using System; using UnityEngine; [Serializable] public class Synapse { // Support access to cluster of basic nucleus //public IReceptor nucleus => basicNucleus; //[SerializeReference] //public Cluster cluster; [SerializeReference] public IReceptor nucleus; public float weight; public Synapse(IReceptor nucleus, float weight = 1.0f) { this.nucleus = nucleus; this.weight = weight; } }