diff --git a/Runtime/HumanoidControl/Scripts/Extensions/ArmSensor.cs b/Runtime/HumanoidControl/Scripts/Extensions/ArmSensor.cs
index 2a1960e..6b88c35 100644
--- a/Runtime/HumanoidControl/Scripts/Extensions/ArmSensor.cs
+++ b/Runtime/HumanoidControl/Scripts/Extensions/ArmSensor.cs
@@ -41,37 +41,42 @@ namespace Passer.Humanoid {
return null;
}
+ ///
+ /// Checks if a sensorComponent is present and will create one if it does not exist
+ ///
+ /// The HandTarget to which the sensor is assigned
public virtual void CheckSensor(HandTarget _handTarget) {
if (handTarget == null)
target = _handTarget;
+
}
- public virtual void CheckSensor(HandTarget handTarget, HumanoidTracker tracker) {
- if (this.handTarget == null)
- this.target = handTarget;
- if (this.handTarget == null)
- return;
+// public virtual void CheckSensor(HandTarget handTarget, HumanoidTracker tracker) {
+// if (this.handTarget == null)
+// this.target = handTarget;
+// if (this.handTarget == null)
+// return;
- //if (this.tracker == null)
- // this.tracker = tracker;
+// //if (this.tracker == null)
+// // this.tracker = tracker;
- if (enabled && tracker.enabled) {
- if (handSkeleton == null) {
- handSkeleton = FindHandSkeleton(handTarget.isLeft);
- if (handSkeleton == null)
- handSkeleton = CreateHandSkeleton(handTarget.isLeft, handTarget.showRealObjects);
- }
- }
- else {
-#if UNITY_EDITOR
- if (!Application.isPlaying) {
- if (handSkeleton != null)
- Object.DestroyImmediate(handSkeleton.gameObject, true);
- }
-#endif
- handSkeleton = null;
- }
- }
+// if (enabled && tracker.enabled) {
+// if (handSkeleton == null) {
+// handSkeleton = FindHandSkeleton(handTarget.isLeft);
+// if (handSkeleton == null)
+// handSkeleton = CreateHandSkeleton(handTarget.isLeft, handTarget.showRealObjects);
+// }
+// }
+// else {
+//#if UNITY_EDITOR
+// if (!Application.isPlaying) {
+// if (handSkeleton != null)
+// Object.DestroyImmediate(handSkeleton.gameObject, true);
+// }
+//#endif
+// handSkeleton = null;
+// }
+// }
#endregion
diff --git a/Runtime/HumanoidControl/Scripts/Extensions/UnityXR/UnityXRHand.cs b/Runtime/HumanoidControl/Scripts/Extensions/UnityXR/UnityXRHand.cs
index 592eb80..e324392 100644
--- a/Runtime/HumanoidControl/Scripts/Extensions/UnityXR/UnityXRHand.cs
+++ b/Runtime/HumanoidControl/Scripts/Extensions/UnityXR/UnityXRHand.cs
@@ -9,28 +9,7 @@ namespace Passer.Humanoid {
public override string name => "Unity XR";
public override HumanoidTracker tracker => humanoid.unityXR;
- // public override SensorComponent GetSensorComponent() {
- // if (sensorComponent != null)
- // return sensorComponent;
-
- // Vector3 position = handTarget.transform.TransformPoint(handTarget.isLeft ? -0.1F : 0.1F, -0.05F, 0.04F);
- // Quaternion localRotation = handTarget.isLeft ? Quaternion.Euler(180, 90, 90) : Quaternion.Euler(180, -90, -90);
- // Quaternion rotation = handTarget.transform.rotation * localRotation;
- //#if hSTEAMVR
- // if (UnityXRDevice.xrDevice == UnityXRDevice.XRDeviceType.OpenVR) {
- // SteamVR steamVR = unityXR.trackerComponent as SteamVR;
- // controller = steamVR.GetController(handTarget.isLeft, position, rotation);
- // }
- // else
- //#endif
- // {
- // UnityXR unityXRcomponent = unityXR.trackerComponent as UnityXR;
- // controller = unityXRcomponent.GetController(handTarget.isLeft, position, rotation);
- // }
- // return controller as SensorComponent;
- // }
-
- protected UnityXR unityXR => tracker.trackerComponent as UnityXR;
+ protected UnityXR unityXR => humanoid.unityXR.trackerComponent as UnityXR;
#region Manage
@@ -48,6 +27,7 @@ namespace Passer.Humanoid {
Vector3 position = handTarget.transform.TransformPoint(handTarget.isLeft ? -0.1F : 0.1F, -0.05F, 0.04F);
Quaternion localRotation = handTarget.isLeft ? Quaternion.Euler(180, 90, 90) : Quaternion.Euler(180, -90, -90);
Quaternion rotation = handTarget.transform.rotation * localRotation;
+ // This is depreciated, use solution like Leap or Vive Tracker
sensorComponent = unityXR.GetController(handTarget.isLeft, position, rotation);
}