using UnityEngine;
namespace NanoBrain.Unity {
///
/// The Unity ScriptableObject to implement re-usable Cluster Prefabs
///
[CreateAssetMenu(menuName = "Passer/Cluster")]
public class ClusterPrefab : ScriptableObject {
///
/// The cluster data
///
public Cluster cluster;
//[HideInInspector]
public int version;
}
}