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- eventTypeLabels: - - Never - - On Press - - On Release - - While Down - - While Up - - On Change - - Continuous - fromEventLabel: - events: [] - defaultParameterProperty: - - id: 8 - label: Trigger 2 - tooltip: - eventTypeLabels: - - Never - - On Press - - On Release - - While Down - - While Up - - On Change - - Continuous - fromEventLabel: - events: [] - defaultParameterProperty: - - id: 9 - label: Option - tooltip: - eventTypeLabels: - - Never - - On Press - - On Release - - While Down - - While Up - - On Change - - Continuous - fromEventLabel: - events: [] - defaultParameterProperty: - socket: {fileID: 0} - hand: 0 - pose: {fileID: 0} - handTarget: {fileID: 0} - isHeld: 0 - grabbedEvent: - id: 0 - label: Grab Event - tooltip: 'Call functions using the grabbing status - - Parameter: the grabbed object' - eventTypeLabels: - - Nothing - - On Grab Start - - On Let Go - - While Holding - - While Not Holding - - On Grab Change - - Always - fromEventLabel: socket.gameObject - events: [] 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m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 8fde0228a72986441bee2a75e4be2a83, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 1 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 0 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} diff --git a/Samples~/GroceryStore/Scenes/Grocery Store Networking.unity b/Samples~/GroceryStore/Scenes/Grocery Store Networking.unity index 8a1a881..4324ed2 100644 --- a/Samples~/GroceryStore/Scenes/Grocery Store Networking.unity +++ b/Samples~/GroceryStore/Scenes/Grocery Store Networking.unity @@ -43,7 +43,7 @@ RenderSettings: --- !u!157 &4 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 12 m_GIWorkflowMode: 1 m_GISettings: serializedVersion: 2 @@ -98,13 +98,13 @@ LightmapSettings: m_TrainingDataDestination: TrainingData m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_UseShadowmask: 0 + m_LightingSettings: {fileID: 4890085278179872738, guid: 360497dd1bdaa874cbc44ba70ff5f50f, type: 2} --- !u!196 &5 NavMeshSettings: serializedVersion: 2 m_ObjectHideFlags: 0 m_BuildSettings: - serializedVersion: 2 + serializedVersion: 3 agentTypeID: 0 agentRadius: 0.5 agentHeight: 2 @@ -117,7 +117,9 @@ NavMeshSettings: cellSize: 0.16666666 manualTileSize: 0 tileSize: 256 - accuratePlacement: 0 + buildHeightMesh: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} 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m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1901970523} + serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0.099999905, z: 0} m_LocalScale: {x: 0.20000024, y: 0.20000024, z: 0.2} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 880742336} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &1901970525 MonoBehaviour: @@ -4810,10 +4986,21 @@ Rigidbody: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1901970523} - serializedVersion: 2 + serializedVersion: 4 m_Mass: 1 m_Drag: 0 m_AngularDrag: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 m_UseGravity: 1 m_IsKinematic: 0 m_Interpolate: 0 @@ -4830,10 +5017,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4858,6 +5047,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1901970528 BoxCollider: m_ObjectHideFlags: 0 @@ -4866,9 +5056,17 @@ BoxCollider: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1901970523} m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 m_IsTrigger: 0 + m_ProvidesContacts: 0 m_Enabled: 1 - serializedVersion: 2 + serializedVersion: 3 m_Size: {x: 1, y: 1, z: 1} m_Center: {x: 0, y: 0, z: 0} --- !u!33 &1901970529 @@ -4902,9 +5100,11 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1921429488} + 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m_GameObject: {fileID: 1936016289} - serializedVersion: 2 + serializedVersion: 4 m_Mass: 3 m_Drag: 0 m_AngularDrag: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 m_UseGravity: 1 m_IsKinematic: 0 m_Interpolate: 0 @@ -4979,10 +5190,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5007,6 +5220,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1936016293 BoxCollider: m_ObjectHideFlags: 0 @@ -5015,9 +5229,17 @@ BoxCollider: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1936016289} m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 m_IsTrigger: 0 + m_ProvidesContacts: 0 m_Enabled: 1 - serializedVersion: 2 + serializedVersion: 3 m_Size: {x: 1, y: 1, z: 1} m_Center: {x: 0, y: 0, z: 0} --- !u!33 &1936016294 @@ -5053,12 +5275,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1989417238} + serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.1, y: 0.3, z: 0.1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1518296883} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!23 &1989417240 MeshRenderer: @@ -5071,10 +5294,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5099,6 +5324,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1989417242 MeshFilter: m_ObjectHideFlags: 0 @@ -5137,10 +5363,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5165,6 +5393,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!64 &1992355473 MeshCollider: m_ObjectHideFlags: 0 @@ -5173,9 +5402,17 @@ MeshCollider: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1992355471} m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + 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a/Samples~/VisitorsAndSites/Visitors/Prefabs/ArmButton.prefab b/Samples~/VisitorsAndSites/Visitors/Prefabs/ArmButton.prefab index 3a41a80..adfd00d 100644 --- a/Samples~/VisitorsAndSites/Visitors/Prefabs/ArmButton.prefab +++ b/Samples~/VisitorsAndSites/Visitors/Prefabs/ArmButton.prefab @@ -29,11 +29,11 @@ RectTransform: m_LocalRotation: {x: 0.7071068, y: 0.7071068, z: 0, w: 0} m_LocalPosition: {x: 0, y: 0, z: 0.05} m_LocalScale: {x: 0.0010000018, y: 0.0010000007, z: 0.0010000009} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 224747103419092142} - {fileID: 4701342668516222} m_Father: {fileID: 0} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 180, z: 90} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0} @@ -57,7 +57,9 @@ Canvas: m_OverrideSorting: 0 m_OverridePixelPerfect: 0 m_SortingBucketNormalizedSize: 0 + m_VertexColorAlwaysGammaSpace: 0 m_AdditionalShaderChannelsFlag: 0 + m_UpdateRectTransformForStandalone: 0 m_SortingLayerID: 0 m_SortingOrder: 0 m_TargetDisplay: 0 @@ -83,6 +85,7 @@ MonoBehaviour: m_FallbackScreenDPI: 96 m_DefaultSpriteDPI: 96 m_DynamicPixelsPerUnit: 1 + m_PresetInfoIsWorld: 0 --- !u!114 &114406258513167180 MonoBehaviour: m_ObjectHideFlags: 0 @@ -109,10 +112,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 4701342668516222} - - component: {fileID: 114651334034655918} - component: {fileID: 65272823897614284} - - component: {fileID: 114845722402851636} - - component: {fileID: 114292095844246818} m_Layer: 5 m_Name: Possession Receiver m_TagString: Untagged @@ -127,92 +127,14 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1228455046814334} + serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 224095950209226896} - m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!114 &114651334034655918 -MonoBehaviour: - 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serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 m_IsTrigger: 1 + m_ProvidesContacts: 0 m_Enabled: 1 - serializedVersion: 2 + serializedVersion: 3 m_Size: {x: 60, y: 60, z: 40} m_Center: {x: -10, y: 0, z: -20} ---- !u!114 &114845722402851636 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1228455046814334} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: d1fdf6bb225e95246b0a0a46135637fd, type: 3} - m_Name: - m_EditorClassIdentifier: - triggerHandlers: - id: 0 - label: Trigger Event - tooltip: 'Call functions using the trigger collider state - - Parameter: the - GameObject entering the trigger' - eventTypeLabels: - - Never - - On Trigger Enter - - On Trigger Exit - - On Trigger Stay - - On Trigger Empty - - On Trigger Change - - Always - fromEventLabel: - events: - - eventType: 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w: 0.8442653} - scale: {x: 1, y: 0.9999999, z: 0.9999999} - - name: Default_simple|Finger-1-3_R - parentName: Default_simple|Finger-1-2_R - position: {x: 0.00000012117671, y: 0.03422847, z: -0.00000004172325} - rotation: {x: -0.22828919, y: -0.059742626, z: -0.03299853, w: 0.97119826} - scale: {x: 1, y: 1.0000001, z: 1.0000001} - - name: MakeHuman_simpleascottkMesh - parentName: MakeHuman_simple_TP(Clone) - position: {x: -0, y: 0, z: 0} - rotation: {x: 0, y: -0, z: -0, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: MakeHuman_simpleClassicShoes_gameMesh - parentName: MakeHuman_simple_TP(Clone) - position: {x: -0, y: 0, z: 0} - rotation: {x: 0, y: -0, z: -0, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: MakeHuman_simpleJeans_GameMesh - parentName: MakeHuman_simple_TP(Clone) - position: {x: -0, y: 0, z: 0} - rotation: {x: 0, y: -0, z: -0, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: MakeHuman_simpleTshirt_longsleeves_gameMesh - parentName: MakeHuman_simple_TP(Clone) - position: {x: -0, y: 0, z: 0} - rotation: {x: 0, y: -0, z: -0, w: 1} - scale: {x: 1, y: 1, z: 1} - armTwist: 0.5 - foreArmTwist: 0.5 - upperLegTwist: 0.5 - legTwist: 0.5 - armStretch: 0.05 - legStretch: 0.05 - feetSpacing: 0 - globalScale: 0.1 - rootMotionBoneName: - hasTranslationDoF: 0 - hasExtraRoot: 1 - skeletonHasParents: 1 - lastHumanDescriptionAvatarSource: {instanceID: 0} - autoGenerateAvatarMappingIfUnspecified: 1 - animationType: 3 - humanoidOversampling: 1 - avatarSetup: 1 - additionalBone: 0 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Tests/Runtime/Prefabs/EmptyCharacter.prefab b/Tests/Runtime/Prefabs/EmptyCharacter.prefab index 8821198..a5b279b 100644 --- a/Tests/Runtime/Prefabs/EmptyCharacter.prefab +++ b/Tests/Runtime/Prefabs/EmptyCharacter.prefab @@ -23,13 +23,14 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1013922709025916} + serializedVersion: 2 m_LocalRotation: {x: -2.3283062e-10, y: 0, z: -0, w: 1} m_LocalPosition: {x: 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