using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace Passer { [CustomEditor(typeof(Spawner),true)] public class Spawner_Editor : Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); if (Application.isPlaying && GUILayout.Button("Spawn")) { Spawner spawner = (Spawner)target; spawner.SpawnObject(); } } } }