using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEditor; namespace Passer { [CustomEditor(typeof(Site))] public class Site_Editor : Editor { protected Site site; private Humanoid.Configuration configuration; private string[] personalHumanoidNames; #region Enable private void OnEnable() { site = (Site)target; Scene activeScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene(); string scenePath = activeScene.path; AssetImporter assetImporter = AssetImporter.GetAtPath(scenePath); assetImporter.assetBundleName = activeScene.name; } #endregion #region Inspector public override void OnInspectorGUI() { serializedObject.ApplyModifiedProperties(); } #endregion Inspector } }