namespace Passer.CreatureControl { public class Insect : Creature { public InsectRig insectRig; public Leg leftFrontLeg; public Leg leftMiddleLeg; public Leg leftHindLeg; public Leg rightFrontLeg; public Leg rightMiddleLeg; public Leg rightHindLeg; #region Init public override bool CheckTargetRig() { bool anythingChanged = base.CheckTargetRig("InsectTargetRig"); if (anythingChanged || this.insectRig == null) { this.insectRig = this.targetRig as InsectRig; return true; } else return anythingChanged; } #endregion Init #region Update public override void UpdateBones() { base.UpdateBones(); if (this.insectRig.leftFrontLeg != null) this.insectRig.leftFrontLeg.UpdateBones(this.leftFrontLeg); if (this.insectRig.leftMiddleLeg != null) this.insectRig.leftMiddleLeg.UpdateBones(this.leftMiddleLeg); if (this.insectRig.leftBackLeg != null) this.insectRig.leftBackLeg.UpdateBones(this.leftHindLeg); if (this.insectRig.rightFrontLeg != null) this.insectRig.rightFrontLeg.UpdateBones(this.rightFrontLeg); if (this.insectRig.rightMiddleLeg != null) this.insectRig.rightMiddleLeg.UpdateBones(this.rightMiddleLeg); if (this.insectRig.rightBackLeg != null) this.insectRig.rightBackLeg.UpdateBones(this.rightHindLeg); } #endregion Update } }