComponent(); + transformView.m_PositionModel.SynchronizeEnabled = true; + transformView.m_RotationModel.SynchronizeEnabled = true; + if (photonView.ObservedComponents == null) + photonView.ObservedComponents = new System.Collections.Generic.List(); + photonView.ObservedComponents.Add(transformView); + } + + CleanupNetworkTransformUnet(gameObject); + CleanupNetworkTransformMirror(gameObject); +#elif hPHOTON2 + Photon.Pun.PhotonView photonView = gameObject.GetComponent(); + if (photonView == null) { + photonView = gameObject.AddComponent(); + photonView.OwnershipTransfer = Photon.Pun.OwnershipOption.Takeover; + } + + Photon.Pun.PhotonTransformView transformView = gameObject.GetComponent(); + if (transformView == null) { + transformView = gameObject.AddComponent(); + transformView.m_SynchronizePosition = true; + transformView.m_SynchronizeRotation = true; + if (photonView.ObservedComponents == null) + photonView.ObservedComponents = new System.Collections.Generic.List(); + photonView.ObservedComponents.Add(transformView); + } + + CleanupNetworkTransformUnet(gameObject); + CleanupNetworkTransformMirror(gameObject); +#endif +#endif + } + + protected static void CleanupNetworkTransformPun(GameObject gameObject) { +#if hPHOTON1 + PhotonTransformView transformView = gameObject.GetComponent(); + if (transformView != null) + DestroyComponent(transformView); + + PhotonView photonView = gameObject.GetComponent(); + if (photonView != null) + DestroyComponent(photonView); +#elif hPHOTON2 + Photon.Pun.PhotonTransformView transformView = gameObject.GetComponent(); + if (transformView != null) + DestroyComponent(transformView); + + Photon.Pun.PhotonView photonView = gameObject.GetComponent(); + if (photonView != null) + DestroyComponent(photonView); +#endif + } + + #endregion + + #region Photon Bolt + + protected static void CheckNetworkTransformBolt(GameObject gameObject) { +#if hNW_BOLT && hBOLT + CleanupNetworkTransformUnet(gameObject); + CleanupNetworkTransformPun(gameObject); + CleanupNetworkTransformMirror(gameObject); +#endif + } + + #endregion + + #region Mirror + + protected static void CheckNetworkTransformMirror(GameObject gameObject) { +#if hNW_MIRROR && hMIRROR + Mirror.NetworkIdentity networkIdentity = gameObject.GetComponent(); + if (networkIdentity == null) + networkIdentity = gameObject.AddComponent(); + + Mirror.NetworkTransform networkTransform = gameObject.GetComponent(); + if (networkTransform == null) + networkTransform = gameObject.AddComponent(); + + CleanupNetworkTransformUnet(gameObject); + CleanupNetworkTransformPun(gameObject); +#endif + } + + protected static void CleanupNetworkTransformMirror(GameObject gameObject) { +#if hMIRROR + Mirror.NetworkTransform networkTransform = gameObject.GetComponent(); + if (networkTransform != null) + DestroyComponent(networkTransform); + + Mirror.NetworkIdentity networkIdentity = gameObject.GetComponent(); + if (networkIdentity != null) + DestroyComponent(networkIdentity); +#endif + } + + #endregion + + protected static void DestroyComponent(Component component) { + if (IsPrefab(component.gameObject)) + Object.DestroyImmediate(component, true); + else + Object.DestroyImmediate(component, true); + } + + protected static bool IsPrefab(GameObject gameObject) { + PrefabStage prefabStage = PrefabStageUtility.GetPrefabStage(gameObject); + if (prefabStage == null) + return false; + else + return true; + } + + } + + [CustomEditor(typeof(NetworkedTransform))] + public class NetworkedTransform_Editor : Editor { + + #region Enable + + public void OnEnable() { + NetworkedTransform networkedTransform = (NetworkedTransform)target; + + NetworkedTransform_Check.CheckForNetworkTransform(networkedTransform.gameObject); + } + + public override void OnInspectorGUI() { +#if hNW_BOLT && hBOLT + NetworkedTransform transform = (NetworkedTransform)target; + BoltEntity boltEntity = transform.GetComponent(); + if (boltEntity == null) + EditorGUILayout.HelpBox("Object needs to have a Bolt Entity component for network grabbing", MessageType.Error); +#endif + base.OnInspectorGUI(); + } + + #endregion + + } +} \ No newline at end of file diff --git a/Editor/Tools/Networking/NetworkedTransform_Editor.cs.meta b/Editor/Tools/Networking/NetworkedTransform_Editor.cs.meta new file mode 100644 index 0000000..eca839a --- /dev/null +++ b/Editor/Tools/Networking/NetworkedTransform_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c4c1933e3f70f8c4eafed315f5df0a7f +timeCreated: 1561021615 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/Networking/NetworkingStarter_Editor.cs b/Editor/Tools/Networking/NetworkingStarter_Editor.cs new file mode 100644 index 0000000..70ae988 --- /dev/null +++ b/Editor/Tools/Networking/NetworkingStarter_Editor.cs @@ -0,0 +1,211 @@ +using System.IO; +using UnityEditor; +using UnityEngine; +using UnityEngine.Networking; +#if hPHOTON2 +using Photon.Pun; +#endif + +namespace Passer.Humanoid { + + [CustomEditor(typeof(NetworkingStarter))] + public class NetworkingStarter_Editor : Editor { + NetworkingStarter nwStarter; + + SerializedProperty autoStartProp; + + public virtual void OnEnable() { + nwStarter = (NetworkingStarter)target; + +#if hUNET + OnLoadHumanoidPlayerUnet.CheckHumanoidPlayer(); +#endif +#if hPHOTON1 || hPHOTON2 + OnLoadHumanoidPlayerPun.CheckHumanoidPlayer(); +#endif +#if hBOLT + OnLoadHumanoidPlayerBolt.CheckHumanoidPlayer(); +#endif +#if hMIRROR + OnLoadHumanoidPlayerMirror.CheckHumanoidPlayer(); +#endif + } + + public override void OnInspectorGUI() { + serializedObject.Update(); + +#if !hNW_UNET && !hNW_PHOTON && !hNW_MIRROR && !hNW_BOLT + EditorGUILayout.HelpBox("Networking Support is disabled. Check Preferences to enable it.", MessageType.Warning); +#else + + Inspector(); + +#if hNW_UNET || hNW_PHOTON + NetworkingStarter nwStarter = (NetworkingStarter)target; + //EditorGUILayout.EnumPopup("Networking Status", nwStarter.networkingStatus); + + if (Application.isPlaying || !nwStarter.gameObject.activeInHierarchy) + return; +#endif + + //GameObject humanoidPrefab = GetHumanoidPlayerPrefab(); + + serializedObject.ApplyModifiedProperties(); +#endif + } + + private void Inspector() { + autoStartProp = serializedObject.FindProperty("autoStart"); + autoStartProp.boolValue = EditorGUILayout.Toggle("Auto Start", autoStartProp.boolValue); +#if hNW_UNET + NetworkingPrefabInspector(); + ServerTypeInspector(); +#elif hNW_PHOTON + NetworkingPrefabInspector(); + CloudServerInspector(); +#elif hNW_BOLT + NetworkingPrefabInspector(); + OwnServerInspector(); +#elif hNW_MIRROR + OwnServerInspector(); +#endif + SendRateInspector(); + + if (Application.isPlaying) { + EditorGUILayout.BeginHorizontal(); + if (GUILayout.Button("Start Host")) + nwStarter.StartHost(); + if (GUILayout.Button("Start Client")) + nwStarter.StartClient(); + EditorGUILayout.EndHorizontal(); + } + } + + private void ServerTypeInspector() { + SerializedProperty serverTypeProp = serializedObject.FindProperty("serverType"); + serverTypeProp.intValue = (int)(NetworkingStarter.ServerType)EditorGUILayout.EnumPopup("Server Type", (NetworkingStarter.ServerType)serverTypeProp.intValue); + if ((NetworkingStarter.ServerType)serverTypeProp.intValue == NetworkingStarter.ServerType.CloudServer) + CloudServerInspector(); + else + OwnServerInspector(); + } + + private void CloudServerInspector() { + SerializedProperty roomNameProp = serializedObject.FindProperty("roomName"); + SerializedProperty gameVersionProp = serializedObject.FindProperty("gameVersion"); + + roomNameProp.stringValue = EditorGUILayout.TextField("Room Name", roomNameProp.stringValue); + gameVersionProp.intValue = EditorGUILayout.IntField("Game Version", gameVersionProp.intValue); + } + + private void OwnServerInspector() { + SerializedProperty serverIpAddressProp = serializedObject.FindProperty("serverIpAddress"); + SerializedProperty useRoleFileProp = serializedObject.FindProperty("useRoleFile"); + SerializedProperty roleFileName = serializedObject.FindProperty("roleFileName"); + SerializedProperty roleProp = serializedObject.FindProperty("role"); + + if (autoStartProp.boolValue) { + useRoleFileProp.boolValue = EditorGUILayout.Toggle("Use Role File", useRoleFileProp.boolValue); + if (useRoleFileProp.boolValue) { + roleFileName.stringValue = EditorGUILayout.TextField("Role File Name", roleFileName.stringValue); + EditorGUI.indentLevel++; +#if hNW_UNET || hMIRROR + serverIpAddressProp.stringValue = EditorGUILayout.TextField("Server IP Address", serverIpAddressProp.stringValue); +#endif + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField("Set Role in File"); + if (GUILayout.Button("Host")) + WriteToRoleFile(roleFileName.stringValue, "Host", serverIpAddressProp.stringValue); + if (GUILayout.Button("Client")) + WriteToRoleFile(roleFileName.stringValue, "Client", serverIpAddressProp.stringValue); + + EditorGUILayout.EndHorizontal(); + EditorGUI.indentLevel--; + } + else { + roleProp.intValue = (int)(NetworkingStarter.Role)EditorGUILayout.EnumPopup("Role", (NetworkingStarter.Role)roleProp.intValue); +#if hNW_UNET || hMIRROR + serverIpAddressProp.stringValue = EditorGUILayout.TextField("Server IP Address", serverIpAddressProp.stringValue); +#endif + } + } +#if hNW_UNET || hMIRROR + else + serverIpAddressProp.stringValue = EditorGUILayout.TextField("Server IP Address", serverIpAddressProp.stringValue); +#endif +#if hMIRROR + Mirror.NetworkManager nwManager = nwStarter.GetComponent(); + nwManager.networkAddress = serverIpAddressProp.stringValue; +#endif + } + + private void WriteToRoleFile(string roleFileName, string roleText, string ipAddress) { + string filename = Application.streamingAssetsPath + "/" + roleFileName; + Debug.Log(filename); + if (!Directory.Exists(Application.streamingAssetsPath)) + Directory.CreateDirectory(Application.streamingAssetsPath); + StreamWriter file = File.CreateText(filename); + file.WriteLine(roleText); + file.WriteLine(ipAddress); + file.Close(); + } + + private void SendRateInspector() { + SerializedProperty sendRateProp = serializedObject.FindProperty("sendRate"); + sendRateProp.intValue = EditorGUILayout.IntField("Send Rate", sendRateProp.intValue); + } + + private void NetworkingPrefabInspector() { + SerializedProperty networkingPrefabProp = serializedObject.FindProperty("playerPrefab"); + if (networkingPrefabProp.objectReferenceValue == null) + networkingPrefabProp.objectReferenceValue = GetHumanoidPlayerPrefab(); + + networkingPrefabProp.objectReferenceValue = (GameObject)EditorGUILayout.ObjectField("Player Prefab", (GameObject)networkingPrefabProp.objectReferenceValue, typeof(GameObject), true); + } + + private GameObject GetHumanoidPlayerPrefab() { + GameObject humanoidPrefab = Resources.Load("HumanoidPlayer"); + return humanoidPrefab; + } + + public void OnDisable() { + CleanupStuff(); + } + +#if !UNITY_2019_1_OR_NEWER //&& hNW_UNET +#pragma warning disable 0618 + private NetworkManager cleanupNetworkManager; +#pragma warning restore 0618 +#endif +#if hPHOTON1 || hPHOTON2 + private PhotonView cleanupPhotonView; +#endif +#if hMIRROR + private Mirror.NetworkManager cleanupMirror; +#endif + + private void CleanupStuff() { +#if !UNITY_2019_1_OR_NEWER //&& hNW_UNET + if (cleanupNetworkManager) { + DestroyImmediate(cleanupNetworkManager, true); + cleanupNetworkManager = null; + } +#endif +#if hPHOTON1 || hPHOTON2 + if (cleanupPhotonView) { + DestroyImmediate(cleanupPhotonView, true); + cleanupPhotonView = null; + } +#endif +#if hMIRROR + if (cleanupMirror) { + DestroyImmediate(cleanupMirror, true); + cleanupMirror = null; + Mirror.Transport transport = FindObjectOfType(); + if (transport != null) + DestroyImmediate(transport, true); + } +#endif + } + } +} \ No newline at end of file diff --git a/Editor/Tools/Networking/NetworkingStarter_Editor.cs.meta b/Editor/Tools/Networking/NetworkingStarter_Editor.cs.meta new file mode 100644 index 0000000..d7f2576 --- /dev/null +++ b/Editor/Tools/Networking/NetworkingStarter_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 00a0a24ad9da86f4180ccf2c6f02e2bf +timeCreated: 1500102048 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/Physics.meta b/Editor/Tools/Physics.meta new file mode 100644 index 0000000..b068027 --- /dev/null +++ b/Editor/Tools/Physics.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b6a8bd48d6a059f4583cb43615008255 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/Physics/MechanicalJoint_Editor.cs b/Editor/Tools/Physics/MechanicalJoint_Editor.cs new file mode 100644 index 0000000..c29739f --- /dev/null +++ b/Editor/Tools/Physics/MechanicalJoint_Editor.cs @@ -0,0 +1,251 @@ +using UnityEngine; +using UnityEditor; + +namespace Passer { + [CustomEditor(typeof(MechanicalJoint), true)] + public class MechanicalJoint_Editor : Editor { + MechanicalJoint mechanicalJoint; + + SerializedProperty limitXProp; + SerializedProperty limitYProp; + SerializedProperty limitZProp; + + SerializedProperty basePositionProp; + SerializedProperty minLocalPositionProp; + SerializedProperty maxLocalPositionProp; + + SerializedProperty baseRotationProp; + + GUIContent m_IconToolbarMinus; + GUIContent m_EventIDName; + GUIContent[] m_EventTypes; + GUIContent m_AddButonContent; + + #region Enable + + protected virtual void OnEnable() { + mechanicalJoint = (MechanicalJoint)target; + + limitXProp = serializedObject.FindProperty("limitX"); + limitYProp = serializedObject.FindProperty("limitY"); + limitZProp = serializedObject.FindProperty("limitZ"); + + basePositionProp = serializedObject.FindProperty("basePosition"); + minLocalPositionProp = serializedObject.FindProperty("minLocalPosition"); + maxLocalPositionProp = serializedObject.FindProperty("maxLocalPosition"); + + baseRotationProp = serializedObject.FindProperty("baseRotation"); + //limitAngleProp = serializedObject.FindProperty("limitAngle"); + //maxLocalAngleProp = serializedObject.FindProperty("maxLocalAngle"); + //limitAxisProp = serializedObject.FindProperty("limitAngleAxis"); + + InitEvents(); + } + + #endregion + + #region Inspector + + public override void OnInspectorGUI() { + Rigidbody rb = mechanicalJoint.GetComponent(); + if (rb == null || !rb.isKinematic) + EditorGUILayout.HelpBox("Rigidbody Limitations should be used with a Kinematic Rigidbody", MessageType.Warning); + + serializedObject.Update(); + + Vector3 minLimits = minLocalPositionProp.vector3Value; + Vector3 maxLimits = maxLocalPositionProp.vector3Value; + + EditorGUILayout.BeginHorizontal(); + limitXProp.boolValue = EditorGUILayout.ToggleLeft("Limit Position X", limitXProp.boolValue, GUILayout.MinWidth(110)); + EditorGUI.BeginDisabledGroup(!limitXProp.boolValue); + EditorGUILayout.LabelField("Min", GUILayout.Width(30)); + float minX = EditorGUILayout.FloatField(minLimits.x); + EditorGUILayout.LabelField("Max", GUILayout.Width(30)); + float maxX = EditorGUILayout.FloatField(maxLimits.x); + if (maxX < minX) { + float x = minX; + minX = maxX; + maxX = x; + } + EditorGUI.EndDisabledGroup(); + EditorGUILayout.EndHorizontal(); + + EditorGUILayout.BeginHorizontal(); + limitYProp.boolValue = EditorGUILayout.ToggleLeft("Limit Position Y", limitYProp.boolValue, GUILayout.MinWidth(110)); + EditorGUI.BeginDisabledGroup(!limitYProp.boolValue); + EditorGUILayout.LabelField("Min", GUILayout.Width(30)); + float minY = EditorGUILayout.FloatField(minLimits.y); + EditorGUILayout.LabelField("Max", GUILayout.Width(30)); + float maxY = EditorGUILayout.FloatField(maxLimits.y); + if (maxY < minY) { + float y = minY; + minY = maxY; + maxY = y; + } + EditorGUI.EndDisabledGroup(); + EditorGUILayout.EndHorizontal(); + + EditorGUILayout.BeginHorizontal(); + limitZProp.boolValue = EditorGUILayout.ToggleLeft("Limit Position Z", limitZProp.boolValue, GUILayout.MinWidth(110)); + EditorGUI.BeginDisabledGroup(!limitZProp.boolValue); + EditorGUILayout.LabelField("Min", GUILayout.Width(30)); + float minZ = EditorGUILayout.FloatField(minLimits.z); + EditorGUILayout.LabelField("Max", GUILayout.Width(30)); + float maxZ = EditorGUILayout.FloatField(maxLimits.z); + if (maxZ < minZ) { + float z = minZ; + minZ = maxZ; + maxZ = z; + } + EditorGUI.EndDisabledGroup(); + EditorGUILayout.EndHorizontal(); + + minLocalPositionProp.vector3Value = new Vector3(minX, minY, minZ); + maxLocalPositionProp.vector3Value = new Vector3(maxX, maxY, maxZ); + + RotationLimitationsInspector(); + + EventsInspector(); + + if (!Application.isPlaying) { + basePositionProp.vector3Value = mechanicalJoint.transform.localPosition; + baseRotationProp.quaternionValue = mechanicalJoint.transform.localRotation; + } + + serializedObject.ApplyModifiedProperties(); + } + + protected virtual void RotationLimitationsInspector() { + EditorGUILayout.BeginHorizontal(); + + SerializedProperty limitAngleProp = serializedObject.FindProperty("limitAngle"); + + limitAngleProp.boolValue = EditorGUILayout.ToggleLeft("Limit Angle", limitAngleProp.boolValue, GUILayout.MinWidth(110)); + EditorGUI.BeginDisabledGroup(!limitAngleProp.boolValue); + + SerializedProperty minLocalAngleProp = serializedObject.FindProperty("minLocalAngle"); + EditorGUILayout.LabelField("Min", GUILayout.Width(30)); + float minAngle = EditorGUILayout.FloatField(minLocalAngleProp.floatValue); + + SerializedProperty maxLocalAngleProp = serializedObject.FindProperty("maxLocalAngle"); + EditorGUILayout.LabelField("Max", GUILayout.Width(30)); + float maxAngle = EditorGUILayout.FloatField(maxLocalAngleProp.floatValue); + + EditorGUILayout.EndHorizontal(); + EditorGUI.EndDisabledGroup(); + + if (!Application.isPlaying) { + if (minAngle > 0) + minAngle = -minAngle; + if (maxAngle < 0) + maxAngle = -maxAngle; + + minLocalAngleProp.floatValue = minAngle; + maxLocalAngleProp.floatValue = maxAngle; + } + + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField("", GUILayout.MinWidth(110)); + EditorGUILayout.LabelField("Axis", GUILayout.Width(30)); + SerializedProperty limitAxisProp = serializedObject.FindProperty("limitAngleAxis"); + limitAxisProp.vector3Value = EditorGUILayout.Vector3Field("", limitAxisProp.vector3Value, GUILayout.MinWidth(200)); + EditorGUILayout.EndHorizontal(); + + } + + #region Events + protected SerializedProperty gameObjectEventProp; + protected SerializedProperty xSliderEventProp; + protected SerializedProperty ySliderEventProp; + protected SerializedProperty zSliderEventProp; + + protected virtual void InitEvents() { + gameObjectEventProp = serializedObject.FindProperty("gameObjectEvent"); + mechanicalJoint.gameObjectEvent.id = 0; + xSliderEventProp = serializedObject.FindProperty("xSliderEvents"); + mechanicalJoint.xSliderEvents.id = 1; + ySliderEventProp = serializedObject.FindProperty("ySliderEvents"); + mechanicalJoint.ySliderEvents.id = 2; + zSliderEventProp = serializedObject.FindProperty("zSliderEvents"); + mechanicalJoint.zSliderEvents.id = 3; + } + + protected int selectedEventSource = -1; + protected int selectedEvent; + + protected bool showEvents; + protected virtual void EventsInspector() { + showEvents = EditorGUILayout.Foldout(showEvents, "Events", true); + if (showEvents) { + EditorGUI.indentLevel++; + + SerializedProperty gameObjectEventProp = serializedObject.FindProperty("gameObjectEvent"); + GameObjectEvent_Editor.EventInspector(gameObjectEventProp, mechanicalJoint.gameObjectEvent, ref selectedEventSource, ref selectedEvent); + + FloatEvent_Editor.EventInspector(xSliderEventProp, mechanicalJoint.xSliderEvents, ref selectedEventSource, ref selectedEvent); + FloatEvent_Editor.EventInspector(ySliderEventProp, mechanicalJoint.ySliderEvents, ref selectedEventSource, ref selectedEvent); + FloatEvent_Editor.EventInspector(zSliderEventProp, mechanicalJoint.zSliderEvents, ref selectedEventSource, ref selectedEvent); + + SerializedProperty angleEventProp = serializedObject.FindProperty("angleEvents"); + FloatEvent_Editor.EventInspector(angleEventProp, mechanicalJoint.angleEvents, ref selectedEventSource, ref selectedEvent); + + EditorGUI.indentLevel--; + } + } + + #endregion + + #endregion + + #region Scene + public void OnSceneGUI() { + if (mechanicalJoint == null) + return; + + if (!mechanicalJoint.isActiveAndEnabled) + return; + + if (mechanicalJoint.limitAngle) + DrawArc(mechanicalJoint.transform, mechanicalJoint.limitAngleAxis, mechanicalJoint.minLocalAngle, mechanicalJoint.maxLocalAngle); + } + + private void DrawArc(Transform transform, Vector3 axis, float minAngle, float maxAngle) { + Vector3 worldAxis = transform.rotation * axis; + + // Any direction orthogonal to the axis is ok for the zeroDirection, + // but we choose to have Z when axis is Y or X. + // All other zeroDirections are derived from that + + Vector3 orthoDirection = Vector3.up; + float angle = Vector3.Angle(axis, orthoDirection); + if (angle == 0 || angle == 180) + orthoDirection = -Vector3.right; + + axis = baseRotationProp.quaternionValue * axis; + orthoDirection = baseRotationProp.quaternionValue * orthoDirection; + Vector3 zeroDirection = Vector3.Cross(axis, orthoDirection); + if (transform.parent != null) + zeroDirection = transform.parent.rotation * zeroDirection; + + float size = HandleUtility.GetHandleSize(transform.position) * 2; + Handles.color = Color.yellow; + Handles.DrawLine(transform.position, transform.position + worldAxis * size); + Handles.DrawLine(transform.position, transform.position + zeroDirection * size); + + Handles.DrawWireArc(transform.position, worldAxis, zeroDirection, minAngle, size); + Handles.DrawWireArc(transform.position, worldAxis, zeroDirection, maxAngle, size); + Handles.color = new Color(1, 0.92F, 0.016F, 0.1F); // transparant yellow + Handles.DrawSolidArc(transform.position, worldAxis, zeroDirection, minAngle, size); + Handles.DrawSolidArc(transform.position, worldAxis, zeroDirection, maxAngle, size); + + Handles.color = Color.yellow; + Vector3 spherePointMin = transform.position + Quaternion.AngleAxis(minAngle, worldAxis) * zeroDirection * size; + Handles.SphereHandleCap(0, spherePointMin, Quaternion.identity, 0.05F * size, EventType.Repaint); + Vector3 spherePointMax = transform.position + Quaternion.AngleAxis(maxAngle, worldAxis) * zeroDirection * size; + Handles.SphereHandleCap(0, spherePointMax, Quaternion.identity, 0.05F * size, EventType.Repaint); + } + #endregion + + } +} \ No newline at end of file diff --git a/Editor/Tools/Physics/MechanicalJoint_Editor.cs.meta b/Editor/Tools/Physics/MechanicalJoint_Editor.cs.meta new file mode 100644 index 0000000..35e783a --- /dev/null +++ b/Editor/Tools/Physics/MechanicalJoint_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 88604104683a9a949a7ac11a09db70d9 +timeCreated: 1569595909 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/Physics/RigidbodyDisabled_Editor.cs b/Editor/Tools/Physics/RigidbodyDisabled_Editor.cs new file mode 100644 index 0000000..583a7ed --- /dev/null +++ b/Editor/Tools/Physics/RigidbodyDisabled_Editor.cs @@ -0,0 +1,39 @@ +using UnityEngine; +using UnityEditor; + +namespace Passer { + + [CustomEditor(typeof(RigidbodyDisabled), true)] + public class RigidbodyDisabled_Editor : Editor { + + #region Scene + + public void OnSceneGUI() { + if (Application.isPlaying) + return; + + RigidbodyDisabled rbDisabled = (RigidbodyDisabled)target; + Handle[] handles = rbDisabled.transform.GetComponentsInChildren(); + + foreach(Handle handle in handles) { + if (handle.socket == null) + continue; + + UpdateHandleTransform(handle); + } + + } + + /// Move the handle transform to the socket it is attached to + protected void UpdateHandleTransform(Handle handle) { + if (handle.socket == null) + return; + + Transform handleTransform = handle.transform; + handleTransform.position = handle.socket.transform.position; + handleTransform.rotation = handle.socket.transform.rotation; + } + + #endregion + } +} \ No newline at end of file diff --git a/Editor/Tools/Physics/RigidbodyDisabled_Editor.cs.meta b/Editor/Tools/Physics/RigidbodyDisabled_Editor.cs.meta new file mode 100644 index 0000000..61750db --- /dev/null +++ b/Editor/Tools/Physics/RigidbodyDisabled_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 1a7e42a0e86728d41a5fd262fd9260a2 +timeCreated: 1556283473 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/Plugins.meta b/Editor/Tools/Plugins.meta new file mode 100644 index 0000000..03e5480 --- /dev/null +++ b/Editor/Tools/Plugins.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3ecb2f98aa6f6e442a56011352856422 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/Plugins/DllManager.cs b/Editor/Tools/Plugins/DllManager.cs new file mode 100644 index 0000000..26f72e6 --- /dev/null +++ b/Editor/Tools/Plugins/DllManager.cs @@ -0,0 +1,77 @@ +using System.IO; +using UnityEngine; +using UnityEditor; + +namespace Passer { + + [InitializeOnLoad] + public class DllManager { + static DllManager() { + // Default plugins + string pluginsPath = GetPluginsPath(); + InstallPlugins(pluginsPath); + + // Passer Humanoid plugins + pluginsPath = "/Passer/Humanoid/Plugins/"; + InstallPlugins(pluginsPath); + } + + private static string GetPluginsPath() { + string pluginsPath = "/Passer/Plugins/"; + + // Determine in which (sub)folder DllManager has been placed + // This makes it possible to place DllManager in a different folder + string[] hcScripts = AssetDatabase.FindAssets("DllManager"); + for (int i = 0; i < hcScripts.Length; i++) { + string assetPath = AssetDatabase.GUIDToAssetPath(hcScripts[i]); + if (assetPath.Length > 30 && assetPath.Substring(assetPath.Length - 21, 21) == "/Editor/DllManager.cs") { + pluginsPath = assetPath.Substring(6, assetPath.Length - 26); + } + } + + return pluginsPath; + } + + private static void InstallPlugins(string pluginsPath) { + string installedPath = Application.dataPath + pluginsPath; + string installablesPath = installedPath + "Installables/"; + //Debug.Log("Checking for Installable plugins in " + installablesPath); + if (!Directory.Exists(installablesPath)) + return; + + string[] installableFileNames = Directory.GetFiles(installablesPath, "*.dll"); + + if (installableFileNames.Length == 0) + return; + + Debug.Log("Found " + installableFileNames.Length + " installable dlls"); + + foreach (string installableFileName in installableFileNames) { + int nameindex = installableFileName.LastIndexOf('/') + 1; + string pluginName = installableFileName.Substring(nameindex); + bool success = InstallPlugin(installableFileName, installedPath + pluginName); + if (success == false) + return; + } + } + + private static bool InstallPlugin(string sourceFileName, string destFileName) { + if (File.Exists(destFileName)) { + try { + File.Delete(destFileName); + } + catch (System.Exception) { + EditorUtility.DisplayDialog("Plugin Installation", "Please restart Unity to install new plugins", "Dismiss"); + return false; + } + } + + int nameindex = sourceFileName.LastIndexOf('/') + 1; + string pluginName = sourceFileName.Substring(nameindex); + Debug.Log("Installing " + pluginName); + + File.Move(sourceFileName, destFileName); + return true; + } + } +} \ No newline at end of file diff --git a/Editor/Tools/Plugins/DllManager.cs.meta b/Editor/Tools/Plugins/DllManager.cs.meta new file mode 100644 index 0000000..1fdb240 --- /dev/null +++ b/Editor/Tools/Plugins/DllManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 103e8941f113c0747bb57b2823268a39 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/SceneManager_Editor.cs b/Editor/Tools/SceneManager_Editor.cs new file mode 100644 index 0000000..63eb324 --- /dev/null +++ b/Editor/Tools/SceneManager_Editor.cs @@ -0,0 +1,53 @@ +using UnityEditor; + +namespace Passer { + + [CustomEditor(typeof(SceneManager))] + public class SceneManager_Editor : Editor { + protected SceneManager sceneManager; + + private SerializedProperty dontDestroyProp; + private SerializedProperty currentSceneProp; + + public void OnEnable() { + sceneManager = (SceneManager)target; + if (sceneManager.sceneNames == null || EditorBuildSettings.scenes.Length != sceneManager.sceneNames.Length) + sceneManager.sceneNames = new string[EditorBuildSettings.scenes.Length]; + + for (int i = 0; i < sceneManager.sceneNames.Length; i++) { + string scenePath = EditorBuildSettings.scenes[i].path; + int lastSlash = scenePath.LastIndexOf('/'); + string sceneName = scenePath.Substring(lastSlash + 1); + sceneName = sceneName.Substring(0, sceneName.Length - 6); + sceneManager.sceneNames[i] = sceneName; + } + + currentSceneProp = serializedObject.FindProperty("currentScene"); + + dontDestroyProp = serializedObject.FindProperty("dontDestroyOnLoad"); + } + + public override void OnInspectorGUI() { + serializedObject.Update(); + + if (sceneManager.sceneNames != null) { + EditorGUILayout.LabelField("Scenes"); + EditorGUI.BeginDisabledGroup(true); + EditorGUI.indentLevel++; + for (int i = 0; i < sceneManager.sceneNames.Length; i++) { + EditorGUILayout.TextField("Scene " + i, sceneManager.sceneNames[i]); + } + EditorGUI.indentLevel--; + EditorGUI.EndDisabledGroup(); + + } + + EditorGUILayout.HelpBox("Change the scene list in the File Menu->Build Settings", MessageType.None); + + currentSceneProp.intValue = EditorGUILayout.IntField("Current Scene", currentSceneProp.intValue); + + dontDestroyProp.boolValue = EditorGUILayout.Toggle("Don't Destroy on Load", dontDestroyProp.boolValue); + serializedObject.ApplyModifiedProperties(); + } + } +} \ No newline at end of file diff --git a/Editor/Tools/SceneManager_Editor.cs.meta b/Editor/Tools/SceneManager_Editor.cs.meta new file mode 100644 index 0000000..64c097c --- /dev/null +++ b/Editor/Tools/SceneManager_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 93a217cd6545883478816ea96f13955a +timeCreated: 1528879453 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/Script_Editor.cs b/Editor/Tools/Script_Editor.cs new file mode 100644 index 0000000..3496eb1 --- /dev/null +++ b/Editor/Tools/Script_Editor.cs @@ -0,0 +1,162 @@ +using System.Collections.Generic; +using System.Reflection; +using UnityEditor; +using UnityEngine; + +namespace Passer { + + [CustomEditor(typeof(Script))] + public class Script_Editor : Editor { + + public void OnEnable() { + SerializedProperty conditionsProp = serializedObject.FindProperty("conditions"); + if (conditionsProp.arraySize > 0) // 1 = just empty condition + showConditions = true; + } + + public void OnDestroy() { + CleanupStuff(); + } + + protected bool showConditions = false; + public override void OnInspectorGUI() { + serializedObject.Update(); + + CheckEmptyConditionSlot(); + CheckEmptyFunctionCallSlot(); + + Script script = (Script)target; + if (Application.isPlaying) { + if (GUILayout.Button("Run Script")) { + FunctionCall functionCall = new FunctionCall(script.gameObject, "Script/" + script.scriptName); + functionCall.Execute(); + } + } + else { + if (script.enabled) + EditorGUILayout.HelpBox( + "This script will run automatically at scene start.\n" + + "Disable component to prevent this.", + MessageType.Info); + } + + SerializedProperty scriptNameProp = serializedObject.FindProperty("scriptName"); + scriptNameProp.stringValue = EditorGUILayout.TextField("Name", scriptNameProp.stringValue); + showConditions = EditorGUILayout.Foldout(showConditions, "Conditions", true); + if (showConditions) { + EditorGUI.indentLevel += 2; + ConditionsInspector(); + EditorGUI.indentLevel--; + EditorGUILayout.Space(); + } + + ScriptInspector(); + + serializedObject.ApplyModifiedProperties(); + } + + #region Conditions + + protected int selectedCondition = -1; + + protected void CheckEmptyConditionSlot() { + SerializedProperty conditionsProp = serializedObject.FindProperty("conditions"); + + int conditionsCount = conditionsProp.arraySize; + if (conditionsCount == 0) + Condition_Editor.AppendNewCondition(conditionsProp); + else { + SerializedProperty lastFunctionCallProp = conditionsProp.GetArrayElementAtIndex(conditionsCount - 1); + SerializedProperty lastFunctionCallTargetProp = lastFunctionCallProp.FindPropertyRelative("targetGameObject"); + if (lastFunctionCallTargetProp.objectReferenceValue != null) { + Condition_Editor.AppendNewCondition(conditionsProp); + } + } + } + + protected virtual void ConditionsInspector() { + SerializedProperty conditionsProp = serializedObject.FindProperty("conditions"); + + int conditionsCount = conditionsProp.arraySize; + for (int i = 0; i < conditionsCount; i++) { + EditorGUILayout.BeginHorizontal(); + GUILayout.Space(20); + SerializedProperty conditionProp = conditionsProp.GetArrayElementAtIndex(i); + if (selectedCondition == i) { + Condition_Editor.ConditionInspector(conditionProp); + } + else { + string label = Condition_Editor.GetConditionLabel(conditionProp); + if (GUILayout.Button(label)) + selectedCondition = i; + } + GUILayout.Space(20); + EditorGUILayout.EndHorizontal(); + } + } + + #endregion + + #region Function Calls + + protected virtual void CheckEmptyFunctionCallSlot() { + SerializedProperty functionCallsProp = serializedObject.FindProperty("functionCalls"); + + int functionCallCount = functionCallsProp.arraySize; + if (functionCallCount == 0) + FunctionCall_Editor.AppendNewFunctionCall(functionCallsProp); + else { + SerializedProperty lastFunctionCallProp = functionCallsProp.GetArrayElementAtIndex(functionCallCount - 1); + SerializedProperty lastFunctionCallTargetProp = lastFunctionCallProp.FindPropertyRelative("targetGameObject"); + if (lastFunctionCallTargetProp.objectReferenceValue != null) { + FunctionCall_Editor.AppendNewFunctionCall(functionCallsProp); + } + } + } + + protected int selectedFunctionCallIx = -1; + + protected virtual void ScriptInspector() { + SerializedProperty functionCallsProp = serializedObject.FindProperty("functionCalls"); + + int functionCallCount = functionCallsProp.arraySize; + //if (functionCallCount == 0) + // FunctionCall_Editor.AppendNewFunctionCall(functionCallsProp); + //else { + // SerializedProperty lastFunctionCallProp = functionCallsProp.GetArrayElementAtIndex(functionCallCount - 1); + // SerializedProperty lastFunctionCallTargetProp = lastFunctionCallProp.FindPropertyRelative("target"); + // if (lastFunctionCallTargetProp.objectReferenceValue != null) { + // FunctionCall_Editor.AppendNewFunctionCall(functionCallsProp); + // return; + // } + //} + + for (int i = 0; i < functionCallCount; i++) { + SerializedProperty functionCallProp = functionCallsProp.GetArrayElementAtIndex(i); + if (selectedFunctionCallIx == i) { + FunctionCall_Editor.FunctionCallInspector(functionCallProp); + } + else { + string label = FunctionCall_Editor.GetFunctionCallLabel(functionCallProp); + if (GUILayout.Button(label)) + selectedFunctionCallIx = i; + } + } + EditorGUILayout.Space(); + } + + #endregion + + #region Cleanup + + protected virtual void CleanupStuff() { + Script script = (Script)target; + script.conditions.RemoveAll(condition => condition.targetGameObject == null); + //script.functionCalls.RemoveAll(functionCall => functionCall.target == null); + script.functionCalls.RemoveAll(functionCall => functionCall.targetGameObject == null); + } + + #endregion + } + +} \ No newline at end of file diff --git a/Editor/Tools/Script_Editor.cs.meta b/Editor/Tools/Script_Editor.cs.meta new file mode 100644 index 0000000..5a47641 --- /dev/null +++ b/Editor/Tools/Script_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f4ffb66d30787ff42a4944920aa84c7c +timeCreated: 1564207660 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/Socket_Editor.cs b/Editor/Tools/Socket_Editor.cs new file mode 100644 index 0000000..c9c7164 --- /dev/null +++ b/Editor/Tools/Socket_Editor.cs @@ -0,0 +1,132 @@ +using UnityEngine; +using UnityEditor; + +namespace Passer.Humanoid { + + [CustomEditor(typeof(Socket), true)] + public class Socket_Editor : Editor { + + protected Socket socket; + + #region Enable + public void OnEnable() { + socket = (Socket)target; + + InitEvents(); + } + #endregion + + #region Inspector + + public override void OnInspectorGUI() { + serializedObject.Update(); + + //socket.attachedTransform = (Transform)EditorGUILayout.ObjectField("Attached Transform", socket.attachedTransform, typeof(Transform), true); + AttachedObjectInspector(); + SocketTagInspector(); + + EventsInspector(); + + serializedObject.ApplyModifiedProperties(); + } + + protected void SocketTagInspector() { + SerializedProperty socketTagProp = serializedObject.FindProperty("socketTag"); + //socket.socketTag = EditorGUILayout.TextField("Socket Tag", socket.socketTag); + string socketTag = socketTagProp.stringValue; + + string[] options = UnityEditorInternal.InternalEditorUtility.tags; + int selected = 0; + for (int i = 0; i < options.Length; i++) { + if (options[i] == socketTag) + selected = i; + } + + //selected = EditorGUILayout.MaskField("Socket Tags", selected, options); + selected = EditorGUILayout.Popup("Socket Tag", selected, options); + socketTagProp.stringValue = options[selected]; + } + + protected void AttachedObjectInspector() { + SerializedProperty attachedTransformProp = serializedObject.FindProperty("attachedTransform"); + if (Application.isPlaying) { + EditorGUI.BeginDisabledGroup(true); + EditorGUILayout.ObjectField("Attached Transform", attachedTransformProp.objectReferenceValue, typeof(Transform), false); + EditorGUI.EndDisabledGroup(); + } + else { + SerializedProperty attachedPrefabProp = serializedObject.FindProperty("attachedPrefab"); + if (attachedPrefabProp.objectReferenceValue != null && attachedTransformProp.objectReferenceValue == null) + attachedPrefabProp.objectReferenceValue = null; + + GameObject attachedPrefab = (GameObject)EditorGUILayout.ObjectField("Attached Prefab", attachedPrefabProp.objectReferenceValue, typeof(GameObject), false); + EditorGUI.BeginDisabledGroup(true); + EditorGUILayout.ObjectField("Attached Transform", attachedTransformProp.objectReferenceValue, typeof(Transform), false); + EditorGUI.EndDisabledGroup(); + + if (attachedPrefab != attachedPrefabProp.objectReferenceValue) { + if (attachedPrefab != null) + AttachPrefab(socket, attachedTransformProp, attachedPrefab); + else { + ReleaseObject(socket, attachedTransformProp); + } + } + attachedPrefabProp.objectReferenceValue = attachedPrefab; + } + } + + protected virtual void AttachPrefab(Socket socket, SerializedProperty attachedTransformProp, GameObject prefab) { + if (attachedTransformProp.objectReferenceValue != null) + ReleaseObject(socket, attachedTransformProp); + + GameObject obj = Instantiate(prefab, socket.transform.position, socket.transform.rotation); + obj.name = prefab.name; // Remove the (Clone) + + socket.Attach(obj.transform); + if (socket.attachedTransform == null) + Debug.LogWarning("Could not attach transform"); + else { + attachedTransformProp.objectReferenceValue = obj; + //Handle handle = socket.attachedHandle; + //if (handle == null) + // Handle.Create(obj, socket); + } + } + + protected virtual void ReleaseObject(Socket socket, SerializedProperty attachedTransformProp) { + Transform attachedTransform = (Transform)attachedTransformProp.objectReferenceValue; + socket.Release(); + DestroyImmediate(attachedTransform.gameObject, true); + attachedTransformProp.objectReferenceValue = null; + } + + #endregion + + #region Events + protected SerializedProperty attachEventProp; + + protected void InitEvents() { + attachEventProp = serializedObject.FindProperty("attachEvent"); + socket.attachEvent.id = 0; + } + + protected bool showEvents; + protected int selectedEventSource = -1; + protected int selectedEvent; + + protected void EventsInspector() { + showEvents = EditorGUILayout.Foldout(showEvents, "Events", true); + if (showEvents) { + EditorGUI.indentLevel++; + + GameObjectEvent_Editor.EventInspector(attachEventProp, socket.attachEvent, ref selectedEventSource, ref selectedEvent); + + EditorGUI.indentLevel--; + } + } + + + #endregion + } + +} \ No newline at end of file diff --git a/Editor/Tools/Socket_Editor.cs.meta b/Editor/Tools/Socket_Editor.cs.meta new file mode 100644 index 0000000..d97f9b5 --- /dev/null +++ b/Editor/Tools/Socket_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: cfafc43c69fb620479e4d3696e5b1a54 +timeCreated: 1548746545 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/Spawner_Editor.cs b/Editor/Tools/Spawner_Editor.cs new file mode 100644 index 0000000..aafb984 --- /dev/null +++ b/Editor/Tools/Spawner_Editor.cs @@ -0,0 +1,22 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; + +namespace Passer { + + [CustomEditor(typeof(Spawner),true)] + public class Spawner_Editor : Editor { + + + public override void OnInspectorGUI() { + base.OnInspectorGUI(); + + if (Application.isPlaying && GUILayout.Button("Spawn")) { + Spawner spawner = (Spawner)target; + spawner.SpawnObject(); + } + } + } + +} \ No newline at end of file diff --git a/Editor/Tools/Spawner_Editor.cs.meta b/Editor/Tools/Spawner_Editor.cs.meta new file mode 100644 index 0000000..6affb12 --- /dev/null +++ b/Editor/Tools/Spawner_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: bbd42d777a2d4aa45b17f0c9f5e0ab98 +timeCreated: 1564062060 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/TeleportTarget_Editor.cs b/Editor/Tools/TeleportTarget_Editor.cs new file mode 100644 index 0000000..a9e1b6c --- /dev/null +++ b/Editor/Tools/TeleportTarget_Editor.cs @@ -0,0 +1,57 @@ +using UnityEditor; +using UnityEditor.EventSystems; +using UnityEngine; + +namespace Passer { + + [CanEditMultipleObjects] + [CustomEditor(typeof(TeleportTarget))] + public class TeleportTarget_Editor : EventTriggerEditor { + protected SerializedProperty transformToTeleportProp; + protected SerializedProperty teleportRootProp; + protected SerializedProperty checkCollisionProp; + protected SerializedProperty transportTypeProp; + protected SerializedProperty targetPosRotProp; + protected SerializedProperty targetTransformProp; + protected SerializedProperty poseProp; + protected SerializedProperty enableFootAnimatorProp; + protected SerializedProperty unityEventsProp; + + protected override void OnEnable() { + base.OnEnable(); + + transformToTeleportProp = serializedObject.FindProperty("transformToTeleport"); + teleportRootProp = serializedObject.FindProperty("teleportRoot"); + checkCollisionProp = serializedObject.FindProperty("checkCollision"); + transportTypeProp = serializedObject.FindProperty("movementType"); + targetPosRotProp = serializedObject.FindProperty("targetPosRot"); + targetTransformProp = serializedObject.FindProperty("targetTransform"); + poseProp = serializedObject.FindProperty("pose"); + enableFootAnimatorProp = serializedObject.FindProperty("enableAnimators"); + unityEventsProp = serializedObject.FindProperty("unityEvents"); + } + + public override void OnInspectorGUI() { + serializedObject.Update(); + + InspectorGUI(); + + serializedObject.ApplyModifiedProperties(); + } + + protected virtual void InspectorGUI() { + teleportRootProp.boolValue = EditorGUILayout.Toggle("Teleport Root", teleportRootProp.boolValue); + checkCollisionProp.boolValue = EditorGUILayout.Toggle("Check Collision", checkCollisionProp.boolValue); + transportTypeProp.intValue = (int)(MovementType)EditorGUILayout.EnumPopup("Movement Type", (MovementType)transportTypeProp.intValue); + targetPosRotProp.intValue = (int)(TeleportTarget.TargetPosRot)EditorGUILayout.EnumPopup("Target Pos/Rot", (TeleportTarget.TargetPosRot)targetPosRotProp.intValue); + if (targetPosRotProp.intValue == (int)TeleportTarget.TargetPosRot.Transform) { + targetTransformProp.objectReferenceValue = (Transform)EditorGUILayout.ObjectField("Target Transform", targetTransformProp.objectReferenceValue, typeof(Transform), true); + } + poseProp.objectReferenceValue = (Humanoid.Pose)EditorGUILayout.ObjectField("Pose", poseProp.objectReferenceValue, typeof(Humanoid.Pose), false); + enableFootAnimatorProp.boolValue = EditorGUILayout.Toggle("Enable Foot Animator", enableFootAnimatorProp.boolValue); + + EditorGUILayout.PropertyField(unityEventsProp, new GUIContent("OnTeleported")); + } + } + +} diff --git a/Editor/Tools/TeleportTarget_Editor.cs.meta b/Editor/Tools/TeleportTarget_Editor.cs.meta new file mode 100644 index 0000000..38ec664 --- /dev/null +++ b/Editor/Tools/TeleportTarget_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 3add1dd843344914797a8c44f90407bc +timeCreated: 1528876569 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/Teleporter_Editor.cs b/Editor/Tools/Teleporter_Editor.cs new file mode 100644 index 0000000..3aa0e13 --- /dev/null +++ b/Editor/Tools/Teleporter_Editor.cs @@ -0,0 +1,68 @@ +using UnityEditor; +using UnityEngine; + +namespace Passer { + using Humanoid; + + [CustomEditor(typeof(Teleporter))] + public class Teleporter_Editor : InteractionPointer_Editor { + protected Teleporter teleporter; + + protected SerializedProperty transportTypeProp; + + #region Enable + public override void OnEnable() { + base.OnEnable(); + teleporter = (Teleporter)target; + + teleporter.transformToTeleport = FindDeepParentComponent(teleporter.transform, typeof(HumanoidControl)); + teleporter.clickEvent.SetMethod(EventHandler.Type.OnStart, teleporter.TeleportTransform); + + transportTypeProp = serializedObject.FindProperty("transportType"); + } + + protected Transform FindDeepParentComponent(Transform t, System.Type type) { + Component component = t.GetComponent(type.Name); + if (component == null) { + if (t.parent != null) + return FindDeepParentComponent(t.parent, type); + else + return null; + } else + return t; + } + #endregion + + #region Inspector + public override void OnInspectorGUI() { + serializedObject.Update(); + + pointer.active = EditorGUILayout.Toggle("Active", pointer.active); + pointer.timedClick = EditorGUILayout.FloatField("Timed teleport", pointer.timedClick); + pointer.focusPointObj = (GameObject)EditorGUILayout.ObjectField("Target Point Object", pointer.focusPointObj, typeof(GameObject), true); + + pointerModeProp.intValue = (int)(InteractionPointer.RayType)EditorGUILayout.EnumPopup("Mode", (InteractionPointer.RayType)pointerModeProp.intValue); + transportTypeProp.intValue = (int)(Teleporter.TransportType)EditorGUILayout.EnumPopup("Transport Type", (Teleporter.TransportType)transportTypeProp.intValue); + + if (pointer.rayType == InteractionPointer.RayType.Straight) { + maxDistanceProp.floatValue = EditorGUILayout.FloatField("Maximum Distance", maxDistanceProp.floatValue); + } + if (pointer.rayType == InteractionPointer.RayType.Bezier) { + maxDistanceProp.floatValue = EditorGUILayout.FloatField("Maximum Distance", maxDistanceProp.floatValue); + EditorGUI.BeginDisabledGroup(Application.isPlaying); + resolutionProp.floatValue = EditorGUILayout.FloatField("Resolution", resolutionProp.floatValue); + EditorGUI.EndDisabledGroup(); + } + if (pointer.rayType == InteractionPointer.RayType.Gravity) { + speedProp.floatValue = EditorGUILayout.FloatField("Speed", speedProp.floatValue); + resolutionProp.floatValue = EditorGUILayout.FloatField("Resolution", resolutionProp.floatValue); + } + else if (pointer.rayType == InteractionPointer.RayType.SphereCast) { + maxDistanceProp.floatValue = EditorGUILayout.FloatField("Maximum Distance", maxDistanceProp.floatValue); + radiusProp.floatValue = EditorGUILayout.FloatField("Radius", radiusProp.floatValue); + } + serializedObject.ApplyModifiedProperties(); + } + #endregion + } +} diff --git a/Editor/Tools/Teleporter_Editor.cs.meta b/Editor/Tools/Teleporter_Editor.cs.meta new file mode 100644 index 0000000..fc4cc30 --- /dev/null +++ b/Editor/Tools/Teleporter_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 750b22dfd36412b48a29b767d47ca3dc +timeCreated: 1518618319 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Tools/TriggerEventHandler_Editor.cs b/Editor/Tools/TriggerEventHandler_Editor.cs new file mode 100644 index 0000000..446b0ce --- /dev/null +++ b/Editor/Tools/TriggerEventHandler_Editor.cs @@ -0,0 +1,124 @@ +using UnityEditor; +using UnityEngine; + +namespace Passer.Humanoid { + + [CustomEditor(typeof(TriggerEventHandler))] + public class TriggerEventHandler_Editor : Editor { + protected TriggerEventHandler eventHandler; + + #region Enable + protected virtual void OnEnable() { + eventHandler = (TriggerEventHandler)target; + + InitEvents(); + InitControllerInput(); + } + #endregion + + #region Disable + protected virtual void OnDisable() { + CleanupEvents(); + } + #endregion + + #region Inspector + public override void OnInspectorGUI() { + serializedObject.Update(); + + EventsInspector(); + + ControllerInputInspector(serializedObject.FindProperty("inputEvents")); + + serializedObject.ApplyModifiedProperties(); + } + + #region Events + + protected GameObjectEventHandlers[] eventLists; + protected SerializedProperty[] eventListProps; + protected SerializedProperty eventSourcesProp; + protected SerializedProperty triggerEventProp; + + protected void InitEvents() { + eventLists = new GameObjectEventHandlers[] { + eventHandler.triggerHandlers, + }; + + eventListProps = new SerializedProperty[] { + serializedObject.FindProperty("triggerEvents"), + serializedObject.FindProperty("clickEvents"), + }; + + //eventHandler.eventSources = new GameObjectEventList[] { + // eventHandler.triggerEvents, + //}; + //eventSourcesProp = serializedObject.FindProperty("eventSources"); + triggerEventProp = serializedObject.FindProperty("triggerHandlers"); + } + + protected int selectedEvent = -1; + + protected void EventsInspector() { + //selectedEvent = GameObjectEvent_Editor.GameObjectEventsInspector(eventLists, eventListProps, selectedEvent); + GameObjectEvent_Editor.EventInspector(triggerEventProp, eventHandler.triggerHandlers, ref selectedEvent, ref selectedSub); + } + + protected void CleanupEvents() { + foreach (GameObjectEventHandlers eventList in eventLists) + GameObjectEvent_Editor.Cleanup(eventList); + } + #endregion + + #region Controller Input + protected SerializedProperty leftEventsProp; + protected SerializedProperty rightEventsProp; + + protected void InitControllerInput() { + leftEventsProp = serializedObject.FindProperty("leftInputEvents"); + rightEventsProp = serializedObject.FindProperty("rightInputEvents"); + } + + protected bool showControllerInput = false; + protected bool showControllerLeft = true; + protected bool showControllerRight = true; + + protected GameControllers viewControllerType; + + protected int selectedLeft = -1; + protected int selectedRight = -1; + protected int selectedSub = -1; + + private void ControllerInputInspector(SerializedProperty inputObj) { + showControllerInput = EditorGUILayout.Foldout(showControllerInput, "Controller Input", true); + if (showControllerInput) { + EditorGUI.indentLevel++; + viewControllerType = (GameControllers)EditorGUILayout.EnumPopup(viewControllerType); + + showControllerLeft = EditorGUILayout.Foldout(showControllerLeft, "Left", true); + if (showControllerLeft) { + for (int i = 0; i < leftEventsProp.arraySize; i++) { + ControllerEvent_Editor.EventInspector( + leftEventsProp.GetArrayElementAtIndex(i), /*eventHandler.leftInputEvents[i],*/ + ref selectedLeft, ref selectedSub + ); + } + } + + showControllerRight = EditorGUILayout.Foldout(showControllerRight, "Right", true); + if (showControllerRight) { + for (int i = 0; i < rightEventsProp.arraySize; i++) { + ControllerEvent_Editor.EventInspector( + rightEventsProp.GetArrayElementAtIndex(i), /*eventHandler.rightInputEvents[i],*/ + ref selectedRight, ref selectedSub + ); + } + } + EditorGUI.indentLevel--; + } + } + #endregion + + #endregion + } +} \ No newline at end of file diff --git a/Editor/Tools/TriggerEventHandler_Editor.cs.meta b/Editor/Tools/TriggerEventHandler_Editor.cs.meta new file mode 100644 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//RootNode + - first: + 137: 13700000 + second: MakeHuman_simpleascottkMesh + - first: + 137: 13700002 + second: MakeHuman_simpleClassicShoes_gameMesh + - first: + 137: 13700004 + second: MakeHuman_simpleJeans_GameMesh + - first: + 137: 13700006 + second: MakeHuman_simpleTshirt_longsleeves_gameMesh + externalObjects: {} + materials: + materialImportMode: 1 + materialName: 0 + materialSearch: 1 + materialLocation: 0 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 0.1 + meshCompression: 0 + addColliders: 0 + useSRGBMaterialColor: 1 + sortHierarchyByName: 1 + importVisibility: 0 + importBlendShapes: 1 + importCameras: 0 + importLights: 0 + fileIdsGeneration: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + keepQuads: 0 + weldVertices: 1 + preserveHierarchy: 0 + skinWeightsMode: 0 + maxBonesPerVertex: 4 + minBoneWeight: 0.001 + meshOptimizationFlags: -1 + indexFormat: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + tangentImportMode: 2 + normalCalculationMode: 1 + legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 + blendShapeNormalImportMode: 1 + normalSmoothingSource: 0 + referencedClips: [] + importAnimation: 1 + humanDescription: + serializedVersion: 3 + human: + - boneName: Default_simple|Root + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|UpLeg_L + humanName: LeftUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|UpLeg_R + humanName: RightUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|LoLeg_L + humanName: LeftLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|LoLeg_R + humanName: RightLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Foot_L + humanName: LeftFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Foot_R + humanName: RightFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Spine1 + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Spine2 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Neck + humanName: Neck + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Head + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Clavicle_L + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Clavicle_R + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|UpArm_L + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|UpArm_R + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|LoArm_L + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|LoArm_R + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Hand_L + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Hand_R + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Toe_L + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Toe_R + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Eye_L + humanName: LeftEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Eye_R + humanName: RightEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Jaw + humanName: Jaw + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-1-1_L + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-1-2_L + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-1-3_L + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-2-1_L + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-2-2_L + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-2-3_L + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-3-1_L + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-3-2_L + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-3-3_L + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-4-1_L + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-4-2_L + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-4-3_L + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-5-1_L + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-5-2_L + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-5-3_L + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-1-1_R + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-1-2_R + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-1-3_R + humanName: Right Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-2-1_R + humanName: Right Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-2-2_R + humanName: Right Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-2-3_R + humanName: Right Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-3-1_R + humanName: Right Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-3-2_R + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-3-3_R + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-4-1_R + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-4-2_R + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-4-3_R + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-5-1_R + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-5-2_R + humanName: Right Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-5-3_R + humanName: Right Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + skeleton: + - name: MakeHuman_simple_TP(Clone) + parentName: + position: {x: 0, y: 0, z: 0} + 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+ parentName: Default_simple|UpLeg_R + position: {x: 0.00000001974404, y: 0.49770975, z: -0.0000000057742002} + rotation: {x: -0.05909286, y: -0.033356883, z: 0.038403418, w: 0.9969557} + scale: {x: 1, y: 0.99999976, z: 0.9999999} + - name: Default_simple|Foot_R + parentName: Default_simple|LoLeg_R + position: {x: -0.000000006705523, y: 0.3890997, z: 0.0000000017229468} + rotation: {x: -0.48251155, y: 0.11093323, z: -0.06505075, w: 0.8663976} + scale: {x: 1, y: 1, z: 1.0000002} + - name: Default_simple|Toe_R + parentName: Default_simple|Foot_R + position: {x: -0.0000000014668331, y: 0.13777359, z: 1.8626452e-10} + rotation: {x: -0.07168165, y: 0.8902036, z: -0.2545705, w: 0.37093556} + scale: {x: 1, y: 1.0000001, z: 0.9999999} + - name: Default_simple|Spine1 + parentName: Default_simple|Root + position: {x: -0, y: 0.099871516, z: -0.0000000026077032} + rotation: {x: -0.14465688, y: 1.2476301e-17, z: 1.2434173e-17, w: 0.9894819} + scale: {x: 1, y: 1, z: 1} + - name: 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z: 0} + middle: + proximal: + name: + boneId: 21 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + intermediate: + name: + boneId: 22 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + distal: + name: + boneId: 23 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + ring: + proximal: + name: + boneId: 25 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + intermediate: + name: + boneId: 26 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + distal: + name: + boneId: 27 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + little: + proximal: + name: + boneId: 29 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + intermediate: + name: + boneId: 30 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + distal: + name: + boneId: 31 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + allFingers: + - proximal: + name: + boneId: 13 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + intermediate: + name: + boneId: 14 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + distal: + name: + boneId: 15 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + - proximal: + name: + boneId: 17 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + intermediate: + name: + boneId: 18 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + distal: + name: + boneId: 19 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + - proximal: + name: + boneId: 21 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + intermediate: + name: + boneId: 22 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + distal: + name: + boneId: 23 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + - proximal: + name: + boneId: 25 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + intermediate: + name: + boneId: 26 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + distal: + name: + boneId: 27 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + - proximal: + name: + boneId: 29 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + intermediate: + name: + boneId: 30 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + distal: + name: + boneId: 31 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + rotationSpeedLimitation: 0 + unity: {fileID: 0} + armAnimator: + enabled: 1 + target: {fileID: 0} + sensorTransform: {fileID: 0} + sensor2TargetPosition: {x: 0, y: 0, z: 0} + sensor2TargetRotation: {x: 0, y: 0, z: 0, w: 0} + handSkeleton: {fileID: 0} + armSwing: 0 + unityXR: + enabled: 1 + target: {fileID: 0} + sensorTransform: {fileID: 0} + sensor2TargetPosition: {x: 0, y: 0, z: 0} + sensor2TargetRotation: {x: 0, y: 0, z: 0, w: 0} + handSkeleton: {fileID: 0} + controller: {fileID: 0} + viveTracker: + enabled: 0 + target: {fileID: 0} + sensorTransform: {fileID: 0} + sensor2TargetPosition: {x: 0, y: 0, z: 0} + sensor2TargetRotation: {x: 0, y: 0, z: 0, w: 0} + handSkeleton: {fileID: 0} + attachedBone: 0 + oculus: + enabled: 1 + target: {fileID: 0} + sensorTransform: {fileID: 0} + sensor2TargetPosition: {x: 0, y: 0, z: 0} + 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0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + blink: 0 + closed: 0 + lastBlink: 0 + leftBrow: + outer: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 2011368552} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + center: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 1026426878} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + inner: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 411550468} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + blendshapeDown: -1 + blendshapeUp: -1 + outerRaise: 0 + innerRaise: 0 + range: {x: 0, y: 0.01} + rightBrow: + outer: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 1915305123} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + center: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 1004419877} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + inner: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 705819574} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + blendshapeDown: -1 + blendshapeUp: -1 + outerRaise: 0 + innerRaise: 0 + range: {x: 0, y: 0.01} + leftEar: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 1001008578} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + rightEar: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 134751940} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + leftCheek: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 826540881} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + rightCheek: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 976577523} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + nose: + top: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 2034846473} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + tip: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 738373374} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + bottomLeft: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 22107514} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + bottom: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 691884124} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + bottomRight: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 615392780} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + mouth: + leftRaise: 0 + rightRaise: 0 + leftStretch: 0 + rightStretch: 0 + shiftRight: 0 + range: {x: 0.01, y: 0.01} + blendshapeRaiseLeft: -1 + blendshapeRaiseRight: -1 + blendshapeLowerLeft: -1 + blendshapeLowerRight: -1 + blendshapeNarrowLeft: -1 + blendshapeNarrowRight: -1 + blendshapeStretchLeft: -1 + blendshapeStretchRight: -1 + upperLipLeft: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + upperLip: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + upperLipRight: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + lipLeft: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + lipRight: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + lowerLipLeft: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 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target: + length: 0 + transform: {fileID: 826540881} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + rightCheek: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 976577523} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0.02 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + 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0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + tip: + name: + boneId: 81 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + bottomLeft: + name: + boneId: 82 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + bottom: + name: + boneId: 83 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + bottomRight: + name: + boneId: 84 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + mouth: + leftRaise: 0 + rightRaise: 0 + leftStretch: 0 + rightStretch: 0 + shiftRight: 0 + range: {x: 0.01, y: 0.01} + blendshapeRaiseLeft: -1 + blendshapeRaiseRight: -1 + blendshapeLowerLeft: -1 + blendshapeLowerRight: -1 + blendshapeNarrowLeft: -1 + blendshapeNarrowRight: -1 + blendshapeStretchLeft: -1 + blendshapeStretchRight: -1 + upperLipLeft: + name: + boneId: 85 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + upperLip: + name: + boneId: 86 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + upperLipRight: + name: + boneId: 87 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + lipLeft: + name: + boneId: 88 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + lipRight: + name: + boneId: 89 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + lowerLipLeft: + name: + boneId: 90 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + lowerLip: + name: + boneId: 91 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + lowerLipRight: + name: + boneId: 92 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + bones: + - name: + boneId: 85 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + - name: + boneId: 86 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + - name: + boneId: 87 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + - name: + boneId: 88 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + - name: + boneId: 89 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + - name: + boneId: 90 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + - name: + boneId: 91 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + - name: + boneId: 92 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + gazeDirection: {x: 0, y: 0, z: 1} + localGazeDirection: {x: 0, y: 0, z: 1} + focusPoint: {x: 0, y: 0, z: 0} + focusObject: {fileID: 0} + jaw: + name: + boneId: 93 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + blendshapeOpen: -1 + blendshapeLeft: -1 + blendshapeRight: -1 + open: 0 + shiftRight: 0 + range: {x: 30, y: 10} + faceConfigurationType: 0 + pose: 0 + poseMixer: + mixedPoses: [] + currentPoseIx: 0 + detectedPoseIx: 0 + poseMode: 0 + detectedPose: {fileID: 0} + directFaceMovements: 1 + audioEnergy: 0 + lookDirection: {x: 0, y: 0, z: 1} + localLookDirection: {x: 0, y: 0, z: 1} + neck2eyes: {x: 0.000019589856, y: 0.13919353, z: 0.11551994} + head2eyes: {x: -0.00029402564, y: 0.03600931, z: 0.10579813} + collisionFader: 0 + isInsideCollider: 0 + virtual3d: 0 + screenTransform: {fileID: 0} + trackingEvent: + id: 1 + label: Tracking Event + tooltip: 'Call functions using the HMD tracking status + + Parameter: HMD + tracking' + eventTypeLabels: + - Never + - On Tracking Start + - On Tracking Stop + - While Tracking + - While not Tracking + - On Tracking Changes + - Always + fromEventLabel: tracking + events: + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: + parameters: [] + boolInverse: 0 + overrideMode: 0 + audioEvent: + id: 2 + label: Audio Event + tooltip: 'Call functions based on the microphone audio level + + Parameter: + the audio level' + eventTypeLabels: + - Never + - On Loud Start + - On Silence Start + - While Noisy + - While Silent + - On Level Changes + - Always + fromEventLabel: audioEnergy + events: + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: + parameters: [] + boolInverse: 0 + overrideMode: 0 + floatParameter: 0 + floatTriggerLow: 0.2 + floatTriggerHigh: 0.8 + multiplicationFactor: 1 + intTriggerLow: 0 + intTriggerHigh: 1 + focusEvent: + id: 3 + label: Focus Event + tooltip: 'Call functions using the focus + + Parameter: the focus object' + eventTypeLabels: + - Never + - On Focus Start + - On Focus End + - While Focusing + - While Nothing in Focus + - On Focus Changes + - Always + fromEventLabel: Focus Object + events: [] + blinkEvent: + id: 4 + label: Blink Event + tooltip: 'Call functions using blinking + + Parameter: the blinking state' + eventTypeLabels: + - Never + - On Blink Starts + - On Blink Ends + - While Eyes Closed + - While Eyes Open + - On Blink Starts or Ends + - Always + fromEventLabel: Eyes Closed + events: [] + insideColliderEvent: + id: 5 + label: In Collider Event + tooltip: 'Call functions using the head being inside Colliders + + Parameter: + isInsideCollider state' + eventTypeLabels: + - Never + - When Head Enters Collider + - When Head Exits Collider + - While Head is inside Collider + - While Head outside Collider + - When Enters/Exists Collider + - Always + fromEventLabel: Inside Collider + events: + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: + parameters: [] + boolInverse: 0 + overrideMode: 0 + smRenderer: {fileID: 0} + headRigidbody: {fileID: 0} +--- !u!114 &2921215310434350483 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2962345277728545957} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 75b4b7d0b938da84f9c397be6a5e9812, type: 3} + m_Name: + m_EditorClassIdentifier: + humanoid: {fileID: 2921223337343729057} + fingerMovements: 1 + gameController: 0 + leftInputEvents: + - id: 0 + label: Stick Vertical + tooltip: + eventTypeLabels: + - Never + - On Press + - On Release + - While Down + - While Up + - On Change + - Continuous + fromEventLabel: + events: [] + defaultParameterProperty: leftStickVertical + - id: 1 + label: Stick Horizontal + tooltip: + eventTypeLabels: + - Never + - On Press + - On Release + - While Down + - While Up + - On Change + - Continuous + fromEventLabel: + events: [] + defaultParameterProperty: leftStickHorizontal + - id: 2 + label: Stick Button + tooltip: + eventTypeLabels: + - Never + - On Press + - On Release + - While Down + - While Up + - On Change + - Continuous + fromEventLabel: + events: [] + defaultParameterProperty: + - id: 3 + label: Touchpad Vertical + tooltip: + eventTypeLabels: + - Never + - On Press + - On Release + - While Down + - While Up + - On Change + - Continuous + fromEventLabel: + events: [] + defaultParameterProperty: leftTouchpadVertical + - id: 4 + label: Touchpad Horizontal + tooltip: + eventTypeLabels: + - 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velocity: {x: 0, y: 0, z: 0} + lowerLid: + name: + boneId: 66 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + blink: 0 + closed: 0 + rightEye: + name: + boneId: 68 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + headTarget: {fileID: 2921416058382732297} + upperLid: + name: + boneId: 67 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + lowerLid: + name: + boneId: 69 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + blink: 0 + closed: 0 + lastBlink: 0 + leftBrow: + outer: + name: + boneId: 70 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + center: + name: + boneId: 71 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + inner: + name: + boneId: 72 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + blendshapeDown: -1 + blendshapeUp: -1 + outerRaise: 0 + innerRaise: 0 + range: {x: 0, y: 0.01} + rightBrow: + outer: + name: + boneId: 75 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + center: + name: + boneId: 74 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + inner: + name: + boneId: 73 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + blendshapeDown: -1 + blendshapeUp: -1 + outerRaise: 0 + innerRaise: 0 + range: {x: 0, y: 0.01} + leftEar: + name: + boneId: 76 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + rightEar: + name: + boneId: 77 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + leftCheek: + name: + boneId: 78 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + rightCheek: + name: + boneId: 79 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + nose: + top: + name: + boneId: 80 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + tip: + name: + boneId: 81 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + bottomLeft: + name: + boneId: 82 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + bottom: + name: + boneId: 83 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + bottomRight: + name: + boneId: 84 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + mouth: + leftRaise: 0 + rightRaise: 0 + leftStretch: 0 + rightStretch: 0 + shiftRight: 0 + range: {x: 0.01, y: 0.01} + blendshapeRaiseLeft: -1 + blendshapeRaiseRight: -1 + blendshapeLowerLeft: -1 + blendshapeLowerRight: -1 + blendshapeNarrowLeft: -1 + blendshapeNarrowRight: -1 + blendshapeStretchLeft: -1 + blendshapeStretchRight: -1 + upperLipLeft: + name: + boneId: 85 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + upperLip: + name: + boneId: 86 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + upperLipRight: + name: + boneId: 87 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + lipLeft: + name: + boneId: 88 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + startPosition: {x: 0, y: 0, z: 0} + lipRight: + name: + boneId: 89 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 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+ tooltip: 'Call functions based on recognized posesParameter: the recognized pose' + eventTypeLabels: + - Never + - On Pose Recognized + - On No Pose Recongnized + - While Pose Recognized + - While No Pose Recognized + - While Pose Changes + - Always + fromEventLabel: poseMixer.detectedPose + events: [] + touchEvent: + id: 2 + label: Touch Event + tooltip: 'Call funtions based on touched objectsParameter: the touched object' + eventTypeLabels: + - Never + - On Touch Start + - On Touch End + - While Touching + - While not Touching + - On Touched Object Changes + - Always + fromEventLabel: touchedObject + events: [] + grabEvent: + id: 3 + label: Grab Event + tooltip: 'Call functions based on grabbed objectsParameter: the grabbed object' + eventTypeLabels: + - Never + - On Grab Start + - On Grab End + - While Holding Object + - While not Holding Object + - On Grabbed Object Changes + - Always + fromEventLabel: grabbedObject + events: [] + handPalm: {fileID: 2958806791093502255} + 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0000000..54d51dd --- /dev/null +++ b/Runtime/HumanoidFree/Demo/GroceryStore Demo/Scripts/ControllerDebugger.cs @@ -0,0 +1,66 @@ +using UnityEngine; +using System.Collections; + +using Passer; + +public class ControllerDebugger : MonoBehaviour { + + [System.Serializable] + public struct ControllerSideDebugger { + public float stickHorizontal; + public float stickVertical; + public bool stickButton; + public bool stickTouch; + + public float touchpadHorizontal; + public float touchpadVertical; + public bool touchpadButton; + public bool touchpadTouch; + + public bool[] buttons; + + public float bumper; + public float trigger; + + public bool option; + } + + public ControllerSideDebugger left; + public ControllerSideDebugger right; + + private Controller controller; + + private void Start () { + controller = Controllers.GetController(0); + + left.buttons = new bool[4]; + right.buttons = new bool[4]; + } + + private void Update () { + UpdateSide(ref left, controller.left); + UpdateSide(ref right, controller.right); + } + + void UpdateSide(ref ControllerSideDebugger sideDebugger, ControllerSide controllerSide) { + sideDebugger.stickHorizontal = controllerSide.stickHorizontal; + sideDebugger.stickVertical = controllerSide.stickVertical; + sideDebugger.stickButton = controllerSide.stickButton; + sideDebugger.stickTouch = controllerSide.stickTouch; + + sideDebugger.touchpadHorizontal = controllerSide.touchpadHorizontal; + sideDebugger.touchpadVertical = controllerSide.touchpadVertical; + sideDebugger.touchpadButton = controllerSide.touchpadPress; + sideDebugger.touchpadTouch = controllerSide.touchpadTouch; + + sideDebugger.buttons[0] = controllerSide.buttons[0]; + sideDebugger.buttons[1] = controllerSide.buttons[1]; + sideDebugger.buttons[2] = controllerSide.buttons[2]; + sideDebugger.buttons[3] = controllerSide.buttons[3]; + + sideDebugger.bumper = controllerSide.trigger1; + sideDebugger.trigger = controllerSide.trigger2; + + sideDebugger.option = controllerSide.option; + } 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current focus point + + Parameter: the position of the focus point' + eventTypeLabels: [] + fromEventLabel: + events: [] + clickEvent: + id: 2 + label: Click Event + tooltip: 'Call functions using the clicking status + + Parameter: the Object in Focus when clicking' + eventTypeLabels: [] + fromEventLabel: + events: [] + activeEvent: + eventType: 5 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: + parameters: [] + boolInverse: 0 +--- !u!114 &114071264637701978 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1835958257465618} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 420729d57aa3e734982a265b400401d5, type: 3} + m_Name: + m_EditorClassIdentifier: + attachedPrefab: {fileID: 0} + attachedTransform: {fileID: 0} + attachedHandle: {fileID: 0} + socketTag: Untagged + destroyOnLoad: 0 + attachEvent: + id: 0 + label: Hold Event + tooltip: 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Up + - On Change + - Continuous + fromEventLabel: + events: [] + defaultParameterProperty: + - id: 4 + label: Button 2 + tooltip: + eventTypeLabels: + - Never + - On Press + - On Release + - While Down + - While Up + - On Change + - Continuous + fromEventLabel: + events: [] + defaultParameterProperty: + - id: 5 + label: Button 3 + tooltip: + eventTypeLabels: + - Never + - On Press + - On Release + - While Down + - While Up + - On Change + - Continuous + fromEventLabel: + events: [] + defaultParameterProperty: + - id: 6 + label: Button 4 + tooltip: + eventTypeLabels: + - Never + - On Press + - On Release + - While Down + - While Up + - On Change + - Continuous + fromEventLabel: + events: [] + defaultParameterProperty: + - id: 7 + label: Trigger 1 + tooltip: + eventTypeLabels: + - Never + - On Press + - On Release + - While Down + - While Up + - On Change + - Continuous + fromEventLabel: + events: [] + defaultParameterProperty: + - id: 8 + label: Trigger 2 + tooltip: + eventTypeLabels: + - Never + - On Press + - On Release + - While Down + - While Up + - On Change + - Continuous + fromEventLabel: + events: [] + defaultParameterProperty: + - id: 9 + label: Option + tooltip: + eventTypeLabels: + - Never + - On Press + - On Release + - While Down + - While Up + - On Change + - Continuous + fromEventLabel: + events: [] + defaultParameterProperty: + socket: {fileID: 0} + hand: 0 + pose: {fileID: 0} + handTarget: {fileID: 0} + isHeld: 0 + grabbedEvent: + id: 0 + label: Grab Event + tooltip: 'Call functions using the grabbing status + + Parameter: the grabbed object' + eventTypeLabels: + - Nothing + - On Grab Start + - On Let Go + - While Holding + - While Not Holding + - On Grab Change + - Always + fromEventLabel: socket.gameObject + events: + - eventType: 2 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 1862911618823486} + methodName: Passer.ArrowLauncher/LaunchArrow + parameters: + - fromEvent: 1 + localProperty: + type: 0 + floatConstant: 0 + intConstant: 0 + boolConstant: 0 + stringConstant: + vector3Constant: {x: 0, y: 0, z: 0} + gameObjectConstant: {fileID: 0} + rigidbodyConstant: {fileID: 0} + boolInverse: 0 + - eventType: 3 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 1862911618823486} + methodName: Passer.ArrowLauncher/UpdatePointerDistance + parameters: + - fromEvent: 1 + localProperty: + type: 0 + floatConstant: 0 + intConstant: 0 + boolConstant: 0 + stringConstant: + vector3Constant: {x: 0, y: 0, z: 0} + gameObjectConstant: {fileID: 0} + rigidbodyConstant: {fileID: 0} + boolInverse: 0 + - eventType: 2 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 1835958257465618} + methodName: Passer.KinematicLimitations/MoveForward + parameters: + - fromEvent: 0 + localProperty: Constant + type: 1 + floatConstant: 1 + intConstant: 0 + boolConstant: 0 + stringConstant: + vector3Constant: {x: 0, y: 0, z: 0} + gameObjectConstant: {fileID: 0} + rigidbodyConstant: {fileID: 0} + boolInverse: 0 + - eventType: 5 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 1311543193105476} + methodName: Passer.InteractionPointer/Activation + parameters: + - fromEvent: 1 + localProperty: From Event + type: 3 + floatConstant: 0 + intConstant: 0 + boolConstant: 0 + stringConstant: + vector3Constant: {x: 0, y: 0, z: 0} + gameObjectConstant: {fileID: 0} + rigidbodyConstant: {fileID: 0} + boolInverse: 0 + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: + parameters: [] + boolInverse: 0 +--- !u!114 &114285302844920132 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1862911618823486} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c377a7e7d4da1d445af2608fda71c62d, type: 3} + m_Name: + m_EditorClassIdentifier: + arrowSocket: {fileID: 114071264637701978} + interactionPointer: {fileID: 114030669366222506} + 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+ - On Release + - While Down + - While Up + - On Change + - Continuous + fromEventLabel: + events: [] + defaultParameterProperty: + - id: 3 + label: Button 1 + tooltip: + eventTypeLabels: + - Never + - On Press + - On Release + - While Down + - While Up + - On Change + - Continuous + fromEventLabel: + events: [] + defaultParameterProperty: + - id: 4 + label: Button 2 + tooltip: + eventTypeLabels: + - Never + - On Press + - On Release + - While Down + - While Up + - On Change + - Continuous + fromEventLabel: + events: [] + defaultParameterProperty: + - id: 5 + label: Button 3 + tooltip: + eventTypeLabels: + - Never + - On Press + - On Release + - While Down + - While Up + - On Change + - Continuous + fromEventLabel: + events: [] + defaultParameterProperty: + - id: 6 + label: Button 4 + tooltip: + eventTypeLabels: + - Never + - On Press + - On Release + - While Down + - While Up + - On Change + - Continuous + fromEventLabel: + events: [] + defaultParameterProperty: + - id: 7 + label: Trigger 1 + tooltip: + eventTypeLabels: + - Never + - On Press + - On Release + - While Down + - While Up + - On Change + - Continuous + fromEventLabel: + events: [] + defaultParameterProperty: + - id: 8 + label: Trigger 2 + tooltip: + eventTypeLabels: + - Never + - On Press + - On Release + - While Down + - While Up + - On Change + - Continuous + fromEventLabel: + events: [] + defaultParameterProperty: + - id: 9 + label: Option + tooltip: + eventTypeLabels: + - Never + - On Press + - On Release + - While Down + - While Up + - On Change + - Continuous + fromEventLabel: + events: [] + defaultParameterProperty: + socket: {fileID: 0} + hand: 0 + pose: {fileID: 0} + handTarget: {fileID: 0} + isHeld: 0 + grabbedEvent: + id: 0 + label: Grab Event + tooltip: 'Call functions using the grabbing status + + Parameter: the grabbed object' + eventTypeLabels: + - Nothing + - On Grab Start + - On Let Go + - While Holding + - While Not Holding + - On Grab Change + - Always + fromEventLabel: socket.gameObject + events: [] +--- !u!114 &114354773039089316 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1835958257465618} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 082ce790f02440146a32e1b7a75b3d0c, type: 3} + m_Name: + m_EditorClassIdentifier: + parent: {fileID: 4852918319373674} + limitX: 1 + limitY: 1 + limitZ: 1 + basePosition: {x: 0, y: 0, z: -0.0554} + minLocalPosition: {x: 0, y: 0, z: -0.15} + maxLocalPosition: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + limitAngle: 1 + minLocalAngle: 0 + maxLocalAngle: 0 + limitAngleAxis: {x: 0, y: 1, z: 0} + rotationMethod: 0 + gameObjectEvent: + id: 0 + label: GameObject Event + tooltip: Call functions based on the GameObject life cycle + eventTypeLabels: [] + fromEventLabel: + events: [] + xSliderEvents: + id: 1 + label: X Axis + tooltip: 'Call function using the X axis range value + + Parameter: the range along the X axis (-1..1)' + eventTypeLabels: + - Never + - On Min + - On Max + - While Min + - While Max + - On Change + - Continuous + fromEventLabel: + events: [] + ySliderEvents: + id: 2 + label: Y Axis + tooltip: 'Call function using the Y axis range value + + Parameter: the range along the Y axis (-1..1)' + eventTypeLabels: + - Never + - On Min + - On Max + - While Min + - While Max + - On Change + - Continuous + fromEventLabel: + events: [] + zSliderEvents: + id: 3 + label: Z Axis + tooltip: 'Call function using the Z axis range value + + Parameter: the range along the Z axis (-1..1)' + eventTypeLabels: + - Never + - On Min + - On Max + - While Min + - While Max + - On Change + - Continuous + fromEventLabel: + events: [] + angleEvents: + id: 4 + label: Angle + tooltip: + eventTypeLabels: + - Never + - On Min + - On Max + - While Min + - While Max + - On Change + - Continuous + fromEventLabel: + events: [] +--- !u!114 &114965336256857134 +MonoBehaviour: + 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{fileID: 0} + boolInverse: 0 + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: Passer.Socket/Attach + parameters: + - fromEvent: 1 + localProperty: From Event + type: 5 + floatConstant: 0 + intConstant: 0 + boolConstant: 0 + stringConstant: + vector3Constant: {x: 0, y: 0, z: 0} + gameObjectConstant: {fileID: 0} + rigidbodyConstant: {fileID: 0} + boolInverse: 0 + leftInputEvents: + - id: 0 + label: Left Vertical + tooltip: + eventTypeLabels: + - Never + - On Press + - On Release + - While Down + - While Up + - On Change + - Continuous + fromEventLabel: + events: [] + defaultParameterProperty: + - id: 1 + label: Left Horizontal + tooltip: + eventTypeLabels: + - Never + - On Press + - On Release + - While Down + - While Up + - On Change + - Continuous + fromEventLabel: + events: [] + defaultParameterProperty: + - id: 2 + label: Left Stick Button + tooltip: + eventTypeLabels: + - Never + - On Press + - On Release + - While Down + - While Up 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+fileFormatVersion: 2 +guid: 4901c5d6d4534d247add926a59371060 +folderAsset: yes +timeCreated: 1555079551 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Runtime/HumanoidFree/Demo/Scripts/Editor.meta b/Runtime/HumanoidFree/Demo/Scripts/Editor.meta new file mode 100644 index 0000000..27d1480 --- /dev/null +++ b/Runtime/HumanoidFree/Demo/Scripts/Editor.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c90b773cfa3e31048b1cd382e5d44f35 +folderAsset: yes +timeCreated: 1571152233 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Runtime/HumanoidFree/Demo/Scripts/Editor/PlayerSelector_Editor.cs b/Runtime/HumanoidFree/Demo/Scripts/Editor/PlayerSelector_Editor.cs new file mode 100644 index 0000000..a60ad7f --- /dev/null +++ b/Runtime/HumanoidFree/Demo/Scripts/Editor/PlayerSelector_Editor.cs @@ -0,0 +1,41 @@ +/* +using UnityEngine; +using UnityEditor; + +namespace Passer { + using Pawn; + + [CustomEditor(typeof(PlayerSelector))] + public class PlayerSelector_Editor : Editor { + + // Needs to be converted to [InitializeOnLoad] of zoiets + private void OnEnable() { + PlayerSelector playerSelector = (PlayerSelector)target; + PawnControl pawnControl = playerSelector.GetComponentInChildren(); + if (pawnControl != null) + return; + + GameObject pawnPrefab; + if (playerSelector.playerType == PlayerSelector.PlayerType.Humanoid) { + pawnPrefab = AssetDatabase.LoadAssetAtPath("Assets/Humanoid/Prefabs/Humanoid.prefab"); + if (pawnPrefab == null) { + Debug.LogError("Humanoid prefab is not found in Assets/Humanoid/Prefabs"); + return; + } + } else + { + pawnPrefab = AssetDatabase.LoadAssetAtPath("Assets/PawnControl/Prefabs/Pawn.prefab"); + if (pawnPrefab == null) { + Debug.LogError("Pawn prefab is not found in Assets/PawnControl/Prefabs"); + return; + } + } + + GameObject pawn = Instantiate(pawnPrefab); + pawn.transform.SetParent(playerSelector.transform); + } + + } + +} +*/ \ No newline at end of file diff --git a/Runtime/HumanoidFree/Demo/Scripts/Editor/PlayerSelector_Editor.cs.meta b/Runtime/HumanoidFree/Demo/Scripts/Editor/PlayerSelector_Editor.cs.meta new file mode 100644 index 0000000..4ee5049 --- /dev/null +++ b/Runtime/HumanoidFree/Demo/Scripts/Editor/PlayerSelector_Editor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 743d288f71860da45a095eac0b4837cb +timeCreated: 1571152249 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Runtime/HumanoidFree/Demo/Scripts/FlashLight.cs b/Runtime/HumanoidFree/Demo/Scripts/FlashLight.cs new file mode 100644 index 0000000..4e00bbc --- /dev/null +++ b/Runtime/HumanoidFree/Demo/Scripts/FlashLight.cs @@ -0,0 +1,33 @@ +using System.Collections; +using UnityEngine; + +public class FlashLight : MonoBehaviour { + + protected Light thisLight; + + public float duration = 0.1F; + + protected virtual void Awake() { + thisLight = GetComponent(); + } + + public void Flash() { + Flash(duration); + } + + public void Flash(float duration) { + if (thisLight == null) + return; + + StartCoroutine(FlashRoutine(thisLight, duration)); + } + + protected IEnumerator FlashRoutine(Light light, float duration) { + if (light == null) + yield return null; + + light.enabled = true; + yield return new WaitForSeconds(duration); + light.enabled = false; + } +} diff --git a/Runtime/HumanoidFree/Demo/Scripts/FlashLight.cs.meta b/Runtime/HumanoidFree/Demo/Scripts/FlashLight.cs.meta new file mode 100644 index 0000000..8fcfd47 --- /dev/null +++ b/Runtime/HumanoidFree/Demo/Scripts/FlashLight.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: fe2ef76e20cbeca4ebbe9db6fed220a1 +timeCreated: 1550064115 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Runtime/HumanoidFree/Demo/Scripts/KinematicMovements.cs b/Runtime/HumanoidFree/Demo/Scripts/KinematicMovements.cs new file mode 100644 index 0000000..f119899 --- /dev/null +++ b/Runtime/HumanoidFree/Demo/Scripts/KinematicMovements.cs @@ -0,0 +1,34 @@ +using UnityEngine; + +public class KinematicMovements : MonoBehaviour { + + public bool translationX = false; + public bool translationY = false; + public bool translationZ = false; + + public float range = 1; + public float speed = 2; + + protected Rigidbody rb; + protected Vector3 startPosition; + + virtual protected void Awake() { + rb = GetComponent(); + startPosition = transform.position; + } + + virtual protected void FixedUpdate() { + Vector3 position = transform.position; + + float value = Mathf.Sin(Time.time * speed) * range; + + if (translationX) + position = startPosition + new Vector3(value, 0, 0); + if (translationY) + position = startPosition + new Vector3(0, value, 0); + if (translationZ) + position = startPosition + new Vector3(0, 0, value); + + rb.MovePosition(position); + } +} diff --git a/Runtime/HumanoidFree/Demo/Scripts/KinematicMovements.cs.meta b/Runtime/HumanoidFree/Demo/Scripts/KinematicMovements.cs.meta new file mode 100644 index 0000000..bde8239 --- /dev/null +++ b/Runtime/HumanoidFree/Demo/Scripts/KinematicMovements.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c7bfb75a58d714747aeb2c3e7a5900b4 +timeCreated: 1555080135 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Runtime/HumanoidFree/Demo/Scripts/PlayerSelector.cs b/Runtime/HumanoidFree/Demo/Scripts/PlayerSelector.cs new file mode 100644 index 0000000..66c9f1f --- /dev/null +++ b/Runtime/HumanoidFree/Demo/Scripts/PlayerSelector.cs @@ -0,0 +1,20 @@ +/* +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Passer { + + public class PlayerSelector : MonoBehaviour { +#if pHUMANOID + public enum PlayerType { + Pawn, + Humanoid + } + public PlayerType playerType; +#endif + + } + +} +*/ \ No newline at end of file diff --git a/Runtime/HumanoidFree/Demo/Scripts/PlayerSelector.cs.meta b/Runtime/HumanoidFree/Demo/Scripts/PlayerSelector.cs.meta new file mode 100644 index 0000000..550d88f --- /dev/null +++ b/Runtime/HumanoidFree/Demo/Scripts/PlayerSelector.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 609fdfbbb385ed6469734d48969816de +timeCreated: 1571152224 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Runtime/HumanoidFree/Demo/Scripts/Redrop.cs b/Runtime/HumanoidFree/Demo/Scripts/Redrop.cs new file mode 100644 index 0000000..6798244 --- /dev/null +++ b/Runtime/HumanoidFree/Demo/Scripts/Redrop.cs @@ -0,0 +1,39 @@ +using UnityEngine; + +public class Redrop : MonoBehaviour { + + // Script which is to be replaced by CollisionEventHandler + + public Collider groundCollider; + + private Rigidbody thisRigidbody; + private Vector3 startPosition; + private Quaternion startRotation; + + void Start() { + startPosition = transform.position; + startRotation = transform.rotation; + } + + void Update() { + if (groundCollider == null && transform.position.y < 0) { + MoveToStart(); + } + } + + private void OnCollisionEnter(Collision collision) { + if (collision.collider == groundCollider) { + MoveToStart(); + } + } + + private void MoveToStart() { + thisRigidbody = transform.GetComponent(); + if (thisRigidbody != null) { + thisRigidbody.MovePosition(new Vector3(startPosition.x, startPosition.y + 0.1F, startPosition.z)); + thisRigidbody.MoveRotation(startRotation); + thisRigidbody.velocity = Vector3.zero; + thisRigidbody.angularVelocity = Vector3.zero; + } + } +} diff --git a/Runtime/HumanoidFree/Demo/Scripts/Redrop.cs.meta b/Runtime/HumanoidFree/Demo/Scripts/Redrop.cs.meta new file mode 100644 index 0000000..e864534 --- /dev/null +++ b/Runtime/HumanoidFree/Demo/Scripts/Redrop.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c31644b9ad00b724cb79f4ecef450365 +timeCreated: 1485518935 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Runtime/HumanoidFree/Demo/Scripts/SceneLoader.cs b/Runtime/HumanoidFree/Demo/Scripts/SceneLoader.cs new file mode 100644 index 0000000..0ef19b5 --- /dev/null +++ b/Runtime/HumanoidFree/Demo/Scripts/SceneLoader.cs @@ -0,0 +1,34 @@ +#if UNITY_EDITOR +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEditor; +using UnityEditor.SceneManagement; + + +[InitializeOnLoad] +public class SceneLoader { + static SceneLoader() { + EditorSceneManager.sceneOpened += SceneOpened; + } + + private static void SceneOpened(Scene scene, OpenSceneMode mode) { + if ((scene.name == "ObjectTable Pawn" || + scene.name == "ObjectTable Pawn VR" || + scene.name == "ObjectTable Humanoid") && + EditorSceneManager.loadedSceneCount == 1) { + + //Debug.Log("Additive opening ObjectTable scene"); + EditorSceneManager.OpenScene("Assets/PawnControl/Demo/Environments/ObjectTable.unity", OpenSceneMode.Additive); + } + else if ((scene.name == "ShootingRange Pawn" || + scene.name == "ShootingRange Pawn VR" || + scene.name == "ShootingRange Humanoid") && + EditorSceneManager.loadedSceneCount == 1) { + + //Debug.Log("Additive opening ShootingRange scene"); + EditorSceneManager.OpenScene("Assets/PawnControl/Demo/Environments/ShootingRange.unity", OpenSceneMode.Additive); + } + + } +} +#endif diff --git a/Runtime/HumanoidFree/Demo/Scripts/SceneLoader.cs.meta b/Runtime/HumanoidFree/Demo/Scripts/SceneLoader.cs.meta new file mode 100644 index 0000000..eb5a577 --- /dev/null +++ b/Runtime/HumanoidFree/Demo/Scripts/SceneLoader.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 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+licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Runtime/HumanoidFree/Libraries/Core.meta b/Runtime/HumanoidFree/Libraries/Core.meta new file mode 100644 index 0000000..854c423 --- /dev/null +++ b/Runtime/HumanoidFree/Libraries/Core.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 189c9b12ad64f9c48ab425d2cdb18f27 +folderAsset: yes +timeCreated: 1480088552 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Runtime/HumanoidFree/Libraries/Core/Angle.cs b/Runtime/HumanoidFree/Libraries/Core/Angle.cs new file mode 100644 index 0000000..33491bd --- /dev/null +++ b/Runtime/HumanoidFree/Libraries/Core/Angle.cs @@ -0,0 +1,42 @@ +using UnityEngine; + +namespace Passer.Humanoid.Tracking { + public class Angle { + // Normalize an angle to the range -180 < angle <= 180 + public static float Normalize(float angle) { + while (angle <= -180) angle += 360; + while (angle > 180) angle -= 360; + return angle; + } + + // clamp the angle between the given min and max values + // Angles are normalized + public static float Clamp(float angle, float min, float max) { + float normalizedAngle = Normalize(angle); + return Mathf.Clamp(normalizedAngle, min, max); + } + } + + public struct Angles { + // Normalize all vector angles to the range -180 < angle < 180 + public static Vector Normalize(Vector angles) { + float x = Angle.Normalize(angles.x); + float y = Angle.Normalize(angles.y); + float z = Angle.Normalize(angles.z); + return new Vector(x, y, z); + } + + // Clamp all vector acis between the given min and max values + // Angles are normalized + public static Vector Clamp(Vector angles, Vector min, Vector max) { + float x = Angle.Clamp(angles.x, min.x, max.x); + float y = Angle.Clamp(angles.y, min.y, max.y); + float z = Angle.Clamp(angles.z, min.z, max.z); + return new Vector(x, y, z); + } + + //public static Rotation ToRotation(Vector angles) { + // return Rotation.Euler(angles.x, angles.y, angles.z); + //} + } +} diff --git a/Runtime/HumanoidFree/Libraries/Core/Angle.cs.meta b/Runtime/HumanoidFree/Libraries/Core/Angle.cs.meta new file mode 100644 index 0000000..9f74087 --- /dev/null +++ b/Runtime/HumanoidFree/Libraries/Core/Angle.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 354712e5a2194ac4090a40837d74e154 +timeCreated: 1535359362 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Runtime/HumanoidFree/Libraries/Core/Rotation.cs b/Runtime/HumanoidFree/Libraries/Core/Rotation.cs new file mode 100644 index 0000000..84e0a5c --- /dev/null +++ b/Runtime/HumanoidFree/Libraries/Core/Rotation.cs @@ -0,0 +1,310 @@ +using UnityEngine; + +namespace Passer.Humanoid.Tracking { + public struct Rotation { + public float x; + public float y; + public float z; + public float w; + + public static Rotation identity { + get { + return new Rotation(0, 0, 0, 1); + } + } + + public Rotation(float _x, float _y, float _z, float _w) { + x = _x; + y = _y; + z = _z; + w = _w; + } + + public Rotation(Vector _xyz, float _w) { + x = _xyz.x; + y = _xyz.y; + z = _xyz.z; + w = _w; + } + + public Vector xyz { + set { + x = value.x; + y = value.y; + z = value.z; + } + get { + return new Vector(x, y, z); + } + } + + public float Length { + get { + return Mathf.Sqrt(x * x + y * y + z * z + w * w); + } + } + + public float LengthSquared { + get { + return x * x + y * y + z * z + w * w; + } + } + + public void Normalize() { + float scale = 1.0f / this.Length; + xyz *= scale; + w *= scale; + } + public static Rotation Normalize(Rotation q) { + Rotation result; + Normalize(ref q, out result); + return result; + } + public static void Normalize(ref Rotation q, out Rotation result) { + float scale = 1.0f / q.Length; + result = new Rotation(q.xyz * scale, q.w * scale); + } + + public static float Dot(Rotation a, Rotation b) { + return a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w; + } + + /* no the same as UnityEngine version! + public static Rotation Euler(float x, float y, float z) { + return FromEulerRad(new Vector(x, y, z) * Mathf.Deg2Rad); + } + private static Rotation FromEulerRad(Vector euler) { + var yaw = euler.x; + var pitch = euler.z; + var roll = euler.y; + + float rollOver2 = roll * 0.5f; + float sinRollOver2 = (float)System.Math.Sin(rollOver2); + float cosRollOver2 = (float)System.Math.Cos(rollOver2); + float pitchOver2 = pitch * 0.5f; + float sinPitchOver2 = (float)System.Math.Sin(pitchOver2); + float cosPitchOver2 = (float)System.Math.Cos(pitchOver2); + float yawOver2 = yaw * 0.5f; + float sinYawOver2 = (float)System.Math.Sin(yawOver2); + float cosYawOver2 = (float)System.Math.Cos(yawOver2); + + Rotation result = identity; + result.x = cosYawOver2 * cosPitchOver2 * cosRollOver2 + sinYawOver2 * sinPitchOver2 * sinRollOver2; + result.y = cosYawOver2 * cosPitchOver2 * sinRollOver2 - sinYawOver2 * sinPitchOver2 * cosRollOver2; + result.z = cosYawOver2 * sinPitchOver2 * cosRollOver2 + sinYawOver2 * cosPitchOver2 * sinRollOver2; + result.w = sinYawOver2 * cosPitchOver2 * cosRollOver2 - cosYawOver2 * sinPitchOver2 * sinRollOver2; + return result; + + } + */ + + public static Vector ToAngles(Rotation q1) { + float test = q1.x * q1.y + q1.z * q1.w; + if (test > 0.499) { // singularity at north pole + return new Vector( + 0, + 2 * Mathf.Atan2(q1.x, q1.w) * Mathf.Rad2Deg, + 90 + ); + } + else if (test < -0.499) { // singularity at south pole + return new Vector( + 0, + -2 * Mathf.Atan2(q1.x, q1.w) * Mathf.Rad2Deg, + -90 + ); + } + else { + float sqx = q1.x * q1.x; + float sqy = q1.y * q1.y; + float sqz = q1.z * q1.z; + + return new Vector( + Mathf.Atan2(2 * q1.x * q1.w - 2 * q1.y * q1.z, 1 - 2 * sqx - 2 * sqz) * Mathf.Rad2Deg, + Mathf.Atan2(2 * q1.y * q1.w - 2 * q1.x * q1.z, 1 - 2 * sqy - 2 * sqz) * Mathf.Rad2Deg, + Mathf.Asin(2 * test) * Mathf.Rad2Deg + ); + } + } + + //public static Rotation Clamp(Rotation o, Vector min, Vector max) { + // Vector angles = ToAngles(o); + // angles = Angles.Clamp(angles, min, max); + // return Rotation.Euler(angles); // Angles.ToRotation(angles); + //} + + public static Rotation operator *(Rotation r1, Rotation r2) { + return new Rotation( + r1.x * r2.w + r1.y * r2.z - r1.z * r2.y + r1.w * r2.x, + -r1.x * r2.z + r1.y * r2.w + r1.z * r2.x + r1.w * r2.y, + r1.x * r2.y - r1.y * r2.x + r1.z * r2.w + r1.w * r2.z, + -r1.x * r2.x - r1.y * r2.y - r1.z * r2.z + r1.w * r2.w + ); + } + + public static Rotation Inverse(Rotation r) { + float n = Mathf.Sqrt(r.x * r.x + r.y * r.y + r.z * r.z + r.w * r.w); + return new Rotation(-r.x / n, -r.y / n, -r.z / n, r.w / n); + } + + public static Rotation LookRotation(Vector forward, Vector upwards) { + return LookRotation(ref forward, ref upwards); + } + public static Rotation LookRotation(Vector forward) { + Vector up = Vector.up; + return LookRotation(ref forward, ref up); + } + private static Rotation LookRotation(ref Vector forward, ref Vector up) { + forward = Vector.Normalize(forward); + Vector right = Vector.Normalize(Vector.Cross(up, forward)); + up = Vector.Cross(forward, right); + var m00 = right.x; + var m01 = right.y; + var m02 = right.z; + var m10 = up.x; + var m11 = up.y; + var m12 = up.z; + var m20 = forward.x; + var m21 = forward.y; + var m22 = forward.z; + + + float num8 = (m00 + m11) + m22; + var quaternion = identity; + if (num8 > 0f) { + var num = Mathf.Sqrt(num8 + 1f); + quaternion.w = num * 0.5f; + num = 0.5f / num; + quaternion.x = (m12 - m21) * num; + quaternion.y = (m20 - m02) * num; + quaternion.z = (m01 - m10) * num; + return quaternion; + } + if ((m00 >= m11) && (m00 >= m22)) { + var num7 = Mathf.Sqrt(((1f + m00) - m11) - m22); + var num4 = 0.5f / num7; + quaternion.x = 0.5f * num7; + quaternion.y = (m01 + m10) * num4; + quaternion.z = (m02 + m20) * num4; + quaternion.w = (m12 - m21) * num4; + return quaternion; + } + if (m11 > m22) { + var num6 = Mathf.Sqrt(((1f + m11) - m00) - m22); + var num3 = 0.5f / num6; + quaternion.x = (m10 + m01) * num3; + quaternion.y = 0.5f * num6; + quaternion.z = (m21 + m12) * num3; + quaternion.w = (m20 - m02) * num3; + return quaternion; + } + var num5 = (float)System.Math.Sqrt(((1f + m22) - m00) - m11); + var num2 = 0.5f / num5; + quaternion.x = (m20 + m02) * num2; + quaternion.y = (m21 + m12) * num2; + quaternion.z = 0.5f * num5; + quaternion.w = (m01 - m10) * num2; + return quaternion; + } + + /* Does not work correctly! + public static Rotation FromToRotation(Vector fromDirection, Vector toDirection) { + return RotateTowards(LookRotation(fromDirection), LookRotation(toDirection), float.MaxValue); + } + //*/ + + public static Rotation RotateTowards(Rotation from, Rotation to, float maxDegreesDelta) { + float num = Angle(from, to); + if (num == 0f) { + return to; + } + float t = Mathf.Min(1f, maxDegreesDelta / num); + return SlerpUnclamped(from, to, t); + } + + public static Rotation AngleAxis(float angle, Vector axis) { + return AngleAxis(angle, ref axis); + } + private static Rotation AngleAxis(float degress, ref Vector axis) { + if (Vector.SqrMagnitude(axis) == 0.0f) + return identity; + + Rotation result = identity; + var radians = degress * Mathf.Deg2Rad; + radians *= 0.5f; + Vector.Normalize(axis); + axis = axis * (float)System.Math.Sin(radians); + result.x = axis.x; + result.y = axis.y; + result.z = axis.z; + result.w = (float)System.Math.Cos(radians); + + return Normalize(result); + } + + public static float Angle(Rotation a, Rotation b) { + float f = Rotation.Dot(a, b); + return Mathf.Acos(Mathf.Min(Mathf.Abs(f), 1f)) * 2f * Mathf.Rad2Deg; + } + + public static Rotation Slerp(Rotation a, Rotation b, float t) { + return Slerp(ref a, ref b, t); + } + private static Rotation Slerp(ref Rotation a, ref Rotation b, float t) { + if (t > 1) t = 1; + if (t < 0) t = 0; + return SlerpUnclamped(ref a, ref b, t); + } + + public static Rotation SlerpUnclamped(Rotation a, Rotation b, float t) { + return SlerpUnclamped(ref a, ref b, t); + } + private static Rotation SlerpUnclamped(ref Rotation a, ref Rotation b, float t) { + // if either input is zero, return the other. + if (a.LengthSquared == 0.0f) { + if (b.LengthSquared == 0.0f) { + return identity; + } + return b; + } + else if (b.LengthSquared == 0.0f) { + return a; + } + + + float cosHalfAngle = a.w * b.w + Vector.Dot(a.xyz, b.xyz); + + if (cosHalfAngle >= 1.0f || cosHalfAngle <= -1.0f) { + // angle = 0.0f, so just return one input. + return a; + } + else if (cosHalfAngle < 0.0f) { + b.xyz = -b.xyz; + b.w = -b.w; + cosHalfAngle = -cosHalfAngle; + } + + float blendA; + float blendB; + if (cosHalfAngle < 0.99f) { + // do proper slerp for big angles + float halfAngle = (float)System.Math.Acos(cosHalfAngle); + float sinHalfAngle = (float)System.Math.Sin(halfAngle); + float oneOverSinHalfAngle = 1.0f / sinHalfAngle; + blendA = (float)System.Math.Sin(halfAngle * (1.0f - t)) * oneOverSinHalfAngle; + blendB = (float)System.Math.Sin(halfAngle * t) * oneOverSinHalfAngle; + } + else { + // do lerp if angle is really small. + blendA = 1.0f - t; + blendB = t; + } + + Rotation result = new Rotation(blendA * a.xyz + blendB * b.xyz, blendA * a.w + blendB * b.w); + if (result.LengthSquared > 0.0f) + return Normalize(result); + else + return identity; + } + } +} diff --git a/Runtime/HumanoidFree/Libraries/Core/Rotation.cs.meta b/Runtime/HumanoidFree/Libraries/Core/Rotation.cs.meta new file mode 100644 index 0000000..6848b64 --- /dev/null +++ b/Runtime/HumanoidFree/Libraries/Core/Rotation.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 855be8a0de7f36742b6ebea0714e92a3 +timeCreated: 1535358987 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Runtime/HumanoidFree/Libraries/Core/Sensors.meta b/Runtime/HumanoidFree/Libraries/Core/Sensors.meta new file mode 100644 index 0000000..b17b429 --- /dev/null +++ b/Runtime/HumanoidFree/Libraries/Core/Sensors.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 50d80f854ea073a4ab2fc33c74994185 +folderAsset: yes +timeCreated: 1535359545 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Runtime/HumanoidFree/Libraries/Core/Sensors/ArmController.cs b/Runtime/HumanoidFree/Libraries/Core/Sensors/ArmController.cs new file mode 100644 index 0000000..6fb59e4 --- /dev/null +++ b/Runtime/HumanoidFree/Libraries/Core/Sensors/ArmController.cs @@ -0,0 +1,35 @@ +namespace Passer.Humanoid.Tracking { + + public class ControllerButtons { + public float stickHorizontal; + public float stickVertical; + public bool stickPress; + public bool stickTouch; + public bool up; + public bool down; + public bool left; + public bool right; + + public bool[] buttons = new bool[4]; + + public float trigger1; + public float trigger2; + + public bool option; + } + + public class ArmController : ArmSensor { + + + public ControllerButtons input; + + public ArmController(bool isLeft, DeviceView deviceView) : base(isLeft, deviceView) { + input = new ControllerButtons(); + } + + public virtual void UpdateInput() { } + + public virtual void Vibrate(float length, float strength) { } + } + +} diff --git a/Runtime/HumanoidFree/Libraries/Core/Sensors/ArmController.cs.meta b/Runtime/HumanoidFree/Libraries/Core/Sensors/ArmController.cs.meta new file mode 100644 index 0000000..cc6ee8a --- /dev/null +++ b/Runtime/HumanoidFree/Libraries/Core/Sensors/ArmController.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c1fd29df8b961a744b1c12331a5f7a3b +timeCreated: 1535359205 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Runtime/HumanoidFree/Libraries/Core/Sensors/ArmSensor.cs b/Runtime/HumanoidFree/Libraries/Core/Sensors/ArmSensor.cs new file mode 100644 index 0000000..377a13b --- /dev/null +++ b/Runtime/HumanoidFree/Libraries/Core/Sensors/ArmSensor.cs @@ -0,0 +1,98 @@ +using System; + +namespace Passer.Humanoid.Tracking { + public enum FingerBones { + Proximal = 0, + Intermediate = 1, + Distal = 2, + LastBone = 3 + } + + public class ArmSensor : Sensor { + public bool isLeft; + + public TargetData shoulder; + public TargetData upperArm; + public TargetData forearm; + public TargetData hand; + + public class Finger { + public float curl; + public TargetData proximal = new TargetData(); + public TargetData intermediate = new TargetData(); + public TargetData distal = new TargetData(); + } + + public Finger thumb; + public Finger indexFinger; + public Finger middleFinger; + public Finger ringFinger; + public Finger littleFinger; + public Finger[] fingers; + + public ArmSensor(bool isLeft, DeviceView deviceView) : base(deviceView) { + this.isLeft = isLeft; + + shoulder = new TargetData(); + upperArm = new TargetData(); + forearm = new TargetData(); + hand = new TargetData(); + + thumb = new Finger(); + indexFinger = new Finger(); + middleFinger = new Finger(); + ringFinger = new Finger(); + littleFinger = new Finger(); + + fingers = new Finger[] { + thumb, + indexFinger, + middleFinger, + ringFinger, + littleFinger + }; + } + + protected virtual void UpdateHand() { + hand.rotation = _sensorRotation * _sensor2TargetRotation; + hand.confidence.rotation = _rotationConfidence; + + hand.position = _sensorPosition + hand.rotation * _sensor2TargetPosition; + hand.confidence.position = _positionConfidence; + } + + private const float Rad2Deg = 57.29578F; + public static Rotation CalculateUpperArmOrientation(Vector upperArmPosition, float upperArmLength, Vector forearmUp, float forearmLength, Vector handPosition, bool isLeft) { + Rotation upperArmRotation = Rotation.LookRotation(handPosition - upperArmPosition, forearmUp); + + float upperArm2HandDistance = Vector.Distance(upperArmPosition, handPosition); + float upperArm2HandDistance2 = upperArm2HandDistance * upperArm2HandDistance; + float upperArmLength2 = upperArmLength * upperArmLength; + float forearmLength2 = forearmLength * forearmLength; + float elbowAngle = (float)System.Math.Acos((upperArm2HandDistance2 + upperArmLength2 - forearmLength2) / (2 * upperArm2HandDistance * upperArmLength)) * Rad2Deg; + if (float.IsNaN(elbowAngle)) elbowAngle = 10; + if (isLeft) + elbowAngle = -elbowAngle; + + upperArmRotation = Rotation.AngleAxis(elbowAngle, upperArmRotation * Vector.up) * upperArmRotation; + + if (isLeft) + upperArmRotation *= Rotation.AngleAxis(90, Vector.up); // Euler(0, 90, 0) + else + upperArmRotation *= Rotation.AngleAxis(-90, Vector.up); // Euler(0, -90, 0) + + return upperArmRotation; + } + public static Rotation CalculateArmOrientation(Vector joint1Position, Vector joint1Up, Vector joint2Position, bool isLeft) { + Vector boneForward = joint2Position - joint1Position; + Rotation boneRotation = Rotation.LookRotation(boneForward, joint1Up); + + if (isLeft) + boneRotation *= Rotation.AngleAxis(90, Vector.up); // Euler(0, 90, 0) + else + boneRotation *= Rotation.AngleAxis(-90, Vector.up); // Euler(0, -90, 0) + + return boneRotation; + } + } +} diff --git a/Runtime/HumanoidFree/Libraries/Core/Sensors/ArmSensor.cs.meta b/Runtime/HumanoidFree/Libraries/Core/Sensors/ArmSensor.cs.meta new file mode 100644 index 0000000..d5cf62f --- /dev/null +++ b/Runtime/HumanoidFree/Libraries/Core/Sensors/ArmSensor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 3dba33dbe5bc4c44491715624dd70343 +timeCreated: 1535359219 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Runtime/HumanoidFree/Libraries/Core/Sensors/FaceSensor.cs b/Runtime/HumanoidFree/Libraries/Core/Sensors/FaceSensor.cs new file mode 100644 index 0000000..d804d20 --- /dev/null +++ b/Runtime/HumanoidFree/Libraries/Core/Sensors/FaceSensor.cs @@ -0,0 +1,91 @@ +namespace Passer.Humanoid.Tracking { + public enum FaceBone { + LeftOuterBrow, + LeftBrow, + LeftInnerBrow, + RightInnerBrow, + RightBrow, + RightOuterBrow, + + LeftCheek, + RightCheek, + + NoseTopLeft, + NoseTop, + NoseTopRight, + NoseTip, + NoseBottomLeft, + NoseBottom, + NoseBottomRight, + + UpperLipLeft, + UpperLip, + UpperLipRight, + LipLeft, + LipRight, + LowerLipLeft, + LowerLip, + LowerLipRight, + LastBone + } + + public class FaceSensor : Sensor { + public TrackedBrow leftBrow = new TrackedBrow(); + public TrackedBrow rightBrow = new TrackedBrow(); + + public TrackedEye leftEye = new TrackedEye(); + public TrackedEye rightEye = new TrackedEye(); + + public TargetData leftCheek = new TargetData(); + public TargetData rightCheek = new TargetData(); + + public TrackedNose nose = new TrackedNose(); + + public TrackedMouth mouth = new TrackedMouth(); + + public TargetData jaw = new TargetData(); + + public float smile; + public float pucker; + public float frown; + + public FaceSensor(DeviceView deviceView) : base(deviceView) { } + + public class TrackedBrow { + public TargetData inner; + public TargetData center; + public TargetData outer; + } + + public class TrackedEye { + public float closed; + } + + public class TrackedNose { + public TargetData top; + public TargetData topLeft; + public TargetData topRight; + public TargetData tip; + public TargetData bottom; + public TargetData bottomLeft; + public TargetData bottomRight; + } + + public class TrackedMouth { + public TargetData upperLipLeft; + public TargetData upperLip; + public TargetData upperLipRight; + + public TargetData lipLeft; + public TargetData lipRight; + + public TargetData lowerLipLeft; + public TargetData lowerLip; + public TargetData lowerLipRight; + } + + public class FaceTargetData : TargetData { + public new Vector startPosition; + } + } +} diff --git a/Runtime/HumanoidFree/Libraries/Core/Sensors/FaceSensor.cs.meta b/Runtime/HumanoidFree/Libraries/Core/Sensors/FaceSensor.cs.meta new file mode 100644 index 0000000..fdb62f1 --- /dev/null +++ b/Runtime/HumanoidFree/Libraries/Core/Sensors/FaceSensor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 1a0f7ec4f23187946bc03f34d0405bd6 +timeCreated: 1535359279 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Runtime/HumanoidFree/Libraries/Core/Sensors/HeadSensor.cs b/Runtime/HumanoidFree/Libraries/Core/Sensors/HeadSensor.cs new file mode 100644 index 0000000..7fae5d6 --- /dev/null +++ b/Runtime/HumanoidFree/Libraries/Core/Sensors/HeadSensor.cs @@ -0,0 +1,72 @@ +namespace Passer.Humanoid.Tracking { + /// + /// Humanoid head tracking sensor + /// + public class HeadSensor : Sensor { + public TargetData neck; + public TargetData head; + + //public TrackedBrow leftBrow; + //public TrackedBrow rightBrow; + + //public TrackedEye leftEye; + //public TrackedEye rightEye; + + //public TrackedMouth mouth; + + //public TargetData jaw; + + //public float smile; + + public HeadSensor(DeviceView deviceView) : base(deviceView) { + neck = new TargetData(); + head = new TargetData(); + + // leftBrow = new TrackedBrow(); + // rightBrow = new TrackedBrow(); + + // leftEye = new TrackedEye(); + // rightEye = new TrackedEye(); + + // mouth = new TrackedMouth(); + + // jaw = new TargetData(); + } + + //public class TrackedBrow { + // public TargetData inner; + // public TargetData center; + // public TargetData outer; + //} + + //public class TrackedEye { + // public float closed; + //} + + //public class TrackedMouth { + // public TargetData upperLipLeft; + // public TargetData upperLip; + // public TargetData upperLipRight; + + // public TargetData lipLeft; + // public TargetData lipRight; + + // public TargetData lowerLipLeft; + // public TargetData lowerLip; + // public TargetData lowerLipRight; + + // //public TrackedMouth() { + // // upperLipLeft = new TargetData(); + // // upperLip = new TargetData(); + // // upperLipRight = new TargetData(); + + // // lipLeft = new TargetData(); + // // lipRight = new TargetData(); + + // // lowerLipLeft = new TargetData(); + // // lowerLip = new TargetData(); + // // lowerLipRight = new TargetData(); + // //} + //} + } +} diff --git a/Runtime/HumanoidFree/Libraries/Core/Sensors/HeadSensor.cs.meta b/Runtime/HumanoidFree/Libraries/Core/Sensors/HeadSensor.cs.meta new file mode 100644 index 0000000..af159bc --- /dev/null +++ b/Runtime/HumanoidFree/Libraries/Core/Sensors/HeadSensor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 99b1d4da6d4350d4d986d8da208fd92f +timeCreated: 1535359169 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Runtime/HumanoidFree/Libraries/Core/Sensors/LegSensor.cs b/Runtime/HumanoidFree/Libraries/Core/Sensors/LegSensor.cs new file mode 100644 index 0000000..7fd0850 --- /dev/null +++ b/Runtime/HumanoidFree/Libraries/Core/Sensors/LegSensor.cs @@ -0,0 +1,27 @@ +namespace Passer.Humanoid.Tracking { + + public class LegSensor : Sensor { + public bool isLeft; + + public TargetData upperLeg; + public TargetData lowerLeg; + public TargetData foot; + + public LegSensor(bool isLeft, DeviceView deviceView) : base(deviceView) { + this.isLeft = isLeft; + + upperLeg = new TargetData(); + lowerLeg = new TargetData(); + foot = new TargetData(); + } + + public static Rotation CalculateLegOrientation(Vector joint1Position, Vector joint2Position, Rotation hipsRotation) { + Vector boneUp = hipsRotation * Vector.back; + Vector boneForward = Rotation.AngleAxis(180, Vector.up) * (joint2Position - joint1Position); + Rotation boneRotation = Rotation.LookRotation(boneForward, boneUp); + boneRotation *= Rotation.AngleAxis(270, Vector.right); + return boneRotation; + } + } + +} diff --git a/Runtime/HumanoidFree/Libraries/Core/Sensors/LegSensor.cs.meta b/Runtime/HumanoidFree/Libraries/Core/Sensors/LegSensor.cs.meta new file mode 100644 index 0000000..b3ff94b --- /dev/null +++ b/Runtime/HumanoidFree/Libraries/Core/Sensors/LegSensor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d743801800bc81b439cf190f25adf24c +timeCreated: 1535359302 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Runtime/HumanoidFree/Libraries/Core/Sensors/Sensor.cs b/Runtime/HumanoidFree/Libraries/Core/Sensors/Sensor.cs new file mode 100644 index 0000000..43f359f --- /dev/null +++ b/Runtime/HumanoidFree/Libraries/Core/Sensors/Sensor.cs @@ -0,0 +1,192 @@ +using UnityEngine; // This should disappear! + +namespace Passer.Humanoid.Tracking { + public class Rotation_ { + public static Rotation Euler(Vector v) { + return Euler(v.x, v.y, v.z); + } + + public static Rotation Euler(float x, float y, float z) { + // temporary... + Quaternion q = Quaternion.Euler(x, y, z); + return new Rotation(q.x, q.y, q.z, q.w); + } + + public static Rotation FromToRotation(Vector v1, Vector v2) { + Vector3 uv1 = HumanoidTarget.ToVector3(v1); + Vector3 uv2 = HumanoidTarget.ToVector3(v2); + Quaternion r = Quaternion.FromToRotation(uv1, uv2); + return HumanoidTarget.ToRotation(r); + } + } + + /// + /// Humanoid Tracking sensor + /// + public class Sensor { + /// + /// The device to which the sensor belongs + /// + public DeviceView device; + + /// + /// Status of the sensor + /// + public Tracker.Status status = Tracker.Status.Unavailable; + + public struct State { + public int sensorID; + public Vector position; + public Rotation rotation; + public float confidence; + public bool present; + } + + public enum ID { + Head, + LeftHand, + RightHand, + Hips, + LeftFoot, + RightFoot, + + Tracker1, + Tracker2, + Tracker3, + Tracker4, + Count + } + + /// + /// Create new sensor the the device + /// + /// + public Sensor(DeviceView _device) { + device = _device; + } + + /// + /// Update the sensor state + /// + /// Status of the sensor after the update + public virtual Tracker.Status Update() { + return Tracker.Status.Unavailable; + } + + public static Rotation CalculateBoneRotation(Vector bonePosition, Vector parentBonePosition, Vector upDirection) { + Vector direction = bonePosition - parentBonePosition; + if (Vector.Magnitude(direction) > 0) { + return Rotation.LookRotation(direction, upDirection); + } + else + return Rotation.identity; + } + + // The tracker's position and rotation + protected Vector _localSensorPosition; + public Vector localSensorPosition { + get { return _localSensorPosition; } + } + protected Rotation _localSensorRotation; + public Rotation localSensorRotation { + get { return _localSensorRotation; } + } + + protected Vector _sensorPosition; + public Vector sensorPosition { + get { return _sensorPosition; } + } + protected Rotation _sensorRotation; + public Rotation sensorRotation { + get { return _sensorRotation; } + } + + protected void UpdateSensor() { + _sensorRotation = device.ToWorldOrientation(_localSensorRotation); + _sensorPosition = device.ToWorldPosition(_localSensorPosition); + } + + /// + /// Tracking confidence + /// + protected float _positionConfidence; + public float positionConfidence { + get { return _positionConfidence; } + } + protected float _rotationConfidence; + public float rotationConfidence { + get { return _rotationConfidence; } + } + + /// + /// The position of the tracker relative to the origin of the object it is tracking + /// + protected Vector _sensor2TargetPosition = Vector.zero; + public Vector sensor2TargetPosition { + set { _sensor2TargetPosition = value; } + get { return _sensor2TargetPosition; } + } + protected Rotation _sensor2TargetRotation = Rotation.identity; + public Rotation sensor2TargetRotation { + set { _sensor2TargetRotation = value; } + get { return _sensor2TargetRotation; } + } + } + + public class Controller : Sensor { + public Controller(DeviceView _device) : base(_device) { } + } + + + + + // Most of these should move to difference files... + + public enum Status { + Unavailable, + Present, + Tracking + } + + public class TargetData { + public Vector position = Vector.zero; + public Rotation rotation = Rotation.identity; + public float length; + public Confidence confidence; + + public Vector startPosition = Vector.zero; + } + + public struct Confidence { + public float position { get; set; } + public float rotation { get; set; } + public float length { get; set; } + + private const float degradationPerFrame = -0.01F; // PER FRAME!!!! + public void Degrade() { + position = Mathf.Clamp01(position + degradationPerFrame); + rotation = Mathf.Clamp01(rotation + degradationPerFrame); + length = Mathf.Clamp01(length + degradationPerFrame); + } + + public static Confidence none { + get { + return new Confidence { position = 0, rotation = 0, length = 0 }; + } + } + } + + public class DeviceView { + public Vector position; + public Rotation orientation; + + public virtual Vector ToWorldPosition(Vector localPosition) { + return position + orientation * localPosition; + } + + public virtual Rotation ToWorldOrientation(Rotation localRotation) { + return orientation * localRotation; + } + } + +} diff --git a/Runtime/HumanoidFree/Libraries/Core/Sensors/Sensor.cs.meta b/Runtime/HumanoidFree/Libraries/Core/Sensors/Sensor.cs.meta new file mode 100644 index 0000000..9303990 --- /dev/null +++ b/Runtime/HumanoidFree/Libraries/Core/Sensors/Sensor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 86ff657577c774841ba3f5383eef8fa4 +timeCreated: 1480088564 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Runtime/HumanoidFree/Libraries/Core/Sensors/TorsoSensor.cs b/Runtime/HumanoidFree/Libraries/Core/Sensors/TorsoSensor.cs new file mode 100644 index 0000000..d141423 --- /dev/null +++ b/Runtime/HumanoidFree/Libraries/Core/Sensors/TorsoSensor.cs @@ -0,0 +1,13 @@ +namespace Passer.Humanoid.Tracking { + public class TorsoSensor : Sensor { + public TargetData chest; + public TargetData spine; + public TargetData hips; + + public TorsoSensor(DeviceView deviceView) : base(deviceView) { + chest = new TargetData(); + spine = new TargetData(); + hips = new TargetData(); + } + } +} diff --git a/Runtime/HumanoidFree/Libraries/Core/Sensors/TorsoSensor.cs.meta b/Runtime/HumanoidFree/Libraries/Core/Sensors/TorsoSensor.cs.meta new file mode 100644 index 0000000..0bb3bf4 --- /dev/null +++ b/Runtime/HumanoidFree/Libraries/Core/Sensors/TorsoSensor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: fb6977a227ee52541992457abfa054d5 +timeCreated: 1535359326 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Runtime/HumanoidFree/Libraries/Core/Vector.cs b/Runtime/HumanoidFree/Libraries/Core/Vector.cs new file mode 100644 index 0000000..94a56e9 --- /dev/null +++ b/Runtime/HumanoidFree/Libraries/Core/Vector.cs @@ -0,0 +1,97 @@ +using UnityEngine; + +namespace Passer.Humanoid.Tracking { + public struct Vector { + public float x; + public float y; + public float z; + + public static Vector zero { get { return new Vector(0, 0, 0); } } + public static Vector right { get { return new Vector(1, 0, 0); } } + public static Vector up { get { return new Vector(0, 1, 0); } } + public static Vector forward { get { return new Vector(0, 0, 1); } } + public static Vector back { get { return new Vector(0, 0, -1); } } + + public Vector(float _x, float _y, float _z) { + x = _x; + y = _y; + z = _z; + } + + public static float Magnitude(Vector a) { + return Mathf.Sqrt(a.x * a.x + a.y * a.y + a.z * a.z); + } + + public static float SqrMagnitude(Vector a) { + return a.x * a.x + a.y * a.y + a.z * a.z; + } + + public static Vector Normalize(Vector v) { + float num = Magnitude(v); + Vector result; + if (num > 1E-05f) { + result = v / num; + } + else { + result = zero; + } + return result; + } + public static Vector operator -(Vector p1) { + return new Vector(-p1.x, -p1.y, -p1.z); + } + public static Vector operator -(Vector p1, Vector p2) { + return new Vector(p1.x - p2.x, p1.y - p2.y, p1.z - p2.z); + } + public static Vector operator +(Vector p1, Vector t1) { + return new Vector(p1.x + t1.x, p1.y + t1.y, p1.z + t1.z); + } + public static Vector Scale(Vector p1, Vector p2) { + return new Vector(p1.x * p2.x, p1.y * p2.y, p1.z * p2.z); + } + public static Vector operator *(float f, Vector p) { + return new Vector(f * p.x, f * p.y, f * p.z); + } + public static Vector operator *(Vector p, float f) { + return new Vector(p.x * f, p.y * f, p.z * f); + } + public static Vector operator *(Rotation o, Vector p) { + float num = o.x * 2f; + float num2 = o.y * 2f; + float num3 = o.z * 2f; + float num4 = o.x * num; + float num5 = o.y * num2; + float num6 = o.z * num3; + float num7 = o.x * num2; + float num8 = o.x * num3; + float num9 = o.y * num3; + float num10 = o.w * num; + float num11 = o.w * num2; + float num12 = o.w * num3; + Vector result = Vector.zero; + result.x = (1f - (num5 + num6)) * p.x + (num7 - num12) * p.y + (num8 + num11) * p.z; + result.y = (num7 + num12) * p.x + (1f - (num4 + num6)) * p.y + (num9 - num10) * p.z; + result.z = (num8 - num11) * p.x + (num9 + num10) * p.y + (1f - (num4 + num5)) * p.z; + return result; + } + public static Vector operator /(Vector a, float d) { + return new Vector(a.x / d, a.y / d, a.z / d); + } + + public static float Dot(Vector v1, Vector v2) { + return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z; + } + + public static float Distance(Vector p1, Vector p2) { + return Magnitude(p1 - p2); + } + + public static Vector Cross(Vector v1, Vector v2) { + return new Vector(v1.y * v2.z - v1.z * v2.y, v1.z * v2.x - v1.x * v2.z, v1.x * v2.y - v1.y * v2.x); + } + + //public float Length() { + // return Mathf.Sqrt(x * x + y * y + z * z); + //} + } +} diff --git a/Runtime/HumanoidFree/Libraries/Core/Vector.cs.meta b/Runtime/HumanoidFree/Libraries/Core/Vector.cs.meta new file mode 100644 index 0000000..e3bec94 --- /dev/null +++ b/Runtime/HumanoidFree/Libraries/Core/Vector.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f0444a3717cd48141ac37c8e67d31103 +timeCreated: 1535359025 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Runtime/HumanoidFree/Libraries/Tracking.meta b/Runtime/HumanoidFree/Libraries/Tracking.meta new file mode 100644 index 0000000..5a57d73 --- /dev/null +++ b/Runtime/HumanoidFree/Libraries/Tracking.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 489b397af3d28454da3c02ca497bccfd +folderAsset: yes +timeCreated: 1483015126 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Runtime/HumanoidFree/Libraries/Tracking/Tracking.cs b/Runtime/HumanoidFree/Libraries/Tracking/Tracking.cs new file mode 100644 index 0000000..d6f0b40 --- /dev/null +++ b/Runtime/HumanoidFree/Libraries/Tracking/Tracking.cs @@ -0,0 +1,940 @@ +using System; +using System.Runtime.InteropServices; +using UnityEngine; + +namespace Passer.Humanoid.Tracking { + + + public enum BoneType { + AllBones, + CenterBones, + SideBones, + FaceBones + } + + public enum Bone : byte { + None, + + #region Center Bones + // Torso + Hips, + Spine, + Spine1, + Spine2, + Chest, + + // Head + Neck, + Head, + #endregion + + #region Left Side Bones + // Left Arm + LeftShoulder, + LeftUpperArm, + LeftForearm, + LeftForearmTwist, + LeftHand, + + // Thumb + LeftThumbProximal, + LeftThumbIntermediate, + LeftThumbDistal, + + // Index Finger + LeftIndexMetacarpal, + LeftIndexProximal, + LeftIndexIntermediate, + LeftIndexDistal, + + // Middle Finger + LeftMiddleMetacarpal, + LeftMiddleProximal, + LeftMiddleIntermediate, + LeftMiddleDistal, + + // Ring Finger + LeftRingMetacarpal, + LeftRingProximal, + LeftRingIntermediate, + LeftRingDistal, + + // Little Finger + LeftLittleMetacarpal, + LeftLittleProximal, + LeftLittleIntermediate, + LeftLittleDistal, + + // Left Leg + LeftUpperLeg, + LeftLowerLeg, + LeftFoot, + LeftToes, + #endregion + + #region Right Side Bones + // Right Arm + RightShoulder, + RightUpperArm, + RightForearm, + RightForearmTwist, + RightHand, + + // Thumb + RightThumbProximal, + RightThumbIntermediate, + RightThumbDistal, + + // Index Finger + RightIndexMetacarpal, + RightIndexProximal, + RightIndexIntermediate, + RightIndexDistal, + + // Middle Finger + RightMiddleMetacarpal, + RightMiddleProximal, + RightMiddleIntermediate, + RightMiddleDistal, + + // Ring Finger + RightRingMetacarpal, + RightRingProximal, + RightRingIntermediate, + RightRingDistal, + + // Little Finger + RightLittleMetacarpal, + RightLittleProximal, + RightLittleIntermediate, + RightLittleDistal, + + // Right Leg + RightUpperLeg, + RightLowerLeg, + RightFoot, + RightToes, + #endregion + + #region Face Bones + + // Eyes + LeftUpperLid, + LeftEye, + LeftLowerLid, + RightUpperLid, + RightEye, + RightLowerLid, + + // Brows + LeftOuterBrow, + LeftBrow, + LeftInnerBrow, + RightInnerBrow, + RightBrow, + RightOuterBrow, + + // Ears + LeftEar, + RightEar, + + // Cheeks + LeftCheek, + RightCheek, + + // Nose + NoseTop, + NoseTip, + NoseBottomLeft, + NoseBottom, + NoseBottomRight, + + // Mouth + UpperLipLeft, + UpperLip, + UpperLipRight, + LipLeft, + LipRight, + LowerLipLeft, + LowerLip, + LowerLipRight, + + Jaw, + Chin, + #endregion + + Count + }; + + public enum CenterBone { + Unknown, + + // Torso + Hips, + Spine, + Spine1, + Spine2, + Chest, + + // Head + Neck, + Head, + + Count + } + + public enum SideBone { + None, + + // Arm + Shoulder, + UpperArm, + Forearm, + ForearmTwist, + Hand, + + // Thumb + ThumbProximal, + ThumbIntermediate, + ThumbDistal, + + // Index Finger + IndexMetacarpal, + IndexProximal, + IndexIntermediate, + IndexDistal, + + // Middle Finger + MiddleMetacarpal, + MiddleProximal, + MiddleIntermediate, + MiddleDistal, + + // Ring Finger + RingMetacarpal, + RingProximal, + RingIntermediate, + RingDistal, + + // Little Finger + LittleMetacarpal, + LittleProximal, + LittleIntermediate, + LittleDistal, + + // Left Leg + UpperLeg, + LowerLeg, + Foot, + Toes, + + Count + }; + + public enum Finger { + Thumb, + Index, + Middle, + Ring, + Little, + Count + }; + + public enum FingerBone { + Metacarpal, + Proximal, + Intermediate, + Distal, + Tip, + Count + }; + + public enum FacialBone { + Unknown, + + // Eyes + LeftUpperLid, + LeftEye, + LeftLowerLid, + RightUpperLid, + RightEye, + RightLowerLid, + + // Brows + LeftOuterBrow, + LeftBrow, + LeftInnerBrow, + RightInnerBrow, + RightBrow, + RightOuterBrow, + + // Ears + LeftEar, + RightEar, + + // Cheeks + LeftCheek, + RightCheek, + + // Nose + NoseTop, + NoseTip, + NoseBottomLeft, + NoseBottom, + NoseBottomRight, + + // Mouth + UpperLipLeft, + UpperLip, + UpperLipRight, + LipLeft, + LipRight, + LowerLipLeft, + LowerLip, + LowerLipRight, + + Jaw, + Chin, + + Count + } + + public class Bones { + public static bool IsLeftSideBone(Bone bone) { + return (bone >= Bone.LeftShoulder && bone <= Bone.LeftToes); + } + + public static bool IsRightSideBone(Bone bone) { + return (bone >= Bone.RightShoulder && bone <= Bone.RightToes); + } + } + + [Serializable] + public class BoneReference { + public BoneType type; + public Side side; + [SerializeField] + private Bone _boneId; + [SerializeField] + private SideBone _sideBoneId; + + public Bone boneId { + get { return _boneId; } + set { + _boneId = value; + _sideBoneId = HumanoidSideBone(_boneId); + } + } + public CenterBone centerBoneId { + get { return HumanoidCenterBone(boneId); } + set { boneId = HumanoidBone(value); } + } + public SideBone sideBoneId { + get { return _sideBoneId; } + set { + _sideBoneId = value; + _boneId = HumanoidBone(side, _sideBoneId); + } + } + public FacialBone faceBoneId { + get { return HumanoidFaceBone(boneId); } + set { boneId = HumanoidBone(value); } + } + public HumanBodyBones humanBodyBone { + get { return humanBodyBones[(int)boneId]; } + } + + public bool isCenterBone { + get { return (_boneId >= Bone.Hips && _boneId <= Bone.Head); } + } + public bool isSideBone { + //get { return (_boneId >= Bone.LeftShoulder && _boneId <= Bone.RightToes); } + get { return (_sideBoneId != SideBone.None); } + } + public bool isLeftSideBone { + get { return Bones.IsLeftSideBone(_boneId); } + } + public bool isRightSideBone { + get { return Bones.IsRightSideBone(_boneId); } + } + public bool isHandBone { + get { + bool boneIsHand = (_boneId >= Bone.LeftThumbProximal && _boneId <= Bone.RightLittleDistal); + bool sideBoneIsHand = (_sideBoneId >= SideBone.ThumbProximal && _sideBoneId <= SideBone.LittleDistal); + return boneIsHand || sideBoneIsHand; + //(_boneId >= Bone.LeftThumbProximal && _boneId <= Bone.RightLittleDistal) || + //(_sideBoneId >= SideBone.ThumbProximal && _sideBoneId <= SideBone.LittleDistal); + } + } + public bool isLeftHandBone { + get { return (_boneId >= Bone.LeftThumbProximal && _boneId <= Bone.LeftLittleDistal); } + } + public bool isRightHandBone { + get { return (_boneId >= Bone.RightThumbProximal && _boneId <= Bone.RightLittleDistal); } + } + public bool isFacialBone { + get { return (_boneId >= Bone.LeftUpperLid && _boneId <= Bone.Chin); } + } + + public static Bone HumanoidBone(CenterBone centerBone) { + return (Bone)centerBone; + } + + public static CenterBone HumanoidCenterBone(Bone bone) { + return (CenterBone)bone; + } + + public static Bone HumanoidBone(Side side, SideBone sideBone) { + if (sideBone == Tracking.SideBone.None) + return Bone.None; + + int shoulderIx; + int sideBoneIx; + switch (side) { + case Side.Left: + shoulderIx = (int)Bone.LeftShoulder; + sideBoneIx = (int)sideBone; + return (Bone)(shoulderIx + sideBoneIx - 1); + //return (int)Bone.LeftShoulder + ((int)sideBone - 1); + case Side.Right: + shoulderIx = (int)Bone.RightShoulder; + sideBoneIx = (int)sideBone; + return (Bone)(shoulderIx + sideBoneIx - 1); + default: + return Bone.None; + } + } + + public static SideBone HumanoidSideBone(Bone bone) { + if (bone >= Bone.LeftShoulder && bone <= Bone.LeftToes) { + return (SideBone)(int)bone - (int)Bone.LeftShoulder + 1; + } + else if (bone >= Bone.RightShoulder && bone <= Bone.RightToes) { + return (SideBone)(int)bone - (int)Bone.RightShoulder + 1; + } + else { + return Tracking.SideBone.None; + } + } + public static SideBone HumanoidSideBone(Finger fingerId, FingerBone fingerBoneId) { + SideBone boneId = (SideBone)(((int)Tracking.SideBone.ThumbProximal - 1) + (int)fingerId * 4 + (int)fingerBoneId); + return boneId; + } + public static SideBone HumanoidSideBone(Bone bone, out Side side) { + if (bone >= Bone.LeftShoulder && bone <= Bone.LeftToes) { + side = Side.Left; + return (SideBone)(int)bone - (int)Bone.LeftShoulder + 1; + } + else if (bone >= Bone.RightShoulder && bone <= Bone.RightToes) { + side = Side.Right; + return (SideBone)(int)bone - (int)Bone.RightShoulder + 1; + } + else { + side = Side.Left; //AnySide; + return Tracking.SideBone.None; + } + } + + public static Bone HumanoidBone(FacialBone faceBone) { + return (int)Bone.LeftUpperLid + ((Bone)faceBone - 1); + } + public static FacialBone HumanoidFaceBone(Bone bone) { + return (FacialBone)(int)bone - (int)Bone.LeftUpperLid + 1; + } + + public static HumanBodyBones HumanBodyBone(Bone bone) { + return humanBodyBones[(int)bone]; + } + private static HumanBodyBones[] humanBodyBones = new HumanBodyBones[(int)Bone.Count] { + HumanBodyBones.LastBone, + HumanBodyBones.Hips, + HumanBodyBones.Spine, + HumanBodyBones.LastBone, + HumanBodyBones.LastBone, + HumanBodyBones.Chest, + + HumanBodyBones.Neck, + HumanBodyBones.Head, + + HumanBodyBones.LeftShoulder, + HumanBodyBones.LeftUpperArm, + HumanBodyBones.LeftLowerArm, + HumanBodyBones.LastBone, + HumanBodyBones.LeftHand, + + HumanBodyBones.LeftThumbProximal, + HumanBodyBones.LeftThumbIntermediate, + HumanBodyBones.LeftThumbDistal, + + HumanBodyBones.LastBone, + HumanBodyBones.LeftIndexProximal, + HumanBodyBones.LeftIndexIntermediate, + HumanBodyBones.LeftIndexDistal, + + HumanBodyBones.LastBone, + HumanBodyBones.LeftMiddleProximal, + HumanBodyBones.LeftMiddleIntermediate, + HumanBodyBones.LeftMiddleDistal, + + HumanBodyBones.LastBone, + HumanBodyBones.LeftRingProximal, + HumanBodyBones.LeftRingIntermediate, + HumanBodyBones.LeftRingDistal, + + HumanBodyBones.LastBone, + HumanBodyBones.LeftLittleProximal, + HumanBodyBones.LeftLittleIntermediate, + HumanBodyBones.LeftLittleDistal, + + HumanBodyBones.LeftUpperLeg, + HumanBodyBones.LeftLowerLeg, + HumanBodyBones.LeftFoot, + HumanBodyBones.LeftToes, + + HumanBodyBones.RightShoulder, + HumanBodyBones.RightUpperArm, + HumanBodyBones.RightLowerArm, + HumanBodyBones.LastBone, + HumanBodyBones.RightHand, + + HumanBodyBones.RightThumbProximal, + HumanBodyBones.RightThumbIntermediate, + HumanBodyBones.RightThumbDistal, + + HumanBodyBones.LastBone, + HumanBodyBones.RightIndexProximal, + HumanBodyBones.RightIndexIntermediate, + HumanBodyBones.RightIndexDistal, + + HumanBodyBones.LastBone, + HumanBodyBones.RightMiddleProximal, + HumanBodyBones.RightMiddleIntermediate, + HumanBodyBones.RightMiddleDistal, + + HumanBodyBones.LastBone, + HumanBodyBones.RightRingProximal, + HumanBodyBones.RightRingIntermediate, + HumanBodyBones.RightRingDistal, + + HumanBodyBones.LastBone, + HumanBodyBones.RightLittleProximal, + HumanBodyBones.RightLittleIntermediate, + HumanBodyBones.RightLittleDistal, + + HumanBodyBones.RightUpperLeg, + HumanBodyBones.RightLowerLeg, + HumanBodyBones.RightFoot, + HumanBodyBones.RightToes, + + HumanBodyBones.LastBone, + HumanBodyBones.LeftEye, + HumanBodyBones.LastBone, + HumanBodyBones.LastBone, + HumanBodyBones.RightEye, + HumanBodyBones.LastBone, + + HumanBodyBones.LastBone, + HumanBodyBones.LastBone, + HumanBodyBones.LastBone, + HumanBodyBones.LastBone, + HumanBodyBones.LastBone, + HumanBodyBones.LastBone, + + HumanBodyBones.LastBone, + HumanBodyBones.LastBone, + + HumanBodyBones.LastBone, + HumanBodyBones.LastBone, + + HumanBodyBones.LastBone, + HumanBodyBones.LastBone, + HumanBodyBones.LastBone, + HumanBodyBones.LastBone, + HumanBodyBones.LastBone, + + HumanBodyBones.LastBone, + HumanBodyBones.LastBone, + HumanBodyBones.LastBone, + HumanBodyBones.LastBone, + HumanBodyBones.LastBone, + HumanBodyBones.LastBone, + HumanBodyBones.LastBone, + HumanBodyBones.LastBone, + + HumanBodyBones.Jaw, + + HumanBodyBones.LastBone, + }; + } + + [StructLayout(LayoutKind.Sequential)] + public struct Vec2 { + public float x; + public float y; + + public Vec2(Vector2 v) { + x = v.x; + y = v.y; + } + public Vector2 Vector2 { + get { return new Vector2(x, y); } + } + } + + [StructLayout(LayoutKind.Sequential)] + public struct Vec3 { + public float x; + public float y; + public float z; + + public Vec3(Vector3 v) { + x = v.x; + y = v.y; + z = v.z; + } + public Vector3 Vector3 { + get { return new Vector3(x, y, z); } + } + } + + [StructLayout(LayoutKind.Sequential)] + public struct Quat { + public float x; + public float y; + public float z; + public float w; + + public Quat(Quaternion q) { + x = q.x; + y = q.y; + z = q.z; + w = q.w; + } + public Quaternion Quaternion { + get { return new Quaternion(x, y, z, w); } + } + } + + public class TrackerTransform { + private TrackingDevice tracker; + + protected float lastTime = 0; + + public TrackerTransform(TrackingDevice tracker) { + this.tracker = tracker; + } + + private void Update() { + if (Time.frameCount <= lastTime) + return; + + TrackingDevice.TrackerTransformC trackerTransform = tracker.GetTrackerData(); + + _status = trackerTransform.status; + _actorCount = trackerTransform.actorCount; + + lastTime = Time.frameCount; + } + + private Tracker.Status _status; + public Tracker.Status status { + get { + Update(); + return _status; + } + } + + private int _actorCount; + public int actorCount { + get { + Update(); + return _actorCount; + } + } + + } + + +#if hUNSAFE + unsafe public class SensorBone { + private TrackingDevice.SensorTransformC* pSensorTransform = null; + protected float lastTime = 0; + + unsafe public SensorBone(TrackingDevice.SensorTransformC* pSensorTransform) { + this.pSensorTransform = pSensorTransform; + } + + private void Update() { + if (pSensorTransform == null) + return; + if (Time.frameCount <= lastTime) + return; + + _position = pSensorTransform->position.Vector3; + _positionConfidence = pSensorTransform->positionConfidence; + _rotation = pSensorTransform->rotation.Quaternion; + _rotationConfidence = pSensorTransform->rotationConfidence; + + lastTime = Time.frameCount; + } +#else + public class SensorBone { + protected TrackingDevice tracker; + protected readonly uint actorId; + protected readonly Bone boneId; + protected readonly Side side; + protected readonly SideBone sideBoneId; + + protected float lastTime = 0; + + public SensorBone(TrackingDevice tracker, uint actorId, Side side, SideBone sideBoneId) { + this.tracker = tracker; + this.actorId = actorId; + this.boneId = Bone.None; + this.side = side; + this.sideBoneId = sideBoneId; + } + + public SensorBone(TrackingDevice tracker, uint actorId, Bone boneId) { + this.tracker = tracker; + this.actorId = actorId; + this.side = Side.AnySide; + this.boneId = boneId; + this.sideBoneId = SideBone.None; + } + + protected virtual void Update() { + if (Time.frameCount <= lastTime) + return; + + TrackingDevice.SensorTransformC sensorTransform = + (boneId == Bone.None) ? + tracker.GetBoneData(actorId, side, sideBoneId) : + tracker.GetBoneData(actorId, boneId); + + + _position = sensorTransform.position.Vector3; + _positionConfidence = sensorTransform.positionConfidence; + _rotation = sensorTransform.rotation.Quaternion; + _rotationConfidence = sensorTransform.rotationConfidence; + + lastTime = Time.frameCount; + } +#endif + protected Vector3 _position; + public virtual Vector3 position { + get { + Update(); + return _position; + } + } + + protected float _positionConfidence; + public virtual float positionConfidence { + get { + Update(); + return _positionConfidence; + } + } + + protected Quaternion _rotation; + public virtual Quaternion rotation { + get { + Update(); + return _rotation; + } + } + + protected float _rotationConfidence; + public virtual float rotationConfidence { + get { + Update(); + return _rotationConfidence; + } + } + + private float _lengthConfidence; + + public float length = 0; + + public Vector3 velocity; + public Quaternion rotationalVelocity; + } + + public class ControllerState { + private TrackingDevice tracker; + private readonly uint actorId; + private readonly Side side; + + //private float lastTime = 0; + + public ControllerState(TrackingDevice tracker, uint actorId, Side side) { + this.tracker = tracker; + this.actorId = actorId; + this.side = side; + } + + public void Update() { + TrackingDevice.ControllerStateC controllerState = + tracker.GetControllerState(actorId, side); + + //if (lastTime >= targetTransform.timestamp) + // return; + + for (int i = 0; i < input3dCount; i++) + input3d[i] = controllerState.input3d.Vector3; //[i].Vector3; + //for (int i = 0; i < input1dCount; i++) + // input1d[i] = controllerState.input1d[i]; + + //lastTime = controllerState.timestamp; + + } + + public const int input3dCount = 1; //2; + public const int input1dCount = 7; + + public Vector3[] input3d = new Vector3[input3dCount]; + public float[] input1d = new float[input1dCount]; + + } + public class TrackingDevice { + [StructLayout(LayoutKind.Sequential)] + public struct TrackerTransformC { + public float timestamp; + + public Vec3 position; + public Quat rotation; + + public Tracker.Status status; + + public int actorCount; + } + + [StructLayout(LayoutKind.Sequential)] + public struct SensorTransformC { + public float timestamp; + public uint id; + + public Vec3 position; + public float positionConfidence; + public Vec3 velocity; + + public Quat rotation; + public float rotationConfidence; + public Quat rotationalVelocity; + + public float length; + public float lengthConfidence; + + public Vec3 sensor2TargetPosition; + public Quat sensor2TargetRotation; + + public Vec3 targetPosition; + public Quat targetRotation; + } + + [StructLayout(LayoutKind.Sequential)] + public struct ControllerStateC { + public float timestamp; + + public Vec3 input3d; + //public float[] input1d; + } + + protected IntPtr device; + + public virtual void Init() { } + public virtual void Stop() { } + + public virtual void Update() { } + + protected void LogError(int errorIndex, string[] errorMsgs) { + if (errorIndex >= errorMsgs.Length - 1) + Debug.LogError(errorMsgs[errorMsgs.Length - 1] + errorIndex); + else + Debug.LogError(errorMsgs[errorIndex]); + } + + #region Tracker + public virtual Tracker.Status status { + get { return Tracker.Status.Unavailable; } + } + public virtual Vector3 position { + set { } + } + public virtual Quaternion rotation { + set { } + } + public virtual TrackerTransform GetTracker() { + return new TrackerTransform(this); + } + public virtual TrackerTransformC GetTrackerData() { + return new TrackerTransformC(); + } + #endregion + + #region Bone + public virtual Vector3 GetBonePosition(uint actorId, Bone boneId) { + return Vector3.zero; + } + public virtual Quaternion GetBoneRotation(uint actorId, Bone boneId) { + return Quaternion.identity; + } + public virtual float GetBoneConfidence(uint actorId, Bone boneId) { + return 0; + } + +#if hUNSAFE + unsafe public virtual SensorBone GetBone(uint actorId, Bone boneId) { + return new SensorBone(null); + } +#else + public virtual SensorBone GetBone(uint actorId, Bone boneId) { + return new SensorBone(this, actorId, boneId); + } +#endif + public virtual SensorTransformC GetBoneData(uint actorId, Bone boneId) { + return new SensorTransformC(); + } + +#if hUNSAFE + unsafe public virtual SensorBone GetBone(uint actorId, Side side, SideBone boneId) { + return new SensorBone(null); + } +#else + public virtual SensorBone GetBone(uint actorId, Side side, SideBone boneId) { + return new SensorBone(this, actorId, side, boneId); + } +#endif + public virtual SensorTransformC GetBoneData(uint actorId, Side side, SideBone boneId) { + return new SensorTransformC(); + } + public virtual Vector3 GetBonePosition(uint actorId, Side side, SideBone boneId) { + return Vector3.zero; + } + public virtual Quaternion GetBoneRotation(uint actorId, Side side, SideBone boneId) { + return Quaternion.identity; + } + public virtual float GetBoneConfidence(uint actorId, Side side, SideBone boneId) { + return 0; + } + + public Quaternion GetBoneRotation(uint actorId, Side side, Finger fingerId, FingerBone fingerboneId) { + SideBone sideBoneId = BoneReference.HumanoidSideBone(fingerId, fingerboneId); + Quaternion q = GetBoneRotation(actorId, side, sideBoneId); + return q; + } + #endregion + + #region Controllers + public virtual ControllerState GetController(uint actorId, Side side) { + return new ControllerState(this, actorId, side); + } + + public virtual ControllerStateC GetControllerState(uint actorId, Side side) { + return new ControllerStateC(); + } + #endregion + } + +} \ No newline at end of file diff --git a/Runtime/HumanoidFree/Libraries/Tracking/Tracking.cs.meta b/Runtime/HumanoidFree/Libraries/Tracking/Tracking.cs.meta new file mode 100644 index 0000000..2a96a89 --- /dev/null +++ b/Runtime/HumanoidFree/Libraries/Tracking/Tracking.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 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a/Runtime/HumanoidFree/Plugins/NuiDatabase/Expression/FacialHairIRRandomForest.model.meta b/Runtime/HumanoidFree/Plugins/NuiDatabase/Expression/FacialHairIRRandomForest.model.meta new file mode 100644 index 0000000..ac2df01 --- /dev/null +++ b/Runtime/HumanoidFree/Plugins/NuiDatabase/Expression/FacialHairIRRandomForest.model.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1f3ccfa296a6c0446b0f2c37845f693b +timeCreated: 1548343165 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Runtime/HumanoidFree/Plugins/NuiDatabase/Expression/FacialHairRandomForest.model b/Runtime/HumanoidFree/Plugins/NuiDatabase/Expression/FacialHairRandomForest.model new file mode 100644 index 0000000..b997bee Binary files /dev/null and b/Runtime/HumanoidFree/Plugins/NuiDatabase/Expression/FacialHairRandomForest.model differ diff --git a/Runtime/HumanoidFree/Plugins/NuiDatabase/Expression/FacialHairRandomForest.model.meta b/Runtime/HumanoidFree/Plugins/NuiDatabase/Expression/FacialHairRandomForest.model.meta new file mode 100644 index 0000000..1e968e7 --- /dev/null +++ b/Runtime/HumanoidFree/Plugins/NuiDatabase/Expression/FacialHairRandomForest.model.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9f98eec2b41c1fb40b4fcdf46c73a07e +timeCreated: 1548343165 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Runtime/HumanoidFree/Plugins/NuiDatabase/Expression/Feature.config b/Runtime/HumanoidFree/Plugins/NuiDatabase/Expression/Feature.config new file mode 100644 index 0000000..7078193 --- /dev/null +++ b/Runtime/HumanoidFree/Plugins/NuiDatabase/Expression/Feature.config @@ -0,0 +1,494 @@ +// +// Feature configuration file guidelines: +// 1. // to comment the current line. +// 2. Patches and features are labeled by symbolic strings. Numbers are treated as symbolic labels. +// 3. Do not use ; in labels +// 4. TimeSeriesFeatures can use a FeatureExtractor type name to include all features of that type. +// 5. For any labels referred to, if they are not defined or commented out, they will be ignored. +// 6. If all patch/feature labels a feature refers to are commented out or non-exist, make sure that feature is commented out as well. +// 7. No two different patches or features can use the same label. +// 8. Spaces are treated as part of the label. +// + +// ImagePatch format: 'ImagePatch ='