%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &1728898943659484 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4277796414752682} - component: {fileID: 114621159559771258} - component: {fileID: 65270251136982880} - component: {fileID: 114764087030327654} - component: {fileID: 114031946833962336} m_Layer: 5 m_Name: Possession Receiver m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4277796414752682 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1728898943659484} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &114621159559771258 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1728898943659484} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 420729d57aa3e734982a265b400401d5, type: 3} m_Name: m_EditorClassIdentifier: attachedPrefab: {fileID: 0} attachedTransform: {fileID: 0} attachedHandle: {fileID: 0} socketTag: Untagged attachMethod: 0 destroyOnLoad: 1 attachEvent: id: 0 label: Hold Event tooltip: 'Call functions using what the socket is holding Parameter: the GameObject held by the socket' eventTypeLabels: - Never - On Attach - On Release - While Attached - While Released - When Changed - Always fromEventLabel: events: - eventType: 1 eventNetworking: 0 functionCall: targetGameObject: {fileID: 0} methodName: Passer.PawnPossessions/TryAddGameObject parameters: - fromEvent: 1 localProperty: From Event type: 5 floatConstant: 0 intConstant: 0 boolConstant: 0 stringConstant: vector3Constant: {x: 0, y: 0, z: 0} gameObjectConstant: {fileID: 0} rigidbodyConstant: {fileID: 0} boolInverse: 0 overrideMode: 0 - eventType: 1 eventNetworking: 0 functionCall: targetGameObject: {fileID: 1728898943659484} methodName: Passer.Destroyer/Destroy parameters: - fromEvent: 1 localProperty: From Event type: 5 floatConstant: 0 intConstant: 0 boolConstant: 0 stringConstant: vector3Constant: {x: 0, y: 0, z: 0} gameObjectConstant: {fileID: 0} rigidbodyConstant: {fileID: 0} boolInverse: 0 overrideMode: 0 - eventType: 0 eventNetworking: 0 functionCall: targetGameObject: {fileID: 0} methodName: parameters: [] boolInverse: 0 overrideMode: 0 --- !u!65 &65270251136982880 BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1728898943659484} m_Material: {fileID: 0} m_IsTrigger: 1 m_Enabled: 1 serializedVersion: 2 m_Size: {x: 60, y: 60, z: 40} m_Center: {x: -10, y: 0, z: -20} --- !u!114 &114764087030327654 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1728898943659484} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d1fdf6bb225e95246b0a0a46135637fd, type: 3} m_Name: m_EditorClassIdentifier: triggerHandlers: id: 0 label: Trigger Event tooltip: 'Call functions using the trigger collider state Parameter: the GameObject entering the trigger' eventTypeLabels: - Never - On Trigger Enter - On Trigger Exit - On Trigger Stay - On Trigger Empty - On Trigger Change - Always fromEventLabel: events: - eventType: 1 eventNetworking: 0 functionCall: targetGameObject: {fileID: 1728898943659484} methodName: Passer.Socket/Attach parameters: - fromEvent: 1 localProperty: From Event type: 5 floatConstant: 0 intConstant: 0 boolConstant: 0 stringConstant: vector3Constant: {x: 0, y: 0, z: 0} gameObjectConstant: {fileID: 0} rigidbodyConstant: {fileID: 0} boolInverse: 0 overrideMode: 0 - eventType: 0 eventNetworking: 0 functionCall: targetGameObject: {fileID: 0} methodName: Passer.Socket/Attach parameters: - fromEvent: 1 localProperty: From Event type: 5 floatConstant: 0 intConstant: 0 boolConstant: 0 stringConstant: vector3Constant: {x: 0, y: 0, z: 0} gameObjectConstant: {fileID: 0} rigidbodyConstant: {fileID: 0} boolInverse: 0 overrideMode: 0 leftInputEvents: - id: 0 label: Left Vertical tooltip: eventTypeLabels: - Never - On Press - On Release - While Down - While Up - On Change - Continuous fromEventLabel: events: [] defaultParameterProperty: - id: 1 label: Left Horizontal tooltip: eventTypeLabels: - Never - On Press - On Release - While Down - While Up - On Change - Continuous fromEventLabel: events: [] defaultParameterProperty: - id: 2 label: Left Stick Button tooltip: eventTypeLabels: - Never - On Press - On Release - While Down - While Up - On Change - Continuous fromEventLabel: events: [] defaultParameterProperty: - id: 3 label: Left Button 1 tooltip: eventTypeLabels: - Never - On Press - On Release - While Down - While Up - On Change - Continuous fromEventLabel: events: [] defaultParameterProperty: - id: 4 label: Left Button 2 tooltip: eventTypeLabels: - Never - On Press - On Release - While Down - While Up - On Change - Continuous fromEventLabel: events: [] defaultParameterProperty: - id: 5 label: Left Button 3 tooltip: eventTypeLabels: - Never - On Press - On Release - While Down - While Up - On Change - Continuous fromEventLabel: events: [] defaultParameterProperty: - id: 6 label: Left Button 4 tooltip: eventTypeLabels: - Never - On Press - On Release - While Down - While Up - On Change - Continuous fromEventLabel: events: [] defaultParameterProperty: - id: 7 label: Left Trigger 1 tooltip: eventTypeLabels: - Never - On Press - On Release - While Down - While Up - On Change - Continuous fromEventLabel: events: [] defaultParameterProperty: - id: 8 label: Left Trigger 2 tooltip: eventTypeLabels: - Never - On Press - On Release - While Down - While Up - On Change - Continuous fromEventLabel: events: [] defaultParameterProperty: - id: 9 label: Left Option tooltip: eventTypeLabels: - Never - On Press - On Release - While Down - While Up - On Change - Continuous fromEventLabel: events: [] defaultParameterProperty: rightInputEvents: - id: 0 label: Right Vertical tooltip: eventTypeLabels: - Never - On Press - On Release - While Down - While Up - On Change - Continuous fromEventLabel: events: [] defaultParameterProperty: - id: 1 label: Right Horizontal tooltip: eventTypeLabels: - Never - On Press - On Release - While Down - While Up - On Change - Continuous fromEventLabel: events: [] defaultParameterProperty: - id: 2 label: Right Stick Button tooltip: eventTypeLabels: - Never - On Press - On Release - While Down - While Up - On Change - Continuous fromEventLabel: events: [] defaultParameterProperty: - id: 3 label: Right Button 1 tooltip: eventTypeLabels: - Never - On Press - On Release - While Down - While Up - On Change - Continuous fromEventLabel: events: [] defaultParameterProperty: - id: 4 label: Right Button 2 tooltip: eventTypeLabels: - Never - On Press - On Release - While Down - While Up - On Change - Continuous fromEventLabel: events: [] defaultParameterProperty: - id: 5 label: Right Button 3 tooltip: eventTypeLabels: - Never - On Press - On Release - While Down - While Up - On Change - Continuous fromEventLabel: events: [] defaultParameterProperty: - id: 6 label: Right Button 4 tooltip: eventTypeLabels: - Never - On Press - On Release - While Down - While Up - On Change - Continuous fromEventLabel: events: [] defaultParameterProperty: - id: 7 label: Right Trigger 1 tooltip: eventTypeLabels: - Never - On Press - On Release - While Down - While Up - On Change - Continuous fromEventLabel: events: [] defaultParameterProperty: - id: 8 label: Right Trigger 2 tooltip: eventTypeLabels: - Never - On Press - On Release - While Down - While Up - On Change - Continuous fromEventLabel: events: [] defaultParameterProperty: - id: 9 label: Right Option tooltip: eventTypeLabels: - Never - On Press - On Release - While Down - While Up - On Change - Continuous fromEventLabel: events: [] defaultParameterProperty: --- !u!114 &114031946833962336 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1728898943659484} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 9827df2d9b2c2d749b3ef4a9a7f6ddc7, type: 3} m_Name: m_EditorClassIdentifier: