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{x: 0, y: 0, z: 0} poseMethod: 0 physics: 1 physicsMode: 2 strength: 100 grabbingTechnique: 0 touchInteraction: 1 poseMixer: mixedPoses: - pose: {fileID: 11400000, guid: 530d1e14f42c22649b8d0ce81eed4419, type: 2} value: 0 additive: 0 isEdited: 0 - pose: {fileID: 11400000, guid: ff91a0ed275210c429b1a33c6d38cc61, type: 2} value: 0 additive: 0 isEdited: 0 - pose: {fileID: 11400000, guid: cf96676f5038c374fab735007b8b1bce, type: 2} value: 0 additive: 0 isEdited: 0 poseMode: 1 grabSocket: {fileID: 991604629} pinchSocket: {fileID: 177321154} grabbedPrefab: {fileID: 0} grabbedObject: {fileID: 0} grabbedHandle: {fileID: 0} targetToHandle: {x: 0, y: 0, z: 0} grabbedRigidbody: 0 grabbedKinematicRigidbody: 0 colliders: [] twoHandedGrab: 0 targetToSecondaryHandle: {x: 0, y: 0, z: 0} poseEvent: id: 1 label: Pose Event tooltip: 'Call functions based on recognized posesParameter: the recognized pose' eventTypeLabels: - Never - On Pose Recognized - On No Pose Recongnized - While Pose Recognized - While 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eventTypeLabels: - Never - On Focus Start - On Focus End - While Focusing - While Nothing in Focus - On Focus Changes - Always fromEventLabel: Focus Object events: [] blinkEvent: id: 4 label: Blink Event tooltip: 'Call functions using blinking Parameter: the blinking state' eventTypeLabels: - Never - On Blink Starts - On Blink Ends - While Eyes Closed - While Eyes Open - On Blink Starts or Ends - Always fromEventLabel: Eyes Closed events: [] insideColliderEvent: id: 5 label: In Collider Event tooltip: 'Call functions using the head being inside Colliders Parameter: isInsideCollider state' eventTypeLabels: - Never - When Head Enters Collider - When Head Exits Collider - While Head is inside Collider - While Head outside Collider - When Enters/Exists Collider - Always fromEventLabel: Inside Collider events: [] smRenderer: {fileID: 0} headRigidbody: {fileID: 0} --- !u!1 &1961617305 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} 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