diff --git a/Runtime/HumanoidControl/Scripts/Physics/HandPhysics.cs b/Runtime/HumanoidControl/Scripts/Physics/HandPhysics.cs index 446d856..a54f5c0 100644 --- a/Runtime/HumanoidControl/Scripts/Physics/HandPhysics.cs +++ b/Runtime/HumanoidControl/Scripts/Physics/HandPhysics.cs @@ -677,7 +677,7 @@ namespace Passer.Humanoid { handTarget.grabbedObject.SendMessage("OnCollisionEnter", collision, SendMessageOptions.DontRequireReceiver); } - public void OnCollisionStay(Collision collision) { + public virtual void OnCollisionStay(Collision collision) { if (collision.rigidbody != null && collision.rigidbody.gameObject == handTarget.grabbedObject) // Don't collide with the things you are holding return;