using UnityEditor; namespace Passer { [CustomEditor(typeof(Comment))] public class Comment_Editor : Editor { public override void OnInspectorGUI() { serializedObject.Update(); EditorStyles.textField.wordWrap = true; SerializedProperty textProp = serializedObject.FindProperty("text"); textProp.stringValue = EditorGUILayout.TextArea(textProp.stringValue); serializedObject.ApplyModifiedProperties(); } } }