using UnityEngine; using System.Collections; namespace Passer { public static class Monitor { public static void DrawAxis(Transform transform) { DrawAxis(transform.position, transform.rotation); } public static void DrawAxis(Vector3 position, Quaternion rotation) { UnityEngine.Debug.DrawRay(position, rotation * Vector3.right * 0.1F, Color.red); UnityEngine.Debug.DrawRay(position, rotation * Vector3.up * 0.1F, Color.green); UnityEngine.Debug.DrawRay(position, rotation * Vector3.forward * 0.1F, Color.blue); } public static void DrawAxisYZ(Vector3 position, Quaternion rotation) { UnityEngine.Debug.DrawRay(position, rotation * Vector3.up * 0.1F, Color.green); UnityEngine.Debug.DrawRay(position, rotation * Vector3.forward * 0.1F, Color.blue); } } }