using UnityEngine; namespace Passer { public class NetworkingStatusUI : MonoBehaviour { protected NetworkingStarter networkingStarter; protected UnityEngine.UI.Text textcomponent; void Start() { networkingStarter = FindObjectOfType(); textcomponent = GetComponent(); } void Update() { #if hNW_UNET || hNW_PHOTON if (networkingStarter == null) return; //if (textcomponent != null) // textcomponent.text = networkingStarter.networkingStatus.ToString(); #endif } } }