using UnityEditor; using UnityEngine; namespace Passer { public static class Target_Editor { public static Target Inspector(Target target, string name) { if (target == null) return target; EditorGUILayout.BeginHorizontal(); Transform defaultTargetTransform = null; // target.GetDefaultTarget(target.humanoid); Transform targetTransform = target.transform ?? defaultTargetTransform; targetTransform = (Transform)EditorGUILayout.ObjectField(name, targetTransform, typeof(Transform), true); if (!Application.isPlaying) { if (targetTransform == defaultTargetTransform && GUILayout.Button("Show", GUILayout.MaxWidth(60))) { // Call static method CreateTarget on target target = (Target)target.GetType().GetMethod("CreateTarget").Invoke(null, new object[] { target }); //} else if (targetTransform != target.transform) { // target = (HumanoidTarget)target.GetType().GetMethod("SetTarget").Invoke(null, new object[] { target.humanoid, targetTransform }); } } EditorGUILayout.EndHorizontal(); return target; } } }