#if UNITY_EDITOR using UnityEngine; using UnityEngine.SceneManagement; using UnityEditor; using UnityEditor.SceneManagement; [InitializeOnLoad] public class SceneLoader { static SceneLoader() { EditorSceneManager.sceneOpened += SceneOpened; } private static void SceneOpened(Scene scene, OpenSceneMode mode) { if ((scene.name == "ObjectTable Pawn" || scene.name == "ObjectTable Pawn VR" || scene.name == "ObjectTable Humanoid") && EditorSceneManager.loadedSceneCount == 1) { //Debug.Log("Additive opening ObjectTable scene"); EditorSceneManager.OpenScene("Assets/PawnControl/Demo/Environments/ObjectTable.unity", OpenSceneMode.Additive); } else if ((scene.name == "ShootingRange Pawn" || scene.name == "ShootingRange Pawn VR" || scene.name == "ShootingRange Humanoid") && EditorSceneManager.loadedSceneCount == 1) { //Debug.Log("Additive opening ShootingRange scene"); EditorSceneManager.OpenScene("Assets/PawnControl/Demo/Environments/ShootingRange.unity", OpenSceneMode.Additive); } } } #endif