The Unity ScriptableObject to implement re-usable Cluster Prefabs.
Inherits ScriptableObject.
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| Nucleus | GetNucleus (string nucleusName) |
| | Retrieve a nucleus in this cluster.
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void | EnsureInitialization () |
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void | GarbageCollection () |
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◆ GetNucleus()
| Nucleus NanoBrain.ClusterPrefab.GetNucleus |
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string |
nucleusName | ) |
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Retrieve a nucleus in this cluster.
- Parameters
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| nucleusName | The name of the nucleus |
- Returns
- The Nucleus with the given name or null if no such Nucleus could be found
The documentation for this class was generated from the following file:
- /home/pascal/Development/Projects/Passer/NanoBrain/NanoBrain/Assets/NanoBrain-unitypackage/Runtime/Scripts/ScriptableObjects/ClusterPrefab.cs