![]() |
Nano Brain for Unity v0.1
|
A NanoBrain which can be used to control a gameobject.
A NanoBrain is a small neural network which can be used to implement functional behaviour. The network consists of neurons which are connected together with synapses. The output values of the neurons are of type Vector3 to support spatial computing.
This component is basically a Unity representation of a nanobrain cluster.
Inherits MonoBehaviour.
Static Public Member Functions | |
| static void | UpdateWeight (Cluster brain, string name, float weight) |
| Update the weight for all Synapses coming from the Neuron with the given name. | |
Public Attributes | |
| ClusterPrefab | brainPrefab |
| The Cluster prefab from which the cluster is created. | |
Properties | |
| Cluster | brain [get] |
| The cluster isntance. | |
|
static |
Update the weight for all Synapses coming from the Neuron with the given name.
| brain | The cluster in which the synapses are updated |
| name | The name of the Neuron for which the weights are updated |
| weight | The new Synapse weight |