diff --git a/Runtime/HumanoidControl/Libraries/Core/Sensors/ArmSensor.cs b/Runtime/HumanoidControl/Libraries/Core/Sensors/ArmSensor.cs index 377a13b..896c689 100644 --- a/Runtime/HumanoidControl/Libraries/Core/Sensors/ArmSensor.cs +++ b/Runtime/HumanoidControl/Libraries/Core/Sensors/ArmSensor.cs @@ -1,4 +1,5 @@ -using System; + +using System; namespace Passer.Humanoid.Tracking { public enum FingerBones { diff --git a/Runtime/HumanoidControl/Scripts/Extensions/ArmSensor.cs b/Runtime/HumanoidControl/Scripts/Extensions/ArmSensor.cs index 6b88c35..8032697 100644 --- a/Runtime/HumanoidControl/Scripts/Extensions/ArmSensor.cs +++ b/Runtime/HumanoidControl/Scripts/Extensions/ArmSensor.cs @@ -8,7 +8,7 @@ namespace Passer.Humanoid { using Passer.Humanoid.Tracking; /// - /// An sensors used on the arm of a Humanoid + /// An sensor used on the arm of a humanoid /// public abstract class ArmSensor : HumanoidSensor { /// diff --git a/Runtime/HumanoidControl/Scripts/Extensions/HeadSensor.cs b/Runtime/HumanoidControl/Scripts/Extensions/HeadSensor.cs index 9e20a98..78cf272 100644 --- a/Runtime/HumanoidControl/Scripts/Extensions/HeadSensor.cs +++ b/Runtime/HumanoidControl/Scripts/Extensions/HeadSensor.cs @@ -6,16 +6,14 @@ using UnityEditor; namespace Passer.Humanoid { using Passer.Tracking; + /// + /// A sensor used on the head of a humanoid + /// public abstract class HeadSensor : HumanoidSensor { protected HeadTarget headTarget => target as HeadTarget; - // get { return target as HeadTarget; } - //} protected HumanoidControl humanoid => headTarget.humanoid; - //protected new Tracking.HeadSensor sensor; - - #region Manage public virtual void CheckSensor(HeadTarget headTarget) { diff --git a/Runtime/HumanoidControl/Scripts/Extensions/HumanoidSensor.cs b/Runtime/HumanoidControl/Scripts/Extensions/HumanoidSensor.cs index 8584921..2a9a949 100644 --- a/Runtime/HumanoidControl/Scripts/Extensions/HumanoidSensor.cs +++ b/Runtime/HumanoidControl/Scripts/Extensions/HumanoidSensor.cs @@ -3,6 +3,9 @@ namespace Passer.Humanoid { using Passer.Tracking; + /// + /// A sensor used to control a humanoid + /// [System.Serializable] public abstract class HumanoidSensor : Sensor { diff --git a/Runtime/HumanoidControl/Scripts/Extensions/Sensor.cs b/Runtime/HumanoidControl/Scripts/Extensions/Sensor.cs index ee127a6..87c0a35 100644 --- a/Runtime/HumanoidControl/Scripts/Extensions/Sensor.cs +++ b/Runtime/HumanoidControl/Scripts/Extensions/Sensor.cs @@ -3,6 +3,9 @@ namespace Passer { using Tracking; + /// + /// A sensor used to track an object + /// [System.Serializable] public abstract class Sensor { public bool enabled;