using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Passer.Tracking { public class ControllerComponent : SensorComponent { public bool isLeft; public Vector3 primaryAxis; public Vector3 secondaryAxis; public float trigger1; public float trigger2; public float button1; public float button2; public float button3; public float button4; public float option; public float battery; #region Start public virtual void StartComponent(Transform trackerTransform, bool isLeft) { StartComponent(trackerTransform); this.isLeft = isLeft; } #endregion #region Update #endregion } }