using UnityEngine; namespace Passer { public class CharacterCapsule : MonoBehaviour { public CharacterController characterController; // Use this for initialization void Start() { characterController = GetComponentInParent(); } // Update is called once per frame void Update() { if (characterController != null) { float diameter = characterController.radius * 2; this.transform.localScale = new Vector3(diameter, characterController.height / 2, diameter); this.transform.localPosition = characterController.center; } } } }