// This Source Code Form is subject to the terms of the Mozilla Public // License, v. 2.0.If a copy of the MPL was not distributed with this // file, You can obtain one at https ://mozilla.org/MPL/2.0/. #include "Angle.h" #include #include "FloatSingle.h" const float Angle::Rad2Deg = 57.29578F; const float Angle::Deg2Rad = 0.0174532924F; float Angle::Normalize(float angle) { if (!isfinite(angle)) return angle; while (angle <= -180) angle += 360; while (angle > 180) angle -= 360; return angle; } float Angle::Clamp(float angle, float min, float max) { float normalizedAngle = Normalize(angle); float r = Float::Clamp(normalizedAngle, min, max); return r; } float Angle::Difference(float a, float b) { float r = Normalize(b - a); return r; } float Angle::MoveTowards(float fromAngle, float toAngle, float maxAngle) { float d = toAngle - fromAngle; float sign = signbit(d) ? -1 : 1; d = sign * Float::Clamp(fabs(d), 0, maxAngle); return fromAngle + d; }