using UnityEngine; public class SelectorBrain : NanoBrain { public Vector3 input1; public Vector3 input2; public Vector3 output; public Receptor receptor1; public Receptor receptor2; protected void Awake() { receptor1 = Receptor.CreateReceptor(this.brain, "Input 1"); receptor2 = Receptor.CreateReceptor(this.brain, "Input 2"); } protected void Update() { receptor1.ProcessStimulus(0, input1); receptor2.ProcessStimulus(1, input2); output = this.brain.outputValue; this.brain.UpdateNuclei(); } }