Here are the classes, structs, unions and interfaces with brief descriptions:
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| ▼NNanoBrain | The Nanobrain namespace |
| ▼NUnity | |
| ▼NBraitenberg | |
| CLightSensor | A light sensor |
| CMotor | A powered wheel collider, controlled by a NanoBrain::Neuron |
| CSensor | A non-directional sensor |
| CTouchSensor | A sensor which can detect contacts with static GameObjects or Rigidbodies |
| CVehicle | A Braitenberg style vehicle with two sensors and two motors, powered by a Nanobrain |
| CClusterPrefab | The Unity ScriptableObject to implement re-usable Cluster Prefabs |
| CCluster | A Cluster combines a collection of Nuclei to implement reusable behaviour |
| CMemoryCell | A MemoryCell stored its value for one update |
| CNeuron | A neuron is a basic Nucleus |
| CNucleus | A Nucleus is a basic element in a brain cluster |
| CSynapse | A Synapse connects the ouput of a Neuron to another Neuron |