using UnityEngine; namespace Passer { /// /// A Transform represeting a place where objects can spawn /// public class SpawnPoint : MonoBehaviour { #region Gizmos private void OnDrawGizmos() { Gizmos.color = new Color(244F / 255F, 122F / 255F, 0); Gizmos.DrawCube(transform.position, new Vector3(0.2F, 0.01F, 0.2F)); } #endregion } }