using System.Collections.Generic; using UnityEngine; namespace Passer.Humanoid { [CreateAssetMenu(menuName = "Humanoid/Real World Configuration", fileName = "RealWorldConfiguration", order = 102)] [System.Serializable] public class RealWorldConfiguration : ScriptableObject { public List trackers = new List(); [System.Serializable] public class TrackingSpace { public Passer.Tracking.TrackerId trackerId; public Vector3 position; public Quaternion rotation; } } }