diff --git a/Runtime/HumanoidControl/Scripts/Interaction/HandInteraction.cs b/Runtime/HumanoidControl/Scripts/Interaction/HandInteraction.cs index 1b93e21..d409dc0 100644 --- a/Runtime/HumanoidControl/Scripts/Interaction/HandInteraction.cs +++ b/Runtime/HumanoidControl/Scripts/Interaction/HandInteraction.cs @@ -673,23 +673,22 @@ namespace Passer.Humanoid { protected virtual bool GrabRigidbodyParenting(Rigidbody objRigidbody) { GameObject obj = objRigidbody.gameObject; - if (handRigidbody == null) { + if (handRigidbody == null) Debug.LogError("Hand no longer has a rigidbody..."); - } - RigidbodyDisabled.ParentRigidbody(handRigidbody, objRigidbody); if (handRigidbody != null) - handRigidbody.mass = objRigidbody.mass; - + handRigidbody.mass = objRigidbody.mass; HumanoidNetworking.DisableNetworkSync(objRigidbody.gameObject); if (!humanoid.isRemote) HumanoidNetworking.TakeOwnership(objRigidbody.gameObject); - if (Application.isPlaying) - Object.Destroy(objRigidbody); - else - Object.DestroyImmediate(objRigidbody, true); + RigidbodyDisabled.ParentRigidbody(handRigidbody, objRigidbody); + + //if (Application.isPlaying) + // Object.Destroy(objRigidbody); + //else + // Object.DestroyImmediate(objRigidbody, true); grabbedObject = obj; return true; @@ -853,8 +852,10 @@ namespace Passer.Humanoid { } //grabbedRigidbody.centerOfMass = handTarget.storedCOM; - grabbedRigidbody.velocity = handRigidbody.velocity; - grabbedRigidbody.angularVelocity = handRigidbody.angularVelocity; + if (grabbedRigidbody.isKinematic == false) { + grabbedRigidbody.velocity = handRigidbody.velocity; + grabbedRigidbody.angularVelocity = handRigidbody.angularVelocity; + } if (grabbedHandle != null) LetGoHandle(grabbedHandle); diff --git a/Runtime/HumanoidControl/Scripts/Resources/Models.meta b/Runtime/HumanoidControl/Scripts/Resources/Models.meta new file mode 100644 index 0000000..7905f96 --- /dev/null +++ b/Runtime/HumanoidControl/Scripts/Resources/Models.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6abcb3631639c01478d992ecbd8dc39a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Runtime/HumanoidControl/Scripts/Resources/Models/HumanoidTargets.fbx b/Runtime/HumanoidControl/Scripts/Resources/Models/HumanoidTargets.fbx new file mode 100644 index 0000000..d40a0fa Binary files /dev/null and b/Runtime/HumanoidControl/Scripts/Resources/Models/HumanoidTargets.fbx differ diff --git a/Runtime/HumanoidControl/Scripts/Resources/Models/HumanoidTargets.fbx.meta b/Runtime/HumanoidControl/Scripts/Resources/Models/HumanoidTargets.fbx.meta new file mode 100644 index 0000000..f8dc2fc --- /dev/null +++ b/Runtime/HumanoidControl/Scripts/Resources/Models/HumanoidTargets.fbx.meta @@ -0,0 +1,1096 @@ +fileFormatVersion: 2 +guid: 0ef46fdec482c674c8bd176e0b18d448 +timeCreated: 1486644632 +licenseType: Free +ModelImporter: + serializedVersion: 19 + fileIDToRecycleName: + 100000: Cube + 100002: Head + 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0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + intermediate: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + distal: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + allFingers: + - proximal: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + intermediate: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + distal: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + - proximal: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + intermediate: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + distal: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + - proximal: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + intermediate: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + distal: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + - proximal: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + intermediate: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + distal: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + - proximal: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + intermediate: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + distal: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + rotationSpeedLimitation: 0 + armAnimator: + enabled: 1 + target: {fileID: 0} + sensorComponent: {fileID: 0} + sensor2TargetPosition: {x: 0, y: 0, z: 0} + sensor2TargetRotation: {x: 0, y: 0, z: 0, w: 0} + handSkeleton: {fileID: 0} + armSwing: 0 + custom: + enabled: 1 + target: {fileID: 0} + sensorComponent: {fileID: 0} + sensor2TargetPosition: {x: 0, y: 0, z: 0} + sensor2TargetRotation: {x: 0, y: 0, z: 0, w: 0} + handSkeleton: {fileID: 0} + attachedBone: 0 + stretchlessTarget: {fileID: 0} + shoulder: + name: + boneId: 8 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 1 + maxAngle: 30 + minAngles: {x: 0, y: 0, z: -45} + maxAngles: {x: 0, y: 45, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + upperArm: + name: + boneId: 9 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 120 + minAngles: {x: -180, y: -45, z: -180} + maxAngles: {x: 60, y: 130, z: 45} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + forearm: + name: + boneId: 10 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 130 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 150, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + hand: + name: + boneId: 12 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 100 + minAngles: {x: -180, y: -50, z: -70} + maxAngles: {x: 90, y: 20, z: 90} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + poseMethod: 0 + physics: 1 + physicsMode: 2 + strength: 100 + grabbingTechnique: 0 + touchInteraction: 1 + poseMixer: + mixedPoses: [] + poseMode: 0 + grabSocket: {fileID: 0} + pinchSocket: {fileID: 0} + grabbedPrefab: {fileID: 0} + grabbedObject: {fileID: 0} + grabbedHandle: {fileID: 0} + targetToHandle: {x: 0, y: 0, z: 0} + grabbedRigidbody: 0 + grabbedKinematicRigidbody: 0 + colliders: [] + twoHandedGrab: 0 + targetToSecondaryHandle: {x: 0, y: 0, z: 0} + poseEvent: + id: 1 + label: Pose Event + tooltip: 'Call functions based on recognized posesParameter: the index of the + recognized pose' + eventTypeLabels: + - Never + - On Pose Recognized + - On No Pose Recongnized + - While Pose Recognized + - While No Pose Recognized + - When Pose Changes + - Always + fromEventLabel: poseMixer.detectedPoseIx + events: [] + touchEvent: + id: 2 + label: Touch Event + tooltip: 'Call funtions based on touched objectsParameter: the touched object' + eventTypeLabels: + - Never + - On Touch Start + - On Touch End + - While Touching + - While not Touching + - On Touched Object Changes + - Always + fromEventLabel: touchedObject + events: [] + grabEvent: + id: 3 + label: Grab Event + tooltip: 'Call functions based on grabbed objectsParameter: the grabbed object' + eventTypeLabels: + - Never + - On Grab Start + - On Grab End + - While Holding Object + - While not Holding Object + - On Grabbed Object Changes + - Always + fromEventLabel: grabbedObject + events: [] + handPalm: {fileID: 0} + handRigidbody: {fileID: 0} + handPhysics: {fileID: 0} + grabbedChanged: 0 + directFingerMovements: 1 +--- !u!1 &3130947794816278858 +GameObject: 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{x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + ring: + proximal: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + intermediate: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + distal: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + little: + proximal: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + intermediate: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + distal: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + allFingers: + - proximal: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + intermediate: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + distal: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + - proximal: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + intermediate: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + distal: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + - proximal: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + intermediate: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + distal: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + - proximal: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + intermediate: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + distal: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + - proximal: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + intermediate: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + distal: + name: + boneId: 0 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 0 + minAngles: {x: 0, y: 0, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + rotationSpeedLimitation: 0 + armAnimator: + enabled: 1 + target: {fileID: 0} + sensorComponent: {fileID: 0} + sensor2TargetPosition: {x: 0, y: 0, z: 0} + sensor2TargetRotation: {x: 0, y: 0, z: 0, w: 0} + handSkeleton: {fileID: 0} + armSwing: 0 + custom: + enabled: 1 + target: {fileID: 0} + sensorComponent: {fileID: 0} + sensor2TargetPosition: {x: 0, y: 0, z: 0} + sensor2TargetRotation: {x: 0, y: 0, z: 0, w: 0} + handSkeleton: {fileID: 0} + attachedBone: 0 + stretchlessTarget: {fileID: 0} + shoulder: + name: + boneId: 36 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 1 + maxAngle: 30 + minAngles: {x: 0, y: -45, z: 0} + maxAngles: {x: 0, y: 0, z: 45} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + upperArm: + name: + boneId: 37 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 120 + minAngles: {x: -180, y: -130, z: -45} + maxAngles: {x: 60, y: 45, z: 180} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + forearm: + name: + boneId: 38 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 130 + minAngles: {x: 0, y: -150, z: 0} + maxAngles: {x: 0, y: 0, z: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toTargetRotation: {x: 0, y: 0, z: 0, w: 0} + rotationVelocity: {x: 0, y: 0, z: 0, w: 0} + velocity: {x: 0, y: 0, z: 0} + hand: + name: + boneId: 40 + target: + length: 0 + transform: {fileID: 0} + baseRotation: {x: 0, y: 0, z: 0, w: 1} + basePosition: {x: 0, y: 0, z: 0} + toBoneRotation: {x: 0, y: 0, z: 0, w: 1} + bone: + transform: {fileID: 0} + length: 0 + jointLimitations: 0 + maxAngle: 100 + minAngles: {x: -90, 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using NUnit.Framework; -using Passer; namespace Passer { - using Pawn; using Humanoid; public class GrabbingTest : IPrebuildSetup { public void Setup() { - UnityEditor.SceneManagement.EditorSceneManager.OpenScene("[Test]GrabbingHumanoid.unity"); + string testSceneName = "[Test]GrabbingHumanoid.unity"; + string[] files = Directory.GetFiles(Application.dataPath, testSceneName, SearchOption.AllDirectories); + if (files.Length == 1) { + // strip dataPath + string file = files[0].Substring(Application.dataPath.Length - 6); + UnityEditor.SceneManagement.EditorSceneManager.OpenScene(file); + } + else + Debug.LogError($"Could not find test scene {testSceneName}"); } [Test] public void Rigidbody() { // Can be grabbed on any place on the mesh. - try { - HumanoidControl humanoid = UnityEngine.Object.FindObjectOfType(); + HumanoidControl humanoid = UnityEngine.Object.FindObjectOfType(); - GameObject obj = GameObject.Find("CubeRigidbody"); - Assert.IsFalse(obj == null); + GameObject obj = GameObject.Find("CubeRigidbody"); + Assert.IsFalse(obj == null); - #region Grab - GameObject grabbedObject = Grab(humanoid, obj); - Assert.AreEqual(grabbedObject, obj, "Object is not grabbed"); - #endregion + #region Grab - #region LetGo - grabbedObject = LetGo(humanoid); - Assert.IsTrue(grabbedObject == null, "Object is not released"); - #endregion - } - catch (Exception e) { - Debug.LogError("Test failed"); - throw (e); - } + GameObject grabbedObject = Grab(humanoid, obj, false); + Assert.AreEqual(grabbedObject, obj, "Object is not grabbed"); + + #endregion + + #region LetGo + + grabbedObject = LetGo(humanoid); + Assert.IsTrue(grabbedObject == null, "Object is not released"); + + #endregion } [Test] @@ -55,7 +60,7 @@ namespace Passer { #region Grab - GameObject grabbedObject = Grab(humanoid, obj); + GameObject grabbedObject = Grab(humanoid, obj, false); Assert.AreEqual(grabbedObject, obj); #endregion @@ -74,144 +79,118 @@ namespace Passer { [Test] public void KinematicRigidbodyWithoutPhysics() { // the controller holds the Rigidbody. - try { - HumanoidControl humanoid = UnityEngine.Object.FindObjectOfType(); - humanoid.leftHandTarget.physics = false; + HumanoidControl humanoid = UnityEngine.Object.FindObjectOfType(); + humanoid.leftHandTarget.physics = false; - GameObject obj = GameObject.Find("KinematicCube"); - Assert.IsFalse(obj == null); + GameObject obj = GameObject.Find("KinematicCube"); + Assert.IsFalse(obj == null); - #region Grab - GameObject grabbedObject = Grab(humanoid, obj); - Assert.AreEqual(grabbedObject, obj); - #endregion + #region Grab + GameObject grabbedObject = Grab(humanoid, obj, false); + Assert.AreEqual(grabbedObject, obj); + #endregion - #region LetGo - grabbedObject = LetGo(humanoid); - Assert.IsTrue(grabbedObject == null); - #endregion - } - catch (Exception e) { - Debug.LogError("Test failed"); - throw (e); - } + #region LetGo + grabbedObject = LetGo(humanoid); + Assert.IsTrue(grabbedObject == null); + #endregion } [Test] public void KinematicRigidbodyWithPhysics() { // the Rigidbody will move the controller. - try { - HumanoidControl humanoid = UnityEngine.Object.FindObjectOfType(); - humanoid.leftHandTarget.physics = true; + HumanoidControl humanoid = UnityEngine.Object.FindObjectOfType(); + humanoid.leftHandTarget.physics = true; - GameObject obj = GameObject.Find("KinematicCube"); - Assert.IsFalse(obj == null); + GameObject obj = GameObject.Find("KinematicCube"); + Assert.IsFalse(obj == null); - #region Grab - GameObject grabbedObject = Grab(humanoid, obj); - Assert.AreEqual(grabbedObject, obj); - #endregion + #region Grab + GameObject grabbedObject = Grab(humanoid, obj, false); + Assert.AreEqual(grabbedObject, obj); + #endregion - #region LetGo - grabbedObject = LetGo(humanoid); - Assert.IsTrue(grabbedObject == null); - #endregion - } - catch (Exception e) { - Debug.LogError("Test failed"); - throw (e); - } + #region LetGo + grabbedObject = LetGo(humanoid); + Assert.IsTrue(grabbedObject == null); + #endregion } [Test] public void KinematicRigidbodyLimitations() { // the Rigidbody will move the controller. - try { - HumanoidControl humanoid = UnityEngine.Object.FindObjectOfType(); + HumanoidControl humanoid = UnityEngine.Object.FindObjectOfType(); - GameObject obj = GameObject.Find("KinematicCubeLimitations"); - Assert.IsFalse(obj == null); + GameObject obj = GameObject.Find("MechanicalJointCube"); + Assert.IsFalse(obj == null); - #region Grab - GameObject grabbedObject = Grab(humanoid, obj); - Assert.AreEqual(grabbedObject, obj); - #endregion + #region Grab - #region LetGo - grabbedObject = LetGo(humanoid); - Assert.IsTrue(grabbedObject == null); - #endregion - } - catch (Exception e) { - Debug.LogError("Test failed"); - throw (e); - } + GameObject grabbedObject = Grab(humanoid, obj, false); + Assert.AreEqual(grabbedObject, obj); + + #endregion + + #region LetGo + + grabbedObject = LetGo(humanoid); + Assert.IsTrue(grabbedObject == null); + + #endregion } [Test] public void StaticObject() { // Static object can not be grabbed - try { - HumanoidControl humanoid = UnityEngine.Object.FindObjectOfType(); + HumanoidControl humanoid = UnityEngine.Object.FindObjectOfType(); - GameObject obj = GameObject.Find("StaticCube"); - Assert.IsFalse(obj == null); + GameObject obj = GameObject.Find("StaticCube"); + Assert.IsFalse(obj == null); - #region Grab - GameObject grabbedObject = Grab(humanoid, obj); - Assert.IsTrue(grabbedObject == null); - #endregion + #region Grab + GameObject grabbedObject = Grab(humanoid, obj, false); + Assert.IsTrue(grabbedObject == null); + #endregion - #region LetGo - grabbedObject = LetGo(humanoid); - Assert.IsTrue(grabbedObject == null); - #endregion - } - catch (Exception e) { - Debug.LogError("Test failed"); - throw (e); - } + #region LetGo + grabbedObject = LetGo(humanoid); + Assert.IsTrue(grabbedObject == null); + #endregion } [Test] public void StaticObjectHandle() { // Can be grabbed but cannot move. // When Body Pull is enabled, the position of the pawn will move. - try { - HumanoidControl humanoid = UnityEngine.Object.FindObjectOfType(); + HumanoidControl humanoid = UnityEngine.Object.FindObjectOfType(); - GameObject obj = GameObject.Find("StaticCubeWithHandle"); - Assert.IsFalse(obj == null); + GameObject obj = GameObject.Find("StaticCubeWithHandle"); + Assert.IsFalse(obj == null); - Handle handle = obj.GetComponentInChildren(); - Assert.IsFalse(handle == null); + Handle handle = obj.GetComponentInChildren(); + Assert.IsFalse(handle == null); - #region Grab - GameObject grabbedObject = Grab(humanoid, obj); - Assert.AreEqual(grabbedObject, handle.gameObject); - #endregion + #region Grab + GameObject grabbedObject = Grab(humanoid, obj, false); + Assert.AreEqual(grabbedObject, handle.gameObject); + #endregion - #region LetGo - grabbedObject = LetGo(humanoid); - Assert.IsTrue(grabbedObject == null); - #endregion - } - catch (Exception e) { - Debug.LogError("Test failed"); - throw (e); - } + #region LetGo + grabbedObject = LetGo(humanoid); + Assert.IsTrue(grabbedObject == null); + #endregion } #region Utilities - protected GameObject Grab(HumanoidControl humanoid, GameObject obj) { - humanoid.leftHandTarget.Grab(obj); - return humanoid.leftHandTarget.grabbedObject; + protected GameObject Grab(HumanoidControl humanoid, GameObject obj, bool rangeCheck = true) { + humanoid.leftHandTarget.Grab(obj, rangeCheck); + return humanoid.leftHandTarget.grabbedObject; } protected GameObject LetGo(HumanoidControl humanoid) { - humanoid.leftHandTarget.LetGo(); - return humanoid.leftHandTarget.grabbedObject; + humanoid.leftHandTarget.LetGo(); + return humanoid.leftHandTarget.grabbedObject; } #endregion diff --git a/Tests/Editor/Humanoid/HumanoidControlTestSettings.lighting b/Tests/Editor/Humanoid/HumanoidControlTestSettings.lighting new file mode 100644 index 0000000..73b0d6a --- /dev/null +++ b/Tests/Editor/Humanoid/HumanoidControlTestSettings.lighting @@ -0,0 +1,66 @@ +%YAML 1.1 +%TAG !u! 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b/Tests/Editor/Humanoid/HumanoidControlTestSettings.lighting.meta new file mode 100644 index 0000000..3eee778 --- /dev/null +++ b/Tests/Editor/Humanoid/HumanoidControlTestSettings.lighting.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 568f76e06cc66a740a2bec6e81f79476 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 4890085278179872738 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Tests/Editor/Socket/SocketTest.cs b/Tests/Editor/Socket/SocketTest.cs index e813640..5e7d8c2 100644 --- a/Tests/Editor/Socket/SocketTest.cs +++ b/Tests/Editor/Socket/SocketTest.cs @@ -1,4 +1,5 @@ using System; +using System.IO; using UnityEngine; using UnityEngine.TestTools; @@ -9,12 +10,16 @@ namespace Passer { public class SocketTest : IPrebuildSetup { - public static string testScene = "Sockets"; - public void Setup() { - Debug.Log("Setup SocketTest"); - UnityEditor.SceneManagement.EditorSceneManager.OpenScene( - "Assets/_TestCases/[Test]" + testScene + ".unity"); + string testSceneName = "[Test]Sockets.unity"; + string[] files = Directory.GetFiles(Application.dataPath, testSceneName, SearchOption.AllDirectories); + if (files.Length == 1) { + // strip dataPath + string file = files[0].Substring(Application.dataPath.Length - 6); + UnityEditor.SceneManagement.EditorSceneManager.OpenScene(file); + } + else + Debug.LogError($"Could not find test scene {testSceneName}"); } #region Static Socket @@ -22,162 +27,142 @@ namespace Passer { [Category("Socket")] public void StaticSocket_RigidbodyHandle() { // Rigidbody handles will get a fixed joint without attachedRigidbody - try { + GameObject socketObj = GameObject.Find("StaticSocket"); + Socket socket = socketObj.GetComponent(); + Assert.IsFalse(socket == null); - GameObject socketObj = GameObject.Find("StaticSocket"); - Socket socket = socketObj.GetComponent(); - Assert.IsFalse(socket == null); + GameObject handleObj = GameObject.Find("RigidbodyHandle"); + Handle handle = handleObj.GetComponent(); + Assert.IsFalse(handle == null); - GameObject handleObj = GameObject.Find("RigidbodyHandle"); - Handle handle = handleObj.GetComponent(); - Assert.IsFalse(handle == null); + socket.transform.localPosition = Vector3.zero; + handle.transform.localPosition = Vector3.zero; - socket.transform.localPosition = Vector3.zero; - handle.transform.localPosition = Vector3.zero; + Transform socketParent = socket.transform.parent; + Transform handleParent = handle.transform.parent; - Transform socketParent = socket.transform.parent; - Transform handleParent = handle.transform.parent; + Vector3 socketPosition = socket.transform.position; + Vector3 handlePosition = handle.transform.position; - Vector3 socketPosition = socket.transform.position; - Vector3 handlePosition = handle.transform.position; + #region Attach + socket.Attach(handle.transform, false); - #region Attach - socket.Attach(handle.transform, false); + Joint joint = handle.GetComponent(); + Assert.IsTrue(joint != null); - Joint joint = handle.GetComponent(); - Assert.IsTrue(joint != null); + Assert.AreEqual(socket.attachedTransform, handle.transform); + Assert.AreNotEqual(handle.transform.parent, socket.transform); - Assert.AreEqual(socket.attachedTransform, handle.transform); - Assert.AreNotEqual(handle.transform.parent, socket.transform); + // Handle should be at socket position + float distance = Vector3.Distance(socket.transform.position, handle.transform.position); + Assert.Less(distance, 0.0001F); + // Socket should not have moved + distance = Vector3.Distance(socketPosition, socket.transform.position); + Assert.Less(distance, 0.0001F); + #endregion - // Handle should be at socket position - float distance = Vector3.Distance(socket.transform.position, handle.transform.position); - Assert.Less(distance, 0.0001F); - // Socket should not have moved - distance = Vector3.Distance(socketPosition, socket.transform.position); - Assert.Less(distance, 0.0001F); - #endregion + #region Release + socket.Release(); - #region Release - socket.Release(); + Assert.IsTrue(socket.attachedTransform == null); + Assert.AreNotEqual(handle.transform.parent, socket.transform); - Assert.IsTrue(socket.attachedTransform == null); - Assert.AreNotEqual(handle.transform.parent, socket.transform); - - // Handle should still be at socket position - distance = Vector3.Distance(socket.transform.position, handle.transform.position); - Assert.Less(distance, 0.0001F); - #endregion - - } - catch (Exception e) { - Debug.LogError("Test failed"); - throw (e); - } + // Handle should still be at socket position + distance = Vector3.Distance(socket.transform.position, handle.transform.position); + Assert.Less(distance, 0.0001F); + #endregion } [Test] [Category("Socket")] public void StaticSocket_StaticHandle() { // Static Handles cannot be attached to static sockets - try { - GameObject socketObj = GameObject.Find("StaticSocket"); - Socket socket = socketObj.GetComponent(); - Assert.IsTrue(socket != null); + GameObject socketObj = GameObject.Find("StaticSocket"); + Socket socket = socketObj.GetComponent(); + Assert.IsTrue(socket != null); - GameObject handleObj = GameObject.Find("StaticHandle"); - Handle handle = handleObj.GetComponent(); - Assert.IsTrue(handle != null); + GameObject handleObj = GameObject.Find("StaticHandle"); + Handle handle = handleObj.GetComponent(); + Assert.IsTrue(handle != null); - Transform socketParent = socket.transform.parent; - Transform handleParent = handle.transform.parent; + Transform socketParent = socket.transform.parent; + Transform handleParent = handle.transform.parent; - Vector3 socketPosition = socket.transform.position; - Vector3 handlePosition = handle.transform.position; + Vector3 socketPosition = socket.transform.position; + Vector3 handlePosition = handle.transform.position; - #region Attach - socket.Attach(handle.transform, false); + #region Attach + socket.Attach(handle.transform, false); - Assert.IsTrue(socket.attachedTransform == null); + Assert.IsTrue(socket.attachedTransform == null); - // Handle should not have moved - float distance = Vector3.Distance(handle.transform.position, handlePosition); - Assert.Less(distance, 0.0001F); - // Socket should not have moved - distance = Vector3.Distance(socket.transform.position, socketPosition); - Assert.Less(distance, 0.0001F); - #endregion + // Handle should not have moved + float distance = Vector3.Distance(handle.transform.position, handlePosition); + Assert.Less(distance, 0.0001F); + // Socket should not have moved + distance = Vector3.Distance(socket.transform.position, socketPosition); + Assert.Less(distance, 0.0001F); + #endregion - #region Release - socket.Release(); + #region Release + socket.Release(); - Assert.IsTrue(socket.attachedTransform == null); + Assert.IsTrue(socket.attachedTransform == null); - // Handle should not have moved - Assert.Less(Vector3.Distance(handle.transform.position, handlePosition), 0.0001F); - // Socket should not have moved - Assert.Less(Vector3.Distance(socket.transform.position, socketPosition), 0.0001F); + // Handle should not have moved + Assert.Less(Vector3.Distance(handle.transform.position, handlePosition), 0.0001F); + // Socket should not have moved + Assert.Less(Vector3.Distance(socket.transform.position, socketPosition), 0.0001F); - #endregion + #endregion - socket.transform.localPosition = Vector3.zero; - handle.transform.localPosition = Vector3.zero; - } - catch (Exception e) { - Debug.LogError("Test failed"); - throw (e); - } + socket.transform.localPosition = Vector3.zero; + handle.transform.localPosition = Vector3.zero; } [Test] [Category("Socket")] public void StaticSocket_KinematicHandle() { // Kinematic Handles should be parented to the socket - try { - GameObject socketObj = GameObject.Find("StaticSocket"); - Socket socket = socketObj.GetComponent(); + GameObject socketObj = GameObject.Find("StaticSocket"); + Socket socket = socketObj.GetComponent(); - Assert.IsTrue(socket != null); + Assert.IsTrue(socket != null); - GameObject handleObj = GameObject.Find("KinematicHandle"); - Handle handle = handleObj.GetComponent(); - Assert.IsTrue(handle != null); + GameObject handleObj = GameObject.Find("KinematicHandle"); + Handle handle = handleObj.GetComponent(); + Assert.IsTrue(handle != null); - Transform socketParent = socket.transform.parent; - Transform handleParent = handle.transform.parent; + Transform socketParent = socket.transform.parent; + Transform handleParent = handle.transform.parent; - Vector3 socketPosition = socket.transform.position; - Vector3 handlePosition = handle.transform.position; + Vector3 socketPosition = socket.transform.position; + Vector3 handlePosition = handle.transform.position; - #region Attach - socket.Attach(handle.transform, false); + #region Attach + socket.Attach(handle.transform, false); - Assert.IsTrue(socket.attachedTransform != null); - Assert.AreEqual(handle.transform.parent, socket.transform); + Assert.IsTrue(socket.attachedTransform != null); + Assert.AreEqual(handle.transform.parent, socket.transform); - // Handle should be at socket position - Assert.Less(Vector3.Distance(socket.transform.position, handle.transform.position), 0.0001F); - // Socket should not have moved - Assert.Less(Vector3.Distance(socketPosition, socket.transform.position), 0.0001F); - #endregion + // Handle should be at socket position + Assert.Less(Vector3.Distance(socket.transform.position, handle.transform.position), 0.0001F); + // Socket should not have moved + Assert.Less(Vector3.Distance(socketPosition, socket.transform.position), 0.0001F); + #endregion - #region Release - socket.Release(); + #region Release + socket.Release(); - Assert.IsTrue(socket.attachedTransform == null); - Assert.AreEqual(handle.transform.parent, handleParent); + Assert.IsTrue(socket.attachedTransform == null); + Assert.AreEqual(handle.transform.parent, handleParent); - // Handle should still be at socket position - Assert.Less(Vector3.Distance(socket.transform.position, handle.transform.position), 0.0001F); - #endregion + // Handle should still be at socket position + Assert.Less(Vector3.Distance(socket.transform.position, handle.transform.position), 0.0001F); + #endregion - socket.transform.localPosition = Vector3.zero; - handle.transform.localPosition = Vector3.zero; - } - catch (Exception e) { - Debug.LogError("Test failed"); - throw (e); - } + socket.transform.localPosition = Vector3.zero; + handle.transform.localPosition = Vector3.zero; } #endregion @@ -186,161 +171,143 @@ namespace Passer { [Category("Socket")] public void RigidbodySocket_RigidbodyHandle() { // Rigidbody Handles will be parented to Rigidbody Sockets - try { - GameObject socketObj = GameObject.Find("RigidbodySocket"); - Socket socket = socketObj.GetComponent(); - Assert.IsTrue(socket != null); + GameObject socketObj = GameObject.Find("RigidbodySocket"); + Socket socket = socketObj.GetComponent(); + Assert.IsTrue(socket != null); - GameObject handleObj = GameObject.Find("RigidbodyHandle"); - Handle handle = handleObj.GetComponent(); - Assert.IsTrue(handle != null); + GameObject handleObj = GameObject.Find("RigidbodyHandle"); + Handle handle = handleObj.GetComponent(); + Assert.IsTrue(handle != null); - Transform socketParent = socket.transform.parent; - Transform handleParent = handle.transform.parent; + Transform socketParent = socket.transform.parent; + Transform handleParent = handle.transform.parent; - Vector3 socketPosition = socket.transform.position; - Vector3 handlePosition = handle.transform.position; + Vector3 socketPosition = socket.transform.position; + Vector3 handlePosition = handle.transform.position; - #region Attach - socket.Attach(handle.transform, false); + #region Attach + socket.Attach(handle.transform, false); - Assert.AreEqual(socket.attachedTransform, handle.transform); - Assert.AreEqual(handle.transform.parent, socket.transform); + Assert.AreEqual(socket.attachedTransform, handle.transform); + Assert.AreEqual(handle.transform.parent, socket.transform); - // Handle should be at socket position - float distance = Vector3.Distance(socket.transform.position, handle.transform.position); - Assert.Less(distance, 0.0001F); - // Socket should not have moved - distance = Vector3.Distance(socketPosition, socket.transform.position); - Assert.Less(distance, 0.0001F); - #endregion + // Handle should be at socket position + float distance = Vector3.Distance(socket.transform.position, handle.transform.position); + Assert.Less(distance, 0.0001F); + // Socket should not have moved + distance = Vector3.Distance(socketPosition, socket.transform.position); + Assert.Less(distance, 0.0001F); + #endregion - #region Release - socket.Release(); + #region Release + socket.Release(); - Assert.IsTrue(socket.attachedTransform == null); - Assert.AreEqual(handle.transform.parent, handleParent); + Assert.IsTrue(socket.attachedTransform == null); + Assert.AreEqual(handle.transform.parent, handleParent); - // Handle should be at socket position - distance = Vector3.Distance(socket.transform.position, handle.transform.position); - Assert.Less(distance, 0.0001F); - #endregion + // Handle should be at socket position + distance = Vector3.Distance(socket.transform.position, handle.transform.position); + Assert.Less(distance, 0.0001F); + #endregion - socket.transform.localPosition = Vector3.zero; - handle.transform.localPosition = Vector3.zero; - } - catch (Exception e) { - Debug.LogError("Test failed"); - throw (e); - } + socket.transform.localPosition = Vector3.zero; + handle.transform.localPosition = Vector3.zero; } [Test] [Category("Socket")] public void RigidbodySocket_StaticHandle() { // Rigidbody sockets will get a fixed joint to a static handle - try { - GameObject socketObj = GameObject.Find("RigidbodySocket"); - Socket socket = socketObj.GetComponent(); - Assert.IsFalse(socket == null); + GameObject socketObj = GameObject.Find("RigidbodySocket"); + Socket socket = socketObj.GetComponent(); + Assert.IsFalse(socket == null); - GameObject handleObj = GameObject.Find("StaticHandle"); - Handle handle = handleObj.GetComponent(); - Assert.IsFalse(handle == null); + GameObject handleObj = GameObject.Find("StaticHandle"); + Handle handle = handleObj.GetComponent(); + Assert.IsFalse(handle == null); - Transform socketParent = socket.transform.parent; - Transform handleParent = handle.transform.parent; + Transform socketParent = socket.transform.parent; + Transform handleParent = handle.transform.parent; - Vector3 socketPosition = socket.transform.position; - Vector3 handlePosition = handle.transform.position; + Vector3 socketPosition = socket.transform.position; + Vector3 handlePosition = handle.transform.position; - #region Attach - socket.Attach(handle.transform, false); + #region Attach + socket.Attach(handle.transform, false); - Joint joint = socket.GetComponent(); - Assert.IsTrue(joint != null); - Assert.IsTrue(joint.connectedBody == null); + Joint joint = socket.GetComponent(); + Assert.IsTrue(joint != null); + Assert.IsTrue(joint.connectedBody == null); - Assert.AreEqual(socket.attachedTransform, handle.transform); - Assert.AreNotEqual(handle.transform.parent, socket.transform); + Assert.AreEqual(socket.attachedTransform, handle.transform); + Assert.AreNotEqual(handle.transform.parent, socket.transform); - // Socket should be at handle position - Assert.Less(Vector3.Distance(socket.transform.position, handle.transform.position), 0.0001F); - // Handle should not have moved - Assert.Less(Vector3.Distance(handle.transform.position, handlePosition), 0.0001F); - #endregion + // Socket should be at handle position + Assert.Less(Vector3.Distance(socket.transform.position, handle.transform.position), 0.0001F); + // Handle should not have moved + Assert.Less(Vector3.Distance(handle.transform.position, handlePosition), 0.0001F); + #endregion - #region Release - socket.Release(); + #region Release + socket.Release(); - Assert.IsTrue(socket.attachedTransform == null); - Assert.AreNotEqual(handle.transform.parent, socket.transform); + Assert.IsTrue(socket.attachedTransform == null); + Assert.AreNotEqual(handle.transform.parent, socket.transform); - joint = socket.GetComponent(); - Assert.IsTrue(joint == null); + joint = socket.GetComponent(); + Assert.IsTrue(joint == null); - // Socket should still be at handle position - Assert.Less(Vector3.Distance(socket.transform.position, handle.transform.position), 0.0001F); - #endregion + // Socket should still be at handle position + Assert.Less(Vector3.Distance(socket.transform.position, handle.transform.position), 0.0001F); + #endregion - socket.transform.localPosition = Vector3.zero; - handle.transform.localPosition = Vector3.zero; - } - catch (Exception e) { - Debug.LogError("Test failed"); - throw (e); - } + socket.transform.localPosition = Vector3.zero; + handle.transform.localPosition = Vector3.zero; } [Test] [Category("Socket")] public void RigidbodySocket_KinematicHandle() { // Rigidbody sockets will get parented to kinematic handles - try { - GameObject socketObj = GameObject.Find("RigidbodySocket"); - Socket socket = socketObj.GetComponent(); - Assert.IsFalse(socket == null); + GameObject socketObj = GameObject.Find("RigidbodySocket"); + Socket socket = socketObj.GetComponent(); + Assert.IsFalse(socket == null); - GameObject handleObj = GameObject.Find("KinematicHandle"); - Handle handle = handleObj.GetComponent(); - Assert.IsFalse(handle == null); + GameObject handleObj = GameObject.Find("KinematicHandle"); + Handle handle = handleObj.GetComponent(); + Assert.IsFalse(handle == null); - Transform socketParent = socket.transform.parent; - Transform handleParent = handle.transform.parent; + Transform socketParent = socket.transform.parent; + Transform handleParent = handle.transform.parent; - Vector3 socketPosition = socket.transform.position; - Vector3 handlePosition = handle.transform.position; + Vector3 socketPosition = socket.transform.position; + Vector3 handlePosition = handle.transform.position; - #region Attach - socket.Attach(handle.transform, false); + #region Attach + socket.Attach(handle.transform, false); - Assert.AreEqual(socket.attachedTransform, handle.transform); - Assert.AreEqual(socket.transform.parent, handle.transform); + Assert.AreEqual(socket.attachedTransform, handle.transform); + Assert.AreEqual(socket.transform.parent, handle.transform); - // Socket should be at handle position - Assert.Less(Vector3.Distance(socket.transform.position, handle.transform.position), 0.0001F); - // Handle should not have moved - Assert.Less(Vector3.Distance(handle.transform.position, handlePosition), 0.0001F); + // Socket should be at handle position + Assert.Less(Vector3.Distance(socket.transform.position, handle.transform.position), 0.0001F); + // Handle should not have moved + Assert.Less(Vector3.Distance(handle.transform.position, handlePosition), 0.0001F); - #endregion + #endregion - #region Release - socket.Release(); + #region Release + socket.Release(); - Assert.IsTrue(socket.attachedTransform == null, "Socket still is attached to transform"); - Assert.AreEqual(socket.transform.parent, socketParent, "Socket is not restored to previous parent"); + Assert.IsTrue(socket.attachedTransform == null, "Socket still is attached to transform"); + Assert.AreEqual(socket.transform.parent, socketParent, "Socket is not restored to previous parent"); - // Socket should be at handle position - Assert.Less(Vector3.Distance(socket.transform.position, handle.transform.position), 0.0001F); - #endregion + // Socket should be at handle position + Assert.Less(Vector3.Distance(socket.transform.position, handle.transform.position), 0.0001F); + #endregion - socket.transform.localPosition = Vector3.zero; - handle.transform.localPosition = Vector3.zero; - } - catch (Exception e) { - Debug.LogError("Test failed"); - throw (e); - } + socket.transform.localPosition = Vector3.zero; + handle.transform.localPosition = Vector3.zero; } #endregion @@ -350,53 +317,47 @@ namespace Passer { public void KinematicSocket_RigidbodyHandle() { Setup(); // Rigidbody Handles will be parented to Kinematic Sockets - try { - GameObject socketObj = GameObject.Find("KinematicSocket"); - Socket socket = socketObj.GetComponent(); - Assert.IsTrue(socket != null); + GameObject socketObj = GameObject.Find("KinematicSocket"); + Socket socket = socketObj.GetComponent(); + Assert.IsTrue(socket != null); - GameObject handleObj = GameObject.Find("RigidbodyHandle"); - Handle handle = handleObj.GetComponent(); - Assert.IsTrue(handle != null); + GameObject handleObj = GameObject.Find("RigidbodyHandle"); + Handle handle = handleObj.GetComponent(); + Assert.IsTrue(handle != null); - Transform socketParent = socket.transform.parent; - Transform handleParent = handle.transform.parent; + Transform socketParent = socket.transform.parent; + Transform handleParent = handle.transform.parent; - Vector3 socketPosition = socket.transform.position; - Vector3 handlePosition = handle.transform.position; + Vector3 socketPosition = socket.transform.position; + Vector3 handlePosition = handle.transform.position; - #region Attach - socket.Attach(handle.transform, false); + #region Attach + socket.Attach(handle.transform, false); - Assert.AreEqual(socket.attachedTransform, handle.transform); - Assert.AreEqual(handle.transform.parent, socket.transform); + Assert.AreEqual(socket.attachedTransform, handle.transform); + Assert.AreEqual(handle.transform.parent, socket.transform); - // Handle should be at socket position - float distance = Vector3.Distance(socket.transform.position, handle.transform.position); - Assert.Less(distance, 0.0001F); - // Socket should not have moved - distance = Vector3.Distance(socketPosition, socket.transform.position); - Assert.Less(distance, 0.0001F); - #endregion + // Handle should be at socket position + float distance = Vector3.Distance(socket.transform.position, handle.transform.position); + Assert.Less(distance, 0.0001F); + // Socket should not have moved + distance = Vector3.Distance(socketPosition, socket.transform.position); + Assert.Less(distance, 0.0001F); + #endregion - #region Release - socket.Release(); + #region Release + socket.Release(); - Assert.IsTrue(socket.attachedTransform == null); - Assert.AreEqual(handle.transform.parent, handleParent); + Assert.IsTrue(socket.attachedTransform == null); + Assert.AreEqual(handle.transform.parent, handleParent); - // Handle should still be at socket position - distance = Vector3.Distance(socket.transform.position, handle.transform.position); - Assert.Less(distance, 0.0001F); - #endregion + // Handle should still be at socket position + distance = Vector3.Distance(socket.transform.position, handle.transform.position); + Assert.Less(distance, 0.0001F); + #endregion - socket.transform.localPosition = Vector3.zero; - handle.transform.localPosition = Vector3.zero; - } - catch (Exception e) { - Debug.LogError("Test failed"); - throw (e); - } + socket.transform.localPosition = Vector3.zero; + handle.transform.localPosition = Vector3.zero; } [Test] @@ -405,47 +366,41 @@ namespace Passer { Setup(); // Kinematic Sockets should be parented to a static handle - try { - GameObject socketObj = GameObject.Find("KinematicSocket"); - Socket socket = socketObj.GetComponent(); - Assert.IsTrue(socket != null); + GameObject socketObj = GameObject.Find("KinematicSocket"); + Socket socket = socketObj.GetComponent(); + Assert.IsTrue(socket != null); - GameObject handleObj = GameObject.Find("StaticHandle"); - Handle handle = handleObj.GetComponent(); - Assert.IsTrue(handle != null); + GameObject handleObj = GameObject.Find("StaticHandle"); + Handle handle = handleObj.GetComponent(); + Assert.IsTrue(handle != null); - Transform socketParent = socket.transform.parent; - Transform handleParent = handle.transform.parent; + Transform socketParent = socket.transform.parent; + Transform handleParent = handle.transform.parent; - Vector3 socketPosition = socket.transform.position; - Vector3 handlePosition = handle.transform.position; + Vector3 socketPosition = socket.transform.position; + Vector3 handlePosition = handle.transform.position; - #region Attach - socket.Attach(handle.transform, false); + #region Attach + socket.Attach(handle.transform, false); - Assert.AreEqual(socket.attachedTransform, handle.transform); - Assert.AreEqual(socket.transform.parent, handle.transform); + Assert.AreEqual(socket.attachedTransform, handle.transform); + Assert.AreEqual(socket.transform.parent, handle.transform); - // Handle should be at socket position - Assert.Less(Vector3.Distance(socket.transform.position, handle.transform.position), 0.0001F); - // Handle should not have moved - Assert.Less(Vector3.Distance(handlePosition, handle.transform.position), 0.0001F); - #endregion + // Handle should be at socket position + Assert.Less(Vector3.Distance(socket.transform.position, handle.transform.position), 0.0001F); + // Handle should not have moved + Assert.Less(Vector3.Distance(handlePosition, handle.transform.position), 0.0001F); + #endregion - #region Release - socket.Release(); + #region Release + socket.Release(); - Assert.IsTrue(socket.attachedTransform == null); - Assert.AreEqual(socket.transform.parent, socketParent); - #endregion + Assert.IsTrue(socket.attachedTransform == null); + Assert.AreEqual(socket.transform.parent, socketParent); + #endregion - socket.transform.localPosition = Vector3.zero; - handle.transform.localPosition = Vector3.zero; - } - catch (Exception e) { - Debug.LogError("Test failed"); - throw (e); - } + socket.transform.localPosition = Vector3.zero; + handle.transform.localPosition = Vector3.zero; } [Test] @@ -454,49 +409,43 @@ namespace Passer { Setup(); // Kinematic Handles should be parented to a kinematic socket - try { - GameObject socketObj = GameObject.Find("KinematicSocket"); - Socket socket = socketObj.GetComponent(); - Assert.IsTrue(socket != null); + GameObject socketObj = GameObject.Find("KinematicSocket"); + Socket socket = socketObj.GetComponent(); + Assert.IsTrue(socket != null); - GameObject handleObj = GameObject.Find("KinematicHandle"); - Handle handle = handleObj.GetComponent(); - Assert.IsTrue(handle != null); + GameObject handleObj = GameObject.Find("KinematicHandle"); + Handle handle = handleObj.GetComponent(); + Assert.IsTrue(handle != null); - Transform socketParent = socket.transform.parent; - Transform handleParent = handle.transform.parent; + Transform socketParent = socket.transform.parent; + Transform handleParent = handle.transform.parent; - Vector3 socketPosition = socket.transform.position; - Vector3 handlePosition = handle.transform.position; + Vector3 socketPosition = socket.transform.position; + Vector3 handlePosition = handle.transform.position; - #region Attach - socket.Attach(handle.transform, false); + #region Attach + socket.Attach(handle.transform, false); - Assert.IsTrue(socket.attachedTransform != null); - Assert.AreEqual(handle.transform.parent, socket.transform); + Assert.IsTrue(socket.attachedTransform != null); + Assert.AreEqual(handle.transform.parent, socket.transform); - // Handle should be at socket position - Assert.Less(Vector3.Distance(socket.transform.position, handle.transform.position), 0.0001F); - // Socket should not have moved - Assert.Less(Vector3.Distance(socketPosition, socket.transform.position), 0.0001F); - #endregion + // Handle should be at socket position + Assert.Less(Vector3.Distance(socket.transform.position, handle.transform.position), 0.0001F); + // Socket should not have moved + Assert.Less(Vector3.Distance(socketPosition, socket.transform.position), 0.0001F); + #endregion - #region Release - socket.Release(); + #region Release + socket.Release(); - Assert.IsTrue(socket.attachedTransform == null); - 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- first: + 4: 400072 + second: Default_simple|Foot_R + - first: + 4: 400074 + second: Default_simple|Hand_L + - first: + 4: 400076 + second: Default_simple|Hand_R + - first: + 4: 400078 + second: Default_simple|Head + - first: + 4: 400080 + second: Default_simple|Hips + - first: + 4: 400082 + second: Default_simple|Jaw + - first: + 4: 400084 + second: Default_simple|LoArm_L + - first: + 4: 400086 + second: Default_simple|LoArm_R + - first: + 4: 400088 + second: Default_simple|LoLeg_L + - first: + 4: 400090 + second: Default_simple|LoLeg_R + - first: + 4: 400092 + second: Default_simple|LoLid_L + - first: + 4: 400094 + second: Default_simple|LoLid_R + - first: + 4: 400096 + second: Default_simple|Neck + - first: + 4: 400098 + second: Default_simple|Palm-1_L + - first: + 4: 400100 + second: Default_simple|Palm-1_R + - first: + 4: 400102 + second: Default_simple|Palm-2_L + - first: + 4: 400104 + second: Default_simple|Palm-2_R + - first: + 4: 400106 + second: Default_simple|Palm-3_L + - first: + 4: 400108 + second: Default_simple|Palm-3_R + - first: + 4: 400110 + second: Default_simple|Palm-4_L + - first: + 4: 400112 + second: Default_simple|Palm-4_R + - first: + 4: 400114 + second: Default_simple|Palm-5_L + - first: + 4: 400116 + second: Default_simple|Palm-5_R + - first: + 4: 400118 + second: Default_simple|Root + - first: + 4: 400120 + second: Default_simple|Spine1 + - first: + 4: 400122 + second: Default_simple|Spine2 + - first: + 4: 400124 + second: Default_simple|Spine3 + - first: + 4: 400126 + second: Default_simple|Toe_L + - first: + 4: 400128 + second: Default_simple|Toe_R + - first: + 4: 400130 + second: Default_simple|TongueBase + - first: + 4: 400132 + second: Default_simple|TongueMid + - first: + 4: 400134 + second: Default_simple|TongueTip + - first: + 4: 400136 + second: Default_simple|UpArm_L + - first: + 4: 400138 + second: Default_simple|UpArm_R + - first: + 4: 400140 + second: Default_simple|UpLeg_L + - first: + 4: 400142 + second: Default_simple|UpLeg_R + - first: + 4: 400144 + second: Default_simple|UpLid_L + - first: + 4: 400146 + second: Default_simple|UpLid_R + - first: + 4: 400148 + second: Default_simple|Wrist-1_L + - first: + 4: 400150 + second: Default_simple|Wrist-1_R + - first: + 4: 400152 + second: Default_simple|Wrist-2_L + - first: + 4: 400154 + second: Default_simple|Wrist-2_R + - first: + 4: 400156 + second: //RootNode + - first: + 4: 400158 + second: MakeHuman_simpleascottkMesh + - first: + 4: 400160 + second: MakeHuman_simpleClassicShoes_gameMesh + - first: + 4: 400162 + second: MakeHuman_simpleJeans_GameMesh + - first: + 4: 400164 + second: MakeHuman_simpleTshirt_longsleeves_gameMesh + - first: + 43: 4300000 + second: MakeHuman_simpleTshirt_longsleeves_gameMesh + - first: + 43: 4300002 + second: MakeHuman_simpleClassicShoes_gameMesh + - first: + 43: 4300004 + second: MakeHuman_simpleJeans_GameMesh + - first: + 43: 4300006 + second: MakeHuman_simpleascottkMesh + - first: + 95: 9500000 + second: //RootNode + - first: + 137: 13700000 + second: MakeHuman_simpleascottkMesh + - first: + 137: 13700002 + second: MakeHuman_simpleClassicShoes_gameMesh + - first: + 137: 13700004 + second: MakeHuman_simpleJeans_GameMesh + - first: + 137: 13700006 + second: MakeHuman_simpleTshirt_longsleeves_gameMesh + externalObjects: {} + materials: + materialImportMode: 2 + materialName: 0 + materialSearch: 1 + materialLocation: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + removeConstantScaleCurves: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 0.1 + meshCompression: 0 + addColliders: 0 + useSRGBMaterialColor: 1 + sortHierarchyByName: 1 + importPhysicalCameras: 1 + importVisibility: 0 + importBlendShapes: 1 + importCameras: 0 + importLights: 0 + nodeNameCollisionStrategy: 0 + fileIdsGeneration: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + keepQuads: 0 + weldVertices: 1 + bakeAxisConversion: 0 + preserveHierarchy: 0 + skinWeightsMode: 0 + maxBonesPerVertex: 4 + minBoneWeight: 0.001 + optimizeBones: 1 + meshOptimizationFlags: -1 + indexFormat: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVMarginMethod: 0 + secondaryUVMinLightmapResolution: 40 + secondaryUVMinObjectScale: 1 + secondaryUVPackMargin: 4 + useFileScale: 1 + strictVertexDataChecks: 0 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + tangentImportMode: 2 + normalCalculationMode: 1 + legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 + blendShapeNormalImportMode: 1 + normalSmoothingSource: 0 + referencedClips: [] + importAnimation: 1 + humanDescription: + serializedVersion: 3 + human: + - boneName: Default_simple|Root + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|UpLeg_L + humanName: LeftUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|UpLeg_R + humanName: RightUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|LoLeg_L + humanName: LeftLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|LoLeg_R + humanName: RightLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Foot_L + humanName: LeftFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Foot_R + humanName: RightFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Spine1 + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Spine2 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Neck + humanName: Neck + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Head + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Clavicle_L + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Clavicle_R + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|UpArm_L + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|UpArm_R + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|LoArm_L + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|LoArm_R + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Hand_L + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Hand_R + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Toe_L + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Toe_R + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Eye_L + humanName: LeftEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Eye_R + humanName: RightEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Jaw + humanName: Jaw + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-1-1_L + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-1-2_L + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-1-3_L + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-2-1_L + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-2-2_L + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-2-3_L + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-3-1_L + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-3-2_L + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-3-3_L + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-4-1_L + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-4-2_L + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-4-3_L + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-5-1_L + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-5-2_L + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-5-3_L + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-1-1_R + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-1-2_R + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-1-3_R + humanName: Right Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-2-1_R + humanName: Right Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-2-2_R + humanName: Right Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-2-3_R + humanName: Right Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-3-1_R + humanName: Right Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-3-2_R + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-3-3_R + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-4-1_R + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-4-2_R + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-4-3_R + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-5-1_R + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Default_simple|Finger-5-2_R + humanName: Right Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: 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a7ac024f734080f4aa05703f3eb0fc12, type: 3} + m_PrefabInstance: {fileID: 6777471344155607836} + m_PrefabAsset: {fileID: 0} diff --git a/Tests/Runtime/Prefabs/Humanoid.prefab.meta b/Tests/Runtime/Prefabs/Humanoid.prefab.meta new file mode 100644 index 0000000..7549862 --- /dev/null +++ b/Tests/Runtime/Prefabs/Humanoid.prefab.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a9cbb74c6bc91624983fd99431b32a61 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: possessions + assetBundleVariant: diff --git a/Tests/Runtime/Sites/Sites_Test.cs b/Tests/Runtime/Sites/Sites_Test.cs index fc59d20..b975a0b 100644 --- a/Tests/Runtime/Sites/Sites_Test.cs +++ b/Tests/Runtime/Sites/Sites_Test.cs @@ -11,10 +11,17 @@ namespace Passer.Humanoid { public class Sites_Test { [UnitySetUp] public IEnumerator Setup() { - if (File.Exists(Application.dataPath + "/Passer/HumanoidControl/Tests/Runtime/Sites/[Test]HumanoidVisitor Desktop.unity")) - UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode("Assets/Passer/HumanoidControl/Tests/Runtime/Sites/[Test]HumanoidVisitor Desktop.unity", new LoadSceneParameters(LoadSceneMode.Single)); + string testSceneName = "[Test]HumanoidVisitor Desktop.unity"; + string[] files = Directory.GetFiles(Application.dataPath, testSceneName, SearchOption.AllDirectories); + + if (files.Length == 1) { + // strip dataPath + string file = files[0].Substring(Application.dataPath.Length - 6); + UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode(file, new LoadSceneParameters(LoadSceneMode.Single)); + } else - UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode("Packages/HumanoidControl4_Free/Tests/Runtime/Sites/[Test]HumanoidVisitor Desktop.unity", new LoadSceneParameters(LoadSceneMode.Single)); + Debug.LogError($"Could not find test scene {testSceneName}"); + yield return new WaitForSeconds(0.1F); } diff --git a/Tests/Runtime/Sites/[Test]HumanoidVisitor Desktop.unity b/Tests/Runtime/Sites/[Test]HumanoidVisitor Desktop.unity index eb3a137..19c780e 100644 --- a/Tests/Runtime/Sites/[Test]HumanoidVisitor Desktop.unity +++ b/Tests/Runtime/Sites/[Test]HumanoidVisitor Desktop.unity @@ -1063,7 +1063,37 @@ MonoBehaviour: - On Change - Continuous fromEventLabel: - events: [] + events: + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: + parameters: + - fromEvent: 1 + localProperty: From Event + type: 0 + floatConstant: 0 + intConstant: 0 + boolConstant: 0 + stringConstant: + vector3Constant: {x: 0, y: 0, z: 0} + gameObjectConstant: {fileID: 0} + rigidbodyConstant: {fileID: 0} + boolInverse: 0 + overrideMode: 0 + floatParameter: 0 + floatTriggerLow: 0.01 + floatTriggerHigh: 0.99 + multiplicationFactor: 1 + intTriggerLow: 0 + intTriggerHigh: 1 + label: + poseValue: {fileID: 0} + stringValue: + poseFloatEvent: + m_PersistentCalls: + m_Calls: [] defaultParameterProperty: keyCode: 27 - id: 1 @@ -1116,6 +1146,36 @@ MonoBehaviour: poseFloatEvent: m_PersistentCalls: m_Calls: [] + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: Passer.SiteNavigator/ReloadSite + parameters: + - fromEvent: 1 + localProperty: From Event + type: 0 + floatConstant: 0 + intConstant: 0 + boolConstant: 0 + stringConstant: + vector3Constant: {x: 0, y: 0, z: 0} + gameObjectConstant: {fileID: 0} + rigidbodyConstant: {fileID: 0} + boolInverse: 0 + overrideMode: 0 + floatParameter: 0 + floatTriggerLow: 0.01 + floatTriggerHigh: 0.99 + multiplicationFactor: 1 + intTriggerLow: 0 + intTriggerHigh: 1 + label: + poseValue: {fileID: 0} + stringValue: + poseFloatEvent: + m_PersistentCalls: + m_Calls: [] defaultParameterProperty: keyCode: 286 - id: 2 @@ -1175,6 +1235,36 @@ MonoBehaviour: poseFloatEvent: m_PersistentCalls: m_Calls: [] + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: Passer.SiteNavigator/GoBack + parameters: + - fromEvent: 1 + localProperty: From Event + type: 0 + floatConstant: 0 + intConstant: 0 + boolConstant: 0 + stringConstant: + vector3Constant: {x: 0, y: 0, z: 0} + gameObjectConstant: {fileID: 0} + rigidbodyConstant: {fileID: 0} + boolInverse: 0 + overrideMode: 0 + floatParameter: 0 + floatTriggerLow: 0.01 + floatTriggerHigh: 0.99 + multiplicationFactor: 1 + intTriggerLow: 0 + intTriggerHigh: 1 + label: + poseValue: {fileID: 0} + stringValue: + poseFloatEvent: + m_PersistentCalls: + m_Calls: [] defaultParameterProperty: keyCode: 8 --- !u!114 &406190699 @@ -1306,7 +1396,27 @@ MonoBehaviour: - On Change - Continuous fromEventLabel: - events: [] + events: + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: + parameters: [] + boolInverse: 0 + overrideMode: 0 + floatParameter: 0 + floatTriggerLow: 0.01 + floatTriggerHigh: 0.99 + multiplicationFactor: 1 + intTriggerLow: 0 + intTriggerHigh: 1 + label: + poseValue: {fileID: 0} + stringValue: + poseFloatEvent: + m_PersistentCalls: + m_Calls: [] defaultParameterProperty: - id: 3 label: Touchpad Vertical @@ -1320,7 +1430,27 @@ MonoBehaviour: - On Change - Continuous fromEventLabel: - events: [] + events: + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: + parameters: [] + boolInverse: 0 + overrideMode: 0 + floatParameter: 0 + floatTriggerLow: 0.01 + floatTriggerHigh: 0.99 + multiplicationFactor: 1 + intTriggerLow: 0 + intTriggerHigh: 1 + label: + poseValue: {fileID: 0} + stringValue: + poseFloatEvent: + m_PersistentCalls: + m_Calls: [] defaultParameterProperty: leftTouchpadVertical - id: 4 label: Touchpad Horizontal @@ -1334,7 +1464,27 @@ MonoBehaviour: - On Change - Continuous fromEventLabel: - events: [] + events: + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: + parameters: [] + boolInverse: 0 + overrideMode: 0 + floatParameter: 0 + floatTriggerLow: 0.01 + floatTriggerHigh: 0.99 + multiplicationFactor: 1 + intTriggerLow: 0 + intTriggerHigh: 1 + label: + poseValue: {fileID: 0} + stringValue: + poseFloatEvent: + m_PersistentCalls: + m_Calls: [] defaultParameterProperty: leftTouchpadHorizontal - id: 5 label: Touchpad Button @@ -1348,7 +1498,27 @@ MonoBehaviour: - On Change - Continuous fromEventLabel: - events: [] + events: + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: + parameters: [] + boolInverse: 0 + overrideMode: 0 + floatParameter: 0 + floatTriggerLow: 0.01 + floatTriggerHigh: 0.99 + multiplicationFactor: 1 + intTriggerLow: 0 + intTriggerHigh: 1 + label: + poseValue: {fileID: 0} + stringValue: + poseFloatEvent: + m_PersistentCalls: + m_Calls: [] defaultParameterProperty: - id: 6 label: Button 1 @@ -1406,7 +1576,27 @@ MonoBehaviour: - On Change - Continuous fromEventLabel: - events: [] + events: + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: + parameters: [] + boolInverse: 0 + overrideMode: 0 + floatParameter: 0 + floatTriggerLow: 0.01 + floatTriggerHigh: 0.99 + multiplicationFactor: 1 + intTriggerLow: 0 + intTriggerHigh: 1 + label: + poseValue: {fileID: 0} + stringValue: + poseFloatEvent: + m_PersistentCalls: + m_Calls: [] defaultParameterProperty: - id: 8 label: Button 3 @@ -1420,7 +1610,27 @@ MonoBehaviour: - On Change - Continuous fromEventLabel: - events: [] + events: + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: + parameters: [] + boolInverse: 0 + overrideMode: 0 + floatParameter: 0 + floatTriggerLow: 0.01 + floatTriggerHigh: 0.99 + multiplicationFactor: 1 + intTriggerLow: 0 + intTriggerHigh: 1 + label: + poseValue: {fileID: 0} + stringValue: + poseFloatEvent: + m_PersistentCalls: + m_Calls: [] defaultParameterProperty: - id: 9 label: Button 4 @@ -1434,7 +1644,27 @@ MonoBehaviour: - On Change - Continuous fromEventLabel: - events: [] + events: + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: + parameters: [] + boolInverse: 0 + overrideMode: 0 + floatParameter: 0 + floatTriggerLow: 0.01 + floatTriggerHigh: 0.99 + multiplicationFactor: 1 + intTriggerLow: 0 + intTriggerHigh: 1 + label: + poseValue: {fileID: 0} + stringValue: + poseFloatEvent: + m_PersistentCalls: + m_Calls: [] defaultParameterProperty: - id: 10 label: Trigger 1 @@ -1492,7 +1722,27 @@ MonoBehaviour: - On Change - Continuous fromEventLabel: - events: [] + events: + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: + parameters: [] + boolInverse: 0 + overrideMode: 0 + floatParameter: 0 + floatTriggerLow: 0.01 + floatTriggerHigh: 0.99 + multiplicationFactor: 1 + intTriggerLow: 0 + intTriggerHigh: 1 + label: + poseValue: {fileID: 0} + stringValue: + poseFloatEvent: + m_PersistentCalls: + m_Calls: [] defaultParameterProperty: - id: 12 label: Option @@ -1506,7 +1756,27 @@ MonoBehaviour: - On Change - Continuous fromEventLabel: - events: [] + events: + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: + parameters: [] + boolInverse: 0 + overrideMode: 0 + floatParameter: 0 + floatTriggerLow: 0.01 + floatTriggerHigh: 0.99 + multiplicationFactor: 1 + intTriggerLow: 0 + intTriggerHigh: 1 + label: + poseValue: {fileID: 0} + stringValue: + poseFloatEvent: + m_PersistentCalls: + m_Calls: [] defaultParameterProperty: rightInputEvents: - id: 0 @@ -1521,7 +1791,27 @@ MonoBehaviour: - On Change - Continuous fromEventLabel: - events: [] + events: + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: + parameters: [] + boolInverse: 0 + overrideMode: 0 + floatParameter: 0 + floatTriggerLow: 0.01 + floatTriggerHigh: 0.99 + multiplicationFactor: 1 + intTriggerLow: 0 + intTriggerHigh: 1 + label: + poseValue: {fileID: 0} + stringValue: + poseFloatEvent: + m_PersistentCalls: + m_Calls: [] defaultParameterProperty: - id: 1 label: Stick Horizontal @@ -1535,7 +1825,27 @@ MonoBehaviour: - On Change - Continuous fromEventLabel: - events: [] + events: + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: + parameters: [] + boolInverse: 0 + overrideMode: 0 + floatParameter: 0 + floatTriggerLow: 0.01 + floatTriggerHigh: 0.99 + multiplicationFactor: 1 + intTriggerLow: 0 + intTriggerHigh: 1 + label: + poseValue: {fileID: 0} + stringValue: + poseFloatEvent: + m_PersistentCalls: + m_Calls: [] defaultParameterProperty: - id: 2 label: Stick Button @@ -1549,7 +1859,27 @@ MonoBehaviour: - On Change - Continuous fromEventLabel: - events: [] + events: + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: + parameters: [] + boolInverse: 0 + overrideMode: 0 + floatParameter: 0 + floatTriggerLow: 0.01 + floatTriggerHigh: 0.99 + multiplicationFactor: 1 + intTriggerLow: 0 + intTriggerHigh: 1 + label: + poseValue: {fileID: 0} + stringValue: + poseFloatEvent: + m_PersistentCalls: + m_Calls: [] defaultParameterProperty: - id: 3 label: Touchpad Vertical @@ -1563,7 +1893,27 @@ MonoBehaviour: - On Change - Continuous fromEventLabel: - events: [] + events: + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: + parameters: [] + boolInverse: 0 + overrideMode: 0 + floatParameter: 0 + floatTriggerLow: 0.01 + floatTriggerHigh: 0.99 + multiplicationFactor: 1 + intTriggerLow: 0 + intTriggerHigh: 1 + label: + poseValue: {fileID: 0} + stringValue: + poseFloatEvent: + m_PersistentCalls: + m_Calls: [] defaultParameterProperty: - id: 4 label: Touchpad Horizontal @@ -1577,7 +1927,27 @@ MonoBehaviour: - On Change - Continuous fromEventLabel: - events: [] + events: + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: + parameters: [] + boolInverse: 0 + overrideMode: 0 + floatParameter: 0 + floatTriggerLow: 0.01 + floatTriggerHigh: 0.99 + multiplicationFactor: 1 + intTriggerLow: 0 + intTriggerHigh: 1 + label: + poseValue: {fileID: 0} + stringValue: + poseFloatEvent: + m_PersistentCalls: + m_Calls: [] defaultParameterProperty: - id: 5 label: Touchpad Button @@ -1591,7 +1961,27 @@ MonoBehaviour: - On Change - Continuous fromEventLabel: - events: [] + events: + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: + parameters: [] + boolInverse: 0 + overrideMode: 0 + floatParameter: 0 + floatTriggerLow: 0.01 + floatTriggerHigh: 0.99 + multiplicationFactor: 1 + intTriggerLow: 0 + intTriggerHigh: 1 + label: + poseValue: {fileID: 0} + stringValue: + poseFloatEvent: + m_PersistentCalls: + m_Calls: [] defaultParameterProperty: - id: 6 label: Button 1 @@ -1649,7 +2039,27 @@ MonoBehaviour: - On Change - Continuous fromEventLabel: - events: [] + events: + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: + parameters: [] + boolInverse: 0 + overrideMode: 0 + floatParameter: 0 + floatTriggerLow: 0.01 + floatTriggerHigh: 0.99 + multiplicationFactor: 1 + intTriggerLow: 0 + intTriggerHigh: 1 + label: + poseValue: {fileID: 0} + stringValue: + poseFloatEvent: + m_PersistentCalls: + m_Calls: [] defaultParameterProperty: - id: 8 label: Button 3 @@ -1663,7 +2073,27 @@ MonoBehaviour: - On Change - Continuous fromEventLabel: - events: [] + events: + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: + parameters: [] + boolInverse: 0 + overrideMode: 0 + floatParameter: 0 + floatTriggerLow: 0.01 + floatTriggerHigh: 0.99 + multiplicationFactor: 1 + intTriggerLow: 0 + intTriggerHigh: 1 + label: + poseValue: {fileID: 0} + stringValue: + poseFloatEvent: + m_PersistentCalls: + m_Calls: [] defaultParameterProperty: - id: 9 label: Button 4 @@ -1677,7 +2107,27 @@ MonoBehaviour: - On Change - Continuous fromEventLabel: - events: [] + events: + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: + parameters: [] + boolInverse: 0 + overrideMode: 0 + floatParameter: 0 + floatTriggerLow: 0.01 + floatTriggerHigh: 0.99 + multiplicationFactor: 1 + intTriggerLow: 0 + intTriggerHigh: 1 + label: + poseValue: {fileID: 0} + stringValue: + poseFloatEvent: + m_PersistentCalls: + m_Calls: [] defaultParameterProperty: - id: 10 label: Trigger 1 @@ -1735,7 +2185,27 @@ MonoBehaviour: - On Change - Continuous fromEventLabel: - events: [] + events: + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: + parameters: [] + boolInverse: 0 + overrideMode: 0 + floatParameter: 0 + floatTriggerLow: 0.01 + floatTriggerHigh: 0.99 + multiplicationFactor: 1 + intTriggerLow: 0 + intTriggerHigh: 1 + label: + poseValue: {fileID: 0} + stringValue: + poseFloatEvent: + m_PersistentCalls: + m_Calls: [] defaultParameterProperty: - id: 12 label: Option @@ -1749,7 +2219,27 @@ MonoBehaviour: - On Change - Continuous fromEventLabel: - events: [] + events: + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: + parameters: [] + boolInverse: 0 + overrideMode: 0 + floatParameter: 0 + floatTriggerLow: 0.01 + floatTriggerHigh: 0.99 + multiplicationFactor: 1 + intTriggerLow: 0 + intTriggerHigh: 1 + label: + poseValue: {fileID: 0} + stringValue: + poseFloatEvent: + m_PersistentCalls: + m_Calls: [] defaultParameterProperty: --- !u!114 &406190701 MonoBehaviour: @@ -1902,7 +2392,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: loadSiteAtStart: 1 - startSite: passervr.com/sites/start + startSite: serrarens.nl/sites/start startScene: --- !u!114 &406190707 MonoBehaviour: @@ -1964,6 +2454,36 @@ MonoBehaviour: poseFloatEvent: m_PersistentCalls: m_Calls: [] + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: Passer.Humanoid.HeadTarget/RotationX + parameters: + - fromEvent: 1 + localProperty: From Event + type: 1 + floatConstant: 0 + intConstant: 0 + boolConstant: 0 + stringConstant: + vector3Constant: {x: 0, y: 0, z: 0} + gameObjectConstant: {fileID: 0} + rigidbodyConstant: {fileID: 0} + boolInverse: 0 + overrideMode: 0 + floatParameter: 0 + floatTriggerLow: 0.01 + floatTriggerHigh: 0.99 + multiplicationFactor: 1 + intTriggerLow: 0 + intTriggerHigh: 1 + label: + poseValue: {fileID: 0} + stringValue: + poseFloatEvent: + m_PersistentCalls: + m_Calls: [] defaultParameterProperty: - id: 1 label: Mouse Horizontal @@ -2008,6 +2528,36 @@ MonoBehaviour: poseFloatEvent: m_PersistentCalls: m_Calls: [] + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: Passer.Humanoid.HumanoidControl/Rotation + parameters: + - fromEvent: 1 + localProperty: From Event + type: 1 + floatConstant: 0 + intConstant: 0 + boolConstant: 0 + stringConstant: + vector3Constant: {x: 0, y: 0, z: 0} + gameObjectConstant: {fileID: 0} + rigidbodyConstant: {fileID: 0} + boolInverse: 0 + overrideMode: 0 + floatParameter: 0 + floatTriggerLow: 0.01 + floatTriggerHigh: 0.99 + multiplicationFactor: 1 + intTriggerLow: 0 + intTriggerHigh: 1 + label: + poseValue: {fileID: 0} + stringValue: + poseFloatEvent: + m_PersistentCalls: + m_Calls: [] defaultParameterProperty: - id: 2 label: Mouse Scroll @@ -2021,7 +2571,37 @@ MonoBehaviour: - On Change - Continuous fromEventLabel: - events: [] + events: + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: + parameters: + - fromEvent: 1 + localProperty: From Event + type: 0 + floatConstant: 0 + intConstant: 0 + boolConstant: 0 + stringConstant: + vector3Constant: {x: 0, y: 0, z: 0} + gameObjectConstant: {fileID: 0} + rigidbodyConstant: {fileID: 0} + boolInverse: 0 + overrideMode: 0 + floatParameter: 0 + floatTriggerLow: 0.01 + floatTriggerHigh: 0.99 + multiplicationFactor: 1 + intTriggerLow: 0 + intTriggerHigh: 1 + label: + poseValue: {fileID: 0} + stringValue: + poseFloatEvent: + m_PersistentCalls: + m_Calls: [] defaultParameterProperty: - id: 3 label: Left Button @@ -2049,7 +2629,37 @@ MonoBehaviour: - On Change - Continuous fromEventLabel: - events: [] + events: + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: + parameters: + - fromEvent: 1 + localProperty: From Event + type: 0 + floatConstant: 0 + intConstant: 0 + boolConstant: 0 + stringConstant: + vector3Constant: {x: 0, y: 0, z: 0} + gameObjectConstant: {fileID: 0} + rigidbodyConstant: {fileID: 0} + boolInverse: 0 + overrideMode: 0 + floatParameter: 0 + floatTriggerLow: 0.01 + floatTriggerHigh: 0.99 + multiplicationFactor: 1 + intTriggerLow: 0 + intTriggerHigh: 1 + label: + poseValue: {fileID: 0} + stringValue: + poseFloatEvent: + m_PersistentCalls: + m_Calls: [] defaultParameterProperty: - id: 5 label: Right Button @@ -2063,7 +2673,37 @@ MonoBehaviour: - On Change - Continuous fromEventLabel: - events: [] + events: + - eventType: 0 + eventNetworking: 0 + functionCall: + targetGameObject: {fileID: 0} + methodName: + parameters: + - fromEvent: 1 + localProperty: From Event + type: 0 + floatConstant: 0 + intConstant: 0 + boolConstant: 0 + stringConstant: + vector3Constant: {x: 0, y: 0, z: 0} + gameObjectConstant: {fileID: 0} + rigidbodyConstant: {fileID: 0} + boolInverse: 0 + overrideMode: 0 + floatParameter: 0 + floatTriggerLow: 0.01 + floatTriggerHigh: 0.99 + multiplicationFactor: 1 + intTriggerLow: 0 + intTriggerHigh: 1 + label: + poseValue: {fileID: 0} + stringValue: + poseFloatEvent: + m_PersistentCalls: + m_Calls: [] defaultParameterProperty: --- !u!114 &406190708 MonoBehaviour: @@ -2334,7 +2974,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4020857003718316, guid: 2e8be9f1536972547a59b8ad2dc82128, type: 3} propertyPath: m_LocalRotation.x - value: 0.022030912 + value: 0.022030931 objectReference: {fileID: 0} - target: {fileID: 4020857003718316, guid: 2e8be9f1536972547a59b8ad2dc82128, type: 3} propertyPath: m_LocalRotation.y @@ -2342,7 +2982,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4020857003718316, guid: 2e8be9f1536972547a59b8ad2dc82128, type: 3} propertyPath: m_LocalRotation.z - value: 0.011044121 + value: 0.011044137 objectReference: {fileID: 0} - target: {fileID: 4044276183876396, guid: 2e8be9f1536972547a59b8ad2dc82128, type: 3} propertyPath: m_LocalRotation.x @@ -2358,15 +2998,15 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4049969287411434, guid: 2e8be9f1536972547a59b8ad2dc82128, type: 3} propertyPath: m_LocalRotation.x - value: -0 + value: -0.0000000037252894 objectReference: {fileID: 0} - target: {fileID: 4049969287411434, guid: 2e8be9f1536972547a59b8ad2dc82128, type: 3} propertyPath: m_LocalRotation.y - value: 9.3132246e-10 + value: -0.000000039115537 objectReference: {fileID: 0} - target: {fileID: 4049969287411434, guid: 2e8be9f1536972547a59b8ad2dc82128, type: 3} propertyPath: m_LocalRotation.z - value: -7.566995e-10 + value: -0.000000013678797 objectReference: {fileID: 0} - target: {fileID: 4051421714285294, guid: 2e8be9f1536972547a59b8ad2dc82128, type: 3} propertyPath: m_LocalRotation.x @@ -2386,11 +3026,11 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4111323599385598, guid: 2e8be9f1536972547a59b8ad2dc82128, type: 3} propertyPath: m_LocalRotation.y - value: 9.3132246e-10 + value: 0.000000024214383 objectReference: {fileID: 0} - target: {fileID: 4111323599385598, guid: 2e8be9f1536972547a59b8ad2dc82128, type: 3} propertyPath: m_LocalRotation.z - value: -7.566995e-10 + value: -0.000000005413312 objectReference: {fileID: 0} - target: {fileID: 4141517989867146, guid: 2e8be9f1536972547a59b8ad2dc82128, type: 3} propertyPath: m_LocalRotation.w @@ -2450,15 +3090,15 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4182831468102996, guid: 2e8be9f1536972547a59b8ad2dc82128, type: 3} propertyPath: m_LocalRotation.x - value: 0.000000007450579 + value: 0.0000000074505797 objectReference: {fileID: 0} - target: {fileID: 4182831468102996, guid: 2e8be9f1536972547a59b8ad2dc82128, type: 3} propertyPath: m_LocalRotation.y - value: 0.000000016763803 + value: -0.000000013038514 objectReference: {fileID: 0} - target: {fileID: 4182831468102996, guid: 2e8be9f1536972547a59b8ad2dc82128, type: 3} propertyPath: m_LocalRotation.z - value: 0.00000005791661 + value: 0.00000006146728 objectReference: {fileID: 0} - target: {fileID: 4185642012009948, guid: 2e8be9f1536972547a59b8ad2dc82128, type: 3} propertyPath: m_LocalRotation.y @@ -2470,31 +3110,31 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4190442107530260, guid: 2e8be9f1536972547a59b8ad2dc82128, type: 3} propertyPath: m_LocalRotation.x - value: -0 + value: 0.0000000037252903 objectReference: {fileID: 0} - target: {fileID: 4190442107530260, guid: 2e8be9f1536972547a59b8ad2dc82128, type: 3} propertyPath: m_LocalRotation.y - value: -0 + value: 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