using System.Diagnostics;
using UnityEngine;
namespace Passer.Tracking {
public enum TrackerId {
Oculus,
SteamVR,
WindowsMR,
LeapMotion,
Kinect1,
Kinect2,
OrbbecAstra,
Realsense,
RazerHydra,
Optitrack,
Tobii
};
///
/// Generic Tracking device
///
public class TrackerComponent : MonoBehaviour {
public Tracker.Status status;
protected Transform realWorld;
//[SerializeField]
//protected bool _show = true;
//public virtual bool show {
// set {
// if (value == true && !_show) {
// renderTracker = true;
// _show = true;
// }
// else if (value == false && _show) {
// renderTracker = false;
// _show = false;
// }
// }
// get {
// return _show;
// }
//}
//protected bool renderTracker {
// set {
// UnityEngine.Debug.Log("tracker show " + value);
// Renderer[] renderers = this.GetComponentsInChildren();
// foreach (Renderer renderer in renderers)
// renderer.enabled = value;
// }
//}
protected virtual void Start() { }
protected virtual void Update() { }
public virtual void ShowSkeleton(bool shown) { }
}
}