From dd759b878f70f2532b1a84845a187a815786cd7f Mon Sep 17 00:00:00 2001 From: Pascal Serrarens Date: Thu, 17 Feb 2022 09:50:50 +0100 Subject: [PATCH] Change scene possessions AssetBundlename to scenename+_possessions --- Editor/Sites/Possession_Editor.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Editor/Sites/Possession_Editor.cs b/Editor/Sites/Possession_Editor.cs index bc48be5..a68cb5a 100644 --- a/Editor/Sites/Possession_Editor.cs +++ b/Editor/Sites/Possession_Editor.cs @@ -49,9 +49,9 @@ namespace Passer { AssetImporter assetImporter = AssetImporter.GetAtPath(possession.assetPath); if (assetImporter != null) // HACK: force avatars to avatarhops because we cannot change assetbundle in package prefabs - assetImporter.assetBundleName = ""; // "possessions"; //activeScene.name + "_possessions"; + assetImporter.assetBundleName = activeScene.name + "_possessions"; - //Debug.Log(possession.gameObject + ": Set AssetBundleName to " + assetImporter.assetBundleName); + Debug.Log(possession.gameObject + ": Set AssetBundleName to " + assetImporter.assetBundleName); return; } @@ -62,8 +62,8 @@ namespace Passer { string scenePath = activeScene.path; AssetImporter assetImporter = AssetImporter.GetAtPath(possession.assetPath); // HACK: force avatars to avatarhops because we cannot change assetbundle in package prefabs - assetImporter.assetBundleName = ""; //"possessions"; //activeScene.name + "_possessions"; - //Debug.Log(possession.gameObject + ": Set AssetBundleName to " + assetImporter.assetBundleName); + assetImporter.assetBundleName = activeScene.name + "_possessions"; + Debug.Log(possession.gameObject + ": Set AssetBundleName to " + assetImporter.assetBundleName); } }