diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
index b49e8b7..d59c742 100644
--- a/Assembly-CSharp.csproj
+++ b/Assembly-CSharp.csproj
@@ -79,6 +79,7 @@
+
diff --git a/Assets/NanoBrain/Cluster.cs b/Assets/NanoBrain/Cluster.cs
index 5b349e1..2216d32 100644
--- a/Assets/NanoBrain/Cluster.cs
+++ b/Assets/NanoBrain/Cluster.cs
@@ -3,28 +3,30 @@ using UnityEngine;
[CreateAssetMenu(menuName = "Passer/Cluster")]
public class Cluster : ScriptableObject, INucleus {
-
- // private string _name;
- // public new string name {
- // get { return _name; }
- // set { _name = value; }
- // }
-
+
public Cluster cluster => this;
- public List nuclei = new();
+ [SerializeReference]
+ public List nuclei = new();
- public Nucleus output => this.nuclei[0];
+ public INucleus output => this.nuclei[0];
- [SerializeField]
- private readonly List _synapses = new(); // = inputs, compare receptors in NanoBrain
+ //private readonly List _inputs = new();
+ public List inputs { // = compare receptors in NanoBrain
+ // for now all nuclei are inputs
+ get { return this.nuclei; }
+ }
+
+ // The synapses of all inputs
+ private readonly List _synapses = new();
public List synapses => _synapses;
+
// Call this function to ensure that there is at least one nucleus
// This is an invariant and should be ensured before the nucleus is used
// because output requires it.
public void EnsureInitialization() {
- nuclei ??= new List();
+ nuclei ??= new List();
if (nuclei.Count == 0)
new Neuroid(this, "Output"); // Every cluster should have at least 1 neuroid
}
@@ -36,12 +38,12 @@ public class Cluster : ScriptableObject, INucleus {
public void RemoveReceiver(INucleus receiver) {
output.RemoveReceiver(receiver);
}
- public List receivers {
+ public List receivers {
get => output.receivers;
}
- public void AddSynapse(INucleus sender) {
- Synapse synapse = new (sender, 1.0f);
+ public void AddSynapse(IReceptor sender) {
+ Synapse synapse = new(sender, 1.0f);
synapses.Add(synapse);
}
@@ -63,17 +65,18 @@ public class Cluster : ScriptableObject, INucleus {
foreach (Synapse synapse in nucleus.synapses) {
if (synapse != null && synapse.nucleus != null) {
visitedSynapses.Add(synapse);
- MarkNuclei(visitedNuclei, synapse.nucleus);
+ if (synapse.nucleus is INucleus synapse_nucleus)
+ MarkNuclei(visitedNuclei, synapse_nucleus);
}
}
nucleus.synapses.RemoveAll(synapse => visitedSynapses.Contains(synapse) == false);
}
if (nucleus.receivers != null) {
- HashSet visitedReceivers = new();
- foreach (Receiver receiver in nucleus.receivers) {
- if (receiver != null && receiver.nucleus != null) {
+ HashSet visitedReceivers = new();
+ foreach (INucleus receiver in nucleus.receivers) {
+ if (receiver != null && receiver != null) {
visitedReceivers.Add(receiver);
- visitedNuclei.Add(receiver.nucleus);
+ visitedNuclei.Add(receiver);
}
}
nucleus.receivers.RemoveAll(receiver => visitedReceivers.Contains(receiver) == false);
@@ -91,5 +94,17 @@ public class Cluster : ScriptableObject, INucleus {
// it is not, I should take inputs from the synapses and route them to the right internal nuclei
}
+ public void UpdateNuclei() {
+ foreach (INucleus nucleus in nuclei)
+ nucleus.IncreaseAge();
+
+ }
+
+ public void IncreaseAge() {
+ foreach (INucleus nucleus in nuclei)
+ nucleus.IncreaseAge();
+ }
+ // ha ha ha
+
#endregion Dynamics
}
\ No newline at end of file
diff --git a/Assets/NanoBrain/INucleus.cs b/Assets/NanoBrain/INucleus.cs
index 46d424a..45c0acd 100644
--- a/Assets/NanoBrain/INucleus.cs
+++ b/Assets/NanoBrain/INucleus.cs
@@ -1,33 +1,45 @@
using System.Collections.Generic;
using UnityEngine;
-public interface INucleus {
+public interface INucleus : IReceptor {
#region static struct
- public string name { get; set; }
-
// Cluster
public Cluster cluster { get; }
- // Receivers
- public List receivers { get; }
- public void AddReceiver(INucleus receiver);
- public void RemoveReceiver(INucleus receiverNucleus);
-
// Senders
public List synapses { get; }
- public void AddSynapse(INucleus sender);
+ public void AddSynapse(IReceptor sender);
#endregion static struct
#region dynamic state
- public bool isSleeping { get; }
+ public void UpdateState();
+
+ public void IncreaseAge();
+
+ #endregion dynamic state
+}
+
+public interface IReceptor {
+ #region static
+
+ public string name { get; set; }
+
+ // Receivers
+ public List receivers { get; }
+ public void AddReceiver(INucleus receiver);
+ public void RemoveReceiver(INucleus receiverNucleus);
+
+ #endregion static
+
+ #region dynamic
public Vector3 outputValue { get; }
- public void UpdateState();
+ public bool isSleeping { get; }
- #endregion dynamic state
+ #endregion dynamic
}
\ No newline at end of file
diff --git a/Assets/NanoBrain/Neuroid.cs b/Assets/NanoBrain/Neuroid.cs
index cd534e0..9e56de1 100644
--- a/Assets/NanoBrain/Neuroid.cs
+++ b/Assets/NanoBrain/Neuroid.cs
@@ -2,49 +2,8 @@ using UnityEngine;
[System.Serializable]
public class Neuroid : Nucleus {
- public enum CurvePresets {
- Linear,
- Power,
- Sqrt,
- Reciprocal,
- Custom
- }
- [SerializeField]
- private CurvePresets _curvePreset;
- public CurvePresets curvePreset {
- get { return _curvePreset; }
- set {
- _curvePreset = value;
- this.curve = GenerateCurve();
- }
- }
- public AnimationCurve curve;
- public float curveMax = 1.0f;
-
- public AnimationCurve GenerateCurve() {
- switch (this.curvePreset) {
- case CurvePresets.Linear:
- this.curveMax = 1;
- return Synapse.Presets.Linear(1);
- case CurvePresets.Power:
- this.curveMax = 1;
- return Synapse.Presets.Power(2.0f, 1);
- case CurvePresets.Sqrt:
- this.curveMax = 1;
- return Synapse.Presets.Power(0.5f, 1);
- case CurvePresets.Reciprocal:
- this.curveMax = 1 / 0.01f * 1;
- return Synapse.Presets.Reciprocal(1);
- default:
- this.curveMax = 1;
- return this.curve;
- }
- }
public bool average = false;
- public bool inverse = false;
- public float exponent = 1.0f;
-
public Neuroid(Cluster brain, string name) : base(name) {
this.cluster = brain;
diff --git a/Assets/NanoBrain/Nucleus.cs b/Assets/NanoBrain/Nucleus.cs
index 601c462..41ac085 100644
--- a/Assets/NanoBrain/Nucleus.cs
+++ b/Assets/NanoBrain/Nucleus.cs
@@ -19,26 +19,65 @@ public class Nucleus : INucleus {
private List _synapses = new();
public List synapses => _synapses;
- [SerializeField]
- private List _receivers = new();
- public List receivers => _receivers;
+ [SerializeReference]
+ private List _receivers = new();
+ public List receivers => _receivers;
#region Serialization
[SerializeField]
protected string nucleusType;
+ public enum CurvePresets {
+ Linear,
+ Power,
+ Sqrt,
+ Reciprocal,
+ Custom
+ }
+ [SerializeField]
+ private CurvePresets _curvePreset;
+ public CurvePresets curvePreset {
+ get { return _curvePreset; }
+ set {
+ _curvePreset = value;
+ this.curve = GenerateCurve();
+ }
+ }
+ public AnimationCurve curve;
+ public float curveMax = 1.0f;
+
+ public AnimationCurve GenerateCurve() {
+ switch (this.curvePreset) {
+ case CurvePresets.Linear:
+ this.curveMax = 1;
+ return Synapse.Presets.Linear(1);
+ case CurvePresets.Power:
+ this.curveMax = 1;
+ return Synapse.Presets.Power(2.0f, 1);
+ case CurvePresets.Sqrt:
+ this.curveMax = 1;
+ return Synapse.Presets.Power(0.5f, 1);
+ case CurvePresets.Reciprocal:
+ this.curveMax = 1 / 0.01f * 1;
+ return Synapse.Presets.Reciprocal(1);
+ default:
+ this.curveMax = 1;
+ return this.curve;
+ }
+ }
+
public virtual void Rebuild(NanoBrain brain) {
if (this.synapses != null) {
foreach (Synapse synapse in synapses)
synapse.Rebuild(brain);
}
- foreach (Receiver receiver in receivers.ToArray()) {
- if (receiver.Rebuild(brain) == false) {
- Debug.Log("Rebuilding failed, removing receiver.");
- receivers.Remove(receiver);
- }
- }
+ // foreach (INucleus receiver in receivers.ToArray()) {
+ // if (receiver.Rebuild(brain) == false) {
+ // Debug.Log("Rebuilding failed, removing receiver.");
+ // receivers.Remove(receiver);
+ // }
+ // }
}
public static Nucleus RebuildType(NanoBrain brain, Nucleus nucleus) {
@@ -63,8 +102,7 @@ public class Nucleus : INucleus {
public Cluster cluster { get; set; }
private Vector3 _outputValue;
- public Vector3 outputValue
- {
+ public Vector3 outputValue {
get { return _outputValue; }
set {
this.stale = 0;
@@ -96,30 +134,33 @@ public class Nucleus : INucleus {
}
public virtual void AddReceiver(INucleus receivingNucleus) {
- this.receivers.Add(new Receiver(receivingNucleus));
+ // this.receivers.Add(new Receiver(receivingNucleus));
+ this.receivers.Add(receivingNucleus);
//receivingNucleus.SetWeight(this, 1.0f);
receivingNucleus.AddSynapse(this);
}
public void RemoveReceiver(INucleus receiverNucleus) {
- this.receivers.RemoveAll(receiver => receiver.nucleus == receiverNucleus);
+ this.receivers.RemoveAll(receiver => receiver == receiverNucleus);
receiverNucleus.synapses.RemoveAll(synapse => synapse.nucleus == this);
}
public static void Delete(INucleus nucleus) {
foreach (Synapse synapse in nucleus.synapses) {
- if (synapse.nucleus.receivers.Count > 1) {
- // there is another nucleus feeding into this input nucleus
- synapse.nucleus.receivers.RemoveAll(r => r.nucleus == nucleus);
- }
- else {
- // No other links, delete it.
- Nucleus.Delete(synapse.nucleus);
+ if (synapse.nucleus is Nucleus synapse_nucleus) {
+ if (synapse_nucleus.receivers.Count > 1) {
+ // there is another nucleus feeding into this input nucleus
+ synapse_nucleus.receivers.RemoveAll(r => r == nucleus);
+ }
+ else {
+ // No other links, delete it.
+ Nucleus.Delete(synapse_nucleus);
+ }
}
}
- foreach (Receiver receiver in nucleus.receivers) {
- if (receiver.nucleus != null && receiver.nucleus.synapses != null)
- receiver.nucleus.synapses.RemoveAll(s => s.nucleus == nucleus);
+ foreach (INucleus receiver in nucleus.receivers) {
+ if (receiver != null && receiver.synapses != null)
+ receiver.synapses.RemoveAll(s => s.nucleus == nucleus);
}
if (nucleus.cluster != null) {
@@ -141,7 +182,7 @@ public class Nucleus : INucleus {
return false;
}
- public void AddSynapse(INucleus sendingNucleus) {
+ public void AddSynapse(IReceptor sendingNucleus) {
Synapse synapse = new(sendingNucleus, 1.0f);
this.synapses.Add(synapse);
}
@@ -166,146 +207,36 @@ public class Nucleus : INucleus {
// }
this.outputValue = result;
- foreach (Receiver receiver in this.receivers)
- receiver.nucleus.UpdateState();
+ foreach (INucleus receiver in this.receivers)
+ receiver.UpdateState();
}
}
-[Serializable]
-public class Synapse {
- [NonSerialized]
- public INucleus nucleus;
- public Cluster cluster;
- public int nucleusId;
- public float weight;
+// [Serializable]
+// public class Receiver {
+// [NonSerialized]
+// public INucleus nucleus;
+// //public int nucleusId;
- public enum CurvePresets {
- Linear,
- Power,
- Sqrt,
- Reciprocal,
- Custom
- }
- // public CurvePresets curvePreset;
- // public AnimationCurve curve;
- public float curveMax = 1.0f;
+// public Receiver(INucleus nucleus) {
+// this.nucleus = nucleus;
+// //this.nucleusId = nucleus.id;
+// }
- public Synapse(INucleus nucleus, float weight) {
- this.nucleus = nucleus;
- //this.nucleusId = nucleus.id;
- this.weight = weight;
- }
+// public bool Rebuild(NanoBrain brain) {
+// if (brain == null) {
+// return false;
+// }
- public void Rebuild(NanoBrain brain) {
- if (brain == null) {
- return;
- }
-
- foreach (Nucleus nucleus in brain.nuclei) {
- if (nucleus.id == this.nucleusId) {
- this.nucleus = nucleus;
- return;
- }
- }
- foreach (Perceptoid perceptoid in brain.perceptei) {
- if (perceptoid.id == this.nucleusId) {
- this.nucleus = perceptoid;
- return;
- }
- }
- Debug.LogError($"Synapse deserialization error: could not find nucleus with id {this.nucleusId}");
- }
-
- // public AnimationCurve GenerateCurve() {
- // switch (this.curvePreset) {
- // case CurvePresets.Linear:
- // this.curveMax = this.weight;
- // return Presets.Linear(this.weight);
- // case CurvePresets.Power:
- // this.curveMax = this.weight;
- // return Presets.Power(2.0f, this.weight);
- // case CurvePresets.Sqrt:
- // this.curveMax = this.weight;
- // return Presets.Power(0.5f, this.weight);
- // case CurvePresets.Reciprocal:
- // this.curveMax = 1 / 0.01f * this.weight;
- // return Presets.Reciprocal(this.weight);
- // default:
- // this.curveMax = weight;
- // return AnimationCurve.Constant(0, 1, weight);
- // }
- // }
-
- public static class Presets {
- private const int samples = 32;
- public static AnimationCurve Linear(float weight) {
- return AnimationCurve.Linear(0f, 0f, 1000f, weight * 1000);
- }
- public static AnimationCurve Power(float exponent, float weight) {
- // build keyframes
- Keyframe[] keys = new Keyframe[samples];
- for (int i = 0; i < samples; i++) {
- float t = i / (float)(samples - 1);
- float v = Mathf.Pow(t, exponent) * weight;
- keys[i] = new Keyframe(t, v);
- }
-
- AnimationCurve curve = new(keys);
-
- // set tangent modes for each key to Auto (smooth). Use Linear if you prefer straight segments.
- for (int i = 0; i < curve.length; i++) {
- AnimationUtility.SetKeyLeftTangentMode(curve, i, AnimationUtility.TangentMode.Auto);
- AnimationUtility.SetKeyRightTangentMode(curve, i, AnimationUtility.TangentMode.Auto);
- }
-
- return curve;
- }
- public static AnimationCurve Reciprocal(float weight) {
- int samples = 128;
- float xMin = 0.001f;
- float xMax = 1;
- var keys = new Keyframe[samples];
- for (int i = 0; i < samples; i++) {
- float t = i / (float)(samples - 1);
- float x = Mathf.Lerp(xMin, xMax, t);
- float y = 1f / x * weight;
- keys[i] = new Keyframe(x, y);
- }
- var curve = new AnimationCurve(keys);
- for (int i = 0; i < curve.length; i++) {
- AnimationUtility.SetKeyLeftTangentMode(curve, i, AnimationUtility.TangentMode.Linear);
- AnimationUtility.SetKeyRightTangentMode(curve, i, AnimationUtility.TangentMode.Linear);
- }
- return curve;
- }
- }
-}
-
-[Serializable]
-public class Receiver {
- [NonSerialized]
- public INucleus nucleus;
- //public int nucleusId;
-
- public Receiver(INucleus nucleus) {
- this.nucleus = nucleus;
- //this.nucleusId = nucleus.id;
- }
-
- public bool Rebuild(NanoBrain brain) {
- if (brain == null) {
- return false;
- }
-
- // Use SerializedReference instead?
- // foreach (Nucleus nucleus in brain.nuclei) {
- // if (nucleus.id == this.nucleusId) {
- // this.nucleus = nucleus;
- // return true;
- // }
- // }
- //Debug.LogWarning($"Receiver deserialization error: could not find nucleus with id {this.nucleusId}");
- return false;
- }
-}
\ No newline at end of file
+// // Use SerializedReference instead?
+// // foreach (Nucleus nucleus in brain.nuclei) {
+// // if (nucleus.id == this.nucleusId) {
+// // this.nucleus = nucleus;
+// // return true;
+// // }
+// // }
+// //Debug.LogWarning($"Receiver deserialization error: could not find nucleus with id {this.nucleusId}");
+// return false;
+// }
+// }
\ No newline at end of file
diff --git a/Assets/NanoBrain/Perceptoid.cs b/Assets/NanoBrain/Perceptoid.cs
index 85f0bc1..b30847e 100644
--- a/Assets/NanoBrain/Perceptoid.cs
+++ b/Assets/NanoBrain/Perceptoid.cs
@@ -36,19 +36,19 @@ public class Perceptoid : Neuroid {
this.receptor.thingType = perceptoid.thingType;
// Point all receivers to this perceptoid instead of the default nucleus
- foreach (Receiver receiver in nucleus.receivers) {
- foreach (Synapse synapse in receiver.nucleus.synapses) {
+ foreach (INucleus receiver in nucleus.receivers) {
+ foreach (Synapse synapse in receiver.synapses) {
if (synapse.nucleus == nucleus)
synapse.nucleus = this;
}
}
// Point all synapses to this perceptoid instead of the default nucleus
- foreach (Synapse synapse in nucleus.synapses) {
- foreach (Receiver receiver in synapse.nucleus.receivers) {
- if (receiver.nucleus == nucleus)
- receiver.nucleus = this;
- }
- }
+ // foreach (Synapse synapse in nucleus.synapses) {
+ // foreach (INucleus r in synapse.nucleus.receivers) {
+ // if (r == nucleus)
+ // this.receiver = this;
+ // }
+ // }
// Copying disabled for now
// // Copy all the synapses
// this.synapses = nucleus.synapses;
diff --git a/Assets/NanoBrain/Receptor.cs b/Assets/NanoBrain/Receptor.cs
index ed8ba96..dcd3c28 100644
--- a/Assets/NanoBrain/Receptor.cs
+++ b/Assets/NanoBrain/Receptor.cs
@@ -2,7 +2,36 @@ using System.Collections.Generic;
using UnityEngine;
using LinearAlgebra;
-public class Receptor {
+public class Receptor : IReceptor {
+ [SerializeField]
+ protected string _name;
+ public virtual string name {
+ get => _name;
+ set => _name = value;
+ }
+
+ public Cluster cluster;
+ //public INucleus nucleus;
+
+ //[SerializeField]
+ [SerializeReference]
+ private List _receivers = new();
+ public List receivers => _receivers;
+
+ public virtual void AddReceiver(INucleus receivingNucleus) {
+ //this.receivers.Add(new Receiver(receivingNucleus));
+ this.receivers.Add(receivingNucleus);
+ //receivingNucleus.SetWeight(this, 1.0f);
+ receivingNucleus.AddSynapse(this);
+ }
+
+ public void RemoveReceiver(INucleus receiverNucleus) {
+ this.receivers.RemoveAll(receiver => receiver == receiverNucleus);
+ receiverNucleus.synapses.RemoveAll(synapse => synapse.nucleus == this);
+ }
+
+ public bool isSleeping => false;
+
///
/// The list of perceptoid which can process stimuli from this receptor
///
@@ -22,12 +51,26 @@ public class Receptor {
public float distanceResolution = 0.1f;
public float directionResolution = 5;
+ public Vector3 outputValue {
+ get { return localPosition; }
+ set {
+ localPosition = value;
+ }
+ }
+
+
public Receptor(NanoBrain brain, int thingType) {
this.thingType = thingType;
//this.perceptei.Add(perceptoid);
brain.receptors.Add(this);
}
+ public Receptor(Cluster cluster, INucleus nucleus) {
+ this.cluster = cluster;
+ //nucleus.AddSynapse(this);
+ this.AddReceiver(nucleus);
+ }
+
public static Receptor GetReceptor(NanoBrain brain, int thingType) {
foreach (Receptor receptor in brain.receptors) {
if (thingType == 0 || receptor.thingType == thingType)
@@ -37,46 +80,68 @@ public class Receptor {
return newReceptor;
}
+ public static Receptor CreateReceptor(Cluster cluster, string nucleusName) {
+ if (cluster == null)
+ return null;
+
+ foreach (INucleus nucleus in cluster.inputs) {
+ if (nucleus != null && nucleus.name == nucleusName) {
+ Receptor receptor = new(cluster, nucleus);
+ return receptor;
+ }
+ }
+ return null;
+ }
+
public virtual void ProcessStimulus(int thingId, Vector3 newLocalPositionVector, string thingName = null) {
this.localPosition = newLocalPositionVector;
- Perceptoid selectedPerceptoid = null;
- foreach (Perceptoid perceptoid in this.perceptei) {
- if (perceptoid.thingId == thingId) {
- // We found an existing perceptoid for this thing
- selectedPerceptoid = perceptoid;
- // Do not look any further
-
- break;
- }
- else if (perceptoid.isSleeping) {
- // A sleeping perceptoid is not active and can therefore always be reused
- selectedPerceptoid = perceptoid;
- // Look further because we could find a existing perceptoid for this thing
- }
-
- else if (selectedPerceptoid == null) {
- // If we haven't found a perceptoid yet, just start by taking the first
- selectedPerceptoid = perceptoid;
- }
-
- else if (selectedPerceptoid.isSleeping == false) {
- // If no existing or sleeping perceptoid is found, we look for the perceptoid
- // we the furthest (least interesting) stimulus
- if (perceptoid.receptor.localPosition.magnitude < selectedPerceptoid.receptor.localPosition.magnitude) {
- Debug.Log($"{selectedPerceptoid.name} {selectedPerceptoid.receptor.localPosition.magnitude} {perceptoid.receptor.localPosition.magnitude} ");
- selectedPerceptoid = perceptoid;
- }
- }
+ INucleus selectedReceiver = null;
+ foreach (INucleus receiver in this.receivers) {
+ selectedReceiver = receiver;
}
- if (selectedPerceptoid == null) {
- Debug.Log("No perceptoid selected, stimulus is ignored");
- return;
- }
- // Debug.Log($"Stimulus {thingType} {thingId} {selectedPerceptoid.name}");
- selectedPerceptoid.thingId = thingId;
- if (thingName != null)
- selectedPerceptoid.name = selectedPerceptoid.baseName + " " + thingName;
- selectedPerceptoid.UpdateState();
+ // selectedReceiver.thingId = thingId;
+ // if (thingName != null)
+ // selectedReceiver.nucleus.name = selectedReceiver.nucleus.baseName + " " + thingName;
+ selectedReceiver.UpdateState();
+
+ // Perceptoid selectedPerceptoid = null;
+ // foreach (Perceptoid perceptoid in this.perceptei) {
+ // if (perceptoid.thingId == thingId) {
+ // // We found an existing perceptoid for this thing
+ // selectedPerceptoid = perceptoid;
+ // // Do not look any further
+
+ // break;
+ // }
+ // else if (perceptoid.isSleeping) {
+ // // A sleeping perceptoid is not active and can therefore always be reused
+ // selectedPerceptoid = perceptoid;
+ // // Look further because we could find a existing perceptoid for this thing
+ // }
+
+ // else if (selectedPerceptoid == null) {
+ // // If we haven't found a perceptoid yet, just start by taking the first
+ // selectedPerceptoid = perceptoid;
+ // }
+
+ // else if (selectedPerceptoid.isSleeping == false) {
+ // // If no existing or sleeping perceptoid is found, we look for the perceptoid
+ // // we the furthest (least interesting) stimulus
+ // if (perceptoid.receptor.localPosition.magnitude < selectedPerceptoid.receptor.localPosition.magnitude) {
+ // Debug.Log($"{selectedPerceptoid.name} {selectedPerceptoid.receptor.localPosition.magnitude} {perceptoid.receptor.localPosition.magnitude} ");
+ // selectedPerceptoid = perceptoid;
+ // }
+ // }
+ // }
+ // if (selectedPerceptoid == null) {
+ // Debug.Log("No perceptoid selected, stimulus is ignored");
+ // return;
+ // }
+ // // Debug.Log($"Stimulus {thingType} {thingId} {selectedPerceptoid.name}");
+ // selectedPerceptoid.thingId = thingId;
+ // if (thingName != null)
+ // selectedPerceptoid.name = selectedPerceptoid.baseName + " " + thingName;
+ // selectedPerceptoid.UpdateState();
}
}
\ No newline at end of file
diff --git a/Assets/NanoBrain/Synapse.cs b/Assets/NanoBrain/Synapse.cs
new file mode 100644
index 0000000..7bcdfde
--- /dev/null
+++ b/Assets/NanoBrain/Synapse.cs
@@ -0,0 +1,115 @@
+using System;
+using UnityEngine;
+using UnityEditor;
+
+[Serializable]
+public class Synapse {
+ //[NonSerialized]
+ [SerializeReference]
+ public IReceptor nucleus;
+ [SerializeReference]
+ public Cluster cluster;
+ //public int nucleusId;
+ public float weight;
+
+ public enum CurvePresets {
+ Linear,
+ Power,
+ Sqrt,
+ Reciprocal,
+ Custom
+ }
+ // public CurvePresets curvePreset;
+ // public AnimationCurve curve;
+ public float curveMax = 1.0f;
+
+ public Synapse(IReceptor nucleus, float weight) {
+ this.nucleus = nucleus;
+ //this.nucleusId = nucleus.id;
+ this.weight = weight;
+ }
+
+ public void Rebuild(NanoBrain brain) {
+ // if (brain == null) {
+ // return;
+ // }
+
+ // foreach (Nucleus nucleus in brain.nuclei) {
+ // if (nucleus.id == this.nucleusId) {
+ // this.nucleus = nucleus;
+ // return;
+ // }
+ // }
+ // foreach (Perceptoid perceptoid in brain.perceptei) {
+ // if (perceptoid.id == this.nucleusId) {
+ // this.nucleus = perceptoid;
+ // return;
+ // }
+ // }
+ // Debug.LogError($"Synapse deserialization error: could not find nucleus with id {this.nucleusId}");
+ }
+
+ // public AnimationCurve GenerateCurve() {
+ // switch (this.curvePreset) {
+ // case CurvePresets.Linear:
+ // this.curveMax = this.weight;
+ // return Presets.Linear(this.weight);
+ // case CurvePresets.Power:
+ // this.curveMax = this.weight;
+ // return Presets.Power(2.0f, this.weight);
+ // case CurvePresets.Sqrt:
+ // this.curveMax = this.weight;
+ // return Presets.Power(0.5f, this.weight);
+ // case CurvePresets.Reciprocal:
+ // this.curveMax = 1 / 0.01f * this.weight;
+ // return Presets.Reciprocal(this.weight);
+ // default:
+ // this.curveMax = weight;
+ // return AnimationCurve.Constant(0, 1, weight);
+ // }
+ // }
+
+ public static class Presets {
+ private const int samples = 32;
+ public static AnimationCurve Linear(float weight) {
+ return AnimationCurve.Linear(0f, 0f, 1000f, weight * 1000);
+ }
+ public static AnimationCurve Power(float exponent, float weight) {
+ // build keyframes
+ Keyframe[] keys = new Keyframe[samples];
+ for (int i = 0; i < samples; i++) {
+ float t = i / (float)(samples - 1);
+ float v = Mathf.Pow(t, exponent) * weight;
+ keys[i] = new Keyframe(t, v);
+ }
+
+ AnimationCurve curve = new(keys);
+
+ // set tangent modes for each key to Auto (smooth). Use Linear if you prefer straight segments.
+ for (int i = 0; i < curve.length; i++) {
+ AnimationUtility.SetKeyLeftTangentMode(curve, i, AnimationUtility.TangentMode.Auto);
+ AnimationUtility.SetKeyRightTangentMode(curve, i, AnimationUtility.TangentMode.Auto);
+ }
+
+ return curve;
+ }
+ public static AnimationCurve Reciprocal(float weight) {
+ int samples = 128;
+ float xMin = 0.001f;
+ float xMax = 1;
+ var keys = new Keyframe[samples];
+ for (int i = 0; i < samples; i++) {
+ float t = i / (float)(samples - 1);
+ float x = Mathf.Lerp(xMin, xMax, t);
+ float y = 1f / x * weight;
+ keys[i] = new Keyframe(x, y);
+ }
+ var curve = new AnimationCurve(keys);
+ for (int i = 0; i < curve.length; i++) {
+ AnimationUtility.SetKeyLeftTangentMode(curve, i, AnimationUtility.TangentMode.Linear);
+ AnimationUtility.SetKeyRightTangentMode(curve, i, AnimationUtility.TangentMode.Linear);
+ }
+ return curve;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/NanoBrain/Synapse.cs.meta b/Assets/NanoBrain/Synapse.cs.meta
new file mode 100644
index 0000000..e62612c
--- /dev/null
+++ b/Assets/NanoBrain/Synapse.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 334a58eafccd60cbdb32f719e9e861c6
\ No newline at end of file
diff --git a/Assets/NanoBrain/VisualEditor/Editor/ClusterInspector.cs b/Assets/NanoBrain/VisualEditor/Editor/ClusterInspector.cs
index bd681fa..b3a443b 100644
--- a/Assets/NanoBrain/VisualEditor/Editor/ClusterInspector.cs
+++ b/Assets/NanoBrain/VisualEditor/Editor/ClusterInspector.cs
@@ -75,7 +75,7 @@ public class ClusterInspector : Editor {
INucleus currentNucleus;
GameObject gameObject;
private List layers = new();
- private readonly Dictionary neuroidPositions = new();
+ private readonly Dictionary neuroidPositions = new();
Vector2 pan = Vector2.zero;
//float zoom = 1f;
@@ -101,7 +101,7 @@ public class ClusterInspector : Editor {
RegisterCallback(OnMouseUp);
}
- public void SetGraph(GameObject gameObject, Cluster brain, Nucleus nucleus, VisualElement inspectorContainer) {
+ public void SetGraph(GameObject gameObject, Cluster brain, INucleus nucleus, VisualElement inspectorContainer) {
this.gameObject = gameObject;
this.cluster = brain;
if (Application.isPlaying == false)
@@ -135,8 +135,8 @@ public class ClusterInspector : Editor {
NeuroidLayer currentLayer = new() { ix = layerIx };
if (selectedNucleus.receivers != null) {
- foreach (Receiver receiver in selectedNucleus.receivers) {
- INucleus outputNeuroid = receiver.nucleus;
+ foreach (INucleus receiver in selectedNucleus.receivers) {
+ INucleus outputNeuroid = receiver;
if (outputNeuroid != null) {
AddToLayer(currentLayer, outputNeuroid);
// Debug.Log($"layer {layerIx} nucleus {outputNeuroid.name}");
@@ -158,7 +158,7 @@ public class ClusterInspector : Editor {
if (selectedNucleus.synapses != null) {
foreach (Synapse synapse in selectedNucleus.synapses) {
- INucleus input = synapse.nucleus;
+ IReceptor input = synapse.nucleus;
AddToLayer(currentLayer, input);
// Debug.Log($"layer {layerIx} nucleus {input.name}");
}
@@ -168,7 +168,7 @@ public class ClusterInspector : Editor {
}
}
- private void AddToLayer(NeuroidLayer layer, INucleus nucleus) {
+ private void AddToLayer(NeuroidLayer layer, IReceptor nucleus) {
if (nucleus == null)
return;
layer.neuroids.Add(nucleus);
@@ -225,8 +225,8 @@ public class ClusterInspector : Editor {
// Determine the maximum value in this layer
// This is used to 'scale' the output value colors of the nuclei
float maxValue = 0;
- foreach (Receiver receiver in nucleus.receivers) {
- if (receiver.nucleus is Neuroid neuroid) {
+ foreach (INucleus receiver in nucleus.receivers) {
+ if (receiver is Neuroid neuroid) {
float value = neuroid.outputValue.magnitude;
if (value > maxValue)
maxValue = value;
@@ -238,8 +238,8 @@ public class ClusterInspector : Editor {
float margin = 10 + spacing / 2;
int row = 0;
- foreach (Receiver receiver in nucleus.receivers) {
- INucleus receiverNucleus = receiver.nucleus;
+ foreach (INucleus receiver in nucleus.receivers) {
+ INucleus receiverNucleus = receiver;
if (receiverNucleus == null)
continue;
@@ -286,13 +286,14 @@ public class ClusterInspector : Editor {
// }
// else {
- DrawNucleus(synapse.nucleus, pos, maxValue, size);
+ if (synapse.nucleus != null)
+ DrawNucleus(synapse.nucleus, pos, maxValue, size);
row++;
// }
}
}
- private void DrawNucleus(INucleus nucleus, Vector3 position, float maxValue, float size) {
+ private void DrawNucleus(IReceptor nucleus, Vector3 position, float maxValue, float size) {
if (nucleus.isSleeping)
Handles.color = Color.darkRed;
else {
@@ -360,7 +361,7 @@ public class ClusterInspector : Editor {
// To do: add HandleClick (see above) to expand the array
}
- private void HandleMouseHover(INucleus nucleus, Rect rect) {
+ private void HandleMouseHover(IReceptor nucleus, Rect rect) {
GUIContent tooltip;
if (nucleus is Perceptoid perceptoid) {
if (perceptoid.receptor != null) {
@@ -377,10 +378,14 @@ public class ClusterInspector : Editor {
$"\nValue: {nucleus.outputValue}");
}
}
- else {
+ else if (nucleus is INucleus n) {
+ tooltip = new(
+ $"{nucleus.name}" +
+ $"\nsynapse count {n.synapses.Count}" +
+ $"\nValue: {nucleus.outputValue}");
+ } else {
tooltip = new(
$"{nucleus.name}" +
- $"\nsynapse count {nucleus.synapses.Count}" +
$"\nValue: {nucleus.outputValue}");
}
@@ -393,9 +398,11 @@ public class ClusterInspector : Editor {
GUI.Box(tooltipRect, tooltip);
}
- private void HandleClicked(INucleus nucleus) {
- this.currentNucleus = nucleus;
+ private void HandleClicked(IReceptor nucleus) {
+ if (nucleus is INucleus n) {
+ this.currentNucleus = n;
BuildLayers();
+ }
}
void DrawInspector(VisualElement inspectorContainer) {
@@ -430,7 +437,7 @@ public class ClusterInspector : Editor {
perceptoid.array.RemovePerceptoid();
EditorGUILayout.EndHorizontal();
}
- else if (this.currentNucleus is Neuroid neuroid) {
+ else if (this.currentNucleus is Nucleus neuroid) {
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Activation Curve", GUILayout.Width(150));
if (neuroid.curveMax > 0)
@@ -517,9 +524,9 @@ public class ClusterInspector : Editor {
return;
if (nucleus.cluster != null)
this.currentNucleus = nucleus.cluster.output;
- foreach (Receiver receiver in nucleus.receivers) {
- if (receiver.nucleus != null) {
- this.currentNucleus = receiver.nucleus;
+ foreach (INucleus receiver in nucleus.receivers) {
+ if (receiver != null) {
+ this.currentNucleus = receiver;
break;
}
}
@@ -548,7 +555,7 @@ public class ClusterInspector : Editor {
if (cluster == null)
return;
- IEnumerable synapseNuclei = this.currentNucleus.synapses.Select(synapse => synapse.nucleus.name);
+ IEnumerable synapseNuclei = this.currentNucleus.synapses.Select(synapse => synapse.nucleus != null ? synapse.nucleus.name: "");
//IEnumerable perceptei = this.currentNucleus.brain.perceptei.Select(i => i.name).Except(synapseNuclei);
IEnumerable nuclei = cluster.nuclei.Select(i => i.name).Except(synapseNuclei);
//string[] names = perceptei.Concat(nuclei).ToArray();
@@ -564,7 +571,7 @@ public class ClusterInspector : Editor {
// Nucleus n = this.currentNucleus.brain.nuclei[selectedIndex - perceptei.Count()];
// n.AddReceiver(this.currentNucleus);
// }
- Nucleus n = cluster.nuclei[selectedIndex];
+ INucleus n = cluster.nuclei[selectedIndex];
n.AddReceiver(this.currentNucleus);
}
}
@@ -606,7 +613,7 @@ public class ClusterInspector : Editor {
public class NeuroidLayer {
public int ix = 0;
- public List neuroids = new();
+ public List neuroids = new();
}
public class ClusterWrapper : ScriptableObject {
diff --git a/Assets/NanoBrain/VisualEditor/Editor/NanoBrainComponent_Editor.cs b/Assets/NanoBrain/VisualEditor/Editor/NanoBrainComponent_Editor.cs
index 749b3d5..6da496b 100644
--- a/Assets/NanoBrain/VisualEditor/Editor/NanoBrainComponent_Editor.cs
+++ b/Assets/NanoBrain/VisualEditor/Editor/NanoBrainComponent_Editor.cs
@@ -20,7 +20,7 @@ public class NanoBrainComponent_Editor : Editor {
public override VisualElement CreateInspectorGUI() {
//NanoBrainComponent component = target as NanoBrainComponent;
- NanoBrain brain = Application.isPlaying ? component.brain : component.defaultBrain;
+ Cluster brain = Application.isPlaying ? component.brain : component.defaultBrain;
if (Application.isPlaying == false)
serializedObject.Update();
@@ -52,8 +52,8 @@ public class NanoBrainComponent_Editor : Editor {
minHeight = 500,
}
};
- NanoBrainInspector.GraphView board;
- board = new NanoBrainInspector.GraphView();
+ ClusterInspector.GraphView board;
+ board = new ClusterInspector.GraphView();
board.style.flexGrow = 1;
inspectorContainer = new VisualElement {
diff --git a/Assets/NanoBrain/VisualEditor/Editor/NanoBrainInspector.cs b/Assets/NanoBrain/VisualEditor/Editor/NanoBrainInspector.cs
index 7290c03..c8cc316 100644
--- a/Assets/NanoBrain/VisualEditor/Editor/NanoBrainInspector.cs
+++ b/Assets/NanoBrain/VisualEditor/Editor/NanoBrainInspector.cs
@@ -73,7 +73,7 @@ public class NanoBrainInspector : Editor {
INucleus currentNucleus;
GameObject gameObject;
private List layers = new();
- private readonly Dictionary neuroidPositions = new();
+ private readonly Dictionary neuroidPositions = new();
Vector2 pan = Vector2.zero;
//float zoom = 1f;
@@ -133,8 +133,8 @@ public class NanoBrainInspector : Editor {
NeuroidLayer currentLayer = new() { ix = layerIx };
if (selectedNucleus.receivers != null) {
- foreach (Receiver receiver in selectedNucleus.receivers) {
- INucleus outputNeuroid = receiver.nucleus;
+ foreach (INucleus receiver in selectedNucleus.receivers) {
+ INucleus outputNeuroid = receiver;
if (outputNeuroid != null) {
AddToLayer(currentLayer, outputNeuroid);
// Debug.Log($"layer {layerIx} nucleus {outputNeuroid.name}");
@@ -156,7 +156,7 @@ public class NanoBrainInspector : Editor {
if (selectedNucleus.synapses != null) {
foreach (Synapse synapse in selectedNucleus.synapses) {
- INucleus input = synapse.nucleus;
+ IReceptor input = synapse.nucleus;
AddToLayer(currentLayer, input);
// Debug.Log($"layer {layerIx} nucleus {input.name}");
}
@@ -166,7 +166,7 @@ public class NanoBrainInspector : Editor {
}
}
- private void AddToLayer(NeuroidLayer layer, INucleus nucleus) {
+ private void AddToLayer(NeuroidLayer layer, IReceptor nucleus) {
if (nucleus == null)
return;
layer.neuroids.Add(nucleus);
@@ -223,8 +223,8 @@ public class NanoBrainInspector : Editor {
// Determine the maximum value in this layer
// This is used to 'scale' the output value colors of the nuclei
float maxValue = 0;
- foreach (Receiver receiver in nucleus.receivers) {
- if (receiver.nucleus is Neuroid neuroid) {
+ foreach (INucleus receiver in nucleus.receivers) {
+ if (receiver is Neuroid neuroid) {
float value = neuroid.outputValue.magnitude;
if (value > maxValue)
maxValue = value;
@@ -236,8 +236,8 @@ public class NanoBrainInspector : Editor {
float margin = 10 + spacing / 2;
int row = 0;
- foreach (Receiver receiver in nucleus.receivers) {
- INucleus receiverNucleus = receiver.nucleus;
+ foreach (INucleus receiver in nucleus.receivers) {
+ INucleus receiverNucleus = receiver;
if (receiverNucleus == null)
continue;
@@ -290,7 +290,7 @@ public class NanoBrainInspector : Editor {
}
}
- private void DrawNucleus(INucleus nucleus, Vector3 position, float maxValue, float size) {
+ private void DrawNucleus(IReceptor nucleus, Vector3 position, float maxValue, float size) {
if (nucleus.isSleeping)
Handles.color = Color.darkRed;
else {
@@ -358,7 +358,7 @@ public class NanoBrainInspector : Editor {
// To do: add HandleClick (see above) to expand the array
}
- private void HandleMouseHover(INucleus nucleus, Rect rect) {
+ private void HandleMouseHover(IReceptor nucleus, Rect rect) {
GUIContent tooltip;
if (nucleus is Perceptoid perceptoid) {
if (perceptoid.receptor != null) {
@@ -375,10 +375,15 @@ public class NanoBrainInspector : Editor {
$"\nValue: {nucleus.outputValue}");
}
}
+ else if (nucleus is INucleus n) {
+ tooltip = new(
+ $"{nucleus.name}" +
+ $"\nsynapse count {n.synapses.Count}" +
+ $"\nValue: {nucleus.outputValue}");
+ }
else {
tooltip = new(
$"{nucleus.name}" +
- $"\nsynapse count {nucleus.synapses.Count}" +
$"\nValue: {nucleus.outputValue}");
}
@@ -391,9 +396,11 @@ public class NanoBrainInspector : Editor {
GUI.Box(tooltipRect, tooltip);
}
- private void HandleClicked(INucleus nucleus) {
- this.currentNucleus = nucleus;
- BuildLayers();
+ private void HandleClicked(IReceptor nucleus) {
+ if (nucleus is INucleus n) {
+ this.currentNucleus = n;
+ BuildLayers();
+ }
}
void DrawInspector(VisualElement inspectorContainer) {
@@ -515,9 +522,9 @@ public class NanoBrainInspector : Editor {
return;
if (nucleus.cluster != null)
this.currentNucleus = nucleus.cluster.output;
- foreach (Receiver receiver in nucleus.receivers) {
- if (receiver.nucleus != null) {
- this.currentNucleus = receiver.nucleus;
+ foreach (INucleus receiver in nucleus.receivers) {
+ if (receiver != null) {
+ this.currentNucleus = receiver;
break;
}
}
@@ -561,8 +568,8 @@ public class NanoBrainInspector : Editor {
// Nucleus n = this.currentNucleus.brain.nuclei[selectedIndex - perceptei.Count()];
// n.AddReceiver(this.currentNucleus);
// }
- Nucleus n = this.currentNucleus.cluster.nuclei[selectedIndex];
- n.AddReceiver(this.currentNucleus);
+ INucleus n = this.currentNucleus.cluster.nuclei[selectedIndex];
+ n.AddReceiver(this.currentNucleus);
}
}
diff --git a/Assets/NanoBrain/VisualEditor/NanoBrain.cs b/Assets/NanoBrain/VisualEditor/NanoBrain.cs
index 8ac0896..e9b5a8b 100644
--- a/Assets/NanoBrain/VisualEditor/NanoBrain.cs
+++ b/Assets/NanoBrain/VisualEditor/NanoBrain.cs
@@ -17,7 +17,7 @@ public class NanoBrain : ScriptableObject, ISerializationCallbackReceiver {
public NanoBrain() {
// this.cluster = new();
// this.output = new Neuroid(this.cluster, "Root");
- }
+ }
public Cluster cluster;
@@ -38,7 +38,9 @@ public class NanoBrain : ScriptableObject, ISerializationCallbackReceiver {
}
public void OnBeforeSerialize() {
- this.rootId = output.id;
+ if (output != null) {
+ this.rootId = output.id;
+ }
}
public void OnAfterDeserialize() {
try {
diff --git a/Assets/NanoBrain/VisualEditor/NanoBrainComponent.cs b/Assets/NanoBrain/VisualEditor/NanoBrainComponent.cs
index 5be46f1..475e1a0 100644
--- a/Assets/NanoBrain/VisualEditor/NanoBrainComponent.cs
+++ b/Assets/NanoBrain/VisualEditor/NanoBrainComponent.cs
@@ -1,11 +1,11 @@
using UnityEngine;
public class NanoBrainComponent : MonoBehaviour {
- public NanoBrain defaultBrain;
- private NanoBrain brainInstance;
+ public Cluster defaultBrain;
+ private Cluster brainInstance;
- public Nucleus root => brainInstance.output;
- public NanoBrain brain {
+ public INucleus root => brainInstance.output;
+ public Cluster brain {
get {
if (brainInstance == null && defaultBrain != null) {
brainInstance = Instantiate(defaultBrain);
@@ -21,8 +21,8 @@ public class NanoBrainComponent : MonoBehaviour {
}
}
- public static void UpdateWeight(NanoBrain brain, string name, float weight) {
- Nucleus root = brain.output;
+ public static void UpdateWeight(Cluster brain, string name, float weight) {
+ INucleus root = brain.output;
foreach (Synapse synapse in root.synapses) {
if (synapse.nucleus.name == name) {
synapse.weight = weight;
diff --git a/Assets/Scenes/Boids/New Cluster.asset b/Assets/Scenes/Boids/New Cluster.asset
deleted file mode 100644
index 4f690b1..0000000
--- a/Assets/Scenes/Boids/New Cluster.asset
+++ /dev/null
@@ -1,20 +0,0 @@
-%YAML 1.1
-%TAG !u! tag:unity3d.com,2011:
---- !u!114 &11400000
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 0}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 60a957541c24c57e78018c202ebb1d9b, type: 3}
- m_Name: New Cluster
- m_EditorClassIdentifier: Assembly-CSharp::Cluster
- nuclei:
- - id: 764290112
- _name: Output
- _synapses: []
- _receivers: []
- nucleusType:
diff --git a/Assets/Scenes/Boids/NewSwarm.asset b/Assets/Scenes/Boids/NewSwarm.asset
new file mode 100644
index 0000000..d64c329
--- /dev/null
+++ b/Assets/Scenes/Boids/NewSwarm.asset
@@ -0,0 +1,100 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 60a957541c24c57e78018c202ebb1d9b, type: 3}
+ m_Name: NewSwarm
+ m_EditorClassIdentifier: Assembly-CSharp::Cluster
+ nuclei:
+ - rid: 2243601034565648442
+ - rid: 2243601034565648443
+ references:
+ version: 2
+ RefIds:
+ - rid: 2243601034565648442
+ type: {class: Neuroid, ns: , asm: Assembly-CSharp}
+ data:
+ id: 322343360
+ _name: Output
+ _synapses:
+ - nucleus:
+ rid: 2243601034565648443
+ cluster: {fileID: 0}
+ weight: 1
+ curveMax: 1
+ _receivers: []
+ nucleusType:
+ _curvePreset: 0
+ curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 0
+ inSlope: 0
+ outSlope: 1
+ tangentMode: 0
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ - serializedVersion: 3
+ time: 1000
+ value: 1000
+ inSlope: 1
+ outSlope: 0
+ tangentMode: 0
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ curveMax: 1
+ average: 0
+ inverse: 0
+ exponent: 1
+ - rid: 2243601034565648443
+ type: {class: Neuroid, ns: , asm: Assembly-CSharp}
+ data:
+ id: -1924138416
+ _name: Avoidance
+ _synapses: []
+ _receivers:
+ - rid: 2243601034565648442
+ nucleusType:
+ _curvePreset: 0
+ curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 0
+ inSlope: 0
+ outSlope: 1
+ tangentMode: 0
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ - serializedVersion: 3
+ time: 1000
+ value: 1000
+ inSlope: 1
+ outSlope: 0
+ tangentMode: 0
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ curveMax: 1
+ average: 0
+ inverse: 0
+ exponent: 1
diff --git a/Assets/Scenes/Boids/New Cluster.asset.meta b/Assets/Scenes/Boids/NewSwarm.asset.meta
similarity index 100%
rename from Assets/Scenes/Boids/New Cluster.asset.meta
rename to Assets/Scenes/Boids/NewSwarm.asset.meta
diff --git a/Assets/Scenes/Boids/Prefabs/Boid.prefab b/Assets/Scenes/Boids/Prefabs/Boid.prefab
index 37277d0..f4f2d9b 100644
--- a/Assets/Scenes/Boids/Prefabs/Boid.prefab
+++ b/Assets/Scenes/Boids/Prefabs/Boid.prefab
@@ -179,4 +179,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 92f34a5e4027a1dc39efd8ce63cf6aba, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::NanoBrainComponent
- defaultBrain: {fileID: 11400000, guid: fc1a4800a8c531eb4855b436bc9084ae, type: 2}
+ defaultBrain: {fileID: 11400000, guid: eddc759ede59e66cd936ad6ae2c55c46, type: 2}
diff --git a/Assets/Scenes/Boids/Scripts/Boid.cs b/Assets/Scenes/Boids/Scripts/Boid.cs
index 7b16c88..a3f81d3 100644
--- a/Assets/Scenes/Boids/Scripts/Boid.cs
+++ b/Assets/Scenes/Boids/Scripts/Boid.cs
@@ -1,104 +1,109 @@
-using UnityEngine;
-
-//[RequireComponent(typeof(NanoBrain))]
-[RequireComponent(typeof(NanoBrainComponent))]
-public class Boid : MonoBehaviour {
- public static int BoundaryType = 1;
- public static int BoidType = 2;
- public static int BoidVelocityType =3;
-
- public SwarmControl sc;
- public Vector3 velocity = Vector3.zero;
- public Vector3 acceleration = Vector3.zero;
-
- private Bounds innerBounds;
-
- public NanoBrainComponent nanoBrain;
- public Receptor boundaryReceptor;
- public Receptor boidReceptor;
- public Receptor boidVelocityReceptor;
-
- public int id;
-
- public Material red;
- public Material gray;
-
- void Awake() {
- this.id = this.GetInstanceID();
-
- nanoBrain = GetComponent();
- boundaryReceptor = Receptor.GetReceptor(nanoBrain.brain, BoundaryType);
- boidReceptor = Receptor.GetReceptor(nanoBrain.brain, BoidType);
- boidVelocityReceptor = Receptor.GetReceptor(nanoBrain.brain, BoidVelocityType);
-
- sc = FindFirstObjectByType();
-
- innerBounds = new(sc.transform.position, sc.spaceSize - 2 * sc.boundaryWidth);
- }
-
- void Update() {
- Collider[] results = Physics.OverlapSphere(this.transform.position, sc.perceptionDistance);
- foreach (Collider c in results) {
- if (c as CapsuleCollider != null) {
- Boid neighbour = c.GetComponentInParent();
- if (neighbour == null || neighbour == this)
- continue;
-
- int thingId = neighbour.GetInstanceID();
-
- Vector3 localPosition = this.transform.InverseTransformPoint(neighbour.transform.position);
- float d = localPosition.magnitude;
- if (d <= sc.separationDistance)
- localPosition = localPosition.normalized * 0.01f;
- else
- localPosition = localPosition.normalized * (localPosition.magnitude - sc.separationDistance);
- if (localPosition.sqrMagnitude > 0)
- boidReceptor?.ProcessStimulus(thingId, localPosition, neighbour.name);
-
- Vector3 localVelocity = this.transform.InverseTransformVector(neighbour.velocity);
- if (localVelocity.sqrMagnitude > 0)
- boidVelocityReceptor?.ProcessStimulus(thingId, localVelocity);
- }
- }
-
- if (!innerBounds.Contains(this.transform.position)) {
- Vector3 point = this.transform.position;
- Vector3 pointOnBounds = innerBounds.ClosestPoint(point);
- Vector3 desiredWorldSpace = (pointOnBounds - point).normalized * sc.speed;
- Vector3 desiredLocalSpace = -this.transform.InverseTransformPoint(desiredWorldSpace);
- boundaryReceptor.ProcessStimulus(777, desiredLocalSpace);
- }
-
- Vector3 worldForce = this.transform.TransformDirection(nanoBrain.root.outputValue);
-
- this.velocity = (1 - sc.inertia) * (worldForce * Time.deltaTime) + sc.inertia * velocity;
- if (this.velocity.magnitude > 0)
- this.velocity = this.velocity.normalized * sc.speed;
- else
- this.velocity = this.transform.forward * sc.speed;
- //Debug.DrawRay(this.transform.position, this.velocity, Color.blue);
-
- this.transform.position += this.velocity * Time.deltaTime;
-
- if (this.velocity != Vector3.zero) {
- Quaternion targetRotation = Quaternion.LookRotation(this.velocity);
- transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, Time.deltaTime * 5f); // Adjust the speed of rotation
- }
-
- nanoBrain.brain.UpdateNuclei();
-
- // Renderer renderer = GetComponentInChildren();
- // results = Physics.OverlapSphere(this.transform.position, 0.1f);
- // if (results.Length > 1) {
- // // string s= this.name;
- // // foreach (Collider c in results)
- // // s += " " + c.transform.parent.gameObject.name;
- // // Debug.Log(s);
- // renderer.sharedMaterial = red;
- // }
- // else {
- // renderer.sharedMaterial = gray;
- // }
- }
-
-}
+using UnityEngine;
+
+//[RequireComponent(typeof(NanoBrain))]
+[RequireComponent(typeof(NanoBrainComponent))]
+public class Boid : MonoBehaviour {
+ public static int BoundaryType = 1;
+ public static int BoidType = 2;
+ public static int BoidVelocityType =3;
+
+ public SwarmControl sc;
+ public Vector3 velocity = Vector3.zero;
+ public Vector3 acceleration = Vector3.zero;
+
+ private Bounds innerBounds;
+
+ public NanoBrainComponent nanoBrain;
+ public Receptor boundaryReceptor;
+ public Receptor boidReceptor;
+ public Receptor boidVelocityReceptor;
+
+ public int id;
+
+ public Material red;
+ public Material gray;
+
+ void Awake() {
+ this.id = this.GetInstanceID();
+
+ nanoBrain = GetComponent();
+ // boundaryReceptor = Receptor.GetReceptor(nanoBrain.brain, BoundaryType);
+ // boidReceptor = Receptor.GetReceptor(nanoBrain.brain, BoidType);
+ // boidVelocityReceptor = Receptor.GetReceptor(nanoBrain.brain, BoidVelocityType);
+ boundaryReceptor = Receptor.CreateReceptor(nanoBrain.brain, "Avoidance");
+ boundaryReceptor.name = "Boundary";
+ boundaryReceptor.receivers[0].synapses[0].weight = -1;
+ boidReceptor = Receptor.CreateReceptor(nanoBrain.brain, "Boid");
+ boidVelocityReceptor = Receptor.CreateReceptor(nanoBrain.brain, "Alignment");
+
+ sc = FindFirstObjectByType();
+
+ innerBounds = new(sc.transform.position, sc.spaceSize - 2 * sc.boundaryWidth);
+ }
+
+ void Update() {
+ Collider[] results = Physics.OverlapSphere(this.transform.position, sc.perceptionDistance);
+ foreach (Collider c in results) {
+ if (c as CapsuleCollider != null) {
+ Boid neighbour = c.GetComponentInParent();
+ if (neighbour == null || neighbour == this)
+ continue;
+
+ int thingId = neighbour.GetInstanceID();
+
+ Vector3 localPosition = this.transform.InverseTransformPoint(neighbour.transform.position);
+ float d = localPosition.magnitude;
+ if (d <= sc.separationDistance)
+ localPosition = localPosition.normalized * 0.01f;
+ else
+ localPosition = localPosition.normalized * (localPosition.magnitude - sc.separationDistance);
+ if (localPosition.sqrMagnitude > 0)
+ boidReceptor?.ProcessStimulus(thingId, localPosition, neighbour.name);
+
+ Vector3 localVelocity = this.transform.InverseTransformVector(neighbour.velocity);
+ if (localVelocity.sqrMagnitude > 0)
+ boidVelocityReceptor?.ProcessStimulus(thingId, localVelocity);
+ }
+ }
+
+ if (!innerBounds.Contains(this.transform.position)) {
+ Vector3 point = this.transform.position;
+ Vector3 pointOnBounds = innerBounds.ClosestPoint(point);
+ Vector3 desiredWorldSpace = (pointOnBounds - point).normalized * sc.speed;
+ Vector3 desiredLocalSpace = -this.transform.InverseTransformPoint(desiredWorldSpace);
+ boundaryReceptor.ProcessStimulus(777, desiredLocalSpace);
+ }
+
+ Vector3 worldForce = this.transform.TransformDirection(nanoBrain.root.outputValue);
+
+ this.velocity = (1 - sc.inertia) * (worldForce * Time.deltaTime) + sc.inertia * velocity;
+ if (this.velocity.magnitude > 0)
+ this.velocity = this.velocity.normalized * sc.speed;
+ else
+ this.velocity = this.transform.forward * sc.speed;
+ //Debug.DrawRay(this.transform.position, this.velocity, Color.blue);
+
+ this.transform.position += this.velocity * Time.deltaTime;
+
+ if (this.velocity != Vector3.zero) {
+ Quaternion targetRotation = Quaternion.LookRotation(this.velocity);
+ transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, Time.deltaTime * 5f); // Adjust the speed of rotation
+ }
+
+ nanoBrain.brain.UpdateNuclei();
+
+ // Renderer renderer = GetComponentInChildren();
+ // results = Physics.OverlapSphere(this.transform.position, 0.1f);
+ // if (results.Length > 1) {
+ // // string s= this.name;
+ // // foreach (Collider c in results)
+ // // s += " " + c.transform.parent.gameObject.name;
+ // // Debug.Log(s);
+ // renderer.sharedMaterial = red;
+ // }
+ // else {
+ // renderer.sharedMaterial = gray;
+ // }
+ }
+
+}
diff --git a/Assets/Scenes/Boids/Scripts/Editor/SwarmControl_Editor.cs b/Assets/Scenes/Boids/Scripts/Editor/SwarmControl_Editor.cs
index 5adbcb7..d8dbd3b 100644
--- a/Assets/Scenes/Boids/Scripts/Editor/SwarmControl_Editor.cs
+++ b/Assets/Scenes/Boids/Scripts/Editor/SwarmControl_Editor.cs
@@ -1,33 +1,33 @@
-using UnityEditor;
-using UnityEngine;
-
-[CustomEditor(typeof(SwarmControl))]
-public class SwarmControl_Editor : Editor {
- public override void OnInspectorGUI() {
- EditorGUI.BeginChangeCheck();
-
- DrawDefaultInspector();
-
- if (EditorGUI.EndChangeCheck()) {
- SwarmControl swarmControl = (SwarmControl)target;
- NanoBrain[] nanoBrains = FindObjectsByType(FindObjectsSortMode.None);
-
- foreach (NanoBrain brain in nanoBrains) {
- NanoBrainComponent.UpdateWeight(brain, "Avoidance", swarmControl.avoidanceForce);
- NanoBrainComponent.UpdateWeight(brain, "Cohesion", swarmControl.cohesionForce);
- NanoBrainComponent.UpdateWeight(brain, "Separation", swarmControl.separationForce);
- NanoBrainComponent.UpdateWeight(brain, "Alignment", swarmControl.alignmentForce);
- }
- Debug.Log("Updated weights");
- }
- }
-
- // protected void UpdateWeight(NanoBrain brain, string name, float weight) {
- // Nucleus root = brain.root;
- // foreach (Synapse synapse in root.synapses) {
- // if (synapse.nucleus.name == name) {
- // synapse.weight = weight;
- // }
- // }
- // }
+using UnityEditor;
+using UnityEngine;
+
+[CustomEditor(typeof(SwarmControl))]
+public class SwarmControl_Editor : Editor {
+ public override void OnInspectorGUI() {
+ EditorGUI.BeginChangeCheck();
+
+ DrawDefaultInspector();
+
+ if (EditorGUI.EndChangeCheck()) {
+ SwarmControl swarmControl = (SwarmControl)target;
+ Cluster[] nanoBrains = FindObjectsByType(FindObjectsSortMode.None);
+
+ foreach (Cluster brain in nanoBrains) {
+ NanoBrainComponent.UpdateWeight(brain, "Avoidance", swarmControl.avoidanceForce);
+ NanoBrainComponent.UpdateWeight(brain, "Cohesion", swarmControl.cohesionForce);
+ NanoBrainComponent.UpdateWeight(brain, "Separation", swarmControl.separationForce);
+ NanoBrainComponent.UpdateWeight(brain, "Alignment", swarmControl.alignmentForce);
+ }
+ Debug.Log("Updated weights");
+ }
+ }
+
+ // protected void UpdateWeight(NanoBrain brain, string name, float weight) {
+ // Nucleus root = brain.root;
+ // foreach (Synapse synapse in root.synapses) {
+ // if (synapse.nucleus.name == name) {
+ // synapse.weight = weight;
+ // }
+ // }
+ // }
}
\ No newline at end of file
diff --git a/Assets/Scenes/Boids/SwarmingBrain.asset b/Assets/Scenes/Boids/SwarmingBrain.asset
index ffe8dd0..a0943f9 100644
--- a/Assets/Scenes/Boids/SwarmingBrain.asset
+++ b/Assets/Scenes/Boids/SwarmingBrain.asset
@@ -7478,8 +7478,8 @@ MonoBehaviour:
array:
rid: -2
thingType: 3
- cluster: {fileID: 0}
rootId: -1707533328
+ cluster: {fileID: 0}
references:
version: 2
RefIds: