diff --git a/Runtime/HumanoidControl/Libraries/Core/Sensors/ArmSensor.cs b/Runtime/HumanoidControl/Libraries/Core/Sensors/ArmSensor.cs
index 377a13b..896c689 100644
--- a/Runtime/HumanoidControl/Libraries/Core/Sensors/ArmSensor.cs
+++ b/Runtime/HumanoidControl/Libraries/Core/Sensors/ArmSensor.cs
@@ -1,4 +1,5 @@
-using System;
+
+using System;
namespace Passer.Humanoid.Tracking {
public enum FingerBones {
diff --git a/Runtime/HumanoidControl/Scripts/Extensions/ArmSensor.cs b/Runtime/HumanoidControl/Scripts/Extensions/ArmSensor.cs
index 6b88c35..8032697 100644
--- a/Runtime/HumanoidControl/Scripts/Extensions/ArmSensor.cs
+++ b/Runtime/HumanoidControl/Scripts/Extensions/ArmSensor.cs
@@ -8,7 +8,7 @@ namespace Passer.Humanoid {
using Passer.Humanoid.Tracking;
///
- /// An sensors used on the arm of a Humanoid
+ /// An sensor used on the arm of a humanoid
///
public abstract class ArmSensor : HumanoidSensor {
///
diff --git a/Runtime/HumanoidControl/Scripts/Extensions/HeadSensor.cs b/Runtime/HumanoidControl/Scripts/Extensions/HeadSensor.cs
index 9e20a98..78cf272 100644
--- a/Runtime/HumanoidControl/Scripts/Extensions/HeadSensor.cs
+++ b/Runtime/HumanoidControl/Scripts/Extensions/HeadSensor.cs
@@ -6,16 +6,14 @@ using UnityEditor;
namespace Passer.Humanoid {
using Passer.Tracking;
+ ///
+ /// A sensor used on the head of a humanoid
+ ///
public abstract class HeadSensor : HumanoidSensor {
protected HeadTarget headTarget => target as HeadTarget;
- // get { return target as HeadTarget; }
- //}
protected HumanoidControl humanoid => headTarget.humanoid;
- //protected new Tracking.HeadSensor sensor;
-
-
#region Manage
public virtual void CheckSensor(HeadTarget headTarget) {
diff --git a/Runtime/HumanoidControl/Scripts/Extensions/HumanoidSensor.cs b/Runtime/HumanoidControl/Scripts/Extensions/HumanoidSensor.cs
index 8584921..2a9a949 100644
--- a/Runtime/HumanoidControl/Scripts/Extensions/HumanoidSensor.cs
+++ b/Runtime/HumanoidControl/Scripts/Extensions/HumanoidSensor.cs
@@ -3,6 +3,9 @@
namespace Passer.Humanoid {
using Passer.Tracking;
+ ///
+ /// A sensor used to control a humanoid
+ ///
[System.Serializable]
public abstract class HumanoidSensor : Sensor {
diff --git a/Runtime/HumanoidControl/Scripts/Extensions/Sensor.cs b/Runtime/HumanoidControl/Scripts/Extensions/Sensor.cs
index ee127a6..87c0a35 100644
--- a/Runtime/HumanoidControl/Scripts/Extensions/Sensor.cs
+++ b/Runtime/HumanoidControl/Scripts/Extensions/Sensor.cs
@@ -3,6 +3,9 @@
namespace Passer {
using Tracking;
+ ///
+ /// A sensor used to track an object
+ ///
[System.Serializable]
public abstract class Sensor {
public bool enabled;