/* #if UNITY_EDITOR using System; using System.Runtime.InteropServices; using UnityEditor; using UnityEngine; namespace Passer { using Humanoid; using Humanoid.Tracking; using Passer.Tracking; [InitializeOnLoad] public class HumanoidConfiguration : MonoBehaviour { static HumanoidConfiguration() { //Configuration_Editor.GlobalDefine("pHUMANOID"); #if hLEAP LeapDevice.LoadDlls(); #endif #if hORBBEC AstraDevice.LoadDlls(); #endif #if hNEURON NeuronDevice.LoadDlls(); #endif } [DllImport("kernel32.dll")] public static extern IntPtr LoadLibrary(string dllToLoad); // Have we loaded the prefs yet public static Configuration configuration; } } #endif */