diff --git a/Runtime/Tools/Scripts/InteractionPointer.cs b/Runtime/Tools/Scripts/InteractionPointer.cs
index 49ae11f..7dd7928 100644
--- a/Runtime/Tools/Scripts/InteractionPointer.cs
+++ b/Runtime/Tools/Scripts/InteractionPointer.cs
@@ -97,7 +97,7 @@ namespace Passer {
/// * BeginDrag: is sent to the object in focus when a click has started and the focus point starts to move
/// * Drag: is sent to the object in focus while the focus point changes during a click
/// * EndDrag: is sent to the object in focus when the click ends after the focus point started to move
- [HelpURLAttribute("https://passervr.com/documentation/humanoid-control/tools/interaction-pointer/")]
+ [HelpURLAttribute("https://passervr.com/apis/HumanoidControl/Unity/class_passer_1_1_interaction_pointer.html")]
public class InteractionPointer : MonoBehaviour {
protected static void DebugLog(string s) {
#if UNITY_EDITOR
diff --git a/Runtime/Tools/Scripts/Teleporter.cs b/Runtime/Tools/Scripts/Teleporter.cs
index 7c0d5b0..7a3f2c3 100644
--- a/Runtime/Tools/Scripts/Teleporter.cs
+++ b/Runtime/Tools/Scripts/Teleporter.cs
@@ -4,6 +4,74 @@ namespace Passer {
using Humanoid;
/// The teleporter is a simple tool to teleport transforms
+ /// Humanoid Control comes with built-in teleport support which can be customized
+ /// using standard Unity solutions. The Teleporter is a specific implementation of an Interaction Pointer.
+ ///
+ /// Setup
+ /// =====
+ /// Two types of teleportation are supported:
+ /// * Gaze based teleportation
+ /// * Hand pointing based teleportation
+ ///
+ /// Gaze Teleportation
+ /// ------------------
+ /// You can enable gaze based teleportation on the \ref HeadTarget "Head Target" of the Humanoid.
+ /// Here you will find an ‘Add Teleporter’ button:
+ ///
+ /// \image html TeleporterHeadTargetInspector.png
+ ///
+ /// When this button is pressed, a Teleporter GameObject (see below) will be attached to the Head Target.
+ /// It will be active by default so that you will see the focus point continuously when running the scene.
+ /// The focus object is a simple sphere, while no line renderer is present.
+ /// Additionally, the Left Button One of the controller will be set to the Click event of the Teleport
+ /// which will teleport the humanoid to the location in focus:
+ ///
+ /// \image html TeleporterGazeControllerInput.png
+ ///
+ /// The Left Button One will match the Menu Button on the SteamVR Controller and the X button of the Left Oculus Touch Controller.
+ ///
+ /// Pointing Teleportation
+ /// ----------------------
+ /// Hand pointing based teleportation is activated on either Hand Target. Like above, you will find an ‘Add Teleporter’ button here:
+ ///
+ /// image html TeleporterHandTargetInspector.png
+ ///
+ /// This will add a Teleporter GameObject to the Hand Target. In this case, no focus object is used,
+ /// but an line renderer is used to show the pointing direction. This is visible as a standard pink ray on the hand.
+ /// Pointing teleporting is activated when the ‘One’ button is pressed. While the Click event is matched to the Trigger button.
+ /// The former matches to the Menu Button on the SteamVR controller which the latter is the Trigger on this controller.
+ /// On the Oculus Touch, the One button is the X or A button, while the trigger button is the Index Finger Trigger button.
+ ///
+ /// \image html TeleporterPointingControllerInput.png
+ ///
+ /// Of course you can change these button assignments through the editing of the Controller Input,
+ /// setting the desired button to the Teleporter.Activation and -.Click functions.
+ ///
+ /// Configuration
+ /// =============
+ ///
+ /// \image html TeleporterInspector.png
+ ///
+ /// * \ref Teleporter::active "Active"
+ /// * \ref Teleporter::timedClick "Timed teleport"
+ /// * \ref Teleporter::focusPointObject "Target Point Object"
+ /// * \ref Teleporter::rayType "Mode"
+ /// * \ref Teleporter::transportType "Transport Type"
+ ///
+ /// For more information on these parameters, see the \ref "InteractionPointer" Interaction Pointer.
+ ///
+ /// Target Point Object
+ /// ===================
+ /// The target point object is disabled or enabled automatically when the Teleporter is activates or deactivated.
+ /// The Transform of the target point object will be updated based on the ray curve
+ /// to match the location where the teleport will go.It will be aligned with the Normal of the surface.
+ /// This object can be used to show the target of the teleportation in the way you like.
+ ///
+ /// Line Renderer
+ /// =============
+ /// When an line renderer is attached to the Target Point Object, it will automatically be updated to
+ /// show the line ray casting curve. You can change this line render to your likings.
+ /// Only the positions will be overwritten when the teleporter is active.
[HelpURLAttribute("https://passervr.com/documentation/humanoid-control/tools/teleport/")]
public class Teleporter : InteractionPointer {
/// Determines how the Transform is moved to the Target Point.