// This Source Code Form is subject to the terms of the Mozilla Public // License, v. 2.0.If a copy of the MPL was not distributed with this // file, You can obtain one at https ://mozilla.org/MPL/2.0/. #ifndef DIRECTION_H #define DIRECTION_H #include "Angle.h" namespace Passer { namespace LinearAlgebra { struct Vector3; template class Direction { public: AngleOf horizontalAngle; AngleOf verticalAngle; Direction(); Direction(AngleOf horizontal, AngleOf vertical); Direction(Vector3 v); const static Direction forward; const static Direction back; const static Direction up; const static Direction down; const static Direction left; const static Direction right; Vector3 ToVector3(); }; } // namespace LinearAlgebra } // namespace Passer using namespace Passer::LinearAlgebra; #include #include "Quaternion.h" #include "Vector3.h" template Direction::Direction() { this->horizontalAngle = AngleOf(0.0f); this->verticalAngle = AngleOf(0.0f); } template Direction::Direction(AngleOf horizontal, AngleOf vertical) { this->horizontalAngle = horizontal; this->verticalAngle = vertical; }; template Direction::Direction(Vector3 v) { this->horizontalAngle = atan2f(v.Right(), v.Forward()) * Passer::LinearAlgebra::Rad2Deg; this->verticalAngle = 90 - acosf(v.Up()) * Passer::LinearAlgebra::Rad2Deg; } template Vector3 Direction::ToVector3() { Vector3 v = Quaternion::Euler(-(this->verticalAngle.ToFloat()), this->horizontalAngle.ToFloat(), 0) * Vector3::forward; return v; } #endif