using UnityEngine; using System.Collections; namespace Passer { public class ControllerDebugger : MonoBehaviour { [System.Serializable] public struct ControllerSideDebugger { public float stickHorizontal; public float stickVertical; public bool stickButton; public bool stickTouch; public float touchpadHorizontal; public float touchpadVertical; public bool touchpadButton; public bool touchpadTouch; public bool[] buttons; public float bumper; public float trigger; public bool option; } public ControllerSideDebugger left; public ControllerSideDebugger right; private Controller controller; private void Start() { controller = Controllers.GetController(0); left.buttons = new bool[4]; right.buttons = new bool[4]; } private void Update() { UpdateSide(ref left, controller.left); UpdateSide(ref right, controller.right); } void UpdateSide(ref ControllerSideDebugger sideDebugger, ControllerSide controllerSide) { sideDebugger.stickHorizontal = controllerSide.stickHorizontal; sideDebugger.stickVertical = controllerSide.stickVertical; sideDebugger.stickButton = controllerSide.stickButton; sideDebugger.stickTouch = controllerSide.stickTouch; sideDebugger.touchpadHorizontal = controllerSide.touchpadHorizontal; sideDebugger.touchpadVertical = controllerSide.touchpadVertical; sideDebugger.touchpadButton = controllerSide.touchpadPress; sideDebugger.touchpadTouch = controllerSide.touchpadTouch; sideDebugger.buttons[0] = controllerSide.buttons[0]; sideDebugger.buttons[1] = controllerSide.buttons[1]; sideDebugger.buttons[2] = controllerSide.buttons[2]; sideDebugger.buttons[3] = controllerSide.buttons[3]; sideDebugger.bumper = controllerSide.trigger1; sideDebugger.trigger = controllerSide.trigger2; sideDebugger.option = controllerSide.option; } } }