// This Source Code Form is subject to the terms of the Mozilla Public // License, v. 2.0.If a copy of the MPL was not distributed with this // file, You can obtain one at https ://mozilla.org/MPL/2.0/. #include "DiscreteAngle.h" #include "Angle.h" #include template <> AngleUsing::AngleUsing(unsigned char angle) { if (!isfinite(angle)) { value = 0; return; } // normalize to (-180..180] angle = Angle::Normalize(angle); // map (-180..180] to (0..255], which is equivaluent to 1..255 // This means that range value 0 is not used this->value = (unsigned char)((angle + 180.0F) / 360.0F * 255.0F); } template <> float AngleUsing::ToFloat() { float f = ((float)this->value / 255.0F) * 360.0F - 180.0F; return f; } template <> AngleUsing::AngleUsing(unsigned short angle) { if (!isfinite(angle)) { value = 0; return; } // normalize to (-180..180] angle = Angle::Normalize(angle); // map (-180..180] to (0..65535] which is equivalent to 1..65535 // This means that range value 0 is not used this->value = (unsigned short)((angle + 180.0F) / 360.0F * 65535.0F); } template <> float AngleUsing::ToFloat() { float f = ((float)this->value / 65535.0F) * 360.0F - 180.0F; return f; }