%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1001 &100100000 Prefab: m_ObjectHideFlags: 1 serializedVersion: 2 m_Modification: m_TransformParent: {fileID: 0} m_Modifications: [] m_RemovedComponents: [] m_ParentPrefab: {fileID: 0} m_RootGameObject: {fileID: 1653956052113882} m_IsPrefabParent: 1 --- !u!1 &1380965099291842 GameObject: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} serializedVersion: 5 m_Component: - component: {fileID: 4879579851900940} - component: {fileID: 33441265336322370} - component: {fileID: 65133821911796190} - component: {fileID: 23169250831972854} m_Layer: 0 m_Name: Cube m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!1 &1653956052113882 GameObject: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} serializedVersion: 5 m_Component: - component: {fileID: 4013477261562538} - component: {fileID: 54328639109355822} - component: {fileID: 114598846120580494} - component: {fileID: 114921554917730324} m_Layer: 0 m_Name: TouchPad m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4013477261562538 Transform: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1653956052113882} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0.27258807, y: 1.2, z: 0.41196927} m_LocalScale: {x: 0.1, y: 0.01, z: 0.1} m_Children: - {fileID: 4879579851900940} m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!4 &4879579851900940 Transform: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1380965099291842} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4013477261562538} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!23 &23169250831972854 MeshRenderer: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1380965099291842} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_Materials: - {fileID: 2100000, guid: 8fde0228a72986441bee2a75e4be2a83, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 0 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!33 &33441265336322370 MeshFilter: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1380965099291842} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!54 &54328639109355822 Rigidbody: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1653956052113882} serializedVersion: 2 m_Mass: 1 m_Drag: 0 m_AngularDrag: 0.05 m_UseGravity: 0 m_IsKinematic: 1 m_Interpolate: 0 m_Constraints: 0 m_CollisionDetection: 0 --- !u!65 &65133821911796190 BoxCollider: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1380965099291842} m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 serializedVersion: 2 m_Size: {x: 1, y: 1, z: 1} m_Center: {x: 0, y: 0, z: 0} --- !u!114 &114598846120580494 MonoBehaviour: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1653956052113882} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 466bfefa01b6b0b4581534749b39666a, type: 3} m_Name: m_EditorClassIdentifier: collisionHandlers: id: 0 label: Collision Event tooltip: 'Call functions using the collider state Parameter: the GameObject colliding with the collider' eventTypeLabels: - Never - On Collision Start - On Collision End - While Colliding - While not Colliding - On Collision Change - Always fromEventLabel: events: [] --- !u!114 &114921554917730324 MonoBehaviour: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1653956052113882} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: e27c61780f506f84282a32ce63522c75, type: 3} m_Name: m_EditorClassIdentifier: grabType: 4 sticky: 0 range: 0.2 inputEvents: - id: 0 label: Vertical tooltip: eventTypeLabels: - Never - On Press - On Release - While Down - While Up - On Change - Continuous fromEventLabel: events: [] defaultParameterProperty: - id: 1 label: Horizontal tooltip: eventTypeLabels: - Never - On Press - On Release - While Down - While Up - On Change - Continuous fromEventLabel: events: [] defaultParameterProperty: - id: 2 label: Stick Button tooltip: eventTypeLabels: - Never - On Press - On Release - While Down - While Up - On Change - Continuous fromEventLabel: events: [] defaultParameterProperty: - id: 3 label: Button 1 tooltip: eventTypeLabels: - Never - On Press - On Release - While Down - While Up - On Change - Continuous fromEventLabel: events: [] defaultParameterProperty: - id: 4 label: Button 2 tooltip: eventTypeLabels: - Never - On Press - On Release - While Down - While Up - On Change - Continuous fromEventLabel: events: [] defaultParameterProperty: - id: 5 label: Button 3 tooltip: eventTypeLabels: - Never - On Press - On Release - While Down - While Up - On Change - Continuous fromEventLabel: events: [] defaultParameterProperty: - id: 6 label: Button 4 tooltip: eventTypeLabels: - Never - On Press - On Release - While Down - While Up - On Change - Continuous fromEventLabel: events: [] defaultParameterProperty: - id: 7 label: Trigger 1 tooltip: eventTypeLabels: - Never - On Press - On Release - While Down - While Up - On Change - Continuous fromEventLabel: events: [] defaultParameterProperty: - id: 8 label: Trigger 2 tooltip: eventTypeLabels: - Never - On Press - On Release - While Down - While Up - On Change - Continuous fromEventLabel: events: [] defaultParameterProperty: - id: 9 label: Option tooltip: eventTypeLabels: - Never - On Press - On Release - While Down - While Up - On Change - Continuous fromEventLabel: events: [] defaultParameterProperty: socket: {fileID: 0} hand: 0 pose: {fileID: 0} handTarget: {fileID: 0} isHeld: 0 grabbedEvent: id: 0 label: Grab Event tooltip: 'Call functions using the grabbing status Parameter: the grabbed object' eventTypeLabels: - Nothing - On Grab Start - On Let Go - While Holding - While Not Holding - On Grab Change - Always fromEventLabel: socket.gameObject events: []