diff --git a/CreatureControl/Editor/Scripts/CreatureAnimator_Editor.cs b/CreatureControl/Editor/Scripts/CreatureAnimator_Editor.cs index adaff4e..a942bc2 100644 --- a/CreatureControl/Editor/Scripts/CreatureAnimator_Editor.cs +++ b/CreatureControl/Editor/Scripts/CreatureAnimator_Editor.cs @@ -12,7 +12,7 @@ namespace CreatureControl { animator = (CreatureAnimator)target; } - private bool showRootVelocities = false; + //private bool showRootVelocities = false; public override void OnInspectorGUI() { base.OnInspectorGUI(); diff --git a/CreatureControl/Editor/Scripts/Creature_Editor.cs b/CreatureControl/Editor/Scripts/Creature_Editor.cs index c7e5eb1..5e1b77c 100644 --- a/CreatureControl/Editor/Scripts/Creature_Editor.cs +++ b/CreatureControl/Editor/Scripts/Creature_Editor.cs @@ -23,19 +23,20 @@ namespace CreatureControl { creature.animator = creature.targetRig.GetComponent(); // Keep track if anything changed while enabling the creature editor - bool anythingChanged = false; + bool somethingChanged = false; - if (IsPrefab(this.creature) == false) { - // Only do this when it is not a prefab - anythingChanged |= this.creature.CheckTargetRig(); - anythingChanged |= this.creature.CheckModel(); - } + // if (IsPrefab(this.creature) == false) { + // // Only do this when it is not a prefab + // somethingChanged |= this.creature.CheckTargetRig(); + // somethingChanged |= this.creature.CheckModel(); + // } - this.creature.targetRig.MatchTo(this.creature, ref anythingChanged); + this.creature.targetRig.MatchTo(this.creature, ref somethingChanged); // As the above functions do not use the serialized object // We need to manually persist the changes. - if (anythingChanged) { + if (somethingChanged) { + Debug.Log("something has changed"); EditorUtility.SetDirty(this.creature); AssetDatabase.SaveAssets(); } diff --git a/CreatureControl/Editor/Scripts/Insect/Insect_Editor.cs b/CreatureControl/Editor/Scripts/Insect/Insect_Editor.cs index 370896a..714e789 100644 --- a/CreatureControl/Editor/Scripts/Insect/Insect_Editor.cs +++ b/CreatureControl/Editor/Scripts/Insect/Insect_Editor.cs @@ -1,7 +1,7 @@ using System.Collections.Generic; using UnityEditor; -using UnityEngine; using UnityEditor.Animations; +using UnityEngine; namespace CreatureControl { @@ -14,10 +14,14 @@ namespace CreatureControl { insect = target as Insect; - bool anythingChanged = false; + //bool anythingChanged = false; + + //anythingChanged |= insect.CheckTargetRig("InsectRig"); + // We already do this in Creature_Editor... + //this.creature.targetRig.MatchTo(this.creature, ref anythingChanged); + //insect.insectRig.MatchTo(insect, ref anythingChanged); + /* - anythingChanged |= insect.CheckTargetRig("InsectRig"); - insect.insectRig.MatchTo(insect, ref anythingChanged); float prefabLegLength = 0.003f; float modelLegLength = insect.insectRig.legLength; float scale = prefabLegLength / modelLegLength; @@ -51,21 +55,21 @@ namespace CreatureControl { return; } - if (insect.updateAnimations) { - AnimationEditor.ScaleClip(clips[0], scale, insect.animationsPath); - Debug.Log($"Scaled{clips[0].name} with {scale} and saved it to {insect.animationsPath}"); - } - else { - Debug.Log($"Did not scale {clips[0].name} with scale {scale} and save it to {insect.animationsPath}"); - } + // if (insect.updateAnimations) { + // AnimationEditor.ScaleClip(clips[0], scale, insect.animationsPath); + // Debug.Log($"Scaled{clips[0].name} with {scale} and saved it to {insect.animationsPath}"); + // } + // else { + // Debug.Log($"Did not scale {clips[0].name} with scale {scale} and save it to {insect.animationsPath}"); + // } + */ - if (anythingChanged) { - EditorUtility.SetDirty(creature); - AssetDatabase.SaveAssets(); - } + // if (anythingChanged) { + // EditorUtility.SetDirty(creature); + // AssetDatabase.SaveAssets(); + // } } - static void CollectFromStateMachine(AnimatorStateMachine sm, List outList) { foreach (var state in sm.states) { var motion = state.state.motion; @@ -124,27 +128,35 @@ namespace CreatureControl { "The target transforms controlling the body parts" ); showTargets = EditorGUILayout.Foldout(showTargets, text, true); - if (showTargets) { + bool somethingChanged = false; EditorGUI.indentLevel++; if (configurationIncomplete) { EditorGUILayout.HelpBox("Not all legs are configured", MessageType.Warning); } SerializedProperty leftFrontLegProp = serializedObject.FindProperty(nameof(Insect.leftFrontLeg)); - Leg_Editor.Inspector(leftFrontLegProp); + somethingChanged |= Leg_Editor.Inspector(leftFrontLegProp, insect.insectRig.leftFrontLeg, insect.leftFrontLeg); SerializedProperty leftMiddleLegProp = serializedObject.FindProperty(nameof(Insect.leftMiddleLeg)); - Leg_Editor.Inspector(leftMiddleLegProp); + somethingChanged |= Leg_Editor.Inspector(leftMiddleLegProp, insect.insectRig.leftMiddleLeg, insect.leftMiddleLeg); SerializedProperty leftHindLegProp = serializedObject.FindProperty(nameof(Insect.leftHindLeg)); - Leg_Editor.Inspector(leftHindLegProp); + somethingChanged |= Leg_Editor.Inspector(leftHindLegProp, insect.insectRig.leftBackLeg, insect.leftHindLeg); SerializedProperty rightFrontLegProp = serializedObject.FindProperty(nameof(Insect.rightFrontLeg)); - Leg_Editor.Inspector(rightFrontLegProp); + somethingChanged |= Leg_Editor.Inspector(rightFrontLegProp, insect.insectRig.rightFrontLeg, insect.rightFrontLeg); SerializedProperty rightMiddleLegProp = serializedObject.FindProperty(nameof(Insect.rightMiddleLeg)); - Leg_Editor.Inspector(rightMiddleLegProp); + somethingChanged |= Leg_Editor.Inspector(rightMiddleLegProp, insect.insectRig.rightMiddleLeg, insect.rightMiddleLeg); SerializedProperty rightHindLegProp = serializedObject.FindProperty(nameof(Insect.rightHindLeg)); - Leg_Editor.Inspector(rightHindLegProp); + somethingChanged |= Leg_Editor.Inspector(rightHindLegProp, insect.insectRig.rightBackLeg, insect.rightHindLeg); EditorGUI.indentLevel--; + + if (somethingChanged) { + Debug.Log("seomthin has changed"); + // don't know if this apply/update is really needed.... + serializedObject.ApplyModifiedProperties(); + insect.insectRig.MatchTo(insect, ref somethingChanged); + serializedObject.Update(); + } } } diff --git a/CreatureControl/Editor/Scripts/Leg_Editor.cs b/CreatureControl/Editor/Scripts/Leg_Editor.cs index 5f7cace..e325521 100644 --- a/CreatureControl/Editor/Scripts/Leg_Editor.cs +++ b/CreatureControl/Editor/Scripts/Leg_Editor.cs @@ -7,7 +7,9 @@ namespace CreatureControl { private static bool showfield = false; - public static void Inspector(SerializedProperty legProp) { + public static bool Inspector(SerializedProperty legProp, TargetLeg targetLeg, Leg leg) { + bool anythingChanged = false; + GUIStyle foldoutStyle = new(EditorStyles.foldout) { margin = EditorStyles.objectField.margin }; @@ -21,6 +23,7 @@ namespace CreatureControl { Transform newFemur = (Transform)EditorGUILayout.ObjectField(femurProp.objectReferenceValue, typeof(Transform), true); if (newFemur != femurProp.objectReferenceValue) { + // Try to determine further bones when the femur has been updated femurProp.objectReferenceValue = newFemur; if (newFemur != null) { if (tibiaProp.objectReferenceValue == null && newFemur.childCount == 1) @@ -31,6 +34,7 @@ namespace CreatureControl { tarsusProp.objectReferenceValue = tibia.GetChild(0); } } + anythingChanged = true; } EditorGUILayout.EndHorizontal(); @@ -44,6 +48,7 @@ namespace CreatureControl { // Need to check if anythingChanged and update the projection if it did EditorGUI.indentLevel--; } + return anythingChanged; } private static string ConvertCamelCase(string text) { diff --git a/CreatureControl/Runtime/Scripts/Creature.cs b/CreatureControl/Runtime/Scripts/Creature.cs index feac06e..52287e3 100644 --- a/CreatureControl/Runtime/Scripts/Creature.cs +++ b/CreatureControl/Runtime/Scripts/Creature.cs @@ -135,25 +135,15 @@ namespace CreatureControl { // Without a target rig, the creature cannot move return; - // UpdatePose(); + UpdatePose(); - // // copy animator root motion to the creature - // this.transform.SetPositionAndRotation(targetRig.transform.position, targetRig.transform.rotation); - // // As target rig is probably a child of this.transform, - // // We need to restore the position/rotation of the targetsRig. - // targetRig.transform.SetPositionAndRotation(this.transform.position, this.transform.rotation); + // copy animator root motion to the creature + this.transform.SetPositionAndRotation(targetRig.transform.position, targetRig.transform.rotation); + // As target rig is probably a child of this.transform, + // We need to restore the position/rotation of the targetsRig. + targetRig.transform.SetPositionAndRotation(this.transform.position, this.transform.rotation); } - // void OnAnimatorMove() { - // if (animator == null || creatureRigidbody == null || creatureRigidbody.isKinematic ) - // return; - - // Vector3 delta = animator.deltaPosition; - // Quaternion rot = animator.deltaRotation; - // creatureRigidbody.MovePosition(creatureRigidbody.position + delta); - // creatureRigidbody.MoveRotation(creatureRigidbody.rotation * rot); - // } - /// /// Update the pose of the creature using the target rig /// @@ -317,7 +307,7 @@ namespace CreatureControl { } RaycastHit closestHit = hits[closestHitIx]; - Debug.Log($"hit.distance {closestHit.distance} - {maxDistance}"); + //Debug.Log($"hit.distance {closestHit.distance} - {maxDistance}"); ground = closestHit.transform; normal = closestHit.normal; distance = closestHit.distance - maxDistance; @@ -333,7 +323,7 @@ namespace CreatureControl { /// /// Update the pose of the creature when the application is not running /// - void OnDrawGizmos() { + private void OnDrawGizmos() { // This ensures that the model is always following the target rig if (Application.isPlaying == false) { this.UpdatePose(); diff --git a/CreatureControl/Runtime/Scripts/CreatureAnimator.cs b/CreatureControl/Runtime/Scripts/CreatureAnimator.cs index 19037d6..90acd3a 100644 --- a/CreatureControl/Runtime/Scripts/CreatureAnimator.cs +++ b/CreatureControl/Runtime/Scripts/CreatureAnimator.cs @@ -16,6 +16,7 @@ namespace CreatureControl { }; public RootMotionMode rootMotionMode = RootMotionMode.Normal; + // This part may move to editor time only [System.Serializable] public class RootMotion { public string clipName; @@ -27,11 +28,12 @@ namespace CreatureControl { angularVelocity = Vector3.zero }; } - //public Dictionary rootVelocities = new(); + public List rootVelocities = new(); public RootMotion GetRootMotion(string name) { return this.rootVelocities.Find(rm => rm.clipName == name); } + // end of future editor-time public Dictionary animationDirections = new(); public float rootMotionScaleForward = 1; @@ -109,38 +111,6 @@ namespace CreatureControl { lastOrientation = this.transform.rotation; } - void RetrieveBlendTreeAnimations(Animator animator, string parameterName, float targetValue) { - AnimatorController ac = animator.runtimeAnimatorController as AnimatorController; - // Check if the Animator Controller is valid - if (ac == null) { - Debug.LogError("Animator Controller is not set correctly."); - return; - } - - // Iterate through each layer in the Animator Controller - foreach (AnimatorControllerLayer layer in ac.layers) { - // Access the state machine - foreach (ChildAnimatorState state in layer.stateMachine.states) { - // Check if the state contains a Blend Tree - if (state.state.motion is BlendTree blendTree) { - // Iterate through blend tree children - foreach (ChildMotion child in blendTree.children) { - if (child.directBlendParameter == parameterName) { - // Simulate parameter setting - //animator.SetFloat(parameterName, targetValue); - - // Get the animation clip information - if (child.motion is AnimationClip clip) { - Debug.Log($"Animation Clip: {clip.name}, Speed: {child.timeScale}"); - } - } - } - } - } - } - } - - } } \ No newline at end of file diff --git a/CreatureControl/Runtime/Scripts/Insect/InsectRig.cs b/CreatureControl/Runtime/Scripts/Insect/InsectRig.cs index 64a2800..378ced4 100644 --- a/CreatureControl/Runtime/Scripts/Insect/InsectRig.cs +++ b/CreatureControl/Runtime/Scripts/Insect/InsectRig.cs @@ -62,8 +62,8 @@ namespace CreatureControl { this.rightFrontLeg.PoseLimb(); } - public override void MatchTo(Creature creature, ref bool anythingChanged) { - base.MatchTo(creature, ref anythingChanged); + public override void MatchTo(Creature creature, ref bool somethingChanged) { + base.MatchTo(creature, ref somethingChanged); if (creature is not Insect insect) return; diff --git a/CreatureControl/Runtime/Scripts/Leg.cs b/CreatureControl/Runtime/Scripts/Leg.cs index cad5e56..03043b2 100644 --- a/CreatureControl/Runtime/Scripts/Leg.cs +++ b/CreatureControl/Runtime/Scripts/Leg.cs @@ -24,13 +24,21 @@ namespace CreatureControl { private float _femurLength; public float femurLength { get { - if (_femurLength <= 0) + if (_femurLength <= 0 && this.femur != null && this.tibia != null) _femurLength = Vector3.Distance(this.femur.position, this.tibia.position); return _femurLength; } } // A bit inefficient is this is used a lot... - public float tibiaLength => Vector3.Distance(this.tibia.position, this.tarsus.position); + //public float tibiaLength => Vector3.Distance(this.tibia.position, this.tarsus.position); + private float _tibiaLength; + public float tibiaLength { + get { + if (_tibiaLength <= 0 && this.tibia != null && this.tarsus != null) + _tibiaLength = Vector3.Distance(this.tibia.position, this.tarsus.position); + return _tibiaLength; + } + } public float length => femurLength + tibiaLength; diff --git a/CreatureControl/Runtime/Scripts/TargetLeg.cs b/CreatureControl/Runtime/Scripts/TargetLeg.cs index 69dff5a..ba2ba25 100644 --- a/CreatureControl/Runtime/Scripts/TargetLeg.cs +++ b/CreatureControl/Runtime/Scripts/TargetLeg.cs @@ -27,10 +27,6 @@ namespace CreatureControl { targetToBoneFemur = TargetRig.TargetToBoneRotation(leg.femur, leg.tibia); targetToBoneTibia = TargetRig.TargetToBoneRotation(leg.tibia, leg.tarsus); - float modelLegLength = leg.length; - float targetLegLength = this.bones.length; - Debug.Log($"model: {modelLegLength} rig: {targetLegLength}"); - // Put the end-effector target for IK in a sensible place Vector3 legDirection = (this.bones.tarsus.position - this.bones.femur.position).normalized; Vector3 targetPosition = this.bones.femur.position + 0.7f * this.bones.length * legDirection.normalized; diff --git a/Runtime/Scripts/Ant.cs b/Runtime/Scripts/Ant.cs index 5e4008d..0b435f6 100644 --- a/Runtime/Scripts/Ant.cs +++ b/Runtime/Scripts/Ant.cs @@ -58,7 +58,7 @@ namespace CreatureControl { protected override void Awake() { base.Awake(); - + this.nanoBrain = GetComponentInChildren(); } @@ -147,7 +147,7 @@ namespace CreatureControl { float rotateParam = Mathf.Clamp(angleRad * 3, -1f, 1f); this.animator.SetFloat("Forward", forwardParam); - this.animator.SetFloat("Rotate", rotateParam); + this.animator.SetFloat("Rotation", rotateParam); } private static readonly WaitForSeconds _waitForSeconds3 = new(3); @@ -253,6 +253,7 @@ namespace CreatureControl { } #endregion Update + } } \ No newline at end of file diff --git a/Samples/Foraging.unity b/Samples/Foraging.unity index 22ce533..3ef9acb 100644 --- a/Samples/Foraging.unity +++ b/Samples/Foraging.unity @@ -122,6 +122,11 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} +--- !u!4 &45864745 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 2681310150771510278, guid: a792a0d33cab158bd9eb15179d15267f, type: 3} + m_PrefabInstance: {fileID: 1282320487} + m_PrefabAsset: {fileID: 0} --- !u!1 &94386191 GameObject: m_ObjectHideFlags: 0 @@ -216,6 +221,11 @@ Transform: m_Children: [] m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} +--- !u!4 &125388149 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 3372983822486805436, guid: a792a0d33cab158bd9eb15179d15267f, type: 3} + m_PrefabInstance: {fileID: 1282320487} + m_PrefabAsset: {fileID: 0} --- !u!1 &232829777 GameObject: m_ObjectHideFlags: 0 @@ -405,6 +415,16 @@ MonoBehaviour: antPrefab: {fileID: 0} numberOfAnts: 1 spawnAnt: 0 +--- !u!4 &273765720 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 3666013087391118676, guid: a792a0d33cab158bd9eb15179d15267f, type: 3} + m_PrefabInstance: {fileID: 1282320487} + m_PrefabAsset: {fileID: 0} +--- !u!4 &282023640 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 1327310794183198169, guid: a792a0d33cab158bd9eb15179d15267f, type: 3} + m_PrefabInstance: {fileID: 1282320487} + m_PrefabAsset: {fileID: 0} --- !u!1 &327634872 GameObject: m_ObjectHideFlags: 0 @@ -650,6 +670,16 @@ Transform: - 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