From 87672ce3eeb7f1da2d36423eda183eb8ecdb14d7 Mon Sep 17 00:00:00 2001 From: Pascal Serrarens Date: Fri, 2 Sep 2022 17:21:19 +0200 Subject: [PATCH] Update status link on UnityXR hand skeleton... Still not supported. --- .../Scripts/Extensions/UnityXR/UnityXRHandSkeleton.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Runtime/HumanoidControl/Scripts/Extensions/UnityXR/UnityXRHandSkeleton.cs b/Runtime/HumanoidControl/Scripts/Extensions/UnityXR/UnityXRHandSkeleton.cs index 7067513..96ab8e4 100644 --- a/Runtime/HumanoidControl/Scripts/Extensions/UnityXR/UnityXRHandSkeleton.cs +++ b/Runtime/HumanoidControl/Scripts/Extensions/UnityXR/UnityXRHandSkeleton.cs @@ -11,7 +11,7 @@ namespace Passer.Tracking { /// no known device is supporting it at the moment. The added value of this /// component is therefore limited. /// Also: because of this limitation this component is untested! - /// See: https://forum.unity.com/threads/oculus-quest-hand-tracking-data.853579/ + /// See: https://forum.unity.com/threads/xr-interaction-toolkit-and-hand-tracking-2022.1323330/ public class UnityXRHandSkeleton : HandSkeleton { #if pUNITYXR public TrackerComponent tracker;