using UnityEngine; public class Redrop : MonoBehaviour { // Script which is to be replaced by CollisionEventHandler public Collider groundCollider; private Rigidbody thisRigidbody; private Vector3 startPosition; private Quaternion startRotation; void Start() { startPosition = transform.position; startRotation = transform.rotation; } void Update() { if (groundCollider == null && transform.position.y < 0) { MoveToStart(); } } private void OnCollisionEnter(Collision collision) { if (collision.collider == groundCollider) { MoveToStart(); } } private void MoveToStart() { thisRigidbody = transform.GetComponent(); if (thisRigidbody != null) { thisRigidbody.MovePosition(new Vector3(startPosition.x, startPosition.y + 0.1F, startPosition.z)); thisRigidbody.MoveRotation(startRotation); thisRigidbody.velocity = Vector3.zero; thisRigidbody.angularVelocity = Vector3.zero; } } }