using UnityEngine; namespace NanoBrain.Braitenberg { public class TouchSensor : Sensor { public bool touching = false; protected override float SampleSensor() { return touching ? 1 : 0; } void OnTriggerEnter(Collider other) { Debug.Log($"{this.name} touch start"); touching = true; } void OnTriggerExit(Collider other) { Debug.Log($"{this.name} touch END"); touching = false; } } }