From 550cc045193a788f6d4dd2ed2a3f3dccf8bb0807 Mon Sep 17 00:00:00 2001 From: Pascal Serrarens Date: Mon, 28 Mar 2022 14:26:45 +0200 Subject: [PATCH] Fix head collision fader --- Runtime/HumanoidFree/Scripts/Extensions/UnityXR/UnityXR.cs | 2 +- Runtime/HumanoidFree/Scripts/Movements/HeadMovements.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Runtime/HumanoidFree/Scripts/Extensions/UnityXR/UnityXR.cs b/Runtime/HumanoidFree/Scripts/Extensions/UnityXR/UnityXR.cs index 47caad5..51e9964 100644 --- a/Runtime/HumanoidFree/Scripts/Extensions/UnityXR/UnityXR.cs +++ b/Runtime/HumanoidFree/Scripts/Extensions/UnityXR/UnityXR.cs @@ -80,7 +80,7 @@ namespace Passer.Tracking { _hmd.gameObject.AddComponent(); } - //AddScreenFader(_hmd.unityCamera); + AddScreenFader(_hmd.unityCamera); } return _hmd; diff --git a/Runtime/HumanoidFree/Scripts/Movements/HeadMovements.cs b/Runtime/HumanoidFree/Scripts/Movements/HeadMovements.cs index f37dc9a..86461c8 100644 --- a/Runtime/HumanoidFree/Scripts/Movements/HeadMovements.cs +++ b/Runtime/HumanoidFree/Scripts/Movements/HeadMovements.cs @@ -265,8 +265,8 @@ namespace Passer.Humanoid { public void Initialize(HumanoidControl _humanoid) { humanoid = _humanoid; - //if (humanoid.headTarget.collisionFader) - // FindFadeMaterial(); + if (humanoid.headTarget.collisionFader) + FindFadeMaterial(); } private void FindFadeMaterial() {