// This Source Code Form is subject to the terms of the Mozilla Public // License, v. 2.0.If a copy of the MPL was not distributed with this // file, You can obtain one at https ://mozilla.org/MPL/2.0/. #include "Direction.h" #include "Quaternion.h" #include "Vector3.h" #include // template // Direction::Direction() { // this->horizontalAngle = AngleOf(0.0f); // this->verticalAngle = AngleOf(0.0f); // } // template // Direction::Direction(AngleOf horizontal, AngleOf vertical) { // this->horizontalAngle = horizontal; // this->verticalAngle = vertical; // }; // template // Direction::Direction(Vector3 v) { // this->horizontalAngle = // atan2f(v.Right(), v.Forward()) * Passer::LinearAlgebra::Rad2Deg; // this->verticalAngle = 90 - acosf(v.Up()) * Passer::LinearAlgebra::Rad2Deg; // } template const Direction Direction::forward = Direction(0.0f, 0.0f); template const Direction Direction::back = Direction(180.0f, 0.0f); template const Direction Direction::up = Direction(0.0f, 90.0f); template const Direction Direction::down = Direction(0.0f, -90.0f); template const Direction Direction::left = Direction(-90.0f, 0.0f); template const Direction Direction::right = Direction(90.0f, 0.0f); // template // Vector3 Direction::ToVector3() { // Vector3 v = Quaternion::Euler(-(this->verticalAngle.ToFloat()), // this->horizontalAngle.ToFloat(), 0) * // Vector3::forward; // return v; // }