From aa5b67b3e972d157dc94cfecad2bdd7050a3131f Mon Sep 17 00:00:00 2001 From: Pascal Serrarens Date: Wed, 16 Feb 2022 15:24:20 +0100 Subject: [PATCH] Clear assetbundlename for avatar prefabs --- Editor/Sites/Possession_Editor.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Editor/Sites/Possession_Editor.cs b/Editor/Sites/Possession_Editor.cs index ca37ca9..bc48be5 100644 --- a/Editor/Sites/Possession_Editor.cs +++ b/Editor/Sites/Possession_Editor.cs @@ -49,7 +49,7 @@ namespace Passer { AssetImporter assetImporter = AssetImporter.GetAtPath(possession.assetPath); if (assetImporter != null) // HACK: force avatars to avatarhops because we cannot change assetbundle in package prefabs - assetImporter.assetBundleName = "avatarshop"; // "possessions"; //activeScene.name + "_possessions"; + assetImporter.assetBundleName = ""; // "possessions"; //activeScene.name + "_possessions"; //Debug.Log(possession.gameObject + ": Set AssetBundleName to " + assetImporter.assetBundleName); return; @@ -62,7 +62,7 @@ namespace Passer { string scenePath = activeScene.path; AssetImporter assetImporter = AssetImporter.GetAtPath(possession.assetPath); // HACK: force avatars to avatarhops because we cannot change assetbundle in package prefabs - assetImporter.assetBundleName = "avatarshop"; //"possessions"; //activeScene.name + "_possessions"; + assetImporter.assetBundleName = ""; //"possessions"; //activeScene.name + "_possessions"; //Debug.Log(possession.gameObject + ": Set AssetBundleName to " + assetImporter.assetBundleName); } }