using UnityEngine; namespace Passer.Humanoid { public class HumanoidMenu : MonoBehaviour { public Canvas mainMenu; private void OnEnable() { Canvas[] childCanvases = GetComponentsInChildren(); foreach (Canvas childCanvas in childCanvases) { if (childCanvas == mainMenu) continue; childCanvas.gameObject.SetActive(false); } if (mainMenu != null) mainMenu.gameObject.SetActive(true); } } }