diff --git a/Runtime/HumanoidControl/Scripts/Interaction/HandInteraction.cs b/Runtime/HumanoidControl/Scripts/Interaction/HandInteraction.cs index 7de4b33..6166300 100644 --- a/Runtime/HumanoidControl/Scripts/Interaction/HandInteraction.cs +++ b/Runtime/HumanoidControl/Scripts/Interaction/HandInteraction.cs @@ -455,7 +455,7 @@ namespace Passer.Humanoid { AddTrackedRigidbody(trackedRigidbody); } - if (humanoid.physics && grabbedRigidbody) + if (this.physics && grabbedRigidbody) AdvancedHandPhysics.SetNonKinematic(handRigidbody, colliders); // This does not work in the editor, so controller input cannot be set this way @@ -796,7 +796,7 @@ namespace Passer.Humanoid { Object.DontDestroyOnLoad(grabbedObject); } - if (humanoid.physics) + if (this.physics) AdvancedHandPhysics.SetNonKinematic(handRigidbody, colliders); if (grabbedRigidbody)