using System; using UnityEngine; namespace Passer.Humanoid { #pragma warning disable 0618 #if hNW_UNET || hNW_MIRROR || hNW_PHOTON || hNW_BOLT public partial class HumanoidPlayer { [SerializeField] protected bool _syncFingerSwing = false; public bool syncFingerSwing { get { return _syncFingerSwing; } } [SerializeField] protected bool _syncFace = false; public bool syncFace { get { return _syncFace; } } [SerializeField] private bool _syncTracking = false; public bool syncTracking { get { return _syncTracking; } set { _syncTracking = value; } } public bool fuseTracking { get; set; } #else public class HumanoidPlayer : MonoBehaviour { #endif [SerializeField] protected HumanoidNetworking.DebugLevel _debug = HumanoidNetworking.DebugLevel.Error; public HumanoidNetworking.DebugLevel debug { get { return _debug; } } } #pragma warning restore 0618 }