From d04deb59e1e210f978c1408a435e63859fcabebd Mon Sep 17 00:00:00 2001 From: Pascal Serrarens Date: Mon, 16 Jan 2023 11:16:32 +0100 Subject: [PATCH] Updated Oculus Hand Tracking documentation Added remark on minimum OVR plugin version 1.75.0 --- .gitignore | 5 +++++ .../Scripts/Extensions/Oculus/Oculus_Doc.cs | 9 +++++++-- 2 files changed, 12 insertions(+), 2 deletions(-) create mode 100644 .gitignore diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..ede8b8c --- /dev/null +++ b/.gitignore @@ -0,0 +1,5 @@ + +CONTRIBUTING.md.meta +LICENSE.meta +README.md.meta +Third-Party-Notices.md.meta diff --git a/Runtime/HumanoidControl/Scripts/Extensions/Oculus/Oculus_Doc.cs b/Runtime/HumanoidControl/Scripts/Extensions/Oculus/Oculus_Doc.cs index e93af05..8353027 100644 --- a/Runtime/HumanoidControl/Scripts/Extensions/Oculus/Oculus_Doc.cs +++ b/Runtime/HumanoidControl/Scripts/Extensions/Oculus/Oculus_Doc.cs @@ -10,10 +10,15 @@ /// However, it should be mentioned that hand tracking with the Oculus Quest is only /// supported using the Oculus plugin. /// - /// Hand Tracking (Plus & Pro) - /// ========================== + /// Hand Tracking + /// ============= + /// /// For hand tracking, make sure the Unity XR plugin is set to Oculus. /// Hand tracking is currently not supported for OpenXR. + /// Also, OVR plugin *version 1.75.0 or higher* is required for hand tracking. + /// The latest OVR plugin version can be installed by importing the latest + /// Oculus Integration package from the Asset Store. + /// /// When the platform is Android, an additional option will appear in the inspector /// \image html OculusHandTracking.png /// \image rtf OculusHandTracking.png