From dc185b4f22d2f9b11ff6acefa61ba917b87af955 Mon Sep 17 00:00:00 2001 From: Pascal Serrarens Date: Mon, 1 Sep 2025 15:13:11 +0200 Subject: [PATCH] Disabled range check on editor socket attaching --- Editor/Tools/Socket_Editor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Editor/Tools/Socket_Editor.cs b/Editor/Tools/Socket_Editor.cs index b1a5a2e..5e9c940 100644 --- a/Editor/Tools/Socket_Editor.cs +++ b/Editor/Tools/Socket_Editor.cs @@ -84,7 +84,7 @@ namespace Passer.Humanoid { GameObject obj = Instantiate(prefab, socket.transform.position, socket.transform.rotation); obj.name = prefab.name; // Remove the (Clone) - socket.Attach(obj.transform); + socket.Attach(obj.transform, false); if (socket.attachedTransform == null) Debug.LogWarning("Could not attach transform"); else {